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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

11-15-2017 , 02:07 PM
Yes I was referring to GTO+. Also thanks it works perfectly.

Any chance of allowing us to import our PIO hand ranges into GTO+, whenever the save range feature becomes available?
GTO+/CardRunnersEV? Quote
11-16-2017 , 05:18 AM
Quote:
Originally Posted by StraightFlooosh
Yes I was referring to GTO+. Also thanks it works perfectly.

Any chance of allowing us to import our PIO hand ranges into GTO+, whenever the save range feature becomes available?
Yes, that should not be a problem.
GTO+/CardRunnersEV? Quote
11-16-2017 , 08:42 AM
I wanted to suggest two options:

a) The option to save and recover Databases, so as not to have to recalculate many flops

b) The option to load from cardrunnersev an arvor of GTO +
GTO+/CardRunnersEV? Quote
11-16-2017 , 11:46 AM
Quote:
Originally Posted by mejormus
I wanted to suggest two options:

a) The option to save and recover Databases, so as not to have to recalculate many flops

b) The option to load from cardrunnersev an arvor of GTO +
a)
You can already save your databases. Just press Ctrl+S or go to "File->Save". Or, if you use the "process directory" option then the database will be auto-saved after every solved tree.

b)
Unfortunately I don't know what an arvor is.
GTO+/CardRunnersEV? Quote
11-17-2017 , 05:33 AM
Quote:
Originally Posted by scylla
a)

b)
Unfortunately I don't know what an arvor is.

sorry for my bad english

option save in GTO+ for load in CardrunnersEV. In cardrunnerdEV importation file format GTO+ or in GTO+ save in cardrunnerdEV format
GTO+/CardRunnersEV? Quote
11-17-2017 , 05:44 AM
Quote:
Originally Posted by scylla
a)
You can already save your databases. Just press Ctrl+S or go to "File->Save". Or, if you use the "process directory" option then the database will be auto-saved after every solved tree.

in 104v version Just press Ctrl+S or go to "File->Save" only save one tree no all flops in database.

if use option "process directory" other day no is posible load all flops in database.

La option is save database for other day work
GTO+/CardRunnersEV? Quote
11-17-2017 , 06:22 AM
Quote:
Originally Posted by mejormus
sorry for my bad english

option save in GTO+ for load in CardrunnersEV. In cardrunnerdEV importation file format GTO+ or in GTO+ save in cardrunnerdEV format
That would be extremely difficult to accomplish, given that the savefiles are rather complex. I think it's probably better if we invest this time in other features.
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11-17-2017 , 06:23 AM
Quote:
Originally Posted by mejormus
in 104v version Just press Ctrl+S or go to "File->Save" only save one tree no all flops in database.

if use option "process directory" other day no is posible load all flops in database.

La option is save database for other day work
Ah, I think I see the issue.
You need to leave the tab "Advanced" selected when saving.
Otherwise, when you're not in database mode, the database won't be stored.
I think I'll change that for the next release though.
Thank you for the feedback.

GTO+/CardRunnersEV? Quote
11-17-2017 , 06:53 AM
Quote:
Originally Posted by scylla
Ah, I think I see the issue.
You need to leave the tab "Advanced" selected when saving.
Otherwise, when you're not in database mode, the database won't be stored.
I think I'll change that for the next release though.
Thank you for the feedback.

thanks.. i can save
GTO+/CardRunnersEV? Quote
11-18-2017 , 01:55 AM
Is there a way that I can import a strategy from PIO and round it in Power Equilab?

Thanks for your time
GTO+/CardRunnersEV? Quote
11-18-2017 , 07:26 AM
Quote:
Originally Posted by InkMugOz
Is there a way that I can import a strategy from PIO and round it in Power Equilab?

Thanks for your time
GTO+ can solve trees itself, so there's no need to import anything from pio. In fact, the GTO+ solutions are slightly better, due to GTO+ being able to converge down to 0%, whereas pio typically gets stuck converging at around 0.05%. GTO+ also offers its own analysis systems, so that you don't constantly need to export solutions to other programs to see what's going on. Furthermore, GTO+ offers database functionality that allows you to create a database of multiple solutions and make comparisons between them. Should you need some demonstration videos on GTO+ then please go here: http://www.cardrunnersev.com/gtoplus.html

Last edited by scylla; 11-18-2017 at 07:41 AM.
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11-20-2017 , 07:38 AM
any chance to solve preflop in GTO+?... in future?
GTO+/CardRunnersEV? Quote
11-20-2017 , 03:59 PM
When do you plan to implement the manual Betsize Editing for Turn / River in 1.05, 1.06 or even 1.07 ?

thanks
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11-20-2017 , 04:00 PM
.
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11-20-2017 , 04:02 PM
How many copys of GTO+ you think you will sell?
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11-21-2017 , 06:14 AM
Quote:
Originally Posted by inneedformoney
any chance to solve preflop in GTO+?... in future?
We can relatively easily do this and this point, however, this is not a feature that we are too interested in. It's only capable of solving heads-up (so not 10-handed or 6-handed or even 3-handed) and requires huge resources that almost none of our users will have. On top of that, the results are not even that useful. The funny thing about preflop play is that you have databases in programs like PokerTracker and HEM that tell you your historic performance in pretty much any spot. This data is far more useful, given that it includes both your own quality of play, as well as that of your average opponent. The problem with using results from a preflop solver is that although it may tell you that you can call a 3bet out of position with 65s, unless you know really well how to actually play it, you're making a huge mistake. Vice versa, it may tell you to fold hands that are actually very profitable in the games you play, causing you to miss out on opportunities. In my view, it's only for postflop analysis where GTO simulations are useful. Here the sample size of just about any spot in your database will be non-existent, and using simulations to fill in the gaps becomes desirable. As opposed to that, the sample sizes of just about any preflop spot are huge, and simulation is not only not needed, but will actually teach you the wrong things.

Last edited by scylla; 11-21-2017 at 06:20 AM.
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11-21-2017 , 06:15 AM
Quote:
Originally Posted by Fasteddie70
When do you plan to implement the manual Betsize Editing for Turn / River in 1.05, 1.06 or even 1.07 ?

thanks
This will be in v105, which is the next release.
GTO+/CardRunnersEV? Quote
11-21-2017 , 06:45 AM
Quote:
Originally Posted by scylla
We can relatively easily do this and this point, however, this is not a feature that we are too interested in. It's only capable of solving heads-up (so not 10-handed or 6-handed or even 3-handed) and requires huge resources that almost none of our users will have. On top of that, the results are not even that useful. The funny thing about preflop play is that you have databases in programs like PokerTracker and HEM that tell you your historic performance in pretty much any spot. This data is far more useful, given that it includes both your own quality of play, as well as that of your average opponent. The problem with using results from a preflop solver is that although it may tell you that you can call a 3bet out of position with 65s, unless you know really well how to actually play it, you're making a huge mistake. Vice versa, it may tell you to fold hands that are actually very profitable in the games you play, causing you to miss out on opportunities. In my view, it's only for postflop analysis where GTO simulations are useful. Here the sample size of just about any spot in your database will be non-existent, and using simulations to fill in the gaps becomes desirable. As opposed to that, the sample sizes of just about any preflop spot are huge, and simulation is not only not needed, but will actually teach you the wrong things.

264/5000
I am a player of spins

in HU stacks 18bb, 20bb, 25bb, etc

the strategy of OR, LIMP, Openshove, is not clear in absolute.

A pre-flop GTO solution option would be very useful.

should be generated for a subset of flop boards, which the user could define.
GTO+/CardRunnersEV? Quote
11-21-2017 , 07:58 AM
Quote:
Originally Posted by mejormus
264/5000
I am a player of spins

in HU stacks 18bb, 20bb, 25bb, etc

the strategy of OR, LIMP, Openshove, is not clear in absolute.

A pre-flop GTO solution option would be very useful.

should be generated for a subset of flop boards, which the user could define.
I realize that there's going to be spots where this has some application for some people. However, even in the spot you describe, a GTO solution will not be the absolute answer. The solution for ICM spots assumes that both players play perfectly and know each other's strategies. However, as opposed to zero-sum spots, if villain deviates from his optimal strategy it may actually be to your own disadvantage as well. So any GTO solution for tournaments will be more of a suggestion rather than a solution. If villain deviates in non-zero-sum spots, the solution may in fact actually lose money.

Basically, in my view, in most cases preflop GTO is more of a niche feature. It only applies for HU and requires huge resources that almost none of our users will have (about 100GB). The question is where to assign our development resources. To a feature that is useful to almost no one, that will teach many users the wrong things and that is within technical reach of almost no one, or to features that are actually useful to everyone? We have original ideas that we would like to develop, and I feel that our resources are better assigned there.

Last edited by scylla; 11-21-2017 at 08:20 AM.
GTO+/CardRunnersEV? Quote
11-21-2017 , 08:39 AM
Quote:
Originally Posted by scylla
We can relatively easily do this and this point, however, this is not a feature that we are too interested in. It's only capable of solving heads-up (so not 10-handed or 6-handed or even 3-handed) and requires huge resources that almost none of our users will have. On top of that, the results are not even that useful. The funny thing about preflop play is that you have databases in programs like PokerTracker and HEM that tell you your historic performance in pretty much any spot. This data is far more useful, given that it includes both your own quality of play, as well as that of your average opponent. The problem with using results from a preflop solver is that although it may tell you that you can call a 3bet out of position with 65s, unless you know really well how to actually play it, you're making a huge mistake. Vice versa, it may tell you to fold hands that are actually very profitable in the games you play, causing you to miss out on opportunities. In my view, it's only for postflop analysis where GTO simulations are useful. Here the sample size of just about any spot in your database will be non-existent, and using simulations to fill in the gaps becomes desirable. As opposed to that, the sample sizes of just about any preflop spot are huge, and simulation is not only not needed, but will actually teach you the wrong things.
well in that case we should do our postflop game from the database we have, because anyway we cant use GTO solutions perfectly due different unusable hand percentage like 13% 42% 88% and etc... an some hands that gto shows us slightly +EV in fact will be - EV hand because we cant play them perfectly
And to be honest, looks like no one knows how to play better in preflop, every player have a little bit different ranges, and that what is bothering me... Have can we work on our postflop game if we dont have good starting point on preflop...So i think preflop gto will be great addition to software even in HU, ofcourse if we could manually set preflop raiser ranges... Also would be great if hands was rounded to 0 50 or 100% in outcome, to use ranges more efficiently...

And because you say that this can be easy made - why not to do this? I think there is a lot people who would agree with me

Last edited by inneedformoney; 11-21-2017 at 08:45 AM.
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11-22-2017 , 09:51 AM
Quote:
Originally Posted by inneedformoney
well in that case we should do our postflop game from the database we have
The sample size for any postflop spot will be tiny. We've actually looked into this a few years ago for a different project. As opposed to this, the sample sizes for preflop spots are huge, especially for heads-up players.

Quote:
Originally Posted by inneedformoney
... different unusable hand percentage like 13% 42% 88% ...

Also would be great if hands was rounded to 0 50 or 100% in outcome, to use ranges more efficiently...
The exact frequencies are not something to obsess about. The most important thing to take away from a mix is that there is a mix in the first place. When a mix is used, the EV for both actions is identical and the player is indifferent between them. Rounding to 0% or 100% loses this information. Other than that, when trying to interpret large data sets, the individual data points are not something that should be altered. The trick is to try to find patterns in the data by using statistics, graphs, etc. However, the exact frequency of an individual combo will not be too relevant, given that a lot will be lost anyhow when translating the outcomes of GTO solving to someting that can be recalled and used in live play. Rounding accomplishes nothing in interpreting large data sets, and in fact only loses information.

Quote:
Originally Posted by inneedformoney
... and that what is bothering me... Have can we work on our postflop game if we dont have good starting point on preflop...
You should use your historic data for this, given that it actually applies to your own play and the play of your average opponent. As I mentioned earlier, a GTO solution won't really help you here. It will make you play hands preflop that you don't know how to play postflop, and vice versa, it will make you fold hands that are actually +EV in your own games. And, once again, preflop GTO only works for heads-up play; not 6-handed, not 5-handed, not 3-handed, etc. Just heads-up. And it only works if you have a computer with roughly 100GB of memory.

Quote:
Originally Posted by inneedformoney
And because you say that this can be easy made - why not to do this?
It would take roughly 3 months of development time, which we could instead use to develop original features of our own. And all we would wind up is a feature that already exists in about 3 or 4 other products already, where we could have used the opportunity to do something original. Other than that, once again, almost none of our users will actually be able to run this, or have any practical use for this.
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11-22-2017 , 10:57 AM
Hello scylla, I'm considering buying CrEV. Are there any promotions/discounts that I'm not aware of?
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11-22-2017 , 11:22 AM
Quote:
Originally Posted by SelfishGhost
Hello scylla, I'm considering buying CrEV. Are there any promotions/discounts that I'm not aware of?
No, there's no promotions or discounts, nor will there be in the future.

Last edited by scylla; 11-22-2017 at 11:32 AM.
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11-22-2017 , 02:58 PM
How many threads can GTO+ run on?
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11-23-2017 , 06:24 AM
Quote:
Originally Posted by StraightFlooosh
How many threads can GTO+ run on?
As a default the maximum is set at 16, however, the number of threads can be set up to 100 by using the code "override". For this, for example, if you want 32 threads, enter "32override" for the number of threads. As a rule of thumb, maximum performance will be when the number of threads is twice the number of physical cores on your system.

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