Quote:
Originally Posted by plexiq
The Math engine is limited to 3 active players, which typically isn't all that significant for full ring 10bb - the occurrence of 4+ way all-in is rather rare.
I think it also depends what spot you are in. For example if you are UTG and you want to know your jamming ranges, then it probably makes little difference. If you are in the Hijack and you want to know with what range you can overcall, I'd say the fact the system thinks you can close the action with an overcall whereas in fact there are still 3 more players, probably makes a difference.
I still haven't downloaded the latest version of this, but I would be interested if someone who has could post how the ranges change (Engine versus Monte Carlo) for the first three players to all go all-in at 6-max chipEV everyone with 10BB. (I mean UTG jam, LJ call, HJ overcall in the same hand).
I suspect only the HJ range would be much different.