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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

03-17-2021 , 12:14 PM
How to remove multiple flops from the database?

I have a 500 flop database and want to remove around 400 flops so I can play vs solution only on those 100 flops.

Any fast way to do this?
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03-17-2021 , 09:44 PM
Would be also nice in the play against the solution to have a button to go directly to the flop turn or river when viewing played hands. Makes it faster to navigate certain parts of the tree than click the next button.

Also, just one weird thing, the next button on the flop moves to the right a bit when the back button is available. I think you have to adjust in a way that the next button stays in the same position as not to accidentally click back again.
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03-17-2021 , 10:42 PM
Hi Scylla, is there a way to Add/Remove sizing options on Turn/River nodes w/o resolving the Gametree in its entirety? I believe you have to edit the Tree but have been unable to figure it out so far. Thanks

Sent from my G8441 using Tapatalk
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03-18-2021 , 01:19 AM
Is there anyway to drill a specific line? lets say I want to focus on my turn delay cbet strategy but I want random flops+turns after finishing one. So far, I can only do a specific flop, I get random hands but not random flops+turn. Is therre anyway to do this?
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03-18-2021 , 05:07 AM
Quote:
Originally Posted by personalpokercoach
Hey Scylla,

Just wanted to ask for some improvements when playing against the solution.

I wish after choosing an action on a specific spot, the frequencies would show for all the actions. Like for example in 6+ where on spots that are good for OOP in limped pots, all combos seem to be mixing so there would be basically no wrong answer whether to bet or check. It would be nice to see right away the frequencies somewhere maybe just to have immediate feedback from the spot because right before I choose an action, I think about how I will balance my checking and betting frequencies.

What would even be better is having some sort of option to use a bet slider for each action for us to estimate the GTO frequencies. This probably sounds much more complex to implement so having the information of the solution's frequencies right after choosing the decision might be nice to have and easier to implement.
Quote:
Originally Posted by personalpokercoach
Would be also nice in the play against the solution to have a button to go directly to the flop turn or river when viewing played hands. Makes it faster to navigate certain parts of the tree than click the next button.

Also, just one weird thing, the next button on the flop moves to the right a bit when the back button is available. I think you have to adjust in a way that the next button stays in the same position as not to accidentally click back again.
Ok, I will consider it for future releases.
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03-18-2021 , 05:09 AM
Quote:
Originally Posted by personalpokercoach
Is there anyway to drill a specific line? lets say I want to focus on my turn delay cbet strategy but I want random flops+turns after finishing one. So far, I can only do a specific flop, I get random hands but not random flops+turn. Is therre anyway to do this?
It's only possible to do this for a given board.
Doing so for random boards would mean that you're drilling different spots.
Switching between different trees is not entirely straightforward; loading times may be involved, and it requires that all trees are identical.

Last edited by scylla; 03-18-2021 at 05:17 AM.
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03-18-2021 , 05:13 AM
Quote:
Originally Posted by Dejavudu666
Hi Scylla, is there a way to Add/Remove sizing options on Turn/River nodes w/o resolving the Gametree in its entirety? I believe you have to edit the Tree but have been unable to figure it out so far. Thanks
Sent from my G8441 using Tapatalk
For this, use the editor to remove/add any actions as you see fit.
Click on "ACCEPT CHANGES" to accept the edited tree.
If no changes were made to the flop, then the flop solution will be maintained.



You can now navigate to the line that you're interested in and press the "re-solve" icon to solve again for the selected line.

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03-18-2021 , 05:16 AM
Quote:
Originally Posted by personalpokercoach
How to remove multiple flops from the database?

I have a 500 flop database and want to remove around 400 flops so I can play vs solution only on those 100 flops.

Any fast way to do this?
If you right-click a flop, then a cross will be placed in front of it.
It will no longer be used in the "Play against the solution" feature.
Alternatively, you can also use the filter system to filter out multiple flops.

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03-18-2021 , 12:12 PM
Quote:
Originally Posted by scylla
It's only possible to do this for a given board.
Doing so for random boards would mean that you're drilling different spots.
Switching between different trees is not entirely straightforward; loading times may be involved, and it requires that all trees are identical.
Is there a way to do different random boards if all my trees are identical in one save file? I have all trees identical. I think it will be a super-powerful feature to be able to study a specific spot and cycle random boards and different hands everytime. Like for example, I just want to drill a spot where flop went check check and turn as OOP, cycle through different boards and hand selection.
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03-19-2021 , 03:58 AM
Quote:
Originally Posted by personalpokercoach
Is there a way to do different random boards if all my trees are identical in one save file? I have all trees identical. I think it will be a super-powerful feature to be able to study a specific spot and cycle random boards and different hands everytime. Like for example, I just want to drill a spot where flop went check check and turn as OOP, cycle through different boards and hand selection.
This would mean that you would be drilling different spots; not the same spot. If this spot is on the turn and "Basic" storage is used, then a recalc will be needed for every drilled tree. So this feature would only work properly if all trees in the database are identical, and "Extensive" storage is used. It can be done, but it will not be entirely straightforward.

Last edited by scylla; 03-19-2021 at 04:12 AM.
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03-19-2021 , 05:16 AM
Hello, what does 'Update all ranges' do exactly?
Let's say I manually edited a tree and then used this command, does it reset the tree to Advanced settings or it stays the same?
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03-19-2021 , 06:14 AM
Quote:
Originally Posted by scylla
If you use the editor to make changes to the turn/river, but leave the flop unchanged, then the flop solution will be remembered. After that, use the "Resolve" icon to just solve the selected turn line again.

Is there an option to keep the turn solution remembered and then add/remove betting options on the river and resolve?
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03-19-2021 , 06:39 AM
Quote:
Originally Posted by Matawazi
Is there an option to keep the turn solution remembered and then add/remove betting options on the river and resolve?
Not at the moment; it's considerably tricker than remembering the flop.
We'll probably add it in one of the upcoming updates though.
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03-19-2021 , 06:42 AM
Quote:
Originally Posted by SelfishGhost
Hello, what does 'Update all ranges' do exactly?
Let's say I manually edited a tree and then used this command, does it reset the tree to Advanced settings or it stays the same?
It means that if you set new ranges, and then click this button, then all trees in the database will be updated for the new range.
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03-20-2021 , 09:40 AM
Also noticed that when I run multiple 2Flush boards, if I put them in table side by side, GTO+ sorting by "Tree" is not consistent. Hope you can fix this.
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03-21-2021 , 03:50 AM
Quote:
Originally Posted by personalpokercoach
Also noticed that when I run multiple 2Flush boards, if I put them in table side by side, GTO+ sorting by "Tree" is not consistent. Hope you can fix this.
I believe that our sorting is consistent.
Can you provide some more details?
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03-21-2021 , 03:11 PM
Hello Scylla,

I am trying to learn about which turn bet sizes are most common in certain situations. Right now I can use the turn report feature, which is nice, but only for 1 flop at a time.

Would you consider adding a feature which provides a turn report which is the aggregate of all flops in a database. Like after selecting bet/call on the flop, I could see the average betting patterns for all 15 flops together.
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03-21-2021 , 09:56 PM
Hi Scylla, is there a way to keep opponents EV open or can we only hover over it/
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03-22-2021 , 01:19 AM
Quote:
Originally Posted by scylla
I believe that our sorting is consistent.
Can you provide some more details?
As you can see some are inconsistent.

Im using the same flop subset textfile

When sorting by "Tree" some 2flush boards aren't in the same order.

See image below

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03-22-2021 , 03:16 AM
Quote:
Originally Posted by terribad1234
Hello Scylla,

I am trying to learn about which turn bet sizes are most common in certain situations. Right now I can use the turn report feature, which is nice, but only for 1 flop at a time.

Would you consider adding a feature which provides a turn report which is the aggregate of all flops in a database. Like after selecting bet/call on the flop, I could see the average betting patterns for all 15 flops together.
We can consider it for future releases. However, do you mean that you're using multiple bet sizes, and then checking which size has the highest frequency? If so, then this approach doesn't really work. When playing GTO, all bet sizes perform nearly exactly the same. The decision to use one bet size over another is mostly just a coincidence. A nearly identical EV performance can be achieved with any of the other bet sizes.

Last edited by scylla; 03-22-2021 at 03:29 AM.
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03-22-2021 , 03:18 AM
Quote:
Originally Posted by Dejavudu666
Hi Scylla, is there a way to keep opponents EV open or can we only hover over it/
Can you specify in some more detail which part of the interface you're referring to?

Last edited by scylla; 03-22-2021 at 03:26 AM.
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03-22-2021 , 03:19 AM
Quote:
Originally Posted by personalpokercoach
As you can see some are inconsistent.

Im using the same flop subset textfile

When sorting by "Tree" some 2flush boards aren't in the same order.

See image below

Ok, I'll take care of that for the next release.
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03-22-2021 , 03:44 AM
Quote:
Originally Posted by scylla
Can you specify in some more detail which part of the interface you're referring to?
So when we hover the mouse over EV we see ip EV. Is there a way to display ip's EV when we move the cursor away?

Sent from my G8441 using Tapatalk
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03-22-2021 , 08:15 AM
I'm trying to get a grasp of simple toy games, but I'm so clueless that I can't even model properly.
I'm reading first Brokos book and I want to model the situation below but... I'm not able to.

Taking my GTO+ sim here
1. Do I have set up the ranges correctly? When IP has A for example, OOP would only have K or Q?
2. How can I set OOP checking frequency to 100% to see different changes in equilibrium?

Quote:
To better model real poker situations, we're going to play the same game again, but this time both players will have identical ranges. Each player antes $1 and is dealt a single card from a three-card deck consisting of one A, one K, and one Q, but this time either player could be dealt any card. The only information a player has about his opponent is that the card in his hand can’t be in his opponent's hand. In other words, if Opal has an A, then she knows that Ivan's range is {K,Q}, and if Ivan has a Q, he knows that Opal's range is {A,K}.

The objective of the game is simply to hold the higher card at showdown, with an A being the highest card and a Q the lowest. There are no community cards and no draws, just a single round of betting followed by a showdown.

We'll start by analyzing this game with only a half-street of betting. That is, the out-of-position player (Opal) is forced to check, while the in-position player (Ivan) may either bet $1 or check. There's no raising allowed, so if Ivan bets, Opal may only call or fold.
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03-22-2021 , 09:06 AM
Quote:
Originally Posted by Dejavudu666
So when we hover the mouse over EV we see ip EV. Is there a way to display ip's EV when we move the cursor away?
Sent from my G8441 using Tapatalk
At the moment the EV is only displayed for the active player, with the non-active data being available via mouse-over. It's indeed something to consider to always display this data, but here we're dealing with a balancing issue in the interface. If too much data is permanently displayed, then the interface becomes increasingly difficult to interpret. Given that this is subjective per user, there's no clear answer as to what is the best approach.

Last edited by scylla; 03-22-2021 at 09:16 AM.
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