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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

11-12-2010 , 06:41 PM
Quote:
Originally Posted by beachbum
Yeah, this would be a really key feature. What's the best way to do it now? Just change the various turn cards manually and get different EV numbers? Is there a way to use the maximum exploitive play or graphing features to help with this currently?
Are you familiar with the layer system?
With it you can define groups of turn/river cards and treat them as subtrees.
It's described, amongst other places, in the written manual.
Go to c:/program files/cardrunners/ev calculator/manual/StoxEVToturial and open manual.htm with your browser.

Go to example 2: Dealing with different turn or rivercards.
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11-14-2010 , 02:15 AM
Can this program be used to find nash equilibrium for situations that are not only push/fold?

For example 9 players with equal stacks of 1500 with blinds at 50/100. Button can either raise to 2.5bbs or fold. SB can push or fold. BB can push or fold. Button can either call a push or fold.

If button was only allowed to push or fold we could use a Nash calculator and easily get the results. For example:
http://www.holdemresources.net/hr/sn...alculator.html
Button would push 27%, SB calls 9% and BB calls 11%. BB would overcall with TT AKs. If we ignore ICM and only use chip EV then button can push 29%, SB calls 14% and BB calls 15%.

Seems reasonable that button raising range should be wider and that also SB and BB pushing ranges should be wider than their calling ranges if button pushes. Button is risking 250 to win 150 so if he wins the blinds 250/400=62.5% or more he can steal the blinds with ATC.

So if the blinds are pushing with 14% and 15% button will win the blinds 73% of the time and would have +EV with raise/folding 72o. But if button is raising ATC then SB and BB can push a much wider range. This will result in button having to tighten his range.

Is there any way to calculate the 'optimal ranges' for this situation? Similar to the Nash push/fold scenario but where button instead raises to 250. Either with chipEV (for cash games against short stacks) or $EV for SnG.
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11-15-2010 , 10:50 AM
I thought the Import Holdem Manager hand selection was to import Holdem Manager's Text formatted hands, such as using the "text" button in the holdem manager's replayer's hand history popup window.

But trying to paste any type of hand form this results in an error.
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11-15-2010 , 10:58 AM
New Crash happening:

I loaded the following FTP hand, and every time I try to double click on the staring hand ranges, CR crashes. It only does it on the attached imported FTP hand.

Edit: Can't upload file, so I email it to you.
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11-15-2010 , 12:07 PM
Quote:
Originally Posted by ProsperousOne
I thought the Import Holdem Manager hand selection was to import Holdem Manager's Text formatted hands, such as using the "text" button in the holdem manager's replayer's hand history popup window.

But trying to paste any type of hand form this results in an error.
This applies to importing the HEM text hand histories that you get when you go to Reports, select a hand history, rightclick it and select "view selected hand histories".
GTO+/CardRunnersEV? Quote
11-15-2010 , 12:07 PM
Quote:
Originally Posted by ProsperousOne
New Crash happening:

I loaded the following FTP hand, and every time I try to double click on the staring hand ranges, CR crashes. It only does it on the attached imported FTP hand.

Edit: Can't upload file, so I email it to you.
I've received the file and changing the preflop ranges works over here.
Perhaps you're referring to something else?
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11-15-2010 , 12:23 PM
Quote:
Originally Posted by marand
Can this program be used to find nash equilibrium for situations that are not only push/fold?

For example 9 players with equal stacks of 1500 with blinds at 50/100. Button can either raise to 2.5bbs or fold. SB can push or fold. BB can push or fold. Button can either call a push or fold.

If button was only allowed to push or fold we could use a Nash calculator and easily get the results. For example:
http://www.holdemresources.net/hr/sn...alculator.html
Button would push 27%, SB calls 9% and BB calls 11%. BB would overcall with TT AKs. If we ignore ICM and only use chip EV then button can push 29%, SB calls 14% and BB calls 15%.

Seems reasonable that button raising range should be wider and that also SB and BB pushing ranges should be wider than their calling ranges if button pushes. Button is risking 250 to win 150 so if he wins the blinds 250/400=62.5% or more he can steal the blinds with ATC.

So if the blinds are pushing with 14% and 15% button will win the blinds 73% of the time and would have +EV with raise/folding 72o. But if button is raising ATC then SB and BB can push a much wider range. This will result in button having to tighten his range.

Is there any way to calculate the 'optimal ranges' for this situation? Similar to the Nash push/fold scenario but where button instead raises to 250. Either with chipEV (for cash games against short stacks) or $EV for SnG.
First of all, for tournaments no such thing as optimal ranges exist. This is because when you're up against an opponent in a tournament it's not a zero-sum situation. No matter who wins or loses, it's the players who are not involved in the hand that are profitting as they are moving up the prize-ladder when someone busts out.

As for cash games, with some handy work you may be able to get pretty close to calculating an optimal range, however it's much more important to realize that such results are not very practical. The whole essence of poker is to analyze your opponent's behaviour, come up with his most likely strategy and then exploit his weaknesses. It's a fun "what if ..." exercise to work out what would happen if your opponent knew what you were doing, you knew what he knew, etc, but that's just not the game of poker. By playing "perfect" and by not exploiting your opponent's flaws to the max you're just leaving money on the table.
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11-16-2010 , 03:13 AM
Hey Scylla,
CardRunnersEV calculator is really an amazing tool. It takes a lot of time to learn it because of the hudge possibilties your tool have got. But to learn how your tool works is worth the effort.
Thankyou for creating this tool!
SpeedKing
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11-16-2010 , 01:08 PM
I have an evaluation version of CardrunnerEV, and I am going through the written tutorial. When I open the savefile QQvsFlushdrawBlockbet.stx, I am not able to add a raise action to the cutoff on the flop. In fact, I am not able to add another action to any part of the tree. Is it because of the message on the screen that indicates the current tree contains the maximum number of nodes? Do I need to purchase a registered copy of the software in order to go through all parts of the tutorial?
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11-16-2010 , 01:11 PM
Quote:
Originally Posted by GalacticRewind
I have an evaluation version of CardrunnerEV, and I am going through the written tutorial. When I open the savefile QQvsFlushdrawBlockbet.stx, I am not able to add a raise action to the cutoff on the flop. In fact, I am not able to add another action to any part of the tree. Is it because of the message on the screen that indicates the current tree contains the maximum number of nodes? Do I need to purchase a registered copy of the software in order to go through all parts of the tutorial?
Hi GalacticRewind,

When the manual was written that restriction wasn't there yet. I should probably rewrite that part. Sorry about that.

Cheers,

Scylla
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11-16-2010 , 02:12 PM
Okay, well I was basically already sold. I am now just waiting for the registration information, and then will go through that part of the tutorial as it currently is. I am very impressed with the software.

I have a question about an earlier part of the tutorial, the section called "For what number can I use variables?" It sounds like here we are supposed to use the raise edit-window to adjust the raise sizes, but it does not say exactly how to do it. This is what is written, except that I added the part in bold.
Quote:
Open the betsizing.stx file.

Large part of text missing right here!

It would be a drag to have to keep changing the numbers on all streets for every possibility. Instead you could use a variable for this.

We'll get to filling in the raisesize later, but for now know that when you enter 0.7p in the raise edit-window you'll be betting/raising 0.7 pot. But you can also say #1p and fill in whatever number you like for variable number 1. Now you can change all raise-sizes for all streets simultaneously.

Try changing the number for the variable. All betsizes will change.
All I can tell is that this part has something to do with adjusting the raise sizes and then running the simulation, and using variables in there too (I know where the variables are).

Could you tell me what I should do at that point where it seems like some text is missing?
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11-16-2010 , 02:17 PM
Quote:
Originally Posted by GalacticRewind
Okay, well I was basically already sold. I am now just waiting for the registration information, and then will go through that part of the tutorial as it currently is. I am very impressed with the software.

I have a question about an earlier part of the tutorial, the section called "For what number can I use variables?" It sounds like here we are supposed to use the raise edit-window to adjust the raise sizes, but it does not say exactly how to do it. This is what is written, except that I added the part in bold.


All I can tell is that this part has something to do with adjusting the raise sizes and then running the simulation, and using variables in there too (I know where the variables are).

Could you tell me what I should do at that point where it seems like some text is missing?
I don't think a part of the text is missing, it's just a continuation of what has been discussed before. That part of the tutorial simply explains that if there's a certain number that you wish to change simultaneously in several parts of the tree it's possible to use a variable so you only need to change the number in one place.

For what it's worth, the part about variables has been expanded into also dealing with formulas. In the next release these formulas can even contain properties such as betsize, potsize, stacksize, etc.

I've written a new explanation for variables on the website on the new formula feature:
www.cardrunners-ev-calculator.com/variables.html
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11-16-2010 , 04:47 PM
Okay, I follow what is being said now. Thank you for the help.

The text would be clearer if it would immediately instruct the user to click on the bet actions on each street to see that the same variable is entered for each bet action. When it says "changing the numbers on all streets for every possibility," we have no idea what numbers and possibilities to which it is referring. It does say something about betsizes further down in the text, but by that point the reader is already lost. Or maybe it could say "changing the betsizing numbers on all streets for every possibility."

One more thing about the betsizing.stx savefile. It will not actually run because "No end of hand found." I do not know if it is supposed to be like that or not.
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11-17-2010 , 12:05 AM
I tried searching the thread, but didn't find anything discussing this, which kind of surprised me. I am using the trial version and it crashes whenever I hit Calculate if Math Engine->Use Speedup is checked. I am on Win7 and running it as an administrator. Not sure what other information you might need. I would like to learn to use the program better, but I admit this is a deterrrent. Thanks.
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11-17-2010 , 08:45 AM
Quote:
Originally Posted by ***
I tried searching the thread, but didn't find anything discussing this, which kind of surprised me. I am using the trial version and it crashes whenever I hit Calculate if Math Engine->Use Speedup is checked. I am on Win7 and running it as an administrator. Not sure what other information you might need. I would like to learn to use the program better, but I admit this is a deterrrent. Thanks.
From what you're telling me, my best guess is that your PE.txt file is corrupted. Try uninstalling and reïnstalling to a different directory and see if that fixes it.
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11-17-2010 , 08:49 AM
Quote:
Originally Posted by GalacticRewind
The text would be clearer if it would immediately instruct the user to click on the bet actions on each street to see that the same variable is entered for each bet action. When it says "changing the numbers on all streets for every possibility," we have no idea what numbers and possibilities to which it is referring. It does say something about betsizes further down in the text, but by that point the reader is already lost. Or maybe it could say "changing the betsizing numbers on all streets for every possibility."
I'll have a look at it.

Quote:
Originally Posted by GalacticRewind
One more thing about the betsizing.stx savefile. It will not actually run because "No end of hand found." I do not know if it is supposed to be like that or not.
It's not supposed to run. The only point of the file is to show what can be done with variables. However, as mentioned before, the variables are in the process of an update, allowing them to use formulas, which will be a more flexible solution.

For instructions on the new formulas see www.cardrunners-ev-calculator.com/variables.html. P, C, M and S don't work yet but an update will be released shortly.
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11-18-2010 , 07:30 AM
It would be nice if you could select "flopped toppair"(flopped 2. pair also) on the turn or river when running sims as some people tend to call down with those regardless of how the board runs out.

Fx. on the river flopped toppair would be Tx on T8yyy when an overcard lands on the turn or river.
If i use the middle pair selection, you will just get 8x sometimes when an overcard doesnt come and Tx when it does. I suppose you get Kx if they board runs out K, A...Which isn´t very usefull at all..
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11-18-2010 , 07:32 AM
Turned or rivered overpair to the flop would be nice too.
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11-18-2010 , 08:55 AM
Quote:
Originally Posted by Trix
It would be nice if you could select "flopped toppair"(flopped 2. pair also) on the turn or river when running sims as some people tend to call down with those regardless of how the board runs out.

Fx. on the river flopped toppair would be Tx on T8yyy when an overcard lands on the turn or river.
If i use the middle pair selection, you will just get 8x sometimes when an overcard doesnt come and Tx when it does. I suppose you get Kx if they board runs out K, A...Which isn´t very usefull at all..
There's a new option under the "board texture" section of the postflop menu where you can define an overcard to the flop/turn with the text input [>F] and [>B] (meaning overcard to flop and overcard to board).
Click on the '?' button to the right of the "board" button for instructions on the syntax.
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11-19-2010 , 09:07 AM
Thanks for the quick reply..Think I might be able to use that, though
I still think my version of it is usefull if you run sims with wide ranges and is something you could consider adding..

You have any plans of expanding with an omaha version of the software?
GTO+/CardRunnersEV? Quote
11-19-2010 , 08:20 PM
Quote:
Originally Posted by Trix
Thanks for the quick reply..Think I might be able to use that, though
I still think my version of it is usefull if you run sims with wide ranges and is something you could consider adding..

You have any plans of expanding with an omaha version of the software?
No such plans no.
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11-19-2010 , 08:20 PM
I'm trying to use the feature of copying and pasting an entire subtree, but am currently not having any luck. It's a hand with 3 players, where one of the players folds to a flop cbet. I'd like to copy the action from the turn on, but when I try and select the first turn action using Ctrl+Alt+C, it brings up an Error window which says "Copying whole subtrees only works with 2 players." So does this feature not work at all with models having more than 2 players at any point in the hand? If this is the case and I had a model with only 2 players, would selecting the first turn player's action using Ctrl+Alt+C copy the entire subtree after this point, ready to be pasted at a later time?
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11-19-2010 , 08:23 PM
Quote:
Originally Posted by beachbum
I'm trying to use the feature of copying and pasting an entire subtree, but am currently not having any luck. It's a hand with 3 players, where one of the players folds to a flop cbet. I'd like to copy the action from the turn on, but when I try and select the first turn action using Ctrl+Alt+C, it brings up an Error window which says "Copying whole subtrees only works with 2 players." So does this feature not work at all with models having more than 2 players at any point in the hand?
This feature indeed only works for two players.

Quote:
Originally Posted by beachbum
If this is the case and I had a model with only 2 players, would selecting the first turn player's action using Ctrl+Alt+C copy the entire subtree after this point, ready to be pasted at a later time?
That is correct. You are copying the action and the entire subtree.
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11-19-2010 , 08:49 PM
For some reason the link to this software doesn't work for me?

MN
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11-19-2010 , 08:57 PM
Quote:
Originally Posted by MissNeedles
For some reason the link to this software doesn't work for me?

MN
I know.
I've called the provider and apparently they're moving their equipment to a different location.
Everything will be down for a couple of hours.
Sorry for the inconvenience, it appears to be a one time issue.
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