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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-05-2018 , 05:29 PM
Quote:
Originally Posted by scylla
If it turns red, then for some reason it was not able to save the file.

Is the subdirectory /flops perhaps not present in your case?

Is it possible to enter a static location, such as C:/tmp/myfile.txt?
Please note that for this the directory C:/tmp will need to exist.
Now it worked. Thanks a lot!
GTO+/CardRunnersEV? Quote
09-06-2018 , 02:22 AM
Quote:
Originally Posted by Klever187
Hey was wondering why CREV comes up with a different EV vs using the standard formula? I'm trying to make a spreadsheet and wanted it to get the same EV as CREV but it's off by a bit. I took rake and rakeback out of the equation but still the same result.

Basically we're in a 4b pot, villain has 99 on 9c6c4d and villain x/shoves over our 13bb bet for 81bb's.

Our equity when we call is 87.59%
villain equity: 12.41%
Pot: 51.5 (before villain 81bb shove)

So I'm using the standard formula:
EV = EV
F = probability opponent folds
P = pot size prior to bet
B = bet size
W = probability hero wins

EV = F(P) + (1-F)[W(P+B) - (1-W)B]

(.297)(51.5)+(1-.297)((.8759)(51.5+81)+(1-.8759)(-81))= 89.16

CREV=81.8

Thanks for any help!
It should be

(.297)(51.5)+(1-.297)((.8759)(51.5+68)+(1-.8759)(-81))

This is because, although villain's stack started out as 81, he has now bet 13, and has only 68 left.
The 13 has been added to the pot, which was previously 38.5.


GTO+/CardRunnersEV? Quote
09-06-2018 , 09:24 AM
Quote:
Originally Posted by scylla
It should be

(.297)(51.5)+(1-.297)((.8759)(51.5+68)+(1-.8759)(-81))

This is because, although villain's stack started out as 81, he has now bet 13, and has only 68 left.
The 13 has been added to the pot, which was previously 38.5.


Man i couldn't catch the reason why it wasn't adding up. Weird how that works right there. B's value isn't the same then. The first B should be marked C maybe and instead of bet size "hero's left to call" instead in this case. Thanks man you're the best!

Last edited by Klever187; 09-06-2018 at 09:38 AM.
GTO+/CardRunnersEV? Quote
09-06-2018 , 10:42 AM
On the left where you have the little range windows, instead of it saying "Range 1" and "Range 2" have it say OOP and IP. I lost count of the times I messed up the solve because I mixed the ranges up.
GTO+/CardRunnersEV? Quote
09-06-2018 , 11:13 AM
Quote:
Originally Posted by getmeoffcompletely
On the left where you have the little range windows, instead of it saying "Range 1" and "Range 2" have it say OOP and IP. I lost count of the times I messed up the solve because I mixed the ranges up.
+1
GTO+/CardRunnersEV? Quote
09-07-2018 , 02:13 AM
Quote:
Originally Posted by getmeoffcompletely
On the left where you have the little range windows, instead of it saying "Range 1" and "Range 2" have it say OOP and IP. I lost count of the times I messed up the solve because I mixed the ranges up.
Ok, I will see what I can do for later releases.
GTO+/CardRunnersEV? Quote
09-08-2018 , 05:52 AM
I would like to suggest that it is possible to somehow see which range one is currently analyzing. Maybe it would be possible that the range window on the left from player 1 or 2 (or ip and oop as suggested) is highlighted whilst analyzing?
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09-08-2018 , 01:15 PM
Quote:
Originally Posted by realtimer
I would like to suggest that it is possible to somehow see which range one is currently analyzing. Maybe it would be possible that the range window on the left from player 1 or 2 (or ip and oop as suggested) is highlighted whilst analyzing?
This is shown at the top of the screen, in the tree navigator. For example, in the pic below, the action went Check-bet-call on the flop, the turn was Qs, the action on the turn was bet52-raise166 and the currently analysed decision is now for player 1. We can consider adding an additional indicator for the matrices though. I think that perhaps very slightly graying out the inactive matrix, or putting a line beneath the active one may work nicely.


Last edited by scylla; 09-08-2018 at 01:23 PM.
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09-08-2018 , 05:38 PM
Ah yes, I overlooked that. I think slight graying would work well.
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09-09-2018 , 06:43 AM
Hi Scylla,
I would like to suggest a feature to be able to make subsests for turn and river.(or some kind of groups)
There is a problem with so many combinations of turn + river that it would take a lot of time to lock ranges on each combination.So for example on the flop 9TJ there is basically same strategy when 2-6 arrives on the turn or river.
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09-09-2018 , 01:06 PM
Hey Scylla, It would be awesome if it was possible to drag and drop existing ranges into subcategories.
GTO+/CardRunnersEV? Quote
09-09-2018 , 06:14 PM
Hey Scylla, could you maybe explain the differences between the cash game and the sit&go solver? Is it icm that has an influence? What would be different if I put the same stack sizes and ranges in the cash game solver or the sit&go solver?
Thanks
GTO+/CardRunnersEV? Quote
09-10-2018 , 03:12 AM
Quote:
Originally Posted by realtimer
Ah yes, I overlooked that. I think slight graying would work well.
Ok, there should be a smallish update somewhere this week where the active range is highlighted.
I think it should be clear enough.
GTO+/CardRunnersEV? Quote
09-10-2018 , 03:25 AM
Quote:
Originally Posted by chocholousek
Hi Scylla,
I would like to suggest a feature to be able to make subsests for turn and river.(or some kind of groups)
There is a problem with so many combinations of turn + river that it would take a lot of time to lock ranges on each combination.So for example on the flop 9TJ there is basically same strategy when 2-6 arrives on the turn or river.
When it comes to flop analysis, I would generally recommend just leaving the turn and river unlocked. So, when looking at the flop solution, I would simply assume that villain knows what he's doing in the turn/river followup play and only delve deeper once a certain line actually comes off. With there often being roughly 10 lines where the turn is reached, each with its own subtrees, the amount of work involved in entering detailed turn play would be quite extensive.

Last edited by scylla; 09-10-2018 at 03:53 AM.
GTO+/CardRunnersEV? Quote
09-10-2018 , 03:33 AM
Quote:
Originally Posted by realtimer
Hey Scylla, could you maybe explain the differences between the cash game and the sit&go solver? Is it icm that has an influence? What would be different if I put the same stack sizes and ranges in the cash game solver or the sit&go solver?
Thanks
ICM is only relevant if there's more people left in the tournament.
If it's only you and villain remaining, then you are essentially playing a cash game.
So there would be no difference as long as no other stacks are entered.

Last edited by scylla; 09-10-2018 at 03:49 AM.
GTO+/CardRunnersEV? Quote
09-10-2018 , 03:37 AM
Quote:
Originally Posted by realtimer
Hey Scylla, It would be awesome if it was possible to drag and drop existing ranges into subcategories.
This is already available.
For this, drag the intended range over the subcategory.
A drop symbol will now appear.
Mouse over the symbol and release the mouse to move the range to within the category.

Or, alternatively, if the subcategory already has ranges, you can also mouse over any one of its ranges to have the target range inserted directly above it.

GTO+/CardRunnersEV? Quote
09-10-2018 , 11:44 AM
Hi scylla
I'm looking to install a new hard drive on my computer and don't want to have to pay for a second cardrunners ev licence. Is there a way to unregister from CREV on my current pc to use the same key on the new hard drive?
Many thanks
GTO+/CardRunnersEV? Quote
09-10-2018 , 02:13 PM
Quote:
Originally Posted by QWUT?
Hi scylla
I'm looking to install a new hard drive on my computer and don't want to have to pay for a second cardrunners ev licence. Is there a way to unregister from CREV on my current pc to use the same key on the new hard drive?
Many thanks
You can simply request a new key for CREV here: https://www.cardrunnersev.com/requestkey.html
It will be sent to you within a few minutes of your request.

Should you not have received your key within 5 minutes, then please mail support with your hardware ID and we will generate your key for you manually.

Hardware ID?
To get your hardware ID, start CREV and go to "register" in its menu.
GTO+/CardRunnersEV? Quote
09-10-2018 , 04:21 PM
Quote:
Originally Posted by scylla
Ok, there should be a smallish update somewhere this week where the active range is highlighted.
I think it should be clear enough.
Thanks!
GTO+/CardRunnersEV? Quote
09-11-2018 , 08:50 PM
I don't like to much use GTO+ because I'm not able to apply a mixed strategy on each hand correctly. The solution is too tough to remember in my opinion. Is it a way to round up a solution given by this solver without sacrifice too much EV?
GTO+/CardRunnersEV? Quote
09-12-2018 , 04:14 AM
Quote:
Originally Posted by shetu
I don't like to much use GTO+ because I'm not able to apply a mixed strategy on each hand correctly. The solution is too tough to remember in my opinion. Is it a way to round up a solution given by this solver without sacrifice too much EV?
Can you perhaps clarify in in a bit more detail what you would use a rounding option for? Is it your intention to memorize the individual hands in a solution?
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09-12-2018 , 03:07 PM
For those of you that would love to buy the software or have already bought it but don't know where to start, here is a GTO+ series on youtube that might help you.

https://youtu.be/9B7La1siW9s

https://youtu.be/8wTkDabOrts

https://youtu.be/co-v2PYu7rM

https://youtu.be/6GNjIHjyNaw

https://youtu.be/Kwkjds7t2W8
GTO+/CardRunnersEV? Quote
09-12-2018 , 06:04 PM
Quote:
Originally Posted by scylla
Can you perhaps clarify in in a bit more detail what you would use a rounding option for? Is it your intention to memorize the individual hands in a solution?
Ok, take this range as example : All Broadways, All Pocket Pairs.

On a particular board with the range above, the solution could said that :
- the JdTd hand must be raised 31% of the time, called 54% and folded 15%.
- the JhTd hand must be raised 11% of the time, called 89% and folded 0%.
- The global EV of this flop node is 3.6 bb.

Is it possible to alter the algorithm to round up these numbers like below without sacrifice too much EV: (That solution will be the easiest to remember)
- the JdTd hand must be raised 100% of the time,
- the JdTd hand must be called 100% of the time,
- The global EV of this flop node is 3.2 bb.

As an option, I would like a hybrid solution where percentages are only 0%, 50% or 100%. (That solution will be the harder to remember, but less than the GTO+ solution)
- the JdTd hand must be raised 50% of the time, called 50% of the time,
- the JdTd hand must be called 100% of the time, folded 0%.
- The global EV of this flop node is 3.4 bb.
GTO+/CardRunnersEV? Quote
09-13-2018 , 08:10 AM
Quote:
Originally Posted by Mr.Cyprine
For those of you that would love to buy the software or have already bought it but don't know where to start, here is a GTO+ series on youtube that might help you.

https://youtu.be/9B7La1siW9s

https://youtu.be/8wTkDabOrts

https://youtu.be/co-v2PYu7rM

https://youtu.be/6GNjIHjyNaw

https://youtu.be/Kwkjds7t2W8
+1 for these videos
GTO+/CardRunnersEV? Quote
09-13-2018 , 12:47 PM
Is there any way to make GTO+ accept ranges in PIO format with weights assigned?

Like this:

Code:
AA,KK,QQ,JJ:0.29,AK,AQs,AQo:0.3,AJs:0.03,A8s:0.17,A5s:0.34,A4s:0.02,KQs,KJs:0.63,KTs:0.22,K9s:0.01,K8s:0.01,K7s:0.01
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