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06-10-2013 , 04:55 PM
Quote:
Originally Posted by Silu
Hey, range string output doesn't work for me when there is not at least 3 cards selected as board texutre. It just shows the text output.
Using latest version.
If no board cards have been selected then the software will indeed simply show the range that is selected in the matrix. It could of course sum up individual combos, but it would come down to the same thing (I think ... or am I missing something)?
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06-22-2013 , 09:33 AM
Hi scylla,

I just bought Flopzilla and the 2nd e-mail says:

''Your payment is currently being processed. Order processing usually takes a few minutes.
Shortly you will receive an email with detailed product LICENSING INFORMATION and technical support contact information.''

It has been almost an hour and I still haven't received an e-mail.

Can it take this long? (since it says 'shorly you will receive...')

Thanks
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06-22-2013 , 09:41 AM
order reference number: 18613348
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06-22-2013 , 09:58 AM
Quote:
Originally Posted by GilZ89
Hi scylla,

I just bought Flopzilla and the 2nd e-mail says:

''Your payment is currently being processed. Order processing usually takes a few minutes.
Shortly you will receive an email with detailed product LICENSING INFORMATION and technical support contact information.''

It has been almost an hour and I still haven't received an e-mail.

Can it take this long? (since it says 'shorly you will receive...')

Thanks
Ok, I've just sent you the license.
My apologies for any inconvenience.
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06-22-2013 , 10:02 AM
Got it, thanks!
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06-24-2013 , 12:39 PM
del
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06-25-2013 , 01:20 PM
hello! what do settings->Use lookup tables for preflop calcilations? it is autoimport or what?
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06-25-2013 , 02:02 PM
Quote:
Originally Posted by kalashmatick
hello! what do settings->Use lookup tables for preflop calcilations? it is autoimport or what?
It means that the preflop calculations will create tables.
This process uses additional memory, but is a bit faster.
This toggle won't be relevant in the next release of Flopzilla though, which uses a new method for preflop calcs that uses very little memory.
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07-01-2013 , 04:53 PM
Hi everyone,

A new beta for Flopzilla is available, v160.
It can be downloaded here: http://www.flopzilla.com/download.html

Specifically, it features:
- Preflop calcs now roughly 7 times faster
- Preflop calcs now done automatically
- "Best hand" tracked for preflop stats
- New undo system (Ctrl+Z and Ctrl+R)
- Option to import/export predefined ranges (under Save/load)
- New dragable scroll bar for predefs.
- Option to store window size (under Settings)
- Flopzilla will now always run as admin
- Some minor changes+fixes

Although I'm fairly confident there's no bugs, due to the number of changes in the code, I feel it's probably best to just keep v160 in beta for a month. Just to be sure.

If you're using custom ranges, then you may find that in this new version they appear to be gone. No worries though, they're still on your computer and Flopzilla's new import/export system for ranges should help you restore them easily enough. For more on that, go here: http://www.flopzilla.com/restoreranges.html
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07-02-2013 , 07:51 AM
I get a network error during install. Do I need to repair, modify or uninstall the whole thing and then reinstall the new version?
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07-02-2013 , 07:55 AM
Quote:
Originally Posted by Lich
I get a network error during install. Do I need to repair, modify or uninstall the whole thing and then reinstall the new version?
I'm not sure what a network error is.
Could you show a screenshot?
Other than that, I would indeed just try to uninstall and then install the new version.
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07-02-2013 , 08:02 AM
I downloaded the wrong version. But the old installer has a bug: the repair or modify function will only work if the file name is FlopzillaInstall(2).msi and fail with the network error, otherwise.
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07-02-2013 , 08:11 AM
Quote:
Originally Posted by Lich
I downloaded the wrong version. But the old installer has a bug: the repair or modify function will only work if the file name is FlopzillaInstall(2).msi and fail with the network error, otherwise.
Ok, I'll see if I can replicate that.
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07-03-2013 , 12:18 AM
Does Flopzilla do any Range vs Range calculations?
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07-03-2013 , 05:40 AM
Quote:
Originally Posted by blobbloblob
Does Flopzilla do any Range vs Range calculations?
No, if you're looking for rangs vs range I can offer CardRunnersEV.
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07-06-2013 , 02:37 PM
hello! when i set range and press flopzilla ,it show possibility of entering into flop or into all board( flop turn river)?
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07-06-2013 , 03:24 PM
Quote:
Originally Posted by kalashmatick
hello! when i set range and press flopzilla ,it show possibility of entering into flop or into all board( flop turn river)?
It's probably better if you upgrade to the beta.
You can download it here:
http://www.flopzilla.com/download.html

Click on "You can download v160 here".


In regards to your question:

To see how a range hits a random flop, just enter the range and leave the flop empty.

To see how a range hits a flop/turn/river, just enter the range and the flop/turn/river (trial version only allows for flop).
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07-10-2013 , 06:02 AM
It's possible?
I have 88 and board 8887 ??
Ty

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07-10-2013 , 06:05 AM
Quote:
Originally Posted by Tony74
It's possible?
I have 88 and board 8887 ??
Ty

It's impossible to hold 88 while the board is 8887.
Therefore, all percentages are 0%.
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07-10-2013 , 06:21 AM
Obviously it is not possible but the board is randomly generated
It's a bug
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07-10-2013 , 06:38 AM
Quote:
Originally Posted by Tony74
Obviously it is not possible but the board is randomly generated
It's a bug
The "random board" button draws a random board for you.
Whether this can be called a "bug" depends on your exact definition of "random board" here.
Frankly I don't see how this affects analysis in any way whatsoever.
If you don't like the random board (which is perfectly possible) then just press the button again.

I can see that you might expect the button to do something very slightly different, but calling this a "bug" is taking things a bit too far. Someone else might feel that another definition should apply. It's impossible to please everyone.

I can change it in the code, but I really don't see what difference it would make.
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07-10-2013 , 07:42 AM
I have 88, I press ramdom buttom and the board is 8887 but isn't bug
I hope did not see a joker

Ok, Thanks for your attention
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07-11-2013 , 06:10 AM
Quote:
Originally Posted by Tony74
I have 88, I press ramdom buttom and the board is 8887 but isn't bug
I hope did not see a joker

Ok, Thanks for your attention
I think it's just a very slightly different definition than you expected.
If the "random board" button were part of some function of the engine then it would indeed be critical to take the range into account.
Because this would show up in the statistics if you ran >10k simulations.
But this is just a button intended for the user.
You'd have to press it thousands of times and keep track of all of the flops before this would make any sort of a difference.
All this is is a button that draws a flop at random for you.
It's mostly just there for "fun"; and because some people just want to draw a couple of flops at random.
Changing the definition here would take a day of my time, while not adding anything to the functionality of the software.
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07-24-2013 , 07:19 PM
is there any way to make flopzilla specify the worst flops for a particular range? like for a typical 30-40% button opening range, a flop of 953r would have Ace-high or nothing perhaps 70% of the time. Is there any way to make flopzilla tell me which flops are worse than this?
Flopzilla Quote
07-25-2013 , 06:07 AM
Quote:
Originally Posted by gobby888
is there any way to make flopzilla specify the worst flops for a particular range? like for a typical 30-40% button opening range, a flop of 953r would have Ace-high or nothing perhaps 70% of the time. Is there any way to make flopzilla tell me which flops are worse than this?
You could do this in CardRunnersEV, however in the end, even there it depends on if you can clearly define exactly when a flop would be "worse" than 953r. Coming up with such a definition is not really that straightforward. If yóu feel that some definition is satisfactory, someone else may disagree.

As a consequence, this is an impossible feature. It's a paradox. No matter how you would ever choose your definitions, there would always be someone who requested a different definition. The feature would end up requiring 20 buttons ... and a feature with 20 buttons is not understood or used by anyone. It would just end up being confusing.

So ... if you want to design a custom feature such as this, please use CardRunnersEV. It's been designed for custom research. You'll be able to design it in any way you see fit.


Finally, please keep in mind that all hand values are relative. If yóur range missed the flop completely, then so did villain's. So even a bad flop can be good.

Last edited by scylla; 07-25-2013 at 06:15 AM.
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