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HoldemResources Calculator [HRC] HoldemResources Calculator [HRC]

05-27-2018 , 12:30 PM
hi plexiq, found the desired hand through the SQL import as you suggested, thanks!

but couldnt update to Beta version with the instructions provided, maybe because i'm on Mac?
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05-27-2018 , 03:54 PM
The beta should work fine on Mac, you may have to click on the icon left of Install/Update to expand the "Available Software Sites" option.
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06-10-2018 , 10:19 PM
A video explaining hot to use the new KO/pko features would be very helpful.

For me its not working with stars fr-es-pt, maybe because its in euros.

You explain in the blob but still not enough imo.

cheers
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06-11-2018 , 02:40 AM
About fr-es-pt histories, I think we don't have any EUR PKO histories for testing yet. Please send a few histories to support@holdemresources.net and we'll get them supported.

Regarding KO/PKO: What scenario are you trying to calculate and which steps are you unsure/struggling about?
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06-11-2018 , 04:47 AM
Quote:
Originally Posted by plexiq
About fr-es-pt histories, I think we don't have any EUR PKO histories for testing yet. Please send a few histories to support@holdemresources.net and we'll get them supported.

Regarding KO/PKO: What scenario are you trying to calculate and which steps are you unsure/struggling about?


Ive asked in a group of 200 professional poker players and no ne new the answer, just same here as the last resource.

To calculate pko hands on FT´s its works perfectly. The problem is that we dont know what to do when its not at a FT, common cev spots. How to set up the sims, how to interpret the results.

One example: 50 left in a PKO MTT. How do i set up the sim?
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06-11-2018 , 07:21 AM
There's actually an example of a "ChipEV" calculation without ICM considerations here:
http://www.holdemresources.net/blog/...y-calculations

Please let me know what part you are unsure about. The example is a regular KO, but the setup is identical otherwise. Just instead of entering the bounty value on the MTT page, click Next and select the PKO option on the bounty setup page and enter the bounties on your active table.
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06-11-2018 , 11:37 AM
Please, add HM3 db support
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06-11-2018 , 12:03 PM
I'll look into HM3 support for the next beta cycle, probably won't be supported right away though.
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06-11-2018 , 02:31 PM
Quote:
Originally Posted by plexiq
There's actually an example of a "ChipEV" calculation without ICM considerations here:
http://www.holdemresources.net/blog/...y-calculations

Please let me know what part you are unsure about. The example is a regular KO, but the setup is identical otherwise. Just instead of entering the bounty value on the MTT page, click Next and select the PKO option on the bounty setup page and enter the bounties on your active table.
The example is far from being clear imo.

For early and mid stages of PKO´s, i go to advanced hand/paste from clip board. Then what is the model i have to choose? Malmuth-harville ICM, MTT sng icm, FGS?
If you want i can make you a video tutorial in English, Spanish and Portuguese hat you can paste here itt or in the blog but first you have to teach me how to do it.
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06-11-2018 , 02:47 PM
The original example is:
Quote:
As an example, let's set up the first hand of the following tournament:
  • Regular KO MTT 9$ + 3$, each buy-in contributes 9$ to regular prizes and 3$ as bounty
  • 500 players total
Steps:
  1. Enter the stacks and blinds for the active table as usual
  2. Select MTT ICM as equity model and switch to the MTT dialog page
  3. Enter the total regular prize pool (500 * 9$ = 4500$) as first prize
  4. Set bounties to 3$
  5. Generate the remaining stacks, 500 total, with an average of the starting stack
The only thing you need to adjust for PKO is that you don't enter the bounties on the MTT page, but set them in the bounty setup dialog page. If you paste from PokerStars HHs, bounties should be filled automatically.

As first prize, set your total remaining regular prize pool. Then generate the stacks for other tables, using the top icon next to the "Tables" area. That's all, basically.

Videos would be appreciated, sure. I'm happy to elaborate if anything is still unclear. The next beta will change the user interface in a major way btw.
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06-14-2018 , 05:35 PM
Hey Plexiq.
I'm sure this has been addressed before, but I can't find the old thread for some reason. Why isn't card removal taken into consideration in the calculations? For example, a no ante hu 10bb sb shoving range should be wider than a sb 10bb jam at a full ring table after everyone has folded. Presumably in the second scenario the BB has more Ax in his range if seven people have folded and we are assigning them the default shoving ranges.

But when I run those two sims the sb jam ranges are identical, maybe I have a setting left unchecked or something?
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06-15-2018 , 04:08 AM
Regarding card removal:
HRC generally only accounts for "active" card removal, ie removal from players who are still active in the pot. For instance if a player pushes, then the calling / overcalling frequencies behind are affected by that pushing range. Player who fold do not affect card removal.

Why is it done like that?

HRC calculates equity by doing full enumerations, ie it's actually counting all the possible board run-outs. This can be done quite efficiently with up to 3 active players, but gets fairly complex for 4+, which is the reason why action is capped at 3 active players. To support 4+ ranges we'd likely need to switch to Monte Carlo simulations instead of full enumerations.

Card removal for folded players effectively adds ranges to the calculation if we want to do full enumerations, e.g. when calculating 3 active ranges and taking into account the removal from 2 folded ranges, this roughly in the same ballpark as calculating 5 active ranges.

This will likely be supported in the next version though. Monte Carlo sims are a priority right after the upcoming beta launches. Focus will be on 4+ way all-ins initially, but "passive" card removal should be supported at some point as well.
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06-27-2018 , 04:34 PM
Quote:
Originally Posted by plexiq
Monte Carlo sims are a priority right after the upcoming beta launches. Focus will be on 4+ way all-ins initially
What a pleasant surprise, thank you so much
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06-29-2018 , 07:00 PM
Quote:
Originally Posted by plexiq

Why is it done like that?

(explanation)
Thanks for the response, you provide really excellent customer service.
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07-02-2018 , 10:05 AM
Hi Plexiq

For FT´s the KO features are working great. Where i dont get how to use the program is to calculate pko´s( the standard stars 50/50) in cev mode. How am I supposed to set up the sim?
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07-02-2018 , 11:40 AM
I'm really not sure what to add to the existing description above, guess I'll go through the specific steps in more detail:

From the update blog:
Quote:
What about ChipEV bounty calculations?
We are aware that some players use ChipEV approximations to calculate bounties, by converting the $ amount of bounties into additional chips that are added as overlay into the pot. Bounties can only be used with the $EV models in HRC and we have no plans to integrate bounties into ChipEV calculations. ChipEV deals strictly with chips and supporting $ bounties in ChipEV calculations would introduce an inconsistent mix.

These ChipEV bounty approximations are mostly used for the beginning stages of tournaments, where ICM considerations are often negligible and setting up the prize structure for large field tournaments can be tedious. However, it is easy to run bounty calculations without ICM considerations in a more consistent manner, within the normal $EV framework.
So, let's setup the starting hand for a standard PKO 5$ + 5$ with 500 players, without ICM considerations:
  1. Enter the stacks and blinds for the active table as usual
  2. Select MTT ICM as equity model
  3. Click "Next" to switch to the MTT dialog page
  4. Enter the total regular prize pool (500 * 5$ = 2500$) as first prize
  5. Use the topmost button next to the "Tables" area to generate the remaining stacks, 500 total, with an average of the starting stack
  6. Click "Next" to switch to the PKO settings
  7. Select PKO mode "Individual/Progressive" in the top dropdown
  8. Enter the bounties for players on the active table (5$ each)
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07-02-2018 , 12:41 PM
Ty for your answer. Let me just try to clarify 2 points:

4 - If the mtt has 20k gtd, I go to the payout setup and put from 1, dont click on to, and then put 20000 as the prize, right?

5 - I dont have to put the exact number of tables left, can put like 10 tables every time and let the program generate the remaining stacks, right?

Cheers
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07-02-2018 , 12:54 PM
4) That's correct, assuming the total regular prize pool didn't exceed the guaranteed 20k.
5) The number of tables doesn't matter for the calculation, you can just uncheck the tables option and simply enter the total number of players in the "players" box.

The MTT setup will be simplified in the next beta, fwiw.
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07-04-2018 , 05:21 AM
Will this be correct setup for bounty builder 33$ 40k gtd?

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07-04-2018 , 06:46 AM
Looks correct, assuming the total regular prize pool is 40k and the starting bounty on every player is 15$.

You'll probably want to skip that last setup page where you restrict actions, the hand looks easy enough to calculate in full.
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07-16-2018 , 10:05 AM
Hello, how do I use hrc to see what range my opponents must be shoving for me to call with a particular hand?

For ex, I played a triple up/triple or nothing sng on ignition, and we're on the bubble. I'm holding AJs in the BB and the SB shoves. I want to know what range he has to be shoving for me to call.

I can't find a place to do this calculation, or to put in my hand. The only way I'm seeing to approximate this calculation is to manually adjust the SB's shoving range and right click>best response on my range over and over until my range only shows AJs+. Surely there is a better way?
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07-16-2018 , 10:19 AM
Hi, you can plot the pushing range against the EV of AJs, you can then see what range your opponent has to push to make AJs EV>=0.

Quote:
Originally Posted by plexiq
First calculate everything like you already did, then:
1) Select the push range, right click, "Plot: Range vs Hand Equities"
2) Select your calling range as the "Equity Range" in the next dialog
3) Finally select AJs in the hand selection that follows
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07-16-2018 , 10:45 AM
ok, got it, thanks!

Are there any videos u would suggest for learning the hrc?

I see that the calculator starts off by showing nash ranges. the games im playing on ignition are filled with players that dont even know what icm is, and call infinitely wider than nash. How can I most efficiently use hrc to learn correct push/call ranges?
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07-16-2018 , 11:01 AM
i'm playing around with hand ranges and getting a lot of inconsistencies:

when i open the hand range dialog box and put a figure in like 16.3% for example, sometimes it shows some hands, and sometimes others. In other words, if I change it to some other range, then put it back to 16.3, the actual hands selected are noticably different than they were the first time.

also, the best response ranges are different when I run them more than once. In one case it told me to call with AJo+ when villian is shoving 16.0%, then it told me to only call AQo+ when villian is shoving 16.5%.

It will even give different calling ranges when I run the exact same villian shoving range more than once, by changing it and putting it back.

Also, it doesn't seem to be recognizing antes in my Ignition HHs.

Last edited by tradenine; 07-16-2018 at 11:08 AM.
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07-16-2018 , 12:41 PM
Quote:
I see that the calculator starts off by showing nash ranges. the games im playing on ignition are filled with players that dont even know what icm is, and call infinitely wider than nash. How can I most efficiently use hrc to learn correct push/call ranges?
You'd typically start out with the Nash ranges and adjust opponent's ranges based upon your reads. After that use the green "Run Nash Calculation" button to re-adjust all unlocked ranges. You typically do NOT want to use the "Set Best Response" option, as this is re-adjusting only the single selected range.

Quote:
when i open the hand range dialog box and put a figure in like 16.3% for example, sometimes it shows some hands, and sometimes others. In other words, if I change it to some other range, then put it back to 16.3, the actual hands selected are noticably different than they were the first time.

also, the best response ranges are different when I run them more than once. In one case it told me to call with AJo+ when villian is shoving 16.0%, then it told me to only call AQo+ when villian is shoving 16.5%.

It will even give different calling ranges when I run the exact same villian shoving range more than once, by changing it and putting it back.
Most likely the other ranges on the table were changed between that. When you enter 16.3%, the program selects the 16.3% with the highest EV. If you then e.g. re-adjust some other range and later attempt to set the same 16.3% number, the actual hand selection might be different now. This would be working as intended.

If you still believe there is an issue then please upload the hand via Hand: Share hand and let me know the exact steps to reproduce the issue.

Quote:
Also, it doesn't seem to be recognizing antes in my Ignition HHs.
Please send a few ante HHs to support@holdemresources.net and we'll get them supported asap.
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