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Old 06-03-2012, 10:12 AM   #1
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ICMIZER 2

Hey guys.

This is the support thread for ICMIZER, software to analyze preflop decisions in tournament poker.

You can ask your questions about it in here, and I will be answering them.
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Old 06-04-2012, 05:59 AM   #2
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Re: ICMIZER support

hey,

love the program but i have one problem. i'm colorblind, especially with red/green. is it possible to use different colors for the results chart for us color blind folk?

ty.
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Old 06-04-2012, 06:11 AM   #3
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Re: ICMIZER support

feature requests:

1) auto login feature
2) parse multiple hands from database and be able to cycle though them
3) parse hands from 2+2 forum posts for easy analysis
4) include a 3rd colour for hands in and outside ev diff ranges (with custermizable colours as per above post)
5)ability to type a range for villan e.g. 5%


good job with the software.
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Old 06-04-2012, 06:33 AM   #4
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Re: ICMIZER support

Thanks for suggestions and kind words guys.

I am currently working on results display contrast as it was a requested feature by many users. I'll try to add constrast colors for colorblind as you suggest SiQ, sounds like a nice idea.

As for 5) - it is there from day one. Just type in 45% for example and it will take top 45% hands using current hand rankings. Should be nothing except : "15%" (no quotes)
You can use CTRL+A combination to select entire current range text and quickly change it with 45% value

Other feature requests queued up, no current eta on them. Mass hand loading is planned for this summer for sure.

Last edited by Q; 06-04-2012 at 06:43 AM.
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Old 06-04-2012, 08:41 PM   #5
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Re: ICMIZER support

ooo nifty glad i can type % it was getting tedious manually getting approimate ranges
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Old 06-05-2012, 06:51 AM   #6
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Re: ICMIZER support

when analyzing some hand I am not quite sure what both range coloumns mean

under main rangers you have hero push and btn push

under the hero push ranges my understanding is that those ranges are the range the villan calls a hero shove.

but what do the ranges under BTN push mean

as you have a seperate tab for overcalls.


can you just give me an example of what the rangers under btn push sb push and then the overcall tab ranges mean
so i can clarify I am doing it right.

thanks

alex
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Old 06-05-2012, 04:33 PM   #7
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Re: ICMIZER support

First column (HERO PUSH) represents call ranges versus hero push as you say and ranges in this column + overcall ranges are used to calculate EV Push. Those are the most important ranges and have most effect on calculation result.

Overcalls represent overcall ranges after hero pushes and player in specific position calls him. After that players on positions after first caller can perform overcall (OC) So if hero pushes BTN, SB can call, and BB will have editable OC range for this spot.

Other columns represent pushes from positions after hero in case hero folds. So BTN push represents - first range (PU range) push range for button player. CA ranges - call ranges against BTN push from SB and BB. SB PUSH column - SB PU push range from SB, BB CA - call range from BB vs SB push.

SiQ, I've added Contrast color option for colorblind people. it can be found in options

as for 4)th request about EV diff contrast - its been added. Now it looks much more contrast I believe. However some people are now asking to have an option to have it old way..
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Old 06-05-2012, 08:32 PM   #8
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Re: ICMIZER support

Quote:
Originally Posted by Q View Post
4)th request about EV diff[/B] contrast - its been added. Now it looks much more contrast I believe. However some people are now asking to have an option to have it old way..
have options menu

with regards to the above post why do you need to include the ranges of villans actions if hero folds when the analysis of a hands is a hero raise or push?
how does this effect ev calcualtions?
is it necessary to have good ranges here for a good calculation? or does it really not effect the calculation of heros ev?
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Old 06-06-2012, 12:09 AM   #9
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Re: ICMIZER support

Quote:
Originally Posted by mypkrstuff View Post
have options menu

with regards to the above post why do you need to include the ranges of villans actions if hero folds when the analysis of a hands is a hero raise or push?
how does this effect ev calcualtions?
is it necessary to have good ranges here for a good calculation? or does it really not effect the calculation of heros ev?
because the equity of your push (or fold) is greatly effected by what happens when you push and also when you fold. for instance it would be really bad to make a lot of the "standard" shoves if you knew that once you fold SB will shove into BB with 100% range and BB will call with 100% range (obv an exaggerated example).

it is necessary to have good ranges for what they do when you fold. absolutely.



Q thanks for the update. awesome work. i love it.
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Old 06-06-2012, 04:07 AM   #10
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Re: ICMIZER support

Quote:
Originally Posted by mypkrstuff View Post
with regards to the above post why do you need to include the ranges of villans actions if hero folds when the analysis of a hands is a hero raise or push?
As SiQ points out it just greatly affects your EV in many cases.

One of common cases is bubble when your on the button and big stack is on SB. Because he pushes so wide usually your push range in this situation is greatly affected by BB call range. Because if he mistakenly calls wide, you are far better of folding most cards, as theres a good chance that if you fold there will be a showdown SB vs BB and you can just get ITM without playing a hand.

If BB is too tight on other hand, this is less likely and you can push more hands than in case when he is loose.

SiQ, you are welcome

Last edited by Q; 06-06-2012 at 04:16 AM.
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Old 06-06-2012, 01:53 PM   #11
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Re: ICMIZER support

I have worked on 3) parse hands from 2+2 forum posts for easy analysis

Should be working now, however there are many converters used around here and I am pretty sure some converters arent supported although its pretty generic.

hands like

Quote:
Poker Stars, $9.13 Buy-in (100/200 blinds) No Limit Hold'em Tournament, 3 Players
Poker Tools Powered By Holdem Manager - The Ultimate Poker Software Suite. View Hand #12937052

SB: 2,320 (11.6 bb)
Hero (BB): 2,035 (10.2 bb)
BTN: 4,645 (23.2 bb)

Preflop: Hero is BB with 8 8
BTN raises to 600, SB folds, Hero raises to 2,035 and is all-in, BTN calls 1,435

Flop: (4,170) 9 J T (2 players, 1 is all-in)
Turn: (4,170) 4 (2 players, 1 is all-in)
River: (4,170) A (2 players, 1 is all-in)
or

Quote:
Poker Stars No Limit Hold'em Tournament - t75.00/t150.00 Blinds - 6 players - View hand 1786086
DeucesCracked Poker Videos Hand History Converter

UTG: t1875.00 12.50 BBs - VPIP: 26, PFR: 22, 3B: 4, AF: 18.0, Hands: 190
MP: t1165.00 7.77 BBs - VPIP: 8, PFR: 3, 3B: 0, AF: Infinity, Hands: 120
CO: t1175.00 7.83 BBs - VPIP: 14, PFR: 5, 3B: 0, AF: Infinity, Hands: 66
BTN: t2945.00 19.63 BBs - VPIP: 64, PFR: 43, 3B: 20, AF: 2.0, Hands: 28
Hero (SB): t990.00 6.60 BBs
BB: t850.00 5.67 BBs - VPIP: 29, PFR: 20, 3B: 5, AF: 1.0, Hands: 125

Pre Flop: (t225) Hero is SB with K Q
UTG raises to t330, 3 folds, Hero raises to t990, 1 fold, UTG calls t660

Flop: (t2130) 2 5 T (2 players)
or

Quote:
PokerStars - $3.19+$0.31|25/50 NL (6 max) - Holdem - 6 players
Hand converted by PokerTracker 3

BB: 1,665.00
UTG: 1,295.00
MP: 1,780.00
CO: 1,705.00
Hero (BTN): 1,110.00
SB: 1,445.00

SB posts SB 25.00, BB posts BB 50.00

Pre Flop: (75.00) Hero has 8 8
Are parseable now!
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Old 06-06-2012, 03:51 PM   #12
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Re: ICMIZER support

Quote:
Originally Posted by Q View Post
I have worked on 3) parse hands from 2+2 forum posts for easy analysis
Good job! that is really useful
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Old 06-06-2012, 03:54 PM   #13
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Re: ICMIZER support

I forgot to mention this earlier but I find this useful as part of my study regime
feature request:
6)ability to send the hand to holdemresources nash calculator online to analyize nash results.

( a similar feature is currently present in sngwiz and is primaraly why I am still using sng wiz so that i can nash analyze a hand when needed)

7) incorperating a hand replayer as an alternate view. (It is visually easier to process a hand when you see table point of view.) (I would love something like popop universal replayer where i can custermerize a stars skin but have the ability to do icm analyisis)

Last edited by mypkrstuff; 06-06-2012 at 04:11 PM.
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Old 06-06-2012, 04:08 PM   #14
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Re: ICMIZER support

BTW as I am currently still using sngwiz to anylize multiple hands from my database because of this new ability to understand 2+2 parsed hands I can now directly copy a hand i am reviewing in sngwiz and paste it to icmizer.
before the hand was unable to be parsed but now it works.
Its really useful it saves a lot of time to copy paste a hand directly rather than having to look it up from my database
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Old 06-10-2012, 05:12 PM   #15
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Re: ICMIZER support



omg omg omg!
assign nash ranges! this feature is soooo awesome
some one give Q a medal!
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Old 06-10-2012, 05:31 PM   #16
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Re: ICMIZER support

Yeah I was pretty excited to announce this beta Nash ranges feature release which makes assigning everybody ranges super easy. Assign ranges, and then edit them using appropriate adjustments for your opponents.

Pressing [Assign Nash ranges] button will make every column have appropriate range set.

Please notice that this is a beta feature currently, very rough and slow. Ill be polishing it, but I was just too excited with it and had to release.

Let me know if there are any bugs.
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Old 06-10-2012, 07:41 PM   #17
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Re: ICMIZER support

Did a quick search did not see anything on this but in case no one has mentioned it I got a big problem that needs fixed. Ever since getting hem1 working on merge 6.0 izer won't work and I am a paying customer please tell me this will be fixed asap?
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Old 06-10-2012, 07:47 PM   #18
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Re: ICMIZER support

hey just describe a problem better. What exactly doesn't work?
I guess its parsing of some format?

Please send hands which you cannot parse to ICMIZER support email and I'll look into them.

Last edited by Q; 06-10-2012 at 07:54 PM.
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Old 06-10-2012, 10:09 PM   #19
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Re: ICMIZER support

Quote:
Originally Posted by Q View Post
hey just describe a problem better. What exactly doesn't work?
I guess its parsing of some format?

Please send hands which you cannot parse to ICMIZER support email and I'll look into them.
No hands will Parse every hand I put in I get this error " Unable to Parase provided text as valid Poker hand"
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Old 06-11-2012, 04:56 AM   #20
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Re: ICMIZER support

Okay ill look into it.
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Old 06-11-2012, 09:50 AM   #21
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Re: ICMIZER support

Quote:
Originally Posted by BoomOrDoomWeGrind View Post
No hands will Parse every hand I put in I get this error " Unable to Parase provided text as valid Poker hand"
Problem has been resolved hopefully. Let me know if it works for you now.
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Old 06-11-2012, 09:55 AM   #22
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Re: ICMIZER support

Quote:
Originally Posted by Q View Post
Problem has been resolved hopefully. Let me know if it works for you now.
Getting the same error still no hands will upload or w/e you would call it on Izer using HEM1 using version 1.12.10b

Last edited by BoomOrDoomWeGrind; 06-11-2012 at 10:09 AM.
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Old 06-11-2012, 12:09 PM   #23
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Re: ICMIZER support

OK I was able to find hands which you had problems with, investigating further.
They changed date format and maybe some other stuff so yeah I'll add support for that.
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Old 06-11-2012, 12:20 PM   #24
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Re: ICMIZER support

Fixed it now.

this hand of yours parses fine
Spoiler:


If something doesn't parse please send me exact hands that dont parse to support email. I dont have access to all hands so If you dont give me hands that dont parse, I won't be able to support new format changes.
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Old 06-14-2012, 11:45 AM   #25
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Re: ICMIZER support

feature request:

option to remember user inserted prize pool $ value when calculating ICM EV$

cheers
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