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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

06-19-2019 , 04:25 AM
Quote:
Originally Posted by GarbageReg
Im a bit confused over the effective stacks setting. If we both have 100bb in a 3bet pot of 20bb what number do I use? I thought I had to use 100bb but it doesn't seem to be taking into account the money in the pot already and removing it from our stacks. cheers
I suppose in this case it would be 85bb.
So just use whichever stack you have at the starting point of the hand.
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06-19-2019 , 10:52 AM
When I do database analysis over a subset of flops I get the frequency of bet and check for player 1 for each given flop based on the tree I built. How do I get the frequencies for later parts of the tree for both players? For instance if I want player one to take the bet path, I want to see a table showing the raise/call/fold for player 2 on each flop. Do I need to solve using a medium or large storage file to get that? Thanks!
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06-19-2019 , 01:10 PM
Hi scylla.

I wanted to ask a question about GTO which somewhat related to your software (which is great btw so thank you)

Where it says EV on the decisions, you know like bet has EV of 15 or whatever, what does that actually relate to? Is it a cut of the pot or does it include the players stack or what? I'm new to solvers so sorry if it's a noob question lol
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06-19-2019 , 02:16 PM
Quote:
Originally Posted by simplelessons
When I do database analysis over a subset of flops I get the frequency of bet and check for player 1 for each given flop based on the tree I built. How do I get the frequencies for later parts of the tree for both players? For instance if I want player one to take the bet path, I want to see a table showing the raise/call/fold for player 2 on each flop. Do I need to solve using a medium or large storage file to get that? Thanks!
If OOP has multiple actions, then there will also be multiple spots where IP gets to act. So for example, if OOP either bets or checks then IP's actions would need to be displayed separately for each scenario by OOP. And each data point will have been measured for a different range and frequency for OOP. This means that this data for IP is essentially not suitable for being displayed in a table/graph. We can decide to ignore this, and plot it anyhow for later releases, but right at this moment it has been left out for this reason.
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06-19-2019 , 02:20 PM
Quote:
Originally Posted by Fleetttt
Hi scylla.

I wanted to ask a question about GTO which somewhat related to your software (which is great btw so thank you)

Where it says EV on the decisions, you know like bet has EV of 15 or whatever, what does that actually relate to? Is it a cut of the pot or does it include the players stack or what? I'm new to solvers so sorry if it's a noob question lol
It means that on average you can expect to make 15 in this spot. So if you were to play this exact spot 1000 times and then divide all your profit by 1000, then your average profit per playthrough would be roughly 15.

So, for example, if rake is 0% and you're on a flop with a pot of 40 and an EV of 15, then you would expect to make 15 in this hand, and villain would expect to win the remaining 40 - 15 = 25.
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06-19-2019 , 02:50 PM
Quote:
Originally Posted by scylla
If OOP has multiple actions, then there will also be multiple spots where IP gets to act. So for example, if OOP either bets or checks then IP's actions would need to be displayed separately for each scenario by OOP. And each data point will have been measured for a different range and frequency for OOP. This means that this data for IP is essentially not suitable for being displayed in a table/graph. We can decide to ignore this, and plot it anyhow for later releases, but right at this moment it has been left out for this reason.
I appreciate the quick response. It'd be great if we could control which path is taken and choose the decision point to simulate based on that path.
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06-20-2019 , 04:15 AM
Quote:
Originally Posted by simplelessons
I appreciate the quick response. It'd be great if we could control which path is taken and choose the decision point to simulate based on that path.
Well, once again, we can offer this, given that the data is present in the database. But the problem is that each data point will have been measured under completely different circumstances (different range from OOP). As a consequence this data may seem very useful, but there's actually not much that can be done with it. It's for this reason that we currently do not offer such a feature. We can consider displaying it anyhow for later releases, with the disadvantage being that some users will draw all sorts of incorrect conclusions from it.
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06-20-2019 , 07:44 AM
Quote:
Originally Posted by scylla
Well, once again, we can offer this, given that the data is present in the database. But the problem is that each data point will have been measured under completely different circumstances (different range from OOP). As a consequence this data may seem very useful, but there's actually not much that can be done with it. It's for this reason that we currently do not offer such a feature. We can consider displaying it anyhow for later releases, with the disadvantage being that some users will draw all sorts of incorrect conclusions from it.
Why would the data be incorrect? In basic mode I can solve for the betting frequency of ip after a check and the check raise frequency of oop on a given flop. There will certainly be flops where that line never happens because oop range bets.
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06-21-2019 , 02:25 PM
Quote:
Originally Posted by simplelessons
Why would the data be incorrect? In basic mode I can solve for the betting frequency of ip after a check and the check raise frequency of oop on a given flop. There will certainly be flops where that line never happens because oop range bets.
It may happen for a single, or even a few flops that OOP always takes a certain action. However, when dealing with a subset of flops, there will also be many flops where this is not the case. And in each flop IP's decision will be reached by a different range for OOP. So each data point will have been measured under different conditions. This essentially makes this data unsuitable for being plotted in a graph/table. It's possible for us to ignore this and plot the data anyhow, but for the moment it has been left out for this reason.
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06-22-2019 , 07:26 AM
Hey!

I have recently bought GTO+ and I now have a question that probably has been answered already. I have googled and watched videos but have not found any answer to that so I'll ask it here.

When using the database feature, is there a way to store all the solved files somehow in one directory? I have not found that and probably it is pretty easy to do but I couldn't get behind how that thing works.

As well, can I name those files in a way I like to? When I have a few spots in a session I wanna solve, create a database and want to name them all after the date f.e. with "2019-06-22 [Board]" so that I may be able to look at them later again?

Thanks for helping me out!
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06-22-2019 , 10:29 AM
Quote:
Originally Posted by Efte
Hey!

I have recently bought GTO+ and I now have a question that probably has been answered already. I have googled and watched videos but have not found any answer to that so I'll ask it here.

When using the database feature, is there a way to store all the solved files somehow in one directory? I have not found that and probably it is pretty easy to do but I couldn't get behind how that thing works.

As well, can I name those files in a way I like to? When I have a few spots in a session I wanna solve, create a database and want to name them all after the date f.e. with "2019-06-22 [Board]" so that I may be able to look at them later again?

Thanks for helping me out!
Do you mean that you have a database of 55 trees, and now want to store it as 55 separate files? For this, please download this temporary internal release: https://s3-us-west-2.amazonaws.com/c...v119_64bit.msi.

Under "Export flops to file" enter the code export_ followed by the name of the desired target directory (for example mydir). Click on the "Export flops to file" button and the database will now be written to a subdirectory /flops/mydir as separate files.

Should you have meant something else, can you then please specify in a bit more detail what you were looking for?


Last edited by scylla; 06-22-2019 at 10:36 AM.
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06-23-2019 , 11:05 AM
Is there any way to turn on logging? My computer keeps rebooting in the middle of doing a database solve and I can't figure out why.
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06-23-2019 , 11:07 AM
Quote:
Originally Posted by simplelessons
Is there any way to turn on logging? My computer keeps rebooting in the middle of doing a database solve and I can't figure out why.
In order to save your file after every solved tree, process your files via the "Folder" icon.
This feature will solve all files in a given folder.

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06-24-2019 , 12:14 AM
I want to edit and node lock solutions but didn't see where thats at until I watched the video on the site and see the button for it is at the bottom left after running the solver. Problem is this part of the program is not visible on my laptop. I've tried every screen resolution, trying to manually resize the program, adjusting program compatibility settings, etc. and can't get anything to work.

Here is a picture of what I'm seeing after moving the task bar. https://imgur.com/a/tZQXnNY I can drag the sides of the program to make everything smaller but it wont go larger longwise. Hopefully other people have experienced this and there is a simple fix.
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06-24-2019 , 01:28 AM
Quote:
Originally Posted by Nerstow
I want to edit and node lock solutions but didn't see where thats at until I watched the video on the site and see the button for it is at the bottom left after running the solver. Problem is this part of the program is not visible on my laptop. I've tried every screen resolution, trying to manually resize the program, adjusting program compatibility settings, etc. and can't get anything to work.

Here is a picture of what I'm seeing after moving the task bar. https://imgur.com/a/tZQXnNY I can drag the sides of the program to make everything smaller but it wont go larger longwise. Hopefully other people have experienced this and there is a simple fix.
For this turn ON "Settings->Screen resolution can be below 1600x900".
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06-24-2019 , 01:35 AM
Quote:
Originally Posted by scylla
For this turn ON "Settings->Screen resolution can be below 1600x900".
Aw thanks that worked. I'm a dumby in the program settings adjusting dpi when it was an obvious drop down option.
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06-24-2019 , 03:41 AM
Quote:
Originally Posted by scylla
Do you mean that you have a database of 55 trees, and now want to store it as 55 separate files? For this, please download this temporary internal release: https://s3-us-west-2.amazonaws.com/c...v119_64bit.msi.

Under "Export flops to file" enter the code export_ followed by the name of the desired target directory (for example mydir). Click on the "Export flops to file" button and the database will now be written to a subdirectory /flops/mydir as separate files.

Should you have meant something else, can you then please specify in a bit more detail what you were looking for?


Exactly what I was looking for, thank you! Very good service for an in my opinion underpriced product (threshhold are the other solver in the industry )
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06-24-2019 , 06:53 AM
Quote:
Originally Posted by scylla
In order to save your file after every solved tree, process your files via the "Folder" icon.
This feature will solve all files in a given folder.

So after every solve that is finished, when I enable that function, the solve gets stored regardless of it being a database hand or not?

It either doesn't seem to work or (more likely) I cannot find the output folder.

Thanks for your help
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06-24-2019 , 06:56 AM
Quote:
Originally Posted by Efte
So after every solve that is finished, when I enable that function, the solve gets stored regardless of it being a database hand or not?
Yes, the file for whichever tree was just solved will be stored.


Quote:
Originally Posted by Efte
It either doesn't seem to work or (more likely) I cannot find the output folder.
Can you try a simple folder such as C:/tmp?
Just put whichever files you want solved in that folder and try running the feature.
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06-24-2019 , 06:13 PM
Hi, i can't access neither site flopzilla.com nor cardrunnersev.com..Did you guys change the URL? Sorry, i haven't been around the online poker world lately.
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06-24-2019 , 06:17 PM
Quote:
Originally Posted by xPISCIVOROUSx
Hi, i can't access neither site flopzilla.com nor cardrunnersev.com..Did you guys change the URL? Sorry, i haven't been around the online poker world lately.
Yes, that's correct. There's some maintenance scheduled today that started roughly an hour ago. If you check back in one or two hours then I would expect the websites to be available again. Other than that, I think I should point out our new website www.gtoplus.com to you, which is to a large extent CREV2. Its focus is more towards GTO research, and it offers several additional new features in that I think you'll like.

Last edited by scylla; 06-24-2019 at 06:24 PM.
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06-24-2019 , 06:24 PM
haha, what a coincidence. Been out for like a year and the day i decide it to download both programs you had maintenance.
Got me worried for a moment there, thanks for the info!
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06-24-2019 , 06:26 PM
Quote:
Originally Posted by xPISCIVOROUSx
haha, what a coincidence. Been out for like a year and the day i decide it to download both programs you had maintenance.
Got me worried for a moment there, thanks for the info!
The websites have been down for about an hour now. Roughly a week ago there was similar maintenance on a different website of ours, which took about 3 hours. If you need any immediate help, then just mail support at support@gtoplus.com and I'll take care of your request manually.
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06-25-2019 , 12:44 AM
This might be outside the scope of this thread but I'm looking at node locking certain strategies to simplify things and avoid mixed frequencies in most spots. Obviously my ev goes down, but is there any kind of guide as to how much is acceptable? Or a link anywhere that talks about this?

For instance I locked some hand type strategies on one sim and my ev went from 45 to 40. Not sure if this is acceptable for simplifying things since I'm not going to use mixed strategies perfectly anyways, or if that is way too much ev to give away.
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06-25-2019 , 02:16 PM
Quote:
Originally Posted by Nerstow
This might be outside the scope of this thread but I'm looking at node locking certain strategies to simplify things and avoid mixed frequencies in most spots. Obviously my ev goes down, but is there any kind of guide as to how much is acceptable? Or a link anywhere that talks about this?

For instance I locked some hand type strategies on one sim and my ev went from 45 to 40. Not sure if this is acceptable for simplifying things since I'm not going to use mixed strategies perfectly anyways, or if that is way too much ev to give away.
Generally I would recommend not focussing too much on the values of individual hands, but rather to look at the distributions in the hand types (top pair, middle pair, set, etc) and try to find patterns there. Memorizing individual hands is not an achievable goal, whereas figuring out the reason why certain strategies are chosen is far more instructive and applicable in real life situations. So for example if the board is slightly different, or the ranges are slighltly different, then having memorized what to do with individual hands will probably not be very useful, given that they will now be different. However, general strategies for what to do in certain spots should remain the same.

That being said, I can't give an answer to the question of how much drop in ev would be acceptable. Dropping from 45 to 40 seems to be roughly the maximum that would be acceptable, given that for example dropping to 35 from 45 would clearly be too much.

Last edited by scylla; 06-25-2019 at 02:23 PM.
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