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ICMIZER 3 - Professional Preflop Poker Calculator, Advanced Push/Fold Quiz Trainer ICMIZER 3 - Professional Preflop Poker Calculator, Advanced Push/Fold Quiz Trainer

05-29-2014 , 01:39 PM
onlinepokerwiz, hero's holding isn't affecting Nash calculation, because its performed abstractly, without "hero" or "hero hand" in mind, for all positions we find nash ranges.
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05-29-2014 , 04:18 PM
Hey Q, can you explain how do you get SB BB nash ranges with no predefined SB minraise range?
Do you just iterate through all SB possible ranges and find {3bet, raise/call} equilibrium which suits best for SB?
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05-30-2014 , 09:30 AM
I'm still experiencing the exact same problem, and it happened right now. As soon as you can get this fixed I'll order for another year.
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05-31-2014 , 12:43 PM
Quote:
Originally Posted by ginandbread
Hey Q, can you explain how do you get SB BB nash ranges with no predefined SB minraise range?
Do you just iterate through all SB possible ranges and find {3bet, raise/call} equilibrium which suits best for SB?
Hey nice guess! Pretty much, yes. Unfortunately there usually doesn't exist a smarter way or I am not aware of it. Trying to shortcut this algorithm just leads to some cases where optimal result is not found.
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05-31-2014 , 12:45 PM
frankrowley0808, could you contact me via email (support@icmpoker.com) so I can get in touch with you and we can go over this problem in detail together.
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06-03-2014 , 03:39 PM
Hi, I'm new to ICMIZER. I've created a custom payout for an MTT Final Table scenario. However when I look to select my custom payout from the drop down, it is not available as a choice. When I go to input it again manually, ICMIZER recognizes that I've done this before and tells me "payout structure with such name already exists."

How can I access the payout that I've created? Thanks so much!
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06-03-2014 , 05:15 PM
Hey Q,

With FGS how many hands does it take account for? Will there be an option to alter this in future or do you not have plans for this?

Thanks.
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06-03-2014 , 09:13 PM
Quote:
Originally Posted by BallPeenHammer
Hi, I'm new to ICMIZER. I've created a custom payout for an MTT Final Table scenario. However when I look to select my custom payout from the drop down, it is not available as a choice. When I go to input it again manually, ICMIZER recognizes that I've done this before and tells me "payout structure with such name already exists."

How can I access the payout that I've created? Thanks so much!
This happens if you create payout which is already in the default list.
For example if you try to create PS 180 Man payout, it will choose default Ps 180 MAN payout, if it matches it completely.

Just to be sure this is the case, what payout are you trying to create?
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06-03-2014 , 09:14 PM
Quote:
Originally Posted by buttonclicker
Hey Q,

With FGS how many hands does it take account for? Will there be an option to alter this in future or do you not have plans for this?

Thanks.
Hey, right now it takes into account 1 hand. Adding more hands is planned and will be added with high priority.

Not before the major upcoming update which will include so called "quiz" feature!
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06-03-2014 , 11:41 PM
Quote:
Originally Posted by Q
This happens if you create payout which is already in the default list.
For example if you try to create PS 180 Man payout, it will choose default Ps 180 MAN payout, if it matches it completely.

Just to be sure this is the case, what payout are you trying to create?
it was by %

27
16
10
8
7
4.9
3.9
2.9
2.4

for the final table and then it paid 10-15 and 16-20 slightly different amounts. It was for an NJ wsop.com 10r with something around 180 players and some other number of R/As.
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06-03-2014 , 11:51 PM
Hey BallPeenHammer.

Generally this sounds like a structure which you should be able to create (it is not available in default list)
The custom structures are at the end of the list.

If it says that name already exists, choose a different name.
Could you post some screenshots, with error message you are getting visible for example?
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06-04-2014 , 02:05 AM
You know what ended up happening was I came back to my session this evening, it said to reload because it was expired and when I reloaded and selected the Payouts drop down, it was listed at the bottom where it had not been earlier - I checked like 5 times haha. So all is well! Thank you!
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06-04-2014 , 10:56 AM
Hehe, oki. Glad it works for you!
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06-04-2014 , 05:06 PM
short on time so cant post exact screenshots and stuff but quick question: i had on icm mode, with 19 players analyzing an 18 man payout structure, a basic payout structure.

I was looking at a spot in the bb if sb was shoving on us. he had us covered so we were risking bubbling if we call. we had a healthy stack, like 20k at 600/1200 plus ante.

I wanted to see how big of an icm tax we were paying being the bubble. I adjusted a short stack on another table. I had him at like 3bb's, then 2bb's and then finally i made the shortest player in tourney (19th place) have 100 chips, 1/12th of a big blind, so we are pretty much 100% locked to cash.

However, i kept the sb's pushing range vs us the exact same, and adjusted the shortest stack remaining to those i said and in all three instances are call % stayed the same vs bb's exact pushing range in all three. How can this be?? i figured our call range would go down as the shortest players stack does, insight please?
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06-04-2014 , 06:50 PM
Well I can't comment on this since I really need to see the spot.
Use [Share this result] button a couple of times, its really quick.
There can be a number of reasons for this behavior, but we will be able to say precisely if we can see the spot we are talking about.
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06-05-2014 , 10:28 PM
http://www.icmpoker.com/icmizer/#fkFy

hi. i am sure this was answered already, but cant read 48 pages^^ : the 4way scenario isnt possible to analyze, so icmizer "forgets" the MP, right?

mp minraises. i push from co
bu gets a call range for my push. and sb+bb get overcall ranges.

when will the mp be forgotten in the calculation? when 2 guys behind me call?
i think so, but its 4:30 am^^
ty regards
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06-06-2014 , 12:28 AM
hey.

MP will be auto-folding ("forgotten") after sb + BB overcall (or any 2 players make a call and then an overcall, and there are 3 total all-in including the pusher).
In this specific spot it may produce a reasonably good result, given the rare chance an overcall ocurres, and super rare chance when MP still has KK+ or smth like that.
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06-06-2014 , 01:29 AM
will there be/is there any get it free offers for ICMizer?
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06-06-2014 , 03:25 AM
Hey johncrest

Currently there are no such offers, and there weren't any offers of this sort in the past 2 years.
I also don't have immediate plans for any promos of this kind, so you can assume that the answer is no.

You can use it 3 times per day for free, but you probably are already aware of this.
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06-06-2014 , 02:05 PM
On the bubble of a 6-max STT with 65/35 payout structure I often get different strategies for SB depending on where I put hero. If I put hero on BU I get a certain shoving range, if I set hero on SB I get a different shoving range and if I make SB shove and set hero on BB I get another range. Which range should I follow and why is there a discrepancy?
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06-06-2014 , 03:12 PM
Is FGS absolute if skill wasn't taken into account? I play DONs and have seen it give some very questionable results.
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06-06-2014 , 07:20 PM
Quote:
Originally Posted by chinagambler
On the bubble of a 6-max STT with 65/35 payout structure I often get different strategies for SB depending on where I put hero. If I put hero on BU I get a certain shoving range, if I set hero on SB I get a different shoving range and if I make SB shove and set hero on BB I get another range. Which range should I follow and why is there a discrepancy?
Hmm I am really going to be careful about my first assumptions after reading your question. It seems to be quite natural to me.
The pushing range from SB and BTN is different, because from SB there is 1 guy after you, and the chance that he calls you is smaller than if there are two guys behind you.

Following this principe UTG range ends up much tighter than SB, because its quite likely that someone out of several players has a strong hand.

So you have to use different ranges. And if you put hero on BB, then you are now Facing pushes, and its completely different spot, so your call range now completely depends on pushers range, and will even contain different hands sometimes (weigthed towards strong Kx or Qx hands from connected hands often present in push ranges)

But maybe I didn't quite understand what you are asking. In that case please elaborate.
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06-06-2014 , 07:23 PM
Quote:
Originally Posted by nahh12
Is FGS absolute if skill wasn't taken into account? I play DONs and have seen it give some very questionable results.
Nothing is absolute. Real game contains real human beings (hopefully) who follow their own strategy. FGS is a step forward from usual ICM (which makes a lot of false assumptions) and solves problems with some of them. But again its not absolute.

Although DONs have strict payout so sometimes they can be hard on certain ranges and it can come as surprising. So its a little hard to say whether you are simply surprised by mathematically sound DON advice or there is something fundamentally wrong going on. I would assume first is more likely though.
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06-06-2014 , 10:48 PM
Here is an example:



From my personal experience, we already have around 26-27% equity of the prizepool, in other words 75-80% chance of winning, might lose a few % if we fold our BB. If we call, we're definitely ahead of his range, not crushing it, but ahead. We're crushing maybe about 50% of his range, flipping/getting crushed by the other 50. If our hand beats his, our equity of winning increases to around 90%, but if we lose we'll have 1000 chips left and we'd have 40% chance of winning at the very most.

Thoughts?
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06-07-2014 , 11:11 AM
Well in this case FGS has little effect on the spot, everyone is relatively deep.
So the advice is simply how math works in this spot. No logic is better than an actual ICM calculation here. But for this spot where there are 6 players and everyone is deep you can just use usual ICM calculations and get pretty much the same result.

Quote:
We're crushing maybe about 50% of his range, flipping/getting crushed by the other 50.
With ICMIZER you don't need to think about it, everything is calculated automatically. Note that 99 detailed result will be allowed in usual ICM, and you can see how exactly you stand against his range.

This spot is one of the most basic spots (1 pusher) and ICM based advice here is really hard to be argued.

Quote:
If our hand beats his, our equity of winning increases to around 90%, but if we lose we'll have 1000 chips left and we'd have 40% chance of winning at the very most.
Those values can be calculated, and ICMIZER does just that. How do you come up with those values and why you dont trust ICMIZER to do the math work for you? thats what this tool is all about generally.

Note that you aren't pressured so its ok to miss a reasonably low +EV spot in this spot I think (+0.16%), since we can enjoy our big stack in later rounds as pusher.
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