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Hi. That's an interesting experiment but notice that you are changing total sum of chips in the tournament by doing this. So, in reality, you are changing more parts than is ideal. Anyway, it is pretty easy to do with ICMIZER already so we do not plan to add a feature like this anytime soon.
I think you meant to reply to me here.
I did forget to say that you would probably need to have a (for instance) checkbox to "lock" a total amount of chips in play. So if you, say, removed $100 chips from a single stack, ICMizer would know that it has to stay at $13500 total and it would automatically distribute the extra chips evenly(ish) to the other stacks. Or perhaps give them all to a really large stack, if one is present, such that the extra chips don't really change the overall situation for any other player but the hero. This is what I have to do manually; it's more steps than it may seem. My original thinking was that you would only use this option to examine a relatively close situation, so you wouldn't need to change too much.
But you're right in that the idea does get a little more complicated than I let on in making sure it doesn't change more than is ideal, as you say. The more general idea I was thinking of was that it would be nice to be able to hold all but one variable constant, and then solve for that one variable, where that variable could be hero stack size, hero position, maybe other things I'm not thinking of. Instead of just the range variable. It just seemed like the needed math framework would be there under the hood already, you would just have to solve for one of the other variables. On the user end they would have to select which things to hold constant, and fill out those values, leaving exactly one thing to solve for. Obv your concern about changing too much is a good point, and there might be practical obstacles I'm not aware of or thinking of atm, but I figured it was worth a mention.
Also, since I mentioned the checkbox to "lock" total chips in play: aside from possibly helping to implement something like the above, this would be a nice feature on its own as it could at the very least autofill the last open field, possibly evenly distributing remaining chips as you fill in fields. Even better: the ability to rotate existing stack sizes through the different positions.
I realize these things may sound trivial, but for those of us who (through no fault of yours) have to manually input every hand we examine (Global poker disallows HH), it can quickly get very tedious to use ICMizer. For instance, a frequent occurrence is when you suddenly realize you've accidentally input the first four stack sizes in the wrong positions, and have to do it over. Or if you examine consecutive hands, a lot of the time most of the stack sizes are the same, so most of the amounts you need are already filled in, but they are now in the wrong position since the button has moved. Same thing if you accidentally select one more or less player than you meant to and only realize your mistake after putting some stacks in. These things are way too easy to do during a long session, and if you could quickly rotate stack sizes up or down through the positions, with a button click, I think it would eliminate a lot of tediousness for manual users.
Anyway. Just some ideas. The last two I only mention because they seem like they would be very easy to implement. Thanks for listening and for being involved in the thread.
Last edited by SageLee; 01-22-2019 at 09:22 AM.