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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

03-21-2020 , 12:13 PM
Quote:
Originally Posted by Krax
Hi,

I love the way ranges on each street can be exported into flopzilla.
Is there any way to allow combining ranges? For example, when Im looking at raise/call/fold ranges, I can export every range separately, but I failed to find a way to export continue range (raise+call) into flopzilla.
thanks
I can consider it for future releases.

Last edited by scylla; 03-21-2020 at 12:19 PM.
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03-21-2020 , 12:29 PM
Hi Scylla

Just finishing building my new PC. Here is the specs incase you are curious.

https://ca.pcpartpicker.com/list/mTTKn7

I just got GTO+ now, and I'm going to watch the four videos on the site and start learning how to use it. Do you have any advice on how to learn it? Or advice on how to study the results in a way that is applicable to play? Thanks.
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03-21-2020 , 05:01 PM
Quote:
Originally Posted by scylla
Your hand histories will automatically be stored when you're playing.
To view the histories while playing, turn on "Show hand histories".
To view information on sessions, go to "Edit session filters" (lower right of pic).

I only have the show performance. Has the show hand histories been removed?

Also, what is the difference between the display modes?
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03-22-2020 , 03:44 AM
Quote:
Originally Posted by mrfunnywobbl
Hi Scylla

Just finishing building my new PC. Here is the specs incase you are curious.

https://ca.pcpartpicker.com/list/mTTKn7

I just got GTO+ now, and I'm going to watch the four videos on the site and start learning how to use it. Do you have any advice on how to learn it? Or advice on how to study the results in a way that is applicable to play? Thanks.
We can offer the videos here: www.gtoplus.com/videos
In particular this video gives a brief overview of the software: https://youtu.be/YuRsCQajRBA
GTO+/CardRunnersEV? Quote
03-22-2020 , 03:52 AM
Quote:
Originally Posted by mrfunnywobbl
I only have the show performance. Has the show hand histories been removed?
Also, what is the difference between the display modes?
It sounds like you're using an older version.
Please upgrade to v128.
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03-22-2020 , 11:21 AM
scylla, is there a way to choose geometric bets when creating trees? (from edit tree I saw that it can, but from Advance settings I did not find the option)
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03-22-2020 , 12:03 PM
Hi. In GTO+ How much rake% and Cap I should use in rooms with rake paid for time?
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03-22-2020 , 12:23 PM
Quote:
Originally Posted by scylla
It sounds like you're using an older version.
Please upgrade to v128.
Thanks!

What is the difference between the display modes? Specifically why does the 2nd one show you only have the hands a % of the time, even if flop was checked? I've seen this also in vids using PIO and i've never understood.
GTO+/CardRunnersEV? Quote
03-22-2020 , 01:11 PM
Quote:
Originally Posted by mrfunnywobbl
Thanks!

What is the difference between the display modes? Specifically why does the 2nd one show you only have the hands a % of the time, even if flop was checked? I've seen this also in vids using PIO and i've never understood.
Can you be more specific as to which display mode you're referring to?
If possible include a screenshot.
GTO+/CardRunnersEV? Quote
03-22-2020 , 01:12 PM
Quote:
Originally Posted by Mates.
scylla, is there a way to choose geometric bets when creating trees? (from edit tree I saw that it can, but from Advance settings I did not find the option)
This is only available when editing a tree.
I can consider adding it as an option for future releases though.
GTO+/CardRunnersEV? Quote
03-22-2020 , 01:13 PM
Quote:
Originally Posted by eduargentina
Hi. In GTO+ How much rake% and Cap I should use in rooms with rake paid for time?
For this use 0% rake.
This is because your actions are not affected by the rake.
GTO+/CardRunnersEV? Quote
03-22-2020 , 03:11 PM
Quote:
Originally Posted by scylla
Can you be more specific as to which display mode you're referring to?
If possible include a screenshot.
This one, the second



https://imgur.com/a/F4zMjiX link if img doesnt work.

Some hands there is only a little bit shown and the rest of that hand is black? Is that frequencies? I had thought it was combos but in this spot I have .8 combos of A2s and 5 combos of KK and A2s is almost full?

What about display method 1 where some hands are greyed out?
GTO+/CardRunnersEV? Quote
03-23-2020 , 12:00 PM
Quote:
Originally Posted by mrfunnywobbl
This one, the second

https://imgur.com/a/F4zMjiX link if img doesnt work.
Some hands there is only a little bit shown and the rest of that hand is black? Is that frequencies? I had thought it was combos but in this spot I have .8 combos of A2s and 5 combos of KK and A2s is almost full?
There's a formula for it, but I'd have to check the code.
If you want me to take a look at it, then please send a savefile to support.


Quote:
Originally Posted by mrfunnywobbl
What about display method 1 where some hands are greyed out?
Display method 1 shows how often each hand is present by giving it a higher/lower intensity.
Display method 2 will show a larger/smaller bar.
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03-24-2020 , 08:40 PM
I was thinking "1st bet" was preflop, but I don't think that's correct. Is that right? And if so, where can I go to learn more of the very, very basic stuff about GTO+ or solvers in general?

I've watched all the videos on site already and I'm rewatching them now.

Any resources that mighht help become more proficient?

Thanks
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03-24-2020 , 11:45 PM
Hi,

I’ve upgraded my pc to 32gb with an 8 core processor.


Running some solves and they’ve failed due to memory, when the warning come up saying memory is low etc, I’ve looked at task manager and memory is only at about 65-70% used.

The solves when building the tree are about 26g in size.

Is there possibly something wrong with how my machine is set up, or are the sims just too large?

If so is there any chance that just while I’m building my library of sims up that I can download the older version of gto+ that used compression and then re update?
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03-25-2020 , 03:55 AM
Quote:
Originally Posted by ishflop
I was thinking "1st bet" was preflop, but I don't think that's correct. Is that right?
"1st bet" is the first bet on the flop.

Quote:
Originally Posted by ishflop
And if so, where can I go to learn more of the very, very basic stuff about GTO+ or solvers in general?
I've watched all the videos on site already and I'm rewatching them now.
Any resources that mighht help become more proficient?
Thanks
There's a video with a short overview here: https://youtu.be/YuRsCQajRBA

Basically:
1) Enter a range for player 1
2) Enter a range for player 2
3) Enter a board
4) Enter the pot and effective stacks
5) Use the tree builder to build your tree
6) Run the solver

The preflop action isn't relevant for the postflop play. All that matters is the situation that you're in right now. How you got in that situation does not affect your future actions.
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03-25-2020 , 04:11 AM
Quote:
Originally Posted by Gabe16
If so is there any chance that just while I’m building my library of sims up that I can download the older version of gto+ that used compression and then re update?
26GB is a very large tree; much larger than I would expect to be needed for practical purposes. It's possible for trees not to converge regularly, in which case twice the originally stated required memory is needed. So up to 16GB trees everything should run fine. If at all possible though, please consider sticking to just single bet sizes on the turn/river. Your trees will be much smaller and solve faster, while not significantly affecting the quality of the solution.

Quote:
Originally Posted by Gabe16
If so is there any chance that just while I’m building my library of sims up that I can download the older version of gto+ that used compression and then re update?
Try turning ON "Run indefinitely if solver has trouble converging". If ranges are somewhat wide, then this will almost certainly work. That being said, first and foremost I would ask myself if building a 26GB tree really has enough added value to your analysis to justify all the additional solving time.


Last edited by scylla; 03-25-2020 at 04:20 AM.
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03-25-2020 , 08:37 AM
Hello scylla

I was wondering if we could reverse IP/OOP range by just click a button when we input the player's ranges, that would be quite great when we study different spots.
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03-25-2020 , 04:56 PM
Quote:
Originally Posted by iamEFX
Hello scylla

I was wondering if we could reverse IP/OOP range by just click a button when we input the player's ranges, that would be quite great when we study different spots.
Ok, I will consider it for future releases.
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03-26-2020 , 09:12 AM
Hello!
I upgraded to 1.2.8 and it seems to have some bugs. What is the procedure to roll it back now without losing saved ranges etc?
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03-26-2020 , 01:16 PM
Hello Scylla,

GTO+ has seen some real improvements since I tried it maybe a year ago. I really love the software now. Especially the play against the solution mode. Thanks so much for building this.

My question is in regards to the memory required to solve a tree. GTO+ is estimating the memory needed and the memory available before solving trees however I often run into problems with insufficient memory when solving trees the are estimated to require only half the estimated available memory. I am running a system with 16GB or ram and the solver estimates I have 10GB free but often fails to solve trees where it estimates it will only need 5GB. I have tried to solve with no other programs running with the same results. Why is GTO+ doing such a bad job of estimating here? I am considering upgrading my RAM but since it's hard to rely on the data from the solver it is difficult to tell if this will solve my problem. Can you provide any insight that might help me here?

Thanks.
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03-26-2020 , 02:25 PM
Quote:
Originally Posted by prophotovision
Hello!
I upgraded to 1.2.8 and it seems to have some bugs. What is the procedure to roll it back now without losing saved ranges etc?
To the best of my knowledge there's no bugs in v128. So if you have any bug report, then please send an e-mail to support. That being said, to roll back to v127, uninstall v128. After that, here's a link to v127: https://s3-us-west-2.amazonaws.com/c...v127_64bit.msi
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03-26-2020 , 02:29 PM
Quote:
Originally Posted by LtGrimms
Hello Scylla,

GTO+ has seen some real improvements since I tried it maybe a year ago. I really love the software now. Especially the play against the solution mode. Thanks so much for building this.

My question is in regards to the memory required to solve a tree. GTO+ is estimating the memory needed and the memory available before solving trees however I often run into problems with insufficient memory when solving trees the are estimated to require only half the estimated available memory. I am running a system with 16GB or ram and the solver estimates I have 10GB free but often fails to solve trees where it estimates it will only need 5GB. I have tried to solve with no other programs running with the same results. Why is GTO+ doing such a bad job of estimating here? I am considering upgrading my RAM but since it's hard to rely on the data from the solver it is difficult to tell if this will solve my problem. Can you provide any insight that might help me here?
Thanks.
In some cases it's possible for GTO+ to require 2x the stated required memory. In most cases it will run within the stated amount. That being said, if you turn ON "Run indefinitely if solver has trouble converging" then most likely the solver will eventually converge. See the pic below. That being said, 5GB is rather large for any tree. Please consider sticking to single sizes on the turn/river. Your trees will become smaller and solve faster, while not significantly affecting the quality of the solution.

GTO+/CardRunnersEV? Quote
03-26-2020 , 06:34 PM
Quote:
Originally Posted by scylla
In some cases it's possible for GTO+ to require 2x the stated required memory. In most cases it will run within the stated amount. That being said, if you turn ON "Run indefinitely if solver has trouble converging" then most likely the solver will eventually converge. See the pic below. That being said, 5GB is rather large for any tree. Please consider sticking to single sizes on the turn/river. Your trees will become smaller and solve faster, while not significantly affecting the quality of the solution.
Great,

Thanks for your help.

Is it possible to get the solver to retry solving certain flops in a database after they have failed for taking to much memory?
GTO+/CardRunnersEV? Quote
03-26-2020 , 08:49 PM
Quote:
Originally Posted by scylla
to roll back to v127, uninstall v128. After that, here's a link to v127: https://s3-us-west-2.amazonaws.com/c...v127_64bit.msi
How do I uninstall it? There is no uninstaller in the program directory and it's not listed in win 10 'remove program'. 64 bit version
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