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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-16-2020 , 11:28 AM
Quote:
Originally Posted by scylla
If you have used "Basic" storage, then turns will need to be recalculated.
The upside of this approach is that the savefiles will be small.
If you prefer for this not to happen, then try using "Extensive" storage.
I use your advice of not over-complicating my tress and use the default 3/4Pot bet sizing. File sizes are never large by 2020's standards. So I always use extensive storage. I also always use fastest mode when playing against the solution because purposely introducing latency might not actually be holding my learning progress back any significant amount, but it's nice when things are snappy and just work all quick-like. Maybe I'm weird. Well... definitely.
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09-16-2020 , 01:29 PM
Is there any Easter egg that forces the solution to play against itself?
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09-16-2020 , 02:26 PM
Quote:
Originally Posted by MadCat
Is there any Easter egg that forces the solution to play against itself?
For this, use Ctrl+rightclick on the "Hero" field.

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09-16-2020 , 03:33 PM
Awesome! Thank you.
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09-16-2020 , 07:11 PM
Quote:
Originally Posted by scylla
A lot of people do this, but this entire approach actually doesn't work. In GTO any size will perform roughly the same as any other size. You can try this for yourself by creating the same tree, but for different sizes and then checking the overall performance for OOP (go to his very first decision and check for his EV below the table; see screenshot below). Even multiple sizes do not seem to offer any significant advantage over single sizes. If you're looking for a bet size, you may as well just choose one that you feel most comfortable with and focus on the strategy for that size. Your trees will become smaller, solve faster, and be far easier to interpret.

Sorry dragging up a post from quiet A few pages back. Could you explain this a little more Scylla (or anyone else who knows). I would been under the same impression as the original poster who asked about running sim with several size options to explore right sizing, then rerunning.
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09-17-2020 , 02:01 AM
Quote:
Originally Posted by D_godfather9
Sorry dragging up a post from quiet A few pages back. Could you explain this a little more Scylla (or anyone else who knows). I would been under the same impression as the original poster who asked about running sim with several size options to explore right sizing, then rerunning.
Basically, if you play perfectly, any bet size will perform nearly exactly the same as any other size. If you want to improve your play, then it's far more important to focus on the quality of your strategies as opposed to the sizing of your bets. Mistakes in strategy will make you highly exploitable, whereas "mistakes" in bet sizing will hardly have any effect at all.
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09-17-2020 , 06:19 AM
Hi Scylla,

I am having some Windows 10 bug where wathever Windows power settings I use, even specifying the "never sleep" or shutdown option, yet when I run GTO+ overnight I find my computer in standby mode the following morning and often times I lose all my already solved flops. (cpu temperatures are under control)

I wanted to ask you if there is a way to auto-save flop by flop in the meanwhile a flop database is solving, that would help a lot.

Thanks
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09-17-2020 , 03:59 PM
Hi scylla,
When I solve a spot from flop to river, and then I want to take a specific subtree from that tree and create a db of different scenarios for that subtree (same spot but with different ranges, different actoing prior to the spot I want to explore on the tree etc.) and I want that the whole subtree group will be as one database, how can i do that?
Hope I was clear, Thanks.
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09-17-2020 , 09:30 PM
Quote:
Originally Posted by scylla
Have you expressed it in the correct unit?
So for example 0.5%?
its just the default buttons for me that I click (or when I type in something also). regardless it will solve down to like ~0.1% before it stops
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09-18-2020 , 12:22 AM
When playing against the solution, is there away to play a completed runout over again?
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09-18-2020 , 01:56 AM
Quote:
Originally Posted by DeuceOTR
Hi scylla,
When I solve a spot from flop to river, and then I want to take a specific subtree from that tree and create a db of different scenarios for that subtree (same spot but with different ranges, different actoing prior to the spot I want to explore on the tree etc.) and I want that the whole subtree group will be as one database, how can i do that?
Hope I was clear, Thanks.
We don't have a way of creating a turn tree from a flop scenario. The best approach that I can think of would be to use the editor to remove all flop actions that don't lead to that turn line. You now have a flop tree that always leads to that particular line. It's a bit of a workaround, but it should accomplish what you're looking for.
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09-18-2020 , 01:57 AM
Quote:
Originally Posted by MicroDonkYT
When playing against the solution, is there away to play a completed runout over again?
You can double-click a hand to replay it.
Or use the "Drill" feature to always play against a specific scenario.
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09-18-2020 , 01:58 AM
Quote:
Originally Posted by BlueCollarPoker
its just the default buttons for me that I click (or when I type in something also). regardless it will solve down to like ~0.1% before it stops
Can you perhaps send a screenshot to support of where this happens?
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09-18-2020 , 01:59 AM
Quote:
Originally Posted by BruceEli
Hi Scylla,

I am having some Windows 10 bug where wathever Windows power settings I use, even specifying the "never sleep" or shutdown option, yet when I run GTO+ overnight I find my computer in standby mode the following morning and often times I lose all my already solved flops. (cpu temperatures are under control)

I wanted to ask you if there is a way to auto-save flop by flop in the meanwhile a flop database is solving, that would help a lot.

Thanks
If you use the "Process all files in a given directory" feature, then your file will be auto-saved after every solved tree.

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09-18-2020 , 05:42 PM
Quote:
Originally Posted by scylla
We don't have a way of creating a turn tree from a flop scenario. The best approach that I can think of would be to use the editor to remove all flop actions that don't lead to that turn line. You now have a flop tree that always leads to that particular line. It's a bit of a workaround, but it should accomplish what you're looking for.
Thanks for your reply.
I did what you suggested but what I meant is how I can gather all the different subtrees I made into one database like in this example:

https://imgur.com/WLoflK1

In this picture this guy made a group of subtress, each one has a different nodelock or different ranges, he called them as he wanted and gathered them into one database as shown. My question is how can I do that?
Also, never knew you can solve a turn\river spot without solving a whole spot from flop, I'll be glad if you would tell how to do it.
Thanks again!
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09-19-2020 , 01:34 AM
Quote:
Originally Posted by DeuceOTR
Thanks for your reply.
I did what you suggested but what I meant is how I can gather all the different subtrees I made into one database like in this example:
https://imgur.com/WLoflK1
In this picture this guy made a group of subtress, each one has a different nodelock or different ranges, he called them as he wanted and gathered them into one database as shown. My question is how can I do that?
To add a specific tree to your database, click on "Add current tree".




Quote:
Originally Posted by DeuceOTR
Also, never knew you can solve a turn\river spot without solving a whole spot from flop, I'll be glad if you would tell how to do it. Thanks again!
For this, click on the "Resolve" icon.

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09-19-2020 , 02:42 PM
Can we add flops later on to database? Let's say I solve the 163 flop DB for a spot, but want to add a flop that isn't included and make it to 164 flop DB, is it possible and how?
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09-19-2020 , 05:18 PM
I am afraid I have to say this. I am rather unhappy with the lack of integration between flopzilla pro and crev. One way, it is not possible to export post flop ranges from flopzilla to crev, not even as a list of starting hands because crev post flop text range editor doesn't undertand flopzilla format of weights. The other way is that it is not possible to export post flop ranges from crev to flopzilla, and indeed it is not possible to export post flop ranges at all.

To be honest I'm rather shocked that both seemingly complementary tools, written by the same author don't work together smoothly.

I know when I bought this you told me via mail that gto+ should be treated as "crev 2.0", which makes me afraid there won't be much more effort into improving crev, which would be very unfortunate, because in reality they serve different purposes.

So I'd like to ask here, is it not possible to improve the integration of both these tools, in a reasonable time frame?

Last edited by abstractdude; 09-19-2020 at 05:44 PM.
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09-20-2020 , 01:41 AM
Quote:
Originally Posted by abstractdude
I am afraid I have to say this. I am rather unhappy with the lack of integration between flopzilla pro and crev. One way, it is not possible to export post flop ranges from flopzilla to crev, not even as a list of starting hands because crev post flop text range editor doesn't undertand flopzilla format of weights. The other way is that it is not possible to export post flop ranges from crev to flopzilla, and indeed it is not possible to export post flop ranges at all.

To be honest I'm rather shocked that both seemingly complementary tools, written by the same author don't work together smoothly.

I know when I bought this you told me via mail that gto+ should be treated as "crev 2.0", which makes me afraid there won't be much more effort into improving crev, which would be very unfortunate, because in reality they serve different purposes.

So I'd like to ask here, is it not possible to improve the integration of both these tools, in a reasonable time frame?
We can consider it, however for the moment our development efforts are focussed elsewhere.
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09-20-2020 , 01:44 AM
Quote:
Originally Posted by Hot*ShoT
Can we add flops later on to database? Let's say I solve the 163 flop DB for a spot, but want to add a flop that isn't included and make it to 164 flop DB, is it possible and how?
It's possible to add custom flops with "Add current tree". See the screenshot below. It's however not possible to add custom flops to subsets, because subsets are perfectly weighted. Adding more trees would make them (far) less accurate.

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09-20-2020 , 03:51 AM
Quote:
Originally Posted by scylla
It's possible to add custom flops with "Add current tree". See the screenshot below. It's however not possible to add custom flops to subsets, because subsets are perfectly weighted. Adding more trees would make them (far) less accurate.



Its the custom tree I was looking for thanks
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09-22-2020 , 04:54 PM
hi scylla, is it possible to add bet sizes for turn\river and solve only for the specific street without the need to solve the whole tree again?
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09-23-2020 , 01:01 AM
Quote:
Originally Posted by DeuceOTR
hi scylla, is it possible to add bet sizes for turn\river and solve only for the specific street without the need to solve the whole tree again?
Yes, if you edit the tree with the editor, and edit only the turn/river, then the flop solution will be remembered when you press "ACCEPT CHANGES". You can now use the "Resolve" icon to solve the turn again without needing to solve the flop.

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09-23-2020 , 02:54 PM
When playing against the solution, how exactly does the AI react when I take a line that is supposed to be used 0% of the time? I had a friend (who barely knows anything about poker) do something like donk bet on a A87 flop (30BB) and the AI on the button would push hands like Q9o all in. Seems to react very randomly.

Edit: Not sure if this is really the case, but the databases I created after the last GTO+ update seems to be playing much better while the ones I created before the update are super random.

Last edited by AuMind; 09-23-2020 at 03:04 PM.
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09-23-2020 , 09:23 PM
Hi Scylla.

I have two requests.

1- Would love to be able to navigate turn/rivers on the aggregated database reports


2 - Have two different options for "Go all-in" and "Add all-in", because a lot of times I want to both add an all-in and force and all-in


Any plans to include any of these?
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