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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

06-06-2020 , 02:01 PM
Quote:
Originally Posted by 90020590
Hi there,
two questions to the GTO+ users: I am bit a confused with the database mode, on how to get the flop statistics (the aggregate below the database, telling me how many % flops are bets, checks etc) and the "click through solution" (above the equity graph allowing to see aggregate statistics on the next decision). I thought all I need to do is to save the solution in "extensive mode" but seems wrong as I solved a couple flops, but I do not have the functionality.
Aggregate functionality will be available if a database was created with "Add X random trees" or by using a standard subset. In this case, all trees in the database will be identical (same bets, same ranges, etc), and it will be possible to add their data together. It's not possible to sum data for non-identical trees.






Quote:
Originally Posted by 90020590
And one more question: How do I reset the performance statistics, when playing against the solution?
Thank you all!
Peter
For that use "Edit session filters".

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06-06-2020 , 04:28 PM
Quote:
Originally Posted by scylla
Aggregate functionality will be available if a database was created with "Add X random trees" or by using a standard subset. In this case, all trees in the database will be identical (same bets, same ranges, etc), and it will be possible to add their data together. It's not possible to sum data for non-identical trees.








For that use "Edit session filters".

Does the aggregate functionality will be available if I will enter the flop subset manually and if the subset is bigger than the maximum 163 weighted subset available?
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06-06-2020 , 06:58 PM
I've run a few 3b/4b sims 100bb cash game and for some reason combos are disappearing from the sim. For instance UTG v BU FD board and flop goes x/x. Ott we bet oop and villain calls. Flush completes otr and we bet and villain raises then in the matrix we don't have any combos of AKs (all 3 display methods). But shows other combos we fold to raise otr? Solved to 0.5 d EV.
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06-06-2020 , 10:56 PM
Quote:
Originally Posted by scylla
Aggregate functionality will be available if a database was created with "Add X random trees" or by using a standard subset. In this case, all trees in the database will be identical (same bets, same ranges, etc), and it will be possible to add their data together. It's not possible to sum data for non-identical trees.
Thank you for the quick reply.

This is exactly what I did. I generated the flop list bei using the number "15", nothing else. But still no stats. It worked before and I am on version 1.2.8. Anything else I can try? Just to confirm: The functionality is independent from the save mode (simple vs. extensive storage)?
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06-07-2020 , 01:41 AM
Quote:
Originally Posted by scylla
Most likely the stack-to-pot ratio is low in the line that you're referring to. Try turning OFF "With only 2 bets left, get the money in smoothly". This option means that if the players are close to all-in, any further input is ignored and the tree builder finalized the play with 2 geometrically sized bets. This option ensures that the bets in the final play make sense for the stack-to-pot ratio. If the issue persists, then please send a savefile to support.
Not sure what you mean there but you're trying to say if the stack to pot ratio is low OOP will start donking?

The only option I checked is the Don't Donk. Everything else is unchecked right now. The default bet is 25% and everything in the custom settings is set to 33%



Now I go to edit tree, OOP checks, IP bets, OOP raises, IP 3bets, OOP calls

Turn OOP still can donk




Now, even I used 33p and 33c in the custom settings of OOP, it didn't change the size of the tree therefore it still is prob the same.

Indeed it is still the same however now, it used the default bet size which is the 25% I set on the top.


Conclusion is that there is no way to take out the donk line using the build tree command. Only way is to edit the tree manually and remove those bets. I think you might have overlooked the tree where OOP calls a raise. It still always donks. That also happens on the river.

This is quite annoying because if I set a lot of sizes, there will be tons of these branches that need to be removed.

Please do try this and see if you get a similar result or maybe you can find a way to build this tree without these unnecessary donks

Last edited by personalpokercoach; 06-07-2020 at 02:04 AM.
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06-07-2020 , 04:24 AM
Quote:
Originally Posted by personalpokercoach
Conclusion is that there is no way to take out the donk line using the build tree command. Only way is to edit the tree manually and remove those bets. I think you might have overlooked the tree where OOP calls a raise. It still always donks. That also happens on the river.

This is quite annoying because if I set a lot of sizes, there will be tons of these branches that need to be removed.

Please do try this and see if you get a similar result or maybe you can find a way to build this tree without these unnecessary donks
Try adding a "0d" in the turn sizing. This seems to remove the donk bet action after IP bet/3bets.
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06-07-2020 , 06:55 AM
Quote:
Originally Posted by ballin4life
Try adding a "0d" in the turn sizing. This seems to remove the donk bet action after IP bet/3bets.
Didn't think of this, thanks a lot. Solved everything
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06-07-2020 , 07:09 AM
Quote:
Originally Posted by 90020590
Thank you for the quick reply.

This is exactly what I did. I generated the flop list bei using the number "15", nothing else. But still no stats. It worked before and I am on version 1.2.8. Anything else I can try? Just to confirm: The functionality is independent from the save mode (simple vs. extensive storage)?
This functionality is indeed independent from save mode (this only means whether or not turn data is stored). If you want me to take a closer look, then please send a savefile to support.
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06-07-2020 , 07:18 AM
Quote:
Originally Posted by DeuceOTR
Does the aggregate functionality will be available if I will enter the flop subset manually and if the subset is bigger than the maximum 163 weighted subset available?
Yes, you can also use a file of flops with "Import flops from file" or by adding trees manually with "Add current tree". The number of trees can exceed 163 (it can be any number; there's no limitation). What is important is that the preflop ranges are the same, and that the trees (bets/pot/rake/cap/etc) are the same.
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06-07-2020 , 07:21 AM
Quote:
Originally Posted by Dejavudu666
I've run a few 3b/4b sims 100bb cash game and for some reason combos are disappearing from the sim. For instance UTG v BU FD board and flop goes x/x. Ott we bet oop and villain calls. Flush completes otr and we bet and villain raises then in the matrix we don't have any combos of AKs (all 3 display methods). But shows other combos we fold to raise otr? Solved to 0.5 d EV.
This will probably be because hero did not play AsKs to this line. For example, if you check on the turn with AsKs, then AsKs will no longer be present in the "Bet" line. An alternative explanation will be that villain's range blocks out AsKs. For example, if villain's range holds As for all the hands in that range, then it's not possible to hold a hand with As in it yourself. If you want me to take a closer look, then please send a savefile to support.
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06-07-2020 , 11:17 AM
Quote:
Originally Posted by 90020590
Thank you for the quick reply.

This is exactly what I did. I generated the flop list bei using the number "15", nothing else. But still no stats. It worked before and I am on version 1.2.8. Anything else I can try? Just to confirm: The functionality is independent from the save mode (simple vs. extensive storage)?

Problem solved. I think it had to do with some suite selection accidentally turned on.
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06-07-2020 , 11:20 AM
Scylla,

What does the bar on the left represent?

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06-07-2020 , 11:29 AM
So would AKs show up it we node locked to bet it? Any plans to include combos we don't take certain lines with on future streets so we don't have to node lock every time?
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06-07-2020 , 08:00 PM
Hello,
I am going to upgrape my computer so i can solve SBvsBB situations. I have an I7 with 6 cores and 6 virtual cores (12 threads in total) I am thinking to buy 12 cores AMD procesor and keep the 16GB of ram i am currently using.
Is that enough. Can Scylla or somone that has ran this kind of spot give me any advice?
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06-07-2020 , 08:28 PM
So i am trying to add a new flop to a 80 flops subset (the one creating autmatically by GTO+) using the option "add current tree to database" but is not working. How can i add a new flop to the 80 flop subset?
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06-07-2020 , 09:40 PM
I'm not sure you can because they're weighted
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06-08-2020 , 03:49 AM
When solving a database can we pause the solver and put our pc into sleep mode then continue to solve the tree at a later date? I want to solve the 168 subset or whatever it is but would be more convenient to solve in 2 or 3 parts.

Thanks.
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06-08-2020 , 05:26 AM
Quote:
Originally Posted by TT-N-T
Scylla,

What does the bar on the left represent?

That's just a quick indicator of the hand's weight.
It's drawn with full intensity if it's a full combo.
And it's white if it's 0 combos.
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06-08-2020 , 05:28 AM
Quote:
Originally Posted by Dejavudu666
So would AKs show up it we node locked to bet it? Any plans to include combos we don't take certain lines with on future streets so we don't have to node lock every time?
Yes, unless the reason why it's not present is because it's locked out by card removal by villain's range. As for displaying it, we can consider changing this for future releases, although I feel that it would be subjective whether or not none-present hands should be included.
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06-08-2020 , 05:31 AM
Quote:
Originally Posted by carlos243
Hello,
I am going to upgrape my computer so i can solve SBvsBB situations. I have an I7 with 6 cores and 6 virtual cores (12 threads in total) I am thinking to buy 12 cores AMD procesor and keep the 16GB of ram i am currently using.
Is that enough. Can Scylla or somone that has ran this kind of spot give me any advice?
The solving speed will be decided by the CPU speed in gHz multiplied by the number of cores. So 4 cores of 2.8 gHz comes down to a 11.2 gHz system. That should hopefully let you estimate whether upgrading to the new processor would result in the desired improvement.
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06-08-2020 , 05:33 AM
Quote:
Originally Posted by carlos243
So i am trying to add a new flop to a 80 flops subset (the one creating autmatically by GTO+) using the option "add current tree to database" but is not working. How can i add a new flop to the 80 flop subset?
Subsets are already perfectly balanced, so adding more flops to a subset would actually make it less accurate. Additionally, we would have no way of determining which weight to attach to the newly added tree. It's for this reason that the feature to add more trees is disabled when using subsets.
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06-08-2020 , 05:45 AM
Quote:
Originally Posted by Dejavudu666
When solving a database can we pause the solver and put our pc into sleep mode then continue to solve the tree at a later date? I want to solve the 168 subset or whatever it is but would be more convenient to solve in 2 or 3 parts.
Thanks.
Yes, you can just stop the solver and create a savefile with "File->Save as".
At any point in the future the file can again be loaded with "File->Load".
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06-08-2020 , 06:23 AM
I feel like the entire "starting range" should show up so we can at least compare the EV difference of lines with certain combos within our range without having to node lock which is time intensive although I feel gto+ favours simplicity.
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06-08-2020 , 12:46 PM
Hi guys, im trying to solve 50flop subsets to 25bb 40bb and 60bbs (SRP) for diferent positions (BTN VS BB, MP vs Btn etc) and i have some doubts about check/raise range size. Can you give me some tips about that? Should i use 50% size, or 2 sizes like 25% 50% and compare (or other 2 sizes that make more sense). Should i choose small sizes% to 25 and 40bbs and a big sizes to 60bbs?

And about turn bet size im using 45% and 75% but im thinking if i should introduce overbet turn size to 40bbs or only to 60bbs. I dont know if I'm giving you the idea of ​​what I'm thinking.

Another think, about the option "with only 2 bets left..." should i use this with small SPR or big SPR? For example.BTN vs BB Small SPR, Ace high board disconnected, for me make sense bet a lot and a small size but if i allow the option the solver choose 70% bet. This is because i never change the default bet?

If anyone can help and give me some tips, i aprecciate. thanks
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06-08-2020 , 04:54 PM
Quote:
Originally Posted by Dejavudu666
I feel like the entire "starting range" should show up so we can at least compare the EV difference of lines with certain combos within our range without having to node lock which is time intensive although I feel gto+ favours simplicity.
We can consider it, although others may feel that only the hands that are present in the ranges should be displayed. For example, if only 10 combos out of an original 500 combos make it to a certain line, then it might be distracting to display all 500 combos. That being said, I will take your suggestion under consideration.
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