Quote:
Originally Posted by grumpy64
I have no idea what type of programing it would take but you could do something like this. Tell stox player bets 100 dollars then a screen comes up where you can select different hands then select what percentage of time that is the hand that he has when he bets. I know i'm doing a terrible job of explaining but it would work similar to the weight system. To the common user like myself it would just be an extra that you put a number in after selecting the hand and that would tell the program how often you expect villain to have hand X in situation X. Or perhaps an easier way would be say hey stoxev this dude has re raised me on the flop 100 times. Of those times he had a set 15 times a flush 10 times and a set or over pair 75 times.
There's still some issues with that.
For instance, let's asume villain has a set 0,5% of the time and a flushdraw 10% of the time.
Now let's say that you tell StoxEV that villain bets with 50% set and 50% flushdraw, which on first glance sounds very reasonable.
First of all, in the most "aggressive" scenario this would mean that he'd bet his set 100% of the time and his flushdraw 5% of the time he has one, which would be an odd mix. If I gave it some more thought, I could probably come up with some more examples that make even much less sense, especially if sevaral conditions with weights are used.
Second, the above still has not specified how often villain will bet his set. It's not necessarily 100% of the time.
Exactly one of the weights would need to be specified so that the relative frequencies can be determined. This would result in a complex interface challenge on the user end. And if too few people understand how to use it properly, adding the feature is a counter-productive enterprise.
By the way, how do you actually determine villain's betting frequencies? Is there some software for that?