Quote:
Originally Posted by Smarty_Mcduff
Hey Scylla, was wondering if it would be possible to add the option to drill specific nodes vs an entire DB rather than individual trees?
Yes, we'll take care of that. I've taken a look at it for v134, but as it turned out, there's spots where it can actually be rather complex. In particular, if a spot is only reached by both players in, let's say, 1% of the time, then it's not advised to:
1) Randomly load a spot
2) Check if it's valid
3) If not, go to 1)
given that this might cause very long loading times between hands. Because of this, we'll need to find a way to figure out if a spot applies prior to loading it. So, in short, it turns out that it will take some programming.