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Old 04-13-2011, 04:11 PM   #376
scylla
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Re: Flopzilla!!! Flop texture analysis

Hi guys,

To anyone who still can't reach www.cardrunners-ev-calculator.com, this proxy seems to work:
http://www.thebestwebsearch.com/web-proxy/

I'm working on solving the situation in the coming days (should it not be resolved by the hosting service itself; they're working on it).
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Old 04-14-2011, 12:22 AM   #377
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Re: Flopzilla beta 1.3.6

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Originally Posted by gazavat View Post
All these filters are great and well needed additions, but they are not very useful without turn and river options, so hopefully you can manage that later
+1 Eagerly awaiting Turnzilla & Rivzilla.
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Old 04-14-2011, 09:33 AM   #378
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Re: Flopzilla!!! Flop texture analysis

Hi guys,

For anyone who currently still can't reach the website, I've created a duplicate site:
www.crevtest.nl

I'll be moving the website to another hosting service in the coming days to completely resolve the connection issues.

Should you have mailed support but not gotten a response within 24 hours, please try again later or mail to crev_flopzilla@hotmail.com.

Cheers,

Scylla
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Old 04-25-2011, 08:07 AM   #379
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Re: Flopzilla!!! Flop texture analysis

Hi guys,

The new beta is out.
I've added turns and rivers, as well as a bunch of other features.
Rather pleased with the results.
This beta is restricted to registered users.
For info and download go to http://www.cardrunners-ev-calculator...zillaBeta.html

Cheers,

Scylla
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Old 04-25-2011, 09:51 AM   #380
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Re: Flopzilla!!! Flop texture analysis

Hey. Awesome updates so far.

Decided to check out the thread because I got a msg saying my trial expired, even though I'm a regged user. But I managed to find the key and re-paste it into the folder, so it works now.

But anyways, is there anyway to remove the "Range Import/export" msg that pops every time I add a combo to the range? it's somewhat annoying and I can't see why it's even there.

I also see that you added hand vs range equity calcs. So while you're at it, is there any chance you could do range vs range and how equities change when I plug in a new board card. Maybe I can just do that with crev instead, since it seems like it would require a whole new interface etc.

Edit: I'm not sure the beta update is even working correctly for me, because I don't see any turn and river options and the combo toggle doesn't really work as far as I see it.
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Old 04-25-2011, 09:54 AM   #381
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Re: Flopzilla!!! Flop texture analysis

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Originally Posted by Ezzalor View Post
Hey. Awesome updates so far.

Decided to check out the thread because I got a msg saying my trial expired, even though I'm a regged user. But I managed to find the key and re-paste it into the folder, so it works now.

But anyways, is there anyway to remove the "Range Import/export" msg that pops every time I add a combo to the range? it's somewhat annoying and I can't see why it's even there.
I'm not sure what you're talking about?
Could you show a screenshot?
It sounds like some sort of option that I forgot was even there.

Quote:
Originally Posted by Ezzalor View Post
I also see that you added hand vs range equity calcs. So while you're at it, is there any chance you could do range vs range and how equities change when I plug in a new board card.
I'll see if there's anything I can do there.
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Old 04-25-2011, 10:12 AM   #382
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Re: Flopzilla!!! Flop texture analysis

Allright, working now.
I just had to uninstall and install from the website again + download and add the new beta. Seems like there have been some updates before that I haven't noticed, so forget about that "range import/export" msg since it doesn't pop up anymore.

Nice job with the combo toggle, the option to select different weights and the filter buttons!

Last edited by Ezzalor; 04-25-2011 at 10:36 AM.
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Old 05-05-2011, 08:05 AM   #383
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Re: Flopzilla!!! Flop texture analysis

Plz, allow an option to add more stored ranges than just 24-25

And would be VERY nice, if the program show the numbers of hand combos too, and not just the percentual;

Last edited by Maneh; 05-05-2011 at 08:16 AM.
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Old 05-05-2011, 06:33 PM   #384
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Re: Flopzilla!!! Flop texture analysis

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And would be VERY nice, if the program show the numbers of hand combos too, and not just the percentual;
Isn't that what the combo toggle is for? Under Command > Toggle to Combos - TAB.
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Old 05-06-2011, 07:27 AM   #385
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Re: Flopzilla!!! Flop texture analysis

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Isn't that what the combo toggle is for? Under Command > Toggle to Combos - TAB.
Ty
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Old 05-11-2011, 08:41 AM   #386
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Re: Flopzilla!!! Flop texture analysis

Just bought the software. Question if I input a range pf. Then I put the flop in. I include my own dead cards. We get the % of hands to continue. I then add the turn card. I take out the hands that would have folded to a cbet. How do I get flopzilla to recognise that out of the suited cards only the ones of the flush draw suit would have continued to the turn?

Thanks.
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Old 05-11-2011, 08:58 AM   #387
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Re: Flopzilla!!! Flop texture analysis

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Originally Posted by pureklas View Post
Just bought the software. Question if I input a range pf. Then I put the flop in. I include my own dead cards. We get the % of hands to continue. I then add the turn card. I take out the hands that would have folded to a cbet. How do I get flopzilla to recognise that out of the suited cards only the ones of the flush draw suit would have continued to the turn?

Thanks.
Hi Pureklas,

The current beta contains filters that let you just about do anything.
I'm actually hoping to release the official update today or tomorrow.
I keep getting delays though.
Anyhow, you can get the beta here:
http://www.cardrunners-ev-calculator...zillaBeta.html
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Old 05-11-2011, 03:33 PM   #388
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Re: Flopzilla!!! Flop texture analysis

I look forward to the update then. I can't get the beta working by adding the rar file. It's probably just my computer tho.
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Old 05-11-2011, 04:10 PM   #389
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Re: Flopzilla!!! Flop texture analysis

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Originally Posted by pureklas View Post
I look forward to the update then. I can't get the beta working by adding the rar file. It's probably just my computer tho.
I've uploaded the new version earlier today, so it should be available to you now.
Here's the download link:
http://www.cardrunners-ev-calculator...Flopzilla.html
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Old 05-12-2011, 04:23 AM   #390
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Re: Flopzilla!!! Flop texture analysis

That makes the program a million times better. Thanks.
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Old 05-12-2011, 07:02 AM   #391
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Re: Flopzilla!!! Flop texture analysis

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That makes the program a million times better. Thanks.
It took an almost complete rewrite of the engine, but I'm rather pleased with the results.
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Old 05-12-2011, 10:32 AM   #392
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Re: Flopzilla!!! Flop texture analysis

looks good
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Old 05-12-2011, 11:20 AM   #393
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Re: Flopzilla!!! Flop texture analysis

Hi

Im finding the new interface really confusing.

If I enter a range and a flop and then hover over say "weak pair" then why do most of the other values then change?

Whats the point of the right click? I could understand it more if you could right click multiple times adding in additional hands each time, but whats the need to fix a range when just letting go of the mouse does the same thing?

Maybe a short instructional video would help because Im sure everything you have done has a reason, I just cant figure some of it out!
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Old 05-12-2011, 12:07 PM   #394
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Re: Flopzilla!!! Flop texture analysis

Hi Stu,

Have you read the manual?
It explains everyting.

Quote:
Originally Posted by Stu_the_kid_Ungar View Post
Hi

Im finding the new interface really confusing.

If I enter a range and a flop and then hover over say "weak pair" then why do most of the other values then change?
When you hover over a range, only the hands that apply to that statistic are shown. This will allow you to see:
- which hands are considered "weak pair"
- which draws overlap with "weak pair".

Quote:
Originally Posted by Stu_the_kid_Ungar View Post
Whats the point of the right click? I could understand it more if you could right click multiple times adding in additional hands each time, but whats the need to fix a range when just letting go of the mouse does the same thing?
It fixes the popup, after which you can apply custom filters to individual hands. You may want to apply different filters to different hands within one stat.
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Old 05-12-2011, 03:24 PM   #395
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Re: Flopzilla!!! Flop texture analysis

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Originally Posted by scylla View Post
Hi Stu,

Have you read the manual?
It explains everyting.
No I didnt realise there was an updated manual.

Ill read that before doing anything else.
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Old 05-12-2011, 03:31 PM   #396
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Re: Flopzilla!!! Flop texture analysis

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Originally Posted by Stu_the_kid_Ungar View Post
No I didnt realise there was an updated manual.

Ill read that before doing anything else.
Ok, I'm expecting there to be some more changes in Flopzilla, so for now there will not be a video manual. I think the written manual will do for now though.
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Old 05-16-2011, 12:28 PM   #397
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Re: Flopzilla!!! Flop texture analysis

The program is working super slow on my pretty OK computer, it takes about 5 seconds after I click anything to something happen. Any ideas why is that?
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Old 05-16-2011, 01:02 PM   #398
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Re: Flopzilla!!! Flop texture analysis

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The program is working super slow on my pretty OK computer, it takes about 5 seconds after I click anything to something happen. Any ideas why is that?
Flopzilla's had a complete rewrite, so it's not unthinkable that I still need to do some optimization for certain systems. Fwiw, it runs fine on my systems, which is why I asumed it was ready to publish.

Could you tell me if the problem also occurs in trial mode?
(to get to trial mode, rename the regkey.dat file into for example regkey2.dat)

Does the problem occur when you select a boardcard and then a second boardcard? (I'm asking because this is a case where no calculations are done)


Other than that, for now I'm afraid I can only offer you the older version of Flopzilla until I'm done with all the upgrades. Sorry about that:
http://www.crevfiles.com/flopzilla/F...lmaart2011.rar
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Old 05-16-2011, 01:55 PM   #399
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Re: Flopzilla!!! Flop texture analysis

I found the problem. It was due to Kaspersky antivirus, I added Flopzilla to exceptions and everything works fine now.
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Old 05-16-2011, 03:29 PM   #400
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Re: Flopzilla!!! Flop texture analysis

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I found the problem. It was due to Kaspersky antivirus, I added Flopzilla to exceptions and everything works fine now.
Ok, great to know that, just in case it happens to someone else.

Thanks for the feedback.

Cheers,

Scylla
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