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Old 01-19-2012, 06:42 AM   #601
ComplexP
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Re: Flopzilla

well duh. Nice to be blind
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Old 01-20-2012, 06:19 AM   #602
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Re: Flopzilla

Hey Scylla

I miss a function where I can just click on say AQo and then select/deselect individual combos. Right now I think it's a real hazzle to do this
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Old 01-20-2012, 06:26 AM   #603
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Re: Flopzilla

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Originally Posted by Ezzalor View Post
Hey Scylla

I miss a function where I can just click on say AQo and then select/deselect individual combos. Right now I think it's a real hazzle to do this
The way Flopzilla works, you can filter after the flop with the blue filters.
You can't filter preflop since I've wanted Flopzilla to emulate the way a hand is played.
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Old 01-21-2012, 08:48 AM   #604
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Re: Flopzilla

Hi again Scylla!
I'm still struggling with retrieving some statistics.

You explained how one could get the statistics over how often we flop overs to our OESD by hovering over one of the stats. But how do we get the statistics preflop? Basically what I am missing to check preflop is how often we flop OESD + at least one overcard.

And also, I really hope that you add the 1 overcard stats sooner than 3 months, that would be awesome! I mean the difference between a naked OESD and a OESD + 1 overcard can improve our equity by 8-9% vs for example a top pair - which is huge of course!

Except for those statistics, I really love this program, you are my new hero .
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Old 01-22-2012, 07:09 AM   #605
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Re: Flopzilla

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Originally Posted by Disorienter View Post
Hi again Scylla!
I'm still struggling with retrieving some statistics.

You explained how one could get the statistics over how often we flop overs to our OESD by hovering over one of the stats. But how do we get the statistics preflop? Basically what I am missing to check preflop is how often we flop OESD + at least one overcard.
The overlap feature only works if at least the flop is known because the popups can't possibly work on unknown boards (a hand that is top pair on one flop may be something else on another one; so the starting hand matrix can not be used here). I suppose I could see if the overlap matrix could work though. Not much harm in that if I can get it to work.

Quote:
Originally Posted by Disorienter View Post
And also, I really hope that you add the 1 overcard stats sooner than 3 months, that would be awesome! I mean the difference between a naked OESD and a OESD + 1 overcard can improve our equity by 8-9% vs for example a top pair - which is huge of course!
I really don't think I have the time.
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Old 01-22-2012, 07:49 PM   #606
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Re: Flopzilla

I've had and used this program for over two months now and continue to be amazed by its power. Thank you for designing this great program!

My question is about the hotness tool that is supposed to be to the right of the dead cards section but hidden unless the window is maximized. The CR manual for Flopzilla talks about this tool but it is either inactive or non-existent on my version. Since that is information that I would definitely like to consider in some spots, how can I get this tool to display?
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Old 01-23-2012, 04:23 AM   #607
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Re: Flopzilla

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Originally Posted by mjackson View Post
I've had and used this program for over two months now and continue to be amazed by its power. Thank you for designing this great program!

My question is about the hotness tool that is supposed to be to the right of the dead cards section but hidden unless the window is maximized. The CR manual for Flopzilla talks about this tool but it is either inactive or non-existent on my version. Since that is information that I would definitely like to consider in some spots, how can I get this tool to display?
Could you please check if you have v1.5.2?
If so, could you please post a screenshot of the interface, especially of the part where the hotness tool should be?
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Old 01-24-2012, 09:49 AM   #608
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Re: Flopzilla

hey scylla i know this is a support thread but I wanted to stop by and show my appreciation for all your effort with cardrunnersEV and flopzilla. They are awesome products and I can't imagine how I succeeded before them! Great work
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Old 01-24-2012, 05:30 PM   #609
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Re: Flopzilla

I noticed a small problem:
when there is a horizontal scroller visible and the scrollbar is not positioned at the most left position, the cards which are marked by the click are different from the cards on which has been clicked.
probably when calculating the point on which the user clicked you should take into account the position of the scrollbar
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Old 01-24-2012, 05:32 PM   #610
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Re: Flopzilla

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Originally Posted by jaxx View Post
I noticed a small problem:
when there is a horizontal scroller visible and the scrollbar is not positioned at the most left position, the cards which are marked by the click are different from the cards on which has been clicked.
probably when calculating the point on which the user clicked you should take into account the position of the scrollbar
&^*&(*@#&@!

Ok, I'll put that on the to-do-list!

Thanks for the bug-report.
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Old 01-24-2012, 05:34 PM   #611
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Re: Flopzilla

why is it that if I select a load of red ticks with no flop entered, then click on a random flop not all of the hands I selected a red tick for get a pass-through filter?
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Old 01-24-2012, 06:47 PM   #612
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Re: Flopzilla

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Originally Posted by StuZero View Post
why is it that if I select a load of red ticks with no flop entered, then click on a random flop not all of the hands I selected a red tick for get a pass-through filter?
Those red ticks are the selection for the preflop stats.
Once you enter a flop, another set of stats is shown, depending on the texture of the (now known) flop.
The ticks for the preflop stats and the filter symbols for the known flop apply to a different situation.
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Old 01-25-2012, 04:47 PM   #613
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Re: Flopzilla

Can you tweak it so the first flop filters are the same as the red ticks.

Right now I cant think of a scenario where someone would want to select some red ticks and for them to not be the flop filters.

i.e. noone can have a set preflop therefore when someone ticks a set it must relate to postflop.
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Old 01-25-2012, 05:10 PM   #614
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Re: Flopzilla

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Originally Posted by StuZero View Post
Can you tweak it so the first flop filters are the same as the red ticks.

Right now I cant think of a scenario where someone would want to select some red ticks and for them to not be the flop filters.

i.e. noone can have a set preflop therefore when someone ticks a set it must relate to postflop.
The stats that are shown all depend on the board texture/situation.
You can't translate on situation into another.

The situation where there's no flop entered relates to the chance of hitting certain hand values (press the Flopzilla icon to see how the range hits a random flop).

On the other hand, for example if the flop is monotone, different stats are shown that relate to thát situation.

If the flop is three of a kind, then again the stats that are shown are modified to adapt to thát board texture.

It's not possible to enter some settings for the preflop stats and then translate them into postflop stats for some board texture, since they are distinctly different situations.
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Old 01-25-2012, 05:51 PM   #615
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Re: Flopzilla

Quote:
Originally Posted by scylla View Post
The stats that are shown all depend on the board texture/situation.
You can't translate on situation into another.

The situation where there's no flop entered relates to the chance of hitting certain hand values (press the Flopzilla icon to see how the range hits a random flop).

On the other hand, for example if the flop is monotone, different stats are shown that relate to thát situation.

If the flop is three of a kind, then again the stats that are shown are modified to adapt to thát board texture.

It's not possible to enter some settings for the preflop stats and then translate them into postflop stats for some board texture, since they are distinctly different situations.
OK explain this.

If I enter a range, I can put a red tick by 2 pair. Villain cannot have 2 pair preflop, so what is the tick for?

When I place a tick by a hand category, that tick cannot apply to anything preflop, so it seems logical to me that anytime someone takes the time to tick something preflop, they are interested in how that range hits that hand catogry postflop, i.e. on the flop.

The tick simply cannot apply to anything preflop.
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Old 01-25-2012, 06:09 PM   #616
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Re: Flopzilla

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Originally Posted by StuZero View Post
OK explain this.

If I enter a range, I can put a red tick by 2 pair. Villain cannot have 2 pair preflop, so what is the tick for?
If you click on the Flopzilla logo the software will now calculate the chance of the range you've selected flopping two pair.

Quote:
Originally Posted by StuZero View Post
When I place a tick by a hand category, that tick cannot apply to anything preflop, so it seems logical to me that anytime someone takes the time to tick something preflop, they are interested in how that range hits that hand catogry postflop, i.e. on the flop.

The tick simply cannot apply to anything preflop.
I'm getting the impression you haven't run across the feature yet where Flopzilla calculates the chance of flopping a certain hand. Please enter a range and click the Flopzilla logo.
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Old 01-25-2012, 07:00 PM   #617
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Re: Flopzilla

Quote:
Originally Posted by scylla View Post
If you click on the Flopzilla logo the software will now calculate the chance of the range you've selected flopping two pair.



I'm getting the impression you haven't run across the feature yet where Flopzilla calculates the chance of flopping a certain hand. Please enter a range and click the Flopzilla logo.
I have tried it before.

Is it possible to get a copy of an older version of flopzila before the filters?

I do like the filters and use them quite a bit, but for some things I do, I want to hammer the random button and see some flops, I keep having to adjust the filters the first 4 or 5 times because the postflop filters bear little resmbelence to the red ticks.

I dont think you see it as an issue, but when in some scenarios it is.

If I can also run an older version with the same key then Ill happily do that.
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Old 01-26-2012, 06:08 AM   #618
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Re: Flopzilla

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Originally Posted by StuZero View Post
I have tried it before.

Is it possible to get a copy of an older version of flopzila before the filters?
I don't think I even have those anymore.

Quote:
Originally Posted by StuZero View Post
I do like the filters and use them quite a bit, but for some things I do, I want to hammer the random button and see some flops, I keep having to adjust the filters the first 4 or 5 times because the postflop filters bear little resmbelence to the red ticks.
So what you're basically saying is that it would also work for you if you could store certain settings as standard?
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Old 01-26-2012, 07:21 AM   #619
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Re: Flopzilla

Quote:
Originally Posted by scylla View Post


So what you're basically saying is that it would also work for you if you could store certain settings as standard?
Yes I think that would work.
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Old 01-26-2012, 07:55 AM   #620
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Re: Flopzilla

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Originally Posted by StuZero View Post
Yes I think that would work.
Ok, I'll put that on the to-do-list.
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Old 01-26-2012, 01:20 PM   #621
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Re: Flopzilla

thanks
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Old 01-28-2012, 05:29 AM   #622
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Re: Flopzilla

Hi
A friend has constructed some ranges in Flopzilla and wishes to share them with me. How do we go about this? Is there a file in his Flopzilla folder he needs to send me or can he export whole ranges?
Thanks in Advance.
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Old 01-28-2012, 05:45 AM   #623
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Re: Flopzilla

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Originally Posted by TheRuffian View Post
Hi
A friend has constructed some ranges in Flopzilla and wishes to share them with me. How do we go about this? Is there a file in his Flopzilla folder he needs to send me or can he export whole ranges?
Thanks in Advance.
They're in newdefs.txt.
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Old 01-28-2012, 06:47 AM   #624
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Re: Flopzilla

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Originally Posted by scylla View Post
They're in newdefs.txt.
Wow, speedy response, cheers.
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Old 02-04-2012, 12:52 PM   #625
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Re: Flopzilla

(I apologize if this has already been brought up or if it doesn't belong in this thread)

I just started using Flopzilla and I plan on running ranges against these 7 flop types:
-Ace High uncoordinated [A92r]
-High Card (non Ace) coordinated [KT2 two-tone]
-2 High Cards [AQ7r]
-Dry flop [Q72r]
-Wet flop [JT9 two-tone]
-Low flop [852]
-Paired flop [993]

Is this the kind of stuff you guys have been doing?
Are there interesting board textures that I've left out?
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