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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

01-25-2018 , 03:38 PM
Quote:
Originally Posted by StraightFlooosh
Would be really cool if we could have an option that caps OOP x/r at like some %. For example I wanna run a script on a specific subset of flops, but OOP is restricted to x/r at maximum 15%. Idk how this would be done, or even if it could be, but that would be really cool.
Quote:
Originally Posted by scylla
I'm not sure if this is possible, but I can look at it for later releases. At the moment we are working on v108 though, which will add a predef section to the preflop menu. It's a bit more straightforward compared to some of the other work we have done so far, so I hope to be able to offer this shortly.
This would be great if possible. I'm looking at spots where GTO+ is raising around twice as much as the player pool so it would be good to lock it into a similar raising range as the pool and seeing how I should react to that.

Also, I've been manually adjusting the IP player to cbet 100% of their range but is there a way of doing this automatically so I can run the solver for a number of different flops without having to manually change them individually?
GTO+/CardRunnersEV? Quote
01-25-2018 , 03:56 PM
Quote:
Originally Posted by Husker
This would be great if possible. I'm looking at spots where GTO+ is raising around twice as much as the player pool so it would be good to lock it into a similar raising range as the pool and seeing how I should react to that.
Once again, I don't know if it's possible, but I can look into it.

Quote:
Originally Posted by Husker
Also, I've been manually adjusting the IP player to cbet 100% of their range but is there a way of doing this automatically so I can run the solver for a number of different flops without having to manually change them individually?
You can just use the editor and remove the "Check" branch.
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01-25-2018 , 05:55 PM
Ty
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01-26-2018 , 08:07 AM
Hey , Here is some kind of bug , I tried to replicate it , but I couldn't
I still have this savefile but it is 500mb database
Here is Example
https://imgur.com/a/oiagL
Software somehow bets 380chips(all in) with effective stacks of 296chips and has a higher
EV then 296chips which is all in aswell

Last edited by gsdastin; 01-26-2018 at 08:14 AM.
GTO+/CardRunnersEV? Quote
01-26-2018 , 11:32 AM
Quote:
Originally Posted by gsdastin
Hey , Here is some kind of bug , I tried to replicate it , but I couldn't
I still have this savefile but it is 500mb database
Here is Example
https://imgur.com/a/oiagL
Software somehow bets 380chips(all in) with effective stacks of 296chips and has a higher
EV then 296chips which is all in aswell
Ok, I can't say that I've ever seen this, or had this reported. Was the database possibly created with an older version? It's of course possible that there was some kind of bug in there that has since been fixed. Otherwise, can you please let us know if you're ever able to replicate the bug? I'll try for myself, but this can be hard to find without knowing where to look. Can you perhaps tell me if this a tournament hand, so that the players have different stacks?

Thank you in advance,

Scylla

Last edited by scylla; 01-26-2018 at 11:51 AM.
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01-26-2018 , 12:09 PM
Database was created with current version and it is cash hand and same stacks
I got the small savefile which I am going to send you now.
I got it by Importing Tree from the bugged database, and Accepted Tree changes to new file.
Here is location of the bug in tree:
Flop: Player 1 check - Player 2 check
Turn: Player 1 Bet 27 - Player 2 Raise 84 - Player 1 Call
River: Player 1 Bets 380 (Bug)
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01-27-2018 , 05:08 AM
my activation file is not sending via you guys' reset form... I've PMed you with my hardwareID
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01-27-2018 , 05:11 AM
Quote:
Originally Posted by mikesfans
my activation file is not sending via you guys' reset form... I've PMed you with my hardwareID
Ah, ok. You appear to be using a qq.com address. These addresses tend to block mails quite often. If possible, please mail support (or send a PM) and provide us with an alternate address. I will take care of your key request in a few minutes.

Update: Ok, I have sent the key again from a different address. Most likely this will get us around the spam filter.
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01-27-2018 , 05:16 AM
Quote:
Originally Posted by gsdastin
Database was created with current version and it is cash hand and same stacks
I got the small savefile which I am going to send you now.
I got it by Importing Tree from the bugged database, and Accepted Tree changes to new file.
Here is location of the bug in tree:
Flop: Player 1 check - Player 2 check
Turn: Player 1 Bet 27 - Player 2 Raise 84 - Player 1 Call
River: Player 1 Bets 380 (Bug)
Ok, there have actually been a few changes for v108 to the tree building part of the code. I expect that with the new code this issue will no longer occur. I will post an update on Sunday.
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01-27-2018 , 06:32 AM
Btw one more thing I noticed, I don't know if it is my PC or small interface bug,
but if the list with profiles is long, I can't select the last ones unless I make software windows fullscreen, and the smaller windows is the more I can not select.
Here is picture
https://imgur.com/a/2pBS0
GTO+/CardRunnersEV? Quote
01-27-2018 , 06:36 AM
Quote:
Originally Posted by gsdastin
Btw one more thing I noticed, I don't know if it is my PC or small interface bug,
but if the list with profiles is long, I can't select the last ones unless I make software windows fullscreen, and the smaller windows is the more I can not select.
Here is picture
https://imgur.com/a/2pBS0
I see what you mean.
I'll take care of that for the update tomorrow as well.

Thank you for pointing this out,

Scylla
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01-27-2018 , 07:25 AM
Scylla, I'm doing something wrong and can't work out what it is. Can you explain to me, like I'm an idiot , how to achieve what I'm trying to do?

I've solved for a spot where oop checks, ip cbets 100% of his range for 1/3 sizing. I'm then looking at ip's ev etc on the turn after after a flop call. I want to do this for all the flops in the database.

See below:


When I look at the tree I get the following:




When I select 'edit tree' I get the following: For some reason it shows a different flop from the one I solved for (not sure how relevant that is)




So anyway, I create a databse with a couple of flops and solve it:


But when I look at the results for the flops in the database they're different from the one I solved for initially. OOP is no longer checking 100% and IP is no longer cbetting 100%:


What am I doing wrong here?
GTO+/CardRunnersEV? Quote
01-27-2018 , 12:53 PM
Quote:
Originally Posted by Husker
Scylla, I'm doing something wrong and can't work out what it is. Can you explain to me, like I'm an idiot , how to achieve what I'm trying to do?

I've solved for a spot where oop checks, ip cbets 100% of his range for 1/3 sizing. I'm then looking at ip's ev etc on the turn after after a flop call. I want to do this for all the flops in the database.

See below:


When I look at the tree I get the following:




When I select 'edit tree' I get the following: For some reason it shows a different flop from the one I solved for (not sure how relevant that is)




So anyway, I create a databse with a couple of flops and solve it:


But when I look at the results for the flops in the database they're different from the one I solved for initially. OOP is no longer checking 100% and IP is no longer cbetting 100%:


What am I doing wrong here?
To edit a tree:
You need to click on "IMPORT TREE" (lower right).
After making the edits, click on "ACCEPT CHANGES".

Quote:
Originally Posted by Husker
But when I look at the results for the flops in the database they're different from the one I solved for initially. OOP is no longer checking 100% and IP is no longer cbetting 100%:
You should use the editor to just remove the undesired actions from the tree.
As an added benefit, the trees will be solved faster as well, due to them being smaller.

Last edited by scylla; 01-27-2018 at 01:21 PM.
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01-29-2018 , 12:53 PM
Hi!
Is it possible to save preflop ranges?
It will be greate if do.
Thanks
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01-30-2018 , 12:02 AM
Quote:
Originally Posted by kazan4ik
Hi!
Is it possible to save preflop ranges?
It will be greate if do.
Thanks
He mentioned on the previous page that it would be included in next update.
GTO+/CardRunnersEV? Quote
01-30-2018 , 05:20 AM
Quote:
Originally Posted by kazan4ik
Hi!
Is it possible to save preflop ranges?
It will be greate if do.
Thanks
Yes, this will indeed be available in the next update.
It's taking a bit longer than expected, but it should almost be done.
GTO+/CardRunnersEV? Quote
01-30-2018 , 06:22 AM
Hi Scylla,

Would you also consider to make the database "searchable"?

E.g. search for Kxx flops, K9x flops, or arrange the database such as Ace-flops always come first, then Kx, and so forth.
GTO+/CardRunnersEV? Quote
01-30-2018 , 08:28 PM
Quote:
Originally Posted by Rivertiger
Hi Scylla,

Would you also consider to make the database "searchable"?

E.g. search for Kxx flops, K9x flops, or arrange the database such as Ace-flops always come first, then Kx, and so forth.
A really good way to do this manually is to just use your own flop subsets. Or take a predefined one and arrange it to your liking.

That said, this feature would be pretty nice. I never understood why a random flop subset in any of these solver programs is never organized in a discernable order. Or even that flops aren't listed in order of high card (i.e. 6sAcTd instead of AcTd6s).
GTO+/CardRunnersEV? Quote
01-31-2018 , 11:12 AM
Quote:
Originally Posted by Rivertiger
Hi Scylla,

Would you also consider to make the database "searchable"?

E.g. search for Kxx flops, K9x flops, or arrange the database such as Ace-flops always come first, then Kx, and so forth.
We already offer a feature where the flops are sorted when you click on the "Tree" column. In this case they will be sorted according to the original order in the database. We can pretty easily change that so that they are sorted according to the value of the cards. I think that will pretty easily accomplish what you're looking for. We can of course also look into creating advanced sorting options, but I suspect that a small adaptation to the quicksort option will already provide you with most of what you're looking for.

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01-31-2018 , 11:41 PM
Hey Scylla, loaded an old gto save file from couple versions back. seems like turns are NOT calculating at all. the new ones from 1 version back with custom bet sizes still work fine.

Thanks.
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02-01-2018 , 04:21 AM
Quote:
Originally Posted by John Wang
Hey Scylla, loaded an old gto save file from couple versions back. seems like turns are NOT calculating at all. the new ones from 1 version back with custom bet sizes still work fine.

Thanks.
If it's from one of the earliest versions then it's not unthinkable that there was some sort of bug in it, or a change has been made to the savefile format where certain data is no longer loaded. That being said, can you mail the savefile to support please? I'll see if I can figure out what the problem is. Most likely it has already been fixed, but there's a tiny chance that it indicates some problem that has not been detected yet.

Thank you for the feedback,

Scylla
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02-01-2018 , 10:59 AM
Quote:
Originally Posted by scylla
If it's from one of the earliest versions then it's not unthinkable that there was some sort of bug in it, or a change has been made to the savefile format where certain data is no longer loaded. That being said, can you mail the savefile to support please? I'll see if I can figure out what the problem is. Most likely it has already been fixed, but there's a tiny chance that it indicates some problem that has not been detected yet.

Thank you for the feedback,

Scylla
i just rebuild the tree and recalculated it.

rebuilding the tree converts the format into the newest version right?
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02-01-2018 , 11:11 AM
just wanted you to be aware that it's happening b/c it takes 2000+ seconds to calculate some of these trees and sometimes i want to refer back to them. that's like 30 minutes!! lol
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02-01-2018 , 11:11 AM
I do not know if this is practically possible, but would there be some way for the software to always round the combo to absolute number? Of course, keeping the frequencies as close as possible to the resolved and exploiting the nearest 0.
This would make the ranges much more real, since I believe it is humanly impossible to work with something close to the optimal ranges.

An interesting implementation would be to highlight the combos of bet by value and by bluff (semi-bluff) to make clear in the range the frequencies. Especially on the river.

Sorry bout my english kk
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02-01-2018 , 09:48 PM
Hey im pretty fishy with cardrunners ev.. Lets say im away 10 hours and want it to analyze multiple flobs. Can I do that and if yes how?
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