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01-07-2012 , 11:24 AM
Quote:
Originally Posted by ComplexP
Hey scylla, might have found a bug (using 1.5.2) on a hand, filtered out straights on his range on the turn (assuming they'd raise blabla) then pressed the filter button, but when I enter the river card they're back in his hand range! - marked violet so live as well. They should clearly be taken out of his range after pressing the filter, isn't that what the filters are for?

Also, any possibility of zilla having multi-way pots capabilities?
I'm not getting that.
Could you please set up the turn situation, go to Save/load->forum/e-mail output and post the string you get in the dialog.
Please also give me an example of a river card where you're getting this phenomenon.

Quote:
Originally Posted by ComplexP
Also, any possibility of zilla having multi-way pots capabilities?
I'm not sure how I'd work that into the interface without drastically complicating it.
Flopzilla Quote
01-11-2012 , 09:05 AM
An useful addition to the program would be a Quiz mode:
- the program generates randomly hand after hand - random flop texture and randomly selected hand range among a set of predefined hand ranges - loose calling range, tight calling range, etc. Then the user have to guess what is the approximate % with which the villain will continue on flop, turn, river. The hands with which the villain will continue (top pair+, flush draw, etc) can be also randomly selected among a set of villain profiles - loose, tight, maniac, etc.
such mode will be very useful for training hand ranging skills
what do you think?
Flopzilla Quote
01-12-2012 , 02:53 AM
How do you get text out of Flopzilla like from Pokerstove? Like this ---------> 22+,ATs+,KTs+,QTs+,JTs,ATo+,KTo+,QTo+,JTo
Flopzilla Quote
01-12-2012 , 07:34 AM
Quote:
Originally Posted by phenomenal
How do you get text out of Flopzilla like from Pokerstove? Like this ---------> 22+,ATs+,KTs+,QTs+,JTs,ATo+,KTo+,QTo+,JTo
Click on the "range" button that's on top of the starting hand matrix (to the left of "starting hand".

To get a text string of the range that's displayed in the "Statistics" section go to "Commands->Range string output" in the menu (or press Ctrl+Alt+T). This is a rather long string though and pokerstove won't accept it. Slice on the other hand, does.


PS: I'm not aware of any other equity calculators that do this, but please let me know if I missed one.
Flopzilla Quote
01-12-2012 , 07:39 AM
Quote:
Originally Posted by jaxx
An useful addition to the program would be a Quiz mode:
- the program generates randomly hand after hand - random flop texture and randomly selected hand range among a set of predefined hand ranges - loose calling range, tight calling range, etc. Then the user have to guess what is the approximate % with which the villain will continue on flop, turn, river. The hands with which the villain will continue (top pair+, flush draw, etc) can be also randomly selected among a set of villain profiles - loose, tight, maniac, etc.
such mode will be very useful for training hand ranging skills
what do you think?
I think this, as many other suggestions I get is a nice suggestion, but the problem I'd run into is that it would take up too much space. There's a certain cutoff level below which you really should prevent adding additional features to a piece of software because the interface would become cluttered.

Thank you for the feedback!

Scylla
Flopzilla Quote
01-12-2012 , 08:54 AM
Quote:
Originally Posted by scylla
I think this, as many other suggestions I get is a nice suggestion, but the problem I'd run into is that it would take up too much space. There's a certain cutoff level below which you really should prevent adding additional features to a piece of software because the interface would become cluttered.

Thank you for the feedback!

Scylla
It should be a separate window infact, which you can run from the menu, of course no more place on the main screen. can be a separate program even
Flopzilla Quote
01-13-2012 , 04:42 PM
Quote:
Originally Posted by jaxx
It should be a separate window infact, which you can run from the menu, of course no more place on the main screen. can be a separate program even
Hey jaxx I think what your looking for can be found in PokerStrategy.com Equilab. Under the tools tab there is the equity trainer which does nearly exactly what you requested.
Flopzilla Quote
01-13-2012 , 05:48 PM
Quote:
Originally Posted by jaxx
It should be a separate window infact, which you can run from the menu, of course no more place on the main screen. can be a separate program even
I think, given the way the interface works, after entering a preflop range for villain and a hand for hero, the "random" button for the flop already provides you with a feature that's very similar to what you're requesting.

The percentage at the bottom of the "statistics" section gives villain's value range on the randomly drawn flop. If you want further analysis you can add some additional (semi)blufs by turning on filters for, for example, gutshots. The statistics field tells you what the distribution of hands is for villain. The equity field will tell you your equity on this random flop. If you activate the filters with the filter switch you'll get the same results, but now versus villain's continuation range.

To summarize, I believe the interface already offers the possibility for a quiz function to a large extent. The "random" button for the flop seems be rather suitable for this.

Last edited by scylla; 01-13-2012 at 06:16 PM.
Flopzilla Quote
01-13-2012 , 08:09 PM
Quote:
Originally Posted by scylla
The "random" button for the flop seems be rather suitable for this.
what about adding a possibility to generate randomly also the turn and the river?
Flopzilla Quote
01-13-2012 , 08:18 PM
Quote:
Originally Posted by jaxx
what about adding a possibility to generate randomly also the turn and the river?
Kind of an interface challenge there ...
I could actually make that an easter egg function.
If you enlarge the screen downwards there could be a button for a random turn/river.
Right below the current "random" button.

So it would be "hidden", similar to the "hotness" feature that's hidden to the right of the interface.
Or the overlap matrix below the interface.

It's kind of a fun trick to add functionality without it being in the way.
Flopzilla Quote
01-15-2012 , 09:11 AM
Quote:
Originally Posted by scylla
Kind of an interface challenge there ...
I could actually make that an easter egg function.
If you enlarge the screen downwards there could be a button for a random turn/river.
Right below the current "random" button.

So it would be "hidden", similar to the "hotness" feature that's hidden to the right of the interface.
Or the overlap matrix below the interface.

It's kind of a fun trick to add functionality without it being in the way.
Another possibility is when you click on the empty squares for Turn and River (just below the text 'Flop' in the middle upper part of the program) to generate random Turn or River
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01-15-2012 , 10:00 AM
Quote:
Originally Posted by jaxx
Another possibility is when you click on the empty squares for Turn and River (just below the text 'Flop' in the middle upper part of the program) to generate random Turn or River
I think I'll just do both.
Flopzilla Quote
01-15-2012 , 08:36 PM
Would be really nice to be able to filter differently for parts of his range that fold and raise by having different colored cones to the left - with say, blue for calling, green for folding, red raising, and be able to select the kind of filter we want applied in the filters button. This shouldn't crowd the interface at all.

It's important to find our equity vs a range that raises, or the eq of his folding range. To do this now you have to manually deselct his continuing range and select everything he'd fold / raise - and then do it all over again for future hands. Hope it's not a hard thing to do, I think it would improve zilla even further !

Btw, just noticed when you click the big cone on the left of statistics it turns into a red X which then selects the different part of villain's range with the red x as well - what is that for?
Flopzilla Quote
01-16-2012 , 06:50 AM
Quote:
Originally Posted by ComplexP
Would be really nice to be able to filter differently for parts of his range that fold and raise by having different colored cones to the left - with say, blue for calling, green for folding, red raising, and be able to select the kind of filter we want applied in the filters button. This shouldn't crowd the interface at all.

It's important to find our equity vs a range that raises, or the eq of his folding range. To do this now you have to manually deselct his continuing range and select everything he'd fold / raise - and then do it all over again for future hands. Hope it's not a hard thing to do, I think it would improve zilla even further !

Btw, just noticed when you click the big cone on the left of statistics it turns into a red X which then selects the different part of villain's range with the red x as well - what is that for?
+1 to this
Flopzilla Quote
01-16-2012 , 09:25 AM
Quote:
Originally Posted by ComplexP
Would be really nice to be able to filter differently for parts of his range that fold and raise by having different colored cones to the left - with say, blue for calling, green for folding, red raising, and be able to select the kind of filter we want applied in the filters button. This shouldn't crowd the interface at all.

It's important to find our equity vs a range that raises, or the eq of his folding range. To do this now you have to manually deselct his continuing range and select everything he'd fold / raise - and then do it all over again for future hands. Hope it's not a hard thing to do, I think it would improve zilla even further !
I've actually tried this and it didn't work out. When this feature is added the interface becomes way too complex in other areas. Adding this feature would mean that some of the custom filtering options would no longer work properly in certain circumstances.

Quote:
Originally Posted by ComplexP
Btw, just noticed when you click the big cone on the left of statistics it turns into a red X which then selects the different part of villain's range with the red x as well - what is that for?
That's the delete filter. It deletes everything that passes through it.

Now, this is not the exact same thing as adding no filter.

For example, let's say you have AcKc which is top pair+flushdraw. If you add a filter in front of either top pair OR flushdraw, then it passes through. But let's say you don't want any top pair to pass through. Not putting a filter in front of the "top pair" filter won't do the trick, since AcKc will just pass through the flushdraw filter. In that case you need to use a delete filter.
Flopzilla Quote
01-17-2012 , 04:55 AM
I'm thinking of buying this great program. How come you can see statistics for gutshot + overc. but not OESD + overc?

I think the program would improve significantly if you split the statistics into two columns, and added gutshot + 1 overcard, gutshot + 2 overcards, OESD + 1 overcard, OESD + 2 overcards, flushdraw + 1 overcard and flushdraw + 2 overcards

I am one of those who would snapbuy this program if it had all those combos.

Last edited by Disorienter; 01-17-2012 at 05:02 AM.
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01-17-2012 , 06:09 AM
Quote:
Originally Posted by Disorienter
I'm thinking of buying this great program. How come you can see statistics for gutshot + overc. but not OESD + overc?
The combo part of the statistics section is just gratuitous.
Below the interface an overlap matrix is hidden that shows all relevant overlaps:


A second method is to mouse over the statistic you're interested in. The statistics section will now only filter those hands that apply to this statistic. In this manner you'll be able to see how the statistic overlaps with other ones. For example, in the screenshot below, you hold an OESD 17% of the time. In 13.1% of the time you will be holding an OESD ánd overcards.

To see which particular hands are the ones in this overlap, rightclick to fix the popup and mouse over the overcards stat. The hands that are in the overlap will be brought out by a black border around their edges.

For more on advanced filtering I'd like to refer you to the manual.

Quote:
Originally Posted by Disorienter
I think the program would improve significantly if you split the statistics into two columns, and added gutshot + 1 overcard, gutshot + 2 overcards, OESD + 1 overcard, OESD + 2 overcards, flushdraw + 1 overcard and flushdraw + 2 overcards

I am one of those who would snapbuy this program if it had all those combos.
Given the fact that, as stated above, there's a way to get all overlaps, you're basically asking for a "1 overcard" stat to be added to the list. I think that, as long as there's room for it in the stastistics section, I should be able to add it to the list (so it would be a dynamic system where the "1 overcard" stat is added if there's still room left on the list).
I don't have time to do this right now though, but I should get around to it in about 3 months.
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01-17-2012 , 06:32 AM
Quote:
Originally Posted by scylla
Good explanation.
Nice Scylla, you convinced me to buy it
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01-17-2012 , 06:57 PM
in custom filters what is the purpose of NoFilter button (c) ?
it just removes all icons from a given hand combination, but what does it mean?

T means that the hand will be included in the range
\ means that the hand will not be included in the range
X means that the hand will be removed from the range
but what means 'no icon' when NoFilter is selected?
Flopzilla Quote
01-17-2012 , 11:27 PM
Quote:
Originally Posted by scylla
I've actually tried this and it didn't work out. When this feature is added the interface becomes way too complex in other areas. Adding this feature would mean that some of the custom filtering options would no longer work properly in certain circumstances.
What are the custom filters, not sure what you mean by that. And even if some functions would not work (you could put up an alert box or something) if it will show the different equities it'd still be useful imo

Quote:
Originally Posted by scylla
That's the delete filter. It deletes everything that passes through it.

Now, this is not the exact same thing as adding no filter.

For example, let's say you have AcKc which is top pair+flushdraw. If you add a filter in front of either top pair OR flushdraw, then it passes through. But let's say you don't want any top pair to pass through. Not putting a filter in front of the "top pair" filter won't do the trick, since AcKc will just pass through the flushdraw filter. In that case you need to use a delete filter.
That's great, thanks.
Flopzilla Quote
01-18-2012 , 05:21 AM
Quote:
Originally Posted by ComplexP
What are the custom filters, not sure what you mean by that. And even if some functions would not work (you could put up an alert box or something) if it will show the different equities it'd still be useful imo
Whenever you go beyond just putting a filter symbol in front of a statistic, I refer to that as customizing the filter. These are things like:
- adding weights
- adding deletes
- setting a different filter for different starting hands
- seeing overlap between filters

Anyhow, see the manual for all the filter options. These are just off the top of my head. The thing is, when using a group system these operations suddenly run into all kinds of issues. And every time that happens, people will start requesting adding more and more tricks around these issues, which will complicate the interface with every change.

Also, if you're looking for a decision tree approach with equities, hand distributions, EVs, etc, then CREV might actually be more what you're looking for. Flopzilla is designed to specialize in hand distribution, combos and equities. Due to the specialization the interface can be made to be relatively easy to use. Once you start adding too much additional bells and whistles (and I'm not judging their usefulness) the interface will become a mess.

Once again, I think the decision tree approach of CREV is much closer to what you're looking for. But with the additional flexibility it offers the interface becomes more complex; and there's a learning curve. That's the trade-off in software design. Unfortunately it's impossible to have it both ways.
Flopzilla Quote
01-18-2012 , 05:26 AM
Quote:
Originally Posted by jaxx
in custom filters what is the purpose of NoFilter button (c) ?
it just removes all icons from a given hand combination, but what does it mean?

T means that the hand will be included in the range
\ means that the hand will not be included in the range
X means that the hand will be removed from the range
but what means 'no icon' when NoFilter is selected?
If you move your mouse over a statistic you'll get a popup of what's in the statistic. If you right-click the popup will be fixed and you'll be able to set custom filter symbols to individual starting hands.

Now, there's four different states a starting hand can be given here:
- Filter
- Delete
- No filter
- Nothing

Now, filter and delete should be self-explanatory. However, in its standard state there just ... no symbol whatsover drawn over the starting hand. This means that it will have whatever the standard filter symbol in front of the statistic is.

Now if this standard filter symbol is, let's say, a blue filter, and you want to change that to "no filter" for a hand like AKs, then you'll need to explicitly state that by assigning "no filter" to it. After all, if you don't add any filter, then it will just asume that it has the standard filter, which is not what you were looking for.
Flopzilla Quote
01-18-2012 , 10:08 AM
K maybe you're right. Just starting using zilla though and still don't know how to use it to its full potential, so not ready for CREV yet. Sometimes in the future
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01-19-2012 , 06:17 AM
Well don't hate me, but came up with another one I'd like to be able to go back to the flop range and modify the filters even if I am on the turn or river without unselecting the turn and river cards then selecting them again, just for commodity's sake. Possible?
Flopzilla Quote
01-19-2012 , 06:32 AM
Quote:
Originally Posted by ComplexP
Well don't hate me, but came up with another one I'd like to be able to go back to the flop range and modify the filters even if I am on the turn or river without unselecting the turn and river cards then selecting them again, just for commodity's sake. Possible?
Yes, possible!
Use your left or right arrow on your keyboard to toggle between fases.
Alternatively, you can also use the arrows to the left/right of the board name (so if you've entered the board up to the river, you'll notice a left arrow symbol to the left of "river").
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