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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

08-19-2019 , 04:55 PM
Ok, so after a little more playing against the solution, hopefully, I didn't overlook something simple. When I click "Drill the current decision" the hand will continue if we see a turn/river. Is there a way to just automatically generate a new board right after I made my decision? Or is my best option to just keep hitting the F1 key to accomplish this?
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08-19-2019 , 06:07 PM
Yea would be cool to be able to filter the game by given lines taken up to a certain point and choose to play the hand to the end or just start a new hand after each decision
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08-19-2019 , 06:51 PM
Quote:
Originally Posted by AuMind
The new update is ridiculous (in a good way)! In case you guys didn't notice, you can now edit the turn tree while keeping the flop the same! I'm sure Simple Postflop/Piosolver can do other things that GTO+ can't but that was the only reason why I dabbled with the other solvers. GTO+ is by far the best bang for buck and maybe I'm just used to the software but this seems way more user friendly. I've been eagerly awaiting this update just to edit the trees but it has blown me away with the "playing against the solution" mode and the integration of Flopzilla Pro. Great work!
Is there a special way to do this? I tried editing a turn node, clicked accept changes, then run solver and it seemed to run the whole tree over again, as it would before.
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08-19-2019 , 09:50 PM
Quote:
Originally Posted by tuffspotz
Is there a special way to do this? I tried editing a turn node, clicked accept changes, then run solver and it seemed to run the whole tree over again, as it would before.
After you edit the tree, don't click run solver. Just choose a turn card and the appropriate strategy should come up.
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08-20-2019 , 02:45 AM
Is there an equivalent toggle in FZPro for Absolute vs Cumulative Stats? I tried to create a custom '2 pair and better ' stat using customized stats and it didnt work (or save). Thanks!
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08-20-2019 , 04:07 AM
Quote:
Originally Posted by MaxSM
Yes, they are changing, but the shades of which were not in the 1.18 version are still present.
The only thing that I can think of here is to uninstall and reinstall to a different directory.
This will completely reset your installation.
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08-20-2019 , 04:08 AM
Quote:
Originally Posted by thegibson
Is there/will there ever be support to use video cards for solving? I have a decent cpu but dual radeon 64s so it would save me s buttload of time solving lol

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Not at the moment no.
We can consider it for later releases, but right at this moment it's not there.
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08-20-2019 , 04:10 AM
Quote:
Originally Posted by AuMind
Ok, so after a little more playing against the solution, hopefully, I didn't overlook something simple. When I click "Drill the current decision" the hand will continue if we see a turn/river. Is there a way to just automatically generate a new board right after I made my decision? Or is my best option to just keep hitting the F1 key to accomplish this?
You would indeed need to hit F1 to reset the hand, if this is what you're looking for. It's hard for us to plan for this, given that different users may be looking for slightly different variations of this feature.
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08-20-2019 , 04:12 AM
Quote:
Originally Posted by imyself
Is there an equivalent toggle in FZPro for Absolute vs Cumulative Stats? I tried to create a custom '2 pair and better ' stat using customized stats and it didnt work (or save). Thanks!
Not at the moment no. At a certain point we had to decide between adding more features and pushing back the release or going for a release and adding the features later.
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08-20-2019 , 04:14 AM
Quote:
Originally Posted by tuffspotz
Is there a special way to do this? I tried editing a turn node, clicked accept changes, then run solver and it seemed to run the whole tree over again, as it would before.
There's no need to run the solver again after editing, given that now the flop is already solved.
You can simply navigate to the turn line that you're looking for.
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08-20-2019 , 04:46 AM
Quote:
Originally Posted by scylla
Not at the moment no. At a certain point we had to decide between adding more features and pushing back the release or going for a release and adding the features later.
OK, thanks, but how do I permanently save a custom stat (so I can use for future calculations)? Cumulative mode is useful for estimating range vs range 'nut advantage'. Is there another easy way to do this?
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08-20-2019 , 05:10 AM
Quote:
Originally Posted by imyself
OK, thanks, but how do I permanently save a custom stat (so I can use for future calculations)?
This is described at the bottom of this page:
https://www.flopzilla.com/fpro_example3.html

Quote:
Originally Posted by imyself
Cumulative mode is useful for estimating range vs range 'nut advantage'. Is there another easy way to do this?
Ok, we will look into for future releases.
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08-20-2019 , 08:51 AM
Loving the update, thanks.

For the "play against the solution," I have one suggestion: in training mode, we are only shown if chose the lowest EV line, yet if we choose the second-lowest, we are not shown this. Is it possible to change this setting, to let everything be a mistake that's below the highest ev choice?
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08-20-2019 , 08:52 AM
Quote:
Originally Posted by realtimer
Loving the update, thanks.

For the "play against the solution," I have one suggestion: in training mode, we are only shown if chose the lowest EV line, yet if we choose the second-lowest, we are not shown this. Is it possible to change this setting, to let everything be a mistake that's below the highest ev choice?
To clarify this, sometimes there are several betsizes and GTO uses a mix, yet clearly prefers one size.
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08-20-2019 , 09:06 AM
Quote:
Originally Posted by realtimer
Loving the update, thanks.

For the "play against the solution," I have one suggestion: in training mode, we are only shown if chose the lowest EV line, yet if we choose the second-lowest, we are not shown this. Is it possible to change this setting, to let everything be a mistake that's below the highest ev choice?
Quote:
Originally Posted by realtimer
To clarify this, sometimes there are several betsizes and GTO uses a mix, yet clearly prefers one size.
Something like this would be nice. Maybe after making a decision it could show the % if it's part of a mix.
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08-20-2019 , 12:21 PM
Is there a way to add more flops into a solved multi flop scenario, without solving all flops from top to bottom? Since the play against solution function works with flop databases, it would be good to add more flops whenever there is computer power available
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08-20-2019 , 02:06 PM
Since nearly the dawn of man, people have wondered if there is a god. I can confirm, he does in fact exist. His name is scylla!
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08-20-2019 , 02:29 PM
Quote:
Originally Posted by BigDickPlaya
Since nearly the dawn of man, people have wondered if there is a god. I can confirm, he does in fact exist. His name is scylla!
GTO+/CardRunnersEV?

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08-20-2019 , 02:57 PM
Quote:
Originally Posted by scarface913
Is there a way to add more flops into a solved multi flop scenario, without solving all flops from top to bottom? Since the play against solution function works with flop databases, it would be good to add more flops whenever there is computer power available
Well, you can add flops by adding them one by one. But if you want to add a bunch at once by importing them from a file, that you can't do.
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08-20-2019 , 03:36 PM
Quote:
Originally Posted by realtimer
Loving the update, thanks.

For the "play against the solution," I have one suggestion: in training mode, we are only shown if chose the lowest EV line, yet if we choose the second-lowest, we are not shown this. Is it possible to change this setting, to let everything be a mistake that's below the highest ev choice?
It's important to choose the green actions in the frequency mix that is given. Not doing so will allow villain to counter-exploit you. If the tree were solved to a dEV of 0% then mixed actions would have the exact same EV, and the solution would be indifferent between which action were chosen. The only reason why there's a difference in EVs is because the tree hasn't been solved to 0%. There is no meaning in one action having a slightly higher EV than the other. If the solver had been run a bit longer or shorter one of the other actions could easily have a higher EV. You can test this for yourself by using a tree that starts on the turn or river and solve it to 0%. Mixed actions will have the exact same EV.
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08-20-2019 , 03:39 PM
Quote:
Originally Posted by scarface913
Is there a way to add more flops into a solved multi flop scenario, without solving all flops from top to bottom? Since the play against solution function works with flop databases, it would be good to add more flops whenever there is computer power available
This is not possible if the active database is from a subset. This is because subsets are perfectly balanced; adding more flops will actually throw off the balance and make them less accurate. If however the database has been created with the "Add X random flops" button, then you can add as many flops as you like.

Last edited by scylla; 08-20-2019 at 03:59 PM.
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08-20-2019 , 03:56 PM
Quote:
Originally Posted by AuMind
Well, you can add flops by adding them one by one. But if you want to add a bunch at once by importing them from a file, that you can't do.
We did add an easter egg feature for this.

If, for example, your file has the following contents:

7h4h5c:12.00
9c5cAd:12.00
Js9c7d:24.00
As2s6c:12.00
KhTc7s:24.00

Then you can add a - on top:

-
7h4h5c:12.00
9c5cAd:12.00
Js9c7d:24.00
As2s6c:12.00
KhTc7s:24.00

This will instruct GTO+ to not clear the active database before loading this one.
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08-20-2019 , 04:30 PM
@scylla What does the "Drill the current decision" function do? Can't seem to understand what it's doing.
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08-20-2019 , 04:37 PM
Quote:
Originally Posted by SelfishGhost
@scylla What does the "Drill the current decision" function do? Can't seem to understand what it's doing.
If you select a certain decision in your tree, then "Drill the current decision" will start the hand at that point, as opposed to starting the hand at the beginning of the decision tree.
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08-20-2019 , 05:03 PM
This update is so sick. Thanks for putting this out there (for free!!!), I've wanted this type of functionality for so long (play vs solution).
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