Quote:
Originally Posted by scylla
You're talking about unexploitable strategies?
Possible, but computationally very intensive.
The results wouldn't be perfect, but close enough.
Don't know if I'm going there though.
Yea, I was basically thinking that if you in fact are able to design this feature that figures out the Maximal exploitative strategy vs a fixed counter strategy, that maybe it would be possible to design a feature that would make both players try to maximally exploit eachother, say on the river, when ranges, potsize, stack size are all specified. This would obviously take exponentially more computational power, than just figuring out 1 persons maximal strategy vs anothers.
So in theory it could be just a single button also, where you put in a known board(all cards), and fill in the game tree up to the river for both players, then push the button, and it figures out the optimal strategies for both players. Would be similar in function to the unexploitable shoving feature, except, that the strategies probably would include all strategic options and various betisizes
It would be a great feature to add, but I can see how it would be impossible, or not worth your time
Quote:
Originally Posted by scylla
This exploitative game would be a one street thing.
For instance it can tell you which holecards to play and how preflop if you've given villain's preflop+postflop strategy on an unknown board.
Or for riverplay, on a known river, given villain's strategy.
Or for the turnplay, where you've given villain's strategy for both the turn and the unknown rivers.
Basically, the exploititive function would give you the maximum yielding counter-strategy for the last street where the holecards are known at the push of a button.
But this feature is definitely awesome, looking forward to it. It should cut down on the amount of time needed to analyze a situation greatly