Quote:
Originally Posted by rogorz
You can't look at a percentage, you need to look at the actual EV loss, and take into account how often the situation you are studying happens, and the impact it has on your winrate. Losing 5BB in a spot that occurs once every 1000 hands isn't as big of a problem as losing 5BB in a spot that occurs every 100 hands.
As an extremely simplified example, if you are looking at a situation that occurs once every 100 hands on average, and your simplified strategy makes you lose 1BB compared to the GTO strategy, your winrate in BB/100 will simply go down by 1BB.
This is why people study more the situations like BUvBB that are more common, because even a small loss can make a big difference if repeated often.
OK, ty.
This is a valid and useful remark in general, but not really helping answer my question.
Suppose I'm talking about a BU open vs BB call formation.
Solving this tree, I get a GTO solution yielding a particular EV.
However it's difficult/ impossible to implement that exact solution in game.
Although it's very interesting to try and understand why the solver got to this solution, it's also very interesting to try and simplify as much as possible the solution.
If we can simplify it to the point where it's easier to understand and implement, while losing a negligible EV amount, that becomes very useful and valuable : losing a bit of EV to the GTO solution, but still being closer to the GTO than playing without reference to the optimal solution.
Also, let's put aside exploitative considerations.
However, a 10% EV loss for the simplified solution compared to the GTO one would not be acceptable.
My question is : how small of an EV loss is reasonably achievable and acceptable when simplifying a GTO solution ?