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Old 11-10-2018, 07:58 AM   #7426
LucasVienna
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Re: CardRunnersEV

Oh yeah, I just remembered a bug I have been experiencing too. When you do a turn report and click on a turn card pip from the list, or a dot on the graph, it changes the flop to another from the database instead of choosing the turn card!
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Old 11-10-2018, 08:02 AM   #7427
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by machine View Post
Hey Scylla. I have recently started using GTO+ and this is my first proper go using a solver.

I noticed whilst using it the other day that when I build trees that the solver always looks to try and get stacks in. Is this how it's meant to be? Does it makes sense to want to get all in by every river?
That all depends on OOP's range and IP's range, as well as the board. If you can send a savefile to support then perhaps I can take a closer look.

Quote:
Originally Posted by machine View Post
Especially since preference on dry flop boards is small cbet sizing.
In GTO solutions bet sizes are almost irrelevant. Any bet size will perform almost exactly the same as any other bet size. The most important factor is the quality of play. When playing perfectly, any bet size will work.

Quote:
Originally Posted by machine View Post
Secondly I noticed the % are off. Solved a 8.5bb pot preflop with 100bb effective. After a 97% pot bet size on flop it assumes 32bb by turn. I'm very confused by this and was hoping you can help.
To the best of my knowledge the bet sizes are calculated correctly. If you can send a savefile to support with a brief description of which spot you're referring to then I may be able to provide some more details as to why a certain size is chosen.
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Old 11-10-2018, 08:04 AM   #7428
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Re: CardRunnersEV

Quote:
Originally Posted by LucasVienna View Post
Oh yeah, I just remembered a bug I have been experiencing too. When you do a turn report and click on a turn card pip from the list, or a dot on the graph, it changes the flop to another from the database instead of choosing the turn card!
Ah, I see. I don't think those pips should be clickable at all here. The turn report menu is an adapted version of the one for aggregate reports, so we probably overlooked something here. I'll post a fix in about a week or so. Thank you for pointing this out.
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Old 11-10-2018, 08:08 AM   #7429
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Re: CardRunnersEV

Quote:
Originally Posted by LucasVienna View Post
Hey Scylla. I'm looking at some database solves and have a couple points of feedback:

1) I would really like to be able to look at how *QTs* performs across all the flops in my database rather than having to pick *QhTh* because I am using a subset of flops that does not use suits symmetrically. I.e. all monotone flops are in spades. It is a big headache to try to understand why a combo in the heat map is doing better or worse than expected while averaging QhTh (which never flops a flush) and QsTs (which flops a flush ~4x too often). Likewise 77 without 7s flops more sets, etc, etc. I would really like to be able to look at all the flops I have solved for a hand shape without removal affecting the picture.
This is already available.
Select the tab "Aggregate" and then click on the matrix symbol.



Quote:
Originally Posted by LucasVienna View Post
2) Having customisable colours for the heatmap for aggregated EV would be great for reasons I have already mentioned of this colour region being unfriendly to colourblind users.
I believe that we already wrote this in a flexible manner that allowed for customization in later releases. There should be a small update in about a week; I'll see if I can allow for a method to edit these colors.

Last edited by scylla; 11-10-2018 at 08:15 AM.
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Old 11-11-2018, 04:25 AM   #7430
LucasVienna
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
This is already available.
Select the tab "Aggregate" and then click on the matrix symbol.
I have been using this a lot also, but I would like to see which flops QTs is gaining its EV from, which textures it over/underrealises its equity etc. So I would like to be able to see the plot of flops on Equity/EV axes for the equity and EV of QTs, just as in the specific hand tab, but for a hand shape rather than a combo, so that removal doesn't skew the selection of flops.
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Old 11-12-2018, 07:00 AM   #7431
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by LucasVienna View Post
I have been using this a lot also, but I would like to see which flops QTs is gaining its EV from, which textures it over/underrealises its equity etc. So I would like to be able to see the plot of flops on Equity/EV axes for the equity and EV of QTs, just as in the specific hand tab, but for a hand shape rather than a combo, so that removal doesn't skew the selection of flops.
Ah, I see what you mean now.
I will take this under consideration for later releases.
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Old 11-12-2018, 07:14 PM   #7432
numberonedonk
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
This is already available.
Select the tab "Aggregate" and then click on the matrix symbol.





I believe that we already wrote this in a flexible manner that allowed for customization in later releases. There should be a small update in about a week; I'll see if I can allow for a method to edit these colors.
Where is this? I don't see an "aggregate" tab
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Old 11-12-2018, 08:52 PM   #7433
AuMind
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Re: CardRunnersEV

When importing flops from a txt file, GTO+ automatically changes the order of the cards. For example, AdKh8h will be changed to Kh8hAd. The same happens when I click "Add specific flop". I know I have crazy OCD but can you change this so I have the exact order I want? It just looks much nicer when my flops look like this:
AhQd7h
AdQh7h
AhQd6s

instead of:
Ah7hQd
Qh7hAd
AhQd6s
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Old 11-12-2018, 09:20 PM   #7434
numberonedonk
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Re: CardRunnersEV

Quote:
Originally Posted by numberonedonk View Post
Where is this? I don't see an "aggregate" tab
NM...found it
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Old 11-13-2018, 06:43 AM   #7435
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by AuMind View Post
When importing flops from a txt file, GTO+ automatically changes the order of the cards. For example, AdKh8h will be changed to Kh8hAd. The same happens when I click "Add specific flop". I know I have crazy OCD but can you change this so I have the exact order I want? It just looks much nicer when my flops look like this:
AhQd7h
AdQh7h
AhQd6s

instead of:
Ah7hQd
Qh7hAd
AhQd6s
Ok, there will be a smallish update in a few days.
I'll take a look and see if I can include this.

Last edited by scylla; 11-13-2018 at 06:52 AM.
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Old 11-13-2018, 11:42 AM   #7436
LucasVienna
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Ah, I see what you mean now.
I will take this under consideration for later releases.
Cool, appreciate it.

I imagine you've got a list somewhere of "under consideration for later releases" that looks like all kinds of hell
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Old 11-13-2018, 04:48 PM   #7437
numberonedonk
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Re: CardRunnersEV

Is there any benefit or downside to setting a range to just a specific hand and not a range of hands?
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Old 11-14-2018, 01:34 AM   #7438
kyang314
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Re: CardRunnersEV

Can somebody help me understand my setup and the issues in it?

I've selected... "no bet if OOP has been passive" yet I still get a DONK action on the Flop

https://snag.gy/06P4Jh.jpg

(Why is it the tree in the top left shows 2 paths, but when I select EDIT tree, then only 1 decision shows up?)

I've set it in advanced (along with multiple flop sizes), along with adding it as part of the EDIT tree flow...
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Old 11-14-2018, 04:53 AM   #7439
Husker
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Re: CardRunnersEV

Quote:
Originally Posted by kyang314 View Post
Can somebody help me understand my setup and the issues in it?

I've selected... "no bet if OOP has been passive" yet I still get a DONK action on the Flop

https://snag.gy/06P4Jh.jpg

(Why is it the tree in the top left shows 2 paths, but when I select EDIT tree, then only 1 decision shows up?)

I've set it in advanced (along with multiple flop sizes), along with adding it as part of the EDIT tree flow...
When you select 'Edit Tree' go to the bottom right and 'Import Tree'. Chances are this will still show the option to lead out. If it does delete this and then select 'Accept Changes'
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Old 11-14-2018, 06:36 AM   #7440
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by kyang314 View Post
Can somebody help me understand my setup and the issues in it?

I've selected... "no bet if OOP has been passive" yet I still get a DONK action on the Flop
Selecting this option should indeed remove all donk bets.
Should this not be the case for you, then please send a savefile to support so that we can take a look at it.



Quote:
Originally Posted by kyang314 View Post
(Why is it the tree in the top left shows 2 paths, but when I select EDIT tree, then only 1 decision shows up?)
Click on "IMPORT TREE" in the lower right to load the currently active tree into memory.
After editing, click "ACCEPT CHANGES" to start using the new tree.

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Old 11-14-2018, 06:52 AM   #7441
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by numberonedonk View Post
Is there any benefit or downside to setting a range to just a specific hand and not a range of hands?
When working with GTO, it's important to always enter a range for both players. GTO assumes that your opponent knows your exact holding (and plays perfectly against it). If you only were to hold a specific hand then villain would simply know what you held.

Last edited by scylla; 11-14-2018 at 07:04 AM.
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Old 11-14-2018, 12:21 PM   #7442
kyang314
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Re: CardRunnersEV

Quote:
Originally Posted by Husker View Post
When you select 'Edit Tree' go to the bottom right and 'Import Tree'. Chances are this will still show the option to lead out. If it does delete this and then select 'Accept Changes'

Thanks. I think this is what I'm missing
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Old 11-14-2018, 01:27 PM   #7443
Lorryb
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Re: CardRunnersEV

Hi Scylla,

I can only see the bet and check frequencies (for different betsizes) for player 1 in the turn/river distributions tab at low storage. Can I get this chart for player 2 (IP) as well?
Thank you!
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Old 11-14-2018, 04:44 PM   #7444
SupYasuo
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Re: CardRunnersEV

Can I copy post flop strategy from one tree and paste to another tree? Of course, I can do it manually in lock+edit mode, but it costs tons of time.

One more thing, I hope that we can get action frequencies at every spot in data base mode.

For now, it's only available in case of OOP's cbet freq. It'll be gorgeous if we can get data for every spot like IP's calling, raising freq, floating freq etc.
Of course, we can do it manually, but it costs tons of tons of tons of time.
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Old 11-15-2018, 04:10 PM   #7445
scylla
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Re: CardRunnersEV

Hi everyone,

I seem to be a bit sick with what I assume is the flue at the moment.
Please let me get back to you tomorrow.

Scylla
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Old 11-15-2018, 04:41 PM   #7446
Lorryb
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Re: CardRunnersEV

No problem! Get well soon!
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Old 11-15-2018, 09:30 PM   #7447
mojo6911
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Re: CardRunnersEV

I have 2 e5-2650 v2, which gives me 16 cores and 32 threads with hyperthreading. GTO+ will only allow a max of 16 threads. Is there a way to increase it, or is this a limitation of the software?
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Old 11-16-2018, 02:33 AM   #7448
SupYasuo
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Hi everyone,

I seem to be a bit sick with what I assume is the flue at the moment.
Please let me get back to you tomorrow.

Scylla
God bless scylla!
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Old 11-16-2018, 06:27 AM   #7449
bra1nSturgeon
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Re: CardRunnersEV

Hello I recently purchased GTO+, while running a simulation I noticed a spot where OOP was betting around 2% OTF. I used the edit mode to simplify this a bit by forcing OOP to check range. I have 0.0 combos in my betting range, however EV is still computed for the betting range, and when I filter by which hands bet it shows me a single combo of KK, but it says that this hand in fact checks 100% of the time. Obviously this is negligible and I assume it's nothing more than a float/double precision error? If this issue is new to you please let me know, I can share the files if you need them.

Get well soon scylla, really enjoying your software.
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Old 11-16-2018, 06:47 AM   #7450
quialag
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Re: CardRunnersEV

Hi Scylla.
I want to solve all 1755 flops at once, is there such a possibility?
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