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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-06-2020 , 10:09 AM
Quote:
Originally Posted by scylla
For this, go to "Output" and click on "Copy to clipboard".

In the target sim, go to "Output" and click on "Paste from clipboard".



Ah yes I see, nice! Also would it be plausible and warrented to implement a 50/50 & 75/25 button when inputting raise/call/fold frequencies?
GTO+/CardRunnersEV? Quote
09-06-2020 , 12:48 PM
Quote:
Originally Posted by Dejavudu666
Ah yes I see, nice! Also would it be plausible and warrented to implement a 50/50 & 75/25 button when inputting raise/call/fold frequencies?
To set up a mix, click on "Current selection" below the matrix.

GTO+/CardRunnersEV? Quote
09-06-2020 , 01:10 PM
Quote:
Originally Posted by scylla
To set up a mix, click on "Current selection" below the matrix.

Yeah I was suggesting a button to quickly select a preset mix of 50/50 or 75/25
GTO+/CardRunnersEV? Quote
09-06-2020 , 03:09 PM
Hi scylla,
Is it possible to see EV of a hand that we should have 0 combos of it at certain point but we still showed up with it on later streets? I know I can nodelock and see it but I wonder if I can see how my EV perform for good or bad in a pure equilibrium scenario with hand that I accidently showed up with.
GTO+/CardRunnersEV? Quote
09-07-2020 , 01:53 AM
Quote:
Originally Posted by Dejavudu666
Yeah I was suggesting a button to quickly select a preset mix of 50/50 or 75/25
Ok, we can consider some quickbuttons here.
GTO+/CardRunnersEV? Quote
09-07-2020 , 02:02 AM
Quote:
Originally Posted by DeuceOTR
Hi scylla,
Is it possible to see EV of a hand that we should have 0 combos of it at certain point but we still showed up with it on later streets? I know I can nodelock and see it but I wonder if I can see how my EV perform for good or bad in a pure equilibrium scenario with hand that I accidently showed up with.
This data is available in the solver, and in fact, when using "Play against the solution", the EV for hands that are not in a certain line (meaning that they have 0 combos in that line) will still be displayed with their EV. At the moment though, hands with 0 combos are not displayed in the editor. This is more a design decision than an engine decision. For example, if the starting range had 500 combos, and the current range only has 10 combos left, the table becomes a lot easier to read when only the 10 present combos are displayed. So, we can consider some sort of workaround here for later releases, but right at this moment the editor only shows the hands that are actually present.
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09-07-2020 , 06:32 AM
Newbie Q, sorry a search hasn't found the answer.

Looking at how MP should react to SB squeeze post flop, when the SB leads out. When i run the sim, it checks 100% of the time and doesn't give me a SB lead tree?

Edited: looks like i figured it out, under custom flop settings, removing the donk donk blocker.

Last edited by D_godfather9; 09-07-2020 at 06:41 AM. Reason: figured it out
GTO+/CardRunnersEV? Quote
09-07-2020 , 08:55 AM
is there any document with settings and explanations on basics like 40p, 50d means 40 probe, 50 donk? save me reading 420 thread pages

Is there any short hand for shove river? Or is that satisfied by the "add/go all in if push less than XXX% pot"?
GTO+/CardRunnersEV? Quote
09-07-2020 , 08:58 AM
Does the software have or can we get autosave feature when solving for a database between boards?

What I think about is when one flop is done it automatically saves / rewrites the file?
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09-07-2020 , 11:49 AM
Is this setup correctly? I had my power go out last night, and it didn't save the flops that solved between when I went to bed and the outage.






Also, three flops in my DB showed insufficient memory. There is enough memory, and I am solving them now, but why did it give that error? Everything in this DB takes under 12gb and I have 32gb installed and don't use other RAM heavy programs.
GTO+/CardRunnersEV? Quote
09-07-2020 , 04:25 PM
Quote:
Originally Posted by D_godfather9
is there any document with settings and explanations on basics like 40p, 50d means 40 probe, 50 donk? save me reading 420 thread pages

Is there any short hand for shove river? Or is that satisfied by the "add/go all in if push less than XXX% pot"?
For OOP's first decision on the turn/river, you can use input such as 50p,60d,70c to distinguish between probe/donk/cbet. If you enter, for example, 0d, then donk bets will be left out.


Last edited by scylla; 09-07-2020 at 04:52 PM.
GTO+/CardRunnersEV? Quote
09-07-2020 , 04:28 PM
Quote:
Originally Posted by TRUSTtheDRAWCESS
Is this setup correctly? I had my power go out last night, and it didn't save the flops that solved between when I went to bed and the outage.
It should definitely save trees between solves, so it's not clear to me why it wouldn't have auto-saved.
Is it possible that the files you are looking for have already been moved to the directory /processed?

Quote:
Originally Posted by TRUSTtheDRAWCESS
Also, three flops in my DB showed insufficient memory. There is enough memory, and I am solving them now, but why did it give that error? Everything in this DB takes under 12gb and I have 32gb installed and don't use other RAM heavy programs.
32 GB RAM is more than you would need, so the only explanation that I can think of is that another program took up a lot of RAM. That being said, can you try this internal update? It uses compression to get around the software sometimes requiring more RAM while solving.
https://s3-us-west-2.amazonaws.com/c...la/GTOv131.zip

Last edited by scylla; 09-07-2020 at 04:52 PM.
GTO+/CardRunnersEV? Quote
09-07-2020 , 04:33 PM
Quote:
Originally Posted by Hot*ShoT
Does the software have or can we get autosave feature when solving for a database between boards?

What I think about is when one flop is done it automatically saves / rewrites the file?
For this, store all the files that you want solved to a single folder.
After that, use the "Folder" icon to solve all files in that folder.
Your file will be saved after every solved tree.

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09-08-2020 , 05:31 PM
Is it possible to install and run GTO+ on a server instead of straight off my PC?
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09-09-2020 , 01:49 AM
Quote:
Originally Posted by ishflop
Is it possible to install and run GTO+ on a server instead of straight off my PC?
Many users seem to do so, so it's definitely possible. Please do keep in mind that our licensing system will tie your key to the computer that it was generated for. So it's not possible to frequently move your license between different computers.
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09-09-2020 , 11:23 AM
Hi Scylla,

Forgive me if you already have one and I am not aware of it.

But, is there any chance you would start a discord for GTO+ (and maybe FZ/CREV). The poker community is very active on discord, and it would be a good spot for GTO+ users to work together and help eachother use the software.

If you aren't familiar with discord and don't have time to manage it, myself, and I am sure others would be willing to help.
GTO+/CardRunnersEV? Quote
09-09-2020 , 12:01 PM
Quote:
Originally Posted by scylla
This data is available in the solver, and in fact, when using "Play against the solution", the EV for hands that are not in a certain line (meaning that they have 0 combos in that line) will still be displayed with their EV. At the moment though, hands with 0 combos are not displayed in the editor. This is more a design decision than an engine decision. For example, if the starting range had 500 combos, and the current range only has 10 combos left, the table becomes a lot easier to read when only the 10 present combos are displayed. So, we can consider some sort of workaround here for later releases, but right at this moment the editor only shows the hands that are actually present.
Just a suggestion, If the data is available in the solver it should be applicable to set the option to display this info for those who interested, just have the option to show EV when mousing over the empty combo on the matrix. this is really valueble information that can upgrade the softwares services with no effort.
Another suggesion is having the ability to switch beetween IP and OOP output without the need to navigate through the game tree, the fact that we can't compare beetween IP and OOP at certain point makes the output way less useful that it can be, and as you said this data is also available in the software so it's not that hard to apply.
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09-09-2020 , 01:37 PM


Hello. Why does it show a high call frequency here with A4s but also shows the call EV is -175bb/100? Solution was for SRP, BB vs CO range.
GTO+/CardRunnersEV? Quote
09-09-2020 , 01:41 PM
Quote:
Originally Posted by TRUSTtheDRAWCESS
Hi Scylla,

Forgive me if you already have one and I am not aware of it.

But, is there any chance you would start a discord for GTO+ (and maybe FZ/CREV). The poker community is very active on discord, and it would be a good spot for GTO+ users to work together and help eachother use the software.

If you aren't familiar with discord and don't have time to manage it, myself, and I am sure others would be willing to help.
I don't think I have the time to manage that.
So if anyone wants this, then they would need to set something up themselves.

Last edited by scylla; 09-09-2020 at 02:01 PM.
GTO+/CardRunnersEV? Quote
09-09-2020 , 01:47 PM
Quote:
Originally Posted by DeuceOTR
Just a suggestion, If the data is available in the solver it should be applicable to set the option to display this info for those who interested, just have the option to show EV when mousing over the empty combo on the matrix. this is really valueble information that can upgrade the softwares services with no effort.
Another suggesion is having the ability to switch beetween IP and OOP output without the need to navigate through the game tree, the fact that we can't compare beetween IP and OOP at certain point makes the output way less useful that it can be, and as you said this data is also available in the software so it's not that hard to apply.
Ok, I will consider it for future releases.

Last edited by scylla; 09-09-2020 at 02:04 PM.
GTO+/CardRunnersEV? Quote
09-09-2020 , 01:49 PM
Quote:
Originally Posted by p0ker_n00b


Hello. Why does it show a high call frequency here with A4s but also shows the call EV is -175bb/100? Solution was for SRP, BB vs CO range.
OOP bets 0%, so this particular line is basically never reached.
Because of this, the solving algorithm has not assigned much computation time to this line.
I would need to see a savefile to be sure, but that seems to be the most likely explanation.
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09-09-2020 , 01:56 PM
haha OOPS ok thanks, totally my error - of course I meant to look at the x call range/EV of BB.
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09-09-2020 , 04:00 PM
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09-10-2020 , 01:27 PM
Scylla,

Do you prefer to have a GTO solution to include hands commonly found in re-raising pre-flop ranges, hands like Aces and Kings and Ace-King suited-- do you prefer these hands to be in both in-position and out-of-position’s ranges all at 100%, rather than automatically assume that “villian” or whomever is re-raising with these hands X% of the time?
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09-10-2020 , 07:33 PM
Hello Scyla, hope you are doing fine. Something is bugging me when trying to work with some reports, i will detail and show you the screenshot.

I've made a custom subset for study purposes, it has 465 flops. When i try to see the database distribution in the aggregated reports i see in some parts of the tree the complete number of 465 flops, but when certain actions are made, and i go to another part of the tree, it reduces the number of flops, i will point it in a couple of images. (there were also cases that more than 1 flop was missing)




This is making me difficult to work with the reports on external software like Excel or Google Sheets since it's changing the number and order of the flops, and i customized and formatted that making it more pleasing to the eye that just Ad3s6h. It helps for the study.

Another thing that i noticed is that sometimes it changes the order in which the flops are shown, even when i sort it "alphabetically", these images show that.




Looks like a minor problem but it's making it very difficult to work with fixed numbered flops. Maybe i messed up with something. The flops arent weighted, they are just created to cover most of the possibilites between different categories of flops and to make some comparison between them.
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