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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

10-14-2020 , 03:07 PM
Quote:
Originally Posted by carlos243
i want to change the "starting pot" and "effective stacks" using the exact same sizes of a tree i created previously. I used the "rebuild with current setting" button but it always go back to the sizes in the previous tree.
https://gyazo.com/f65eb79a7479497364b904f3cb1d6d08
It's not possible to build the same tree if the stacks or pot are different.
It would mean that the players would be all-in at a different point in the tree.
So it would not be the same tree.
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10-14-2020 , 10:18 PM
When solving for a database at the end can we see a list somewhere about the times individual flops took to solve and how much ram was exactly needed?
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10-15-2020 , 02:31 AM
Quote:
Originally Posted by Hot*ShoT
When solving for a database at the end can we see a list somewhere about the times individual flops took to solve and how much ram was exactly needed?
Ok, I will consider it for future releases.
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10-15-2020 , 11:49 AM
Hi Scylla, when nodelocking for increased fold frequency, it increases raise frequency of opponents strategy on said node.. Why is this as we are "locking" that node but its adjusting to a new equilibria?
Is it only nodelocking for that specific action?

Sent from my G8441 using Tapatalk
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10-15-2020 , 02:33 PM
Quote:
Originally Posted by Dejavudu666
Hi Scylla, when nodelocking for increased fold frequency, it increases raise frequency of opponents strategy on said node.. Why is this as we are "locking" that node but its adjusting to a new equilibria?
Is it only nodelocking for that specific action?

Sent from my G8441 using Tapatalk
If you set a suboptimal strategy in a node, then it seems reasonable that villain will be more tempted to choose an action that leads to that node. If you don't want villain to adjust his own strategy, then please lock all decisions that lead to the node as well.

Last edited by scylla; 10-15-2020 at 02:59 PM.
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10-17-2020 , 06:03 AM
Is there a way to split a database created from flop subsets into separate files to solve so that you can use extensive storage for the database and not run out of ram? Or is there a way to download the subsetts as a regular txt file so we can import it and have all the normal database options?

Last edited by BitchIAmAMartian; 10-17-2020 at 06:21 AM.
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10-17-2020 , 06:17 AM
Because what is happening now is that I leave the solver to solve and at some point the ram is not enough and it crashes while saving and the save file just corrupts and I lose all the aready solved trees :/
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10-17-2020 , 09:22 AM
Is there any way to drill the current decision vs a database of trees or do you have to change the boards each time?
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10-17-2020 , 11:10 AM
Quote:
Originally Posted by TheBizzle101
Is there any way to drill the current decision vs a database of trees or do you have to change the boards each time?
Drilling a specific decision can only be done when playing versus a single tree.
This is because when playing versus a database, each decision would be different (because it's a different decision for each tree).
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10-17-2020 , 11:11 AM
Quote:
Originally Posted by BitchIAmAMartian
Is there a way to split a database created from flop subsets into separate files to solve so that you can use extensive storage for the database and not run out of ram? Or is there a way to download the subsetts as a regular txt file so we can import it and have all the normal database options?
For this, use the code export_mydir to export all the trees in the database as separate files to the directory /flops/mydir.



After that, use the "Folder" feature (upper right of the interface) to process all files in that directory.



When the solver is done, you can again merge the separate files into a database with the code MERGE.

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10-17-2020 , 11:26 AM
Hi scylla.

I think a written manual would be vey heplful. If manpower in the dev team is limited, have you considered setting up a manual page in wiki format? That way the manual could be built and edited by community.
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10-17-2020 , 02:19 PM
Hi Mr. Scylla

so ive got the pro version of flopzilla, and I know that
the old version and the pro version have different directories

i tried giving out my ranges to my friend and trying it out myself by copying the 'newdefs2.txt' from the old version directory cause the flopzilla pro directory doesnt have anything however by doing so ive lost my previous ranges :<


at flopzillapro directories the 'undo' folder only contains 'undo0.und' type of files. dont know how to use it to perhaps recover my overwritten ranges

Thanks in advance!
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10-17-2020 , 03:02 PM
Quote:
Originally Posted by abstractdude
Hi scylla.
I think a written manual would be vey heplful. If manpower in the dev team is limited, have you considered setting up a manual page in wiki format? That way the manual could be built and edited by community.
Ok, I'll see if anything can be done here.
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10-17-2020 , 03:05 PM
Quote:
Originally Posted by Fruitella
Hi Mr. Scylla

so ive got the pro version of flopzilla, and I know that
the old version and the pro version have different directories

i tried giving out my ranges to my friend and trying it out myself by copying the 'newdefs2.txt' from the old version directory cause the flopzilla pro directory doesnt have anything however by doing so ive lost my previous ranges :<


at flopzillapro directories the 'undo' folder only contains 'undo0.und' type of files. dont know how to use it to perhaps recover my overwritten ranges

Thanks in advance!
To import Flopzilla v1 ranges into FlopzillaPro
1) Copy newdefs2.txt to the same directory as FlopzillaPro.exe
2) Start FlopzillaPro
3) Go to "Settings->Import predef ranges" in the menu
4) Select "Newdefs2.txt"
5) Click on "IMPORT RANGES"

If you need further help, then please contact support.



Restoring ranges for FlopzillaPro to an earlier state
Ranges for FlopzillaPro are stored in /config/newdefs3.txt
Backups of this file are regularly stored in /config/backups.
To restore ranges to a previous state, rename on of the files in /config/backups to newdefs3.txt and store it in place of /config/newdefs3.txt.
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10-17-2020 , 04:38 PM
Quote:
Originally Posted by scylla
For this, use the code export_mydir to export all the trees in the database as separate files to the directory /flops/mydir.



After that, use the "Folder" feature (upper right of the interface) to process all files in that directory.



When the solver is done, you can again merge the separate files into a database with the code MERGE.

Yes this is what I want to do, but i am using a sbset so all of the export/add flops aree greyed out.
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10-17-2020 , 05:35 PM
Quote:
Originally Posted by BitchIAmAMartian
Yes this is what I want to do, but i am using a sbset so all of the export/add flops aree greyed out.
The export feature will still work here, even with the button grayed out.
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10-17-2020 , 06:02 PM
Quote:
Originally Posted by scylla
The export feature will still work here, even with the button grayed out.
Oh indeed it does. that helps a lot thx. I also wanted to ask how well gto+ scales with multiple cores/thread? im thinking of buying either a 5900x or 5950x and the price difference is 46% for 25% more cores and multicore cinebench performance. Im just wondering if this scales similarily in gto +? because if it doesn't 1 to 1 it might not be woth the money for me.
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10-17-2020 , 06:08 PM
Also is there any plans for a preflop solver? I originally bought gto+ because it was cheaper than others but have come to value the features and presentation and would def buy it over the competition!
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10-18-2020 , 01:48 AM
Quote:
Originally Posted by BitchIAmAMartian
Also is there any plans for a preflop solver? I originally bought gto+ because it was cheaper than others but have come to value the features and presentation and would def buy it over the competition!
We can create a preflop solver within a few months, however, a problem with preflop solvers is that most of our users don't have the resources to run such a feature (you'd need an extremely fast system with roughly 100GB of memory). As a result, almost none of our users would have any benefit from it. Also, a preflop solver only works for heads-up players (so not 3-handed or anything above it), so if you play anything but heads-up, again, a preflop solver will not accomplish much for you. Furthermore, a preflop solving algorithm focusses precisely on the phase of play where you least need a solver, namely heads-up preflop. This is the phase where you should instead be using reads and historic data on that particular player. Heads-up is about exploiting weaknesses. If you're heads-up against an opponent who has no leaks and requires GTO play, then you should just get up, leave the table and look for other opportunities. So, in the end, we could spend a few months writing this particular feature, but we feel that our user base would have considerably more benefit from us investing our time in features that are useful and within reach of everyone.
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10-18-2020 , 01:53 AM
Quote:
Originally Posted by BitchIAmAMartian
Oh indeed it does. that helps a lot thx. I also wanted to ask how well gto+ scales with multiple cores/thread? im thinking of buying either a 5900x or 5950x and the price difference is 46% for 25% more cores and multicore cinebench performance. Im just wondering if this scales similarily in gto +? because if it doesn't 1 to 1 it might not be woth the money for me.
From what I've been told it does indeed scale up to a high number of threads. That being said, it's of course not possible for me to predict the performance of a system based on its specs, and 25% higher speed does not sound like a very significant difference. So, if you have any doubts, then you're probably best off with the former CPU.

Last edited by scylla; 10-18-2020 at 02:00 AM.
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10-18-2020 , 01:25 PM
I'm a very happy user of GTO+ however sometimes the program will close and restart while I'm examining a solution, always when I'm clicking back and forth between apps.
I frequently forget to save the solution before I start looking through it so I'm wondering if it's possible to have that done automatically, or perhaps as a temp file that I can load on restart.
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10-19-2020 , 01:04 AM
Quote:
Originally Posted by yoghurt
I'm a very happy user of GTO+ however sometimes the program will close and restart while I'm examining a solution, always when I'm clicking back and forth between apps.
I frequently forget to save the solution before I start looking through it so I'm wondering if it's possible to have that done automatically, or perhaps as a temp file that I can load on restart.
Do you mean when you switch to a different program and switch back? I'm not sure what that would happen, given that at the very least, nothing significant is happening in the GTO+ code. Can you please try to set an exception in your virus scanner? Other than that, I have never personally seen this happen and will probably not be able to reproduce this, making it difficult to figure out the cause. As for auto-saving active files, we currently don't offer this, but I can consider it for future releases.

Last edited by scylla; 10-19-2020 at 01:19 AM.
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10-19-2020 , 08:11 PM
2 quick questions:

1) Why are illegal raises allowed? GTO+ allows raises that are less than the minimum allowed raise. This makes using pot% as a raise size problematic. Would be nice to have a way to not include these. Example:



2) Is it possible to resolve all the turns/rivers in a precomputed database (without having to solve it from scratch)? I downloaded sim libraries online to practice against, but the tree is so big it takes several minutes to resolve each turn.
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10-20-2020 , 01:03 AM
Quote:
Originally Posted by tombos21
2 quick questions:

1) Why are illegal raises allowed? GTO+ allows raises that are less than the minimum allowed raise. This makes using pot% as a raise size problematic. Would be nice to have a way to not include these. Example:



2) Is it possible to resolve all the turns/rivers in a precomputed database (without having to solve it from scratch)? I downloaded sim libraries online to practice against, but the tree is so big it takes several minutes to resolve each turn.
Where did you find sim libraries? I couldn't find any myself!

Sent from my G8441 using Tapatalk
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10-20-2020 , 01:16 AM
Quote:
Originally Posted by tombos21
2 quick questions:

1) Why are illegal raises allowed? GTO+ allows raises that are less than the minimum allowed raise. This makes using pot% as a raise size problematic. Would be nice to have a way to not include these. Example:
Ok, I can consider removing those. It's not entirely clear though, given that we're just performing the instruction that the user requested. For example, in the screenshot a raise of 5% of the pot is used. Reasonably speaking the user should know that this is not a practical value.

Quote:
Originally Posted by tombos21
2) Is it possible to resolve all the turns/rivers in a precomputed database (without having to solve it from scratch)? I downloaded sim libraries online to practice against, but the tree is so big it takes several minutes to resolve each turn.
Under most circumstances turns can be recalculated rather quickly, but if the trees are very large, then it's better to use "Extensive" storage. This will however mean solving the tree from scratch; the data can not be calculated retroactively.
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