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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

10-17-2010 , 11:25 PM
Bought this the other day. Awesome program scylla.

One question: is there a dedicated forum for this somewhere? Would be easier than searching through 1300 odd replies in this thread.
GTO+/CardRunnersEV? Quote
10-17-2010 , 11:26 PM
Quote:
Originally Posted by mcfals02
Bought this the other day. Awesome program scylla.

One question: is there a dedicated forum for this somewhere? Would be easier than searching through 1300 odd replies in this thread.
I'm afraid there's no such forum.
GTO+/CardRunnersEV? Quote
10-18-2010 , 01:12 AM
Any chance of getting CR to host one?

Also bug report:
If you click in the circled spot without changing any of the options/slider the action gets set as a check as shown below.
http://img267.imageshack.us/f/part1o.jpg/

If you then double click the action and change it to a bet, it reads as having ended action for that street and you can't set an action for BB.
http://img89.imageshack.us/img89/4360/part2d.jpg
GTO+/CardRunnersEV? Quote
10-18-2010 , 08:17 AM
Quote:
Originally Posted by mcfals02
Any chance of getting CR to host one?
I'm afraid I'm not that enthousiastic about that idea, since I'd have to play a central role in such a forum (at least, I think, but maybe I'm being overimportant). Managing such a forum would require a greater time investment than I have available.

Quote:
Originally Posted by mcfals02
Also bug report:
If you click in the circled spot without changing any of the options/slider the action gets set as a check as shown below.
http://img267.imageshack.us/f/part1o.jpg/

If you then double click the action and change it to a bet, it reads as having ended action for that street and you can't set an action for BB.
http://img89.imageshack.us/img89/4360/part2d.jpg
Technically, changine "bet 0" into a check is not as much a bug as it is the best I can do in making sense of a user betting $0. I think I'll change it by simply refusing to add a bet of 0 though.

After that point it becomes hard to adapt, since every time a user changes his stack or betsizes retroactively it's often impossible to still let the tree after that make sense. I've decided that the best way to cope with it is to only check if bets make sense when they're originally being entered. After that point it's the user's own responsibility that any changes he/she makes in earlier parts of the tree are logical.
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10-18-2010 , 11:01 AM
How about making the min bet default to 1 instead of 0 when "bet" is clicked w/o an amount?
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10-18-2010 , 11:05 AM
Quote:
Originally Posted by Abelian
How about making the min bet default to 1 instead of 0 when "bet" is clicked w/o an amount?
That would also work.
Plenty 'o options.
I think I'll actually make it 1 blind.
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10-20-2010 , 05:39 AM
hi
it would be really nice if u could choose the weights in the preflop holecard range for each card differently, for example:
(now)i want villain/hero to raise with 60% of his Ax, 50% of his Kx, 40% etc...now i have to make 3 separated ranges and it can get really long when i play around with really balanced ranges. it would be a lot easier if u could, when opening the preflop holecard menu, u choose the weight, then click the cards u want that weight for, change the weight, then click the cards u want that new weight for etc...that would give a lot better overview/interface


also +1 for choosing screennames
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10-22-2010 , 09:55 AM
When I select a branch (left clicking which causes action to turn green, which I assume it indicates I selected it correctly) and then press Ctrl+x, the program immediately crashes

Using Win 7 x64, v 2.5.7

Quote:
Originally Posted by scylla
I've considered it before, but decided against it. It's mainly an interface decision, since it would be yet another option in the menu or in the trees themselves. Every time I add something, the learning curve for new users goes flatter. That's of course not to say I don't add things. I've recently added multi-conditions and an ability to define overcards to the flop/turn. Anyhow, the ability to rename players is unfortunately not going to make the cut.
Then I want my $ back!
GTO+/CardRunnersEV? Quote
10-22-2010 , 10:03 AM
Quote:
Originally Posted by ProsperousOne
When I select a branch (left clicking which causes action to turn green, which I assume it indicates I selected it correctly) and then press Ctrl+x, the program immediately crashes

Using Win 7 x64, v 2.5.7
Crap.
Getting it over here too.
I'll fix it in a couple of days.
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10-22-2010 , 10:05 AM
Any way to delete a player in the action? I imported a hand where UTG limp folded preflop, and I want to delete him as if he was never in the hand
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10-22-2010 , 10:07 AM
Quote:
Originally Posted by ProsperousOne
Any way to delete a player in the action? I imported a hand where UTG limp folded preflop, and I want to delete him as if he was never in the hand
I'm afraid not.
Some things are very hard to correct retroactively, such as bet- and stacksizes (when it means that suddenly someone is all in in a different part of the tree), player positions and number of players.
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10-22-2010 , 12:20 PM
Guess I have a gift: Just got another error:

[Window Title]
Stox EV calculator MFC Application

[Main Instruction]
Stox EV calculator MFC Application has stopped working

[Content]
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.

[Close program]I was just doing a graph run
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10-22-2010 , 01:03 PM
Think I found the issue: I put 0 in the for stack size in a graph, trying to vary it from 0-100 and it crash. guess you need to restrict it to >0 ?
GTO+/CardRunnersEV? Quote
10-22-2010 , 02:09 PM
Quote:
Originally Posted by ProsperousOne
Think I found the issue: I put 0 in the for stack size in a graph, trying to vary it from 0-100 and it crash. guess you need to restrict it to >0 ?
Sounds like that was the problem.
Let me know if it occurs again.
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10-25-2010 , 06:20 PM
Sorry Scylla, after watching the videos and searching this forum, I'm still not clear on the difference between the Delete Action and the Stop action.
GTO+/CardRunnersEV? Quote
10-25-2010 , 06:27 PM
Quote:
Originally Posted by ProsperousOne
Sorry Scylla, after watching the videos and searching this forum, I'm still not clear on the difference between the Delete Action and the Stop action.
First of all, please be aware that the stop action has been replaced by the checkdown.
To replicate a stop action, use a checkdown action and set 0% for the player that's supposed to stop.

Ok, on to the difference.
A stop action is not much more than a fold (main difference being that if it's three handed or more, the stop action will end the tree right then and there, while folding still requires input from the other active players).
A delete action on the other hand deletes the hand in question from existence retroactively, meaning that it is as if it never existed.
This makes a difference in the EV, since it makes a difference if a hand has been folded or if it was never dealt in the first place.
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10-26-2010 , 11:57 PM
Scylla.
What a great program!

Once manually entered the range in the Edit postflop Condition option this will not display correctly afterwards on the table.

http://www.glowfoto.com/viewimage.ph...rv=img6&y=2010

Last edited by Qhamus; 10-27-2010 at 12:08 AM.
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10-27-2010 , 06:37 AM
Yeah it was a huge amount of work to get this done and I figured, why would anyone first enter a range manually and then go to the matrix entry? So I decided to give myself a break there.

Quote:
Originally Posted by Qhamus
Scylla.
What a great program!

Once manually entered the range in the Edit postflop Condition option this will not display correctly afterwards on the table.

http://www.glowfoto.com/viewimage.ph...rv=img6&y=2010
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11-02-2010 , 10:59 PM
hey scylla,

The new alt+o ranges are awesome thx a lot. I had another request...sorry :P I was wondering if in the enter amount dialog where you can type in ".75p" and it calculates it out for you if you could maybe put in an option for geometric growth. I was thinking you could do something like gg2 for 2 street geometric growth and gg3 for 3 street geometric growth. Let me know what you think

-Mike
GTO+/CardRunnersEV? Quote
11-03-2010 , 10:11 AM
Quote:
Originally Posted by mperich
hey scylla,

The new alt+o ranges are awesome thx a lot. I had another request...sorry :P I was wondering if in the enter amount dialog where you can type in ".75p" and it calculates it out for you if you could maybe put in an option for geometric growth. I was thinking you could do something like gg2 for 2 street geometric growth and gg3 for 3 street geometric growth. Let me know what you think

-Mike
Could you be a bit more specific?
I'm not sure what you mean.
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11-03-2010 , 05:40 PM
How is the rakeback figured?
Specifically:
Say I wanted to do a blind vs blind analysis for when playing at a 6max game, and I set active players to only sb and bb. If rakeback is set at 27%, is it going to take .27(rake) and divide it by 2 to determine my rakeback?

To get my desired result would I need to set 4 more active players and have them fold 100% pf?
GTO+/CardRunnersEV? Quote
11-03-2010 , 05:47 PM
Quote:
Originally Posted by Cryptorchild
How is the rakeback figured?
Specifically:
Say I wanted to do a blind vs blind analysis for when playing at a 6max game, and I set active players to only sb and bb. If rakeback is set at 27%, is it going to take .27(rake) and divide it by 2 to determine my rakeback?
To get my desired result would I need to set 4 more active players and have them fold 100% pf?
First of all, I'm asuming no flop, no drop, meaning that rake is only taken if a flop is seen. To the best of my knowledge all rooms use this system.

As for the rakeback, I'm asuming contributed for this, as dealt would be much more of a pain.
Here's an example.
Now, let's asume 5% rake with a $3 cap.
You and villain go all in for $50, creating a $100 pot.
$3 rake is now taken out of the pot.

Let's say you lose, then you lose $50, you get no rakeback.
Let's say you win, then you win $100-$3=$97 plus the 27%*$3=$0.81 rakeback makes $97.81.

I realize that dealt is another commonly used system, but it's hard to simulate, as it would requiring details such as who else is on the table.

To get a bit close to dealt you could for instance reduce the rakeback %.

Although it's not perfect, in the end the difference between the two systems of rakeback is not of enough importance to also offer dealt and burden the user with an overly complicated rake system.
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11-03-2010 , 06:35 PM
This may be a bit of a n00b question, and I'll do my best to be clear:

I'm trying to use the program to determine an optimal starting hand range vs. a given opponent's range and their tendencies on the flop (are they overcard chasers, habitual top-pair raisers, etc.) with said range. Ideally, I'd like to be able to work out how these flop tendencies affect my starting hand selection.

Is this something that can be done? If so, can someone walk me through an example?

Thanks in advance.
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11-03-2010 , 08:09 PM
Nevermind. Solved.
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11-04-2010 , 06:40 PM
Scylla, i encountered a problem with cardrunners ev calculator (stoxev) today. whenever i click open the program, a window showing "checking update, closing in 5 seconds" shows up, however, when the window closes, nothing showed up. the main program never show up at all. this is new to me. i tried re-install several times, the same problem. do you have any ideas on what is going on? thanks.
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