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Old 10-08-2017, 05:50 AM   #6226
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by Evoxgsr96 View Post
Hey scylla, i'm trying to see how flop frequencies (raising/calling) will change for PFC OTF if villain has a high betting frequency OTT.

So i'm not trying to node locking assumptions for villain OTF, but i am node trying to node locking assumptions for villain OTT, is this possible and what is best way to go around doing it to find out my initial question?

Thanks.
For this you could define which hands villain is betting on the turn.
In CREV you can do this by setting conditions and locking them.



What you will most likely find is that on the flop villain will be less inclined to go into lines where he is led to a turn line where his play is sub-optimal. Conversely, if villain's play locked, then hero will be more inclined to go to this line.

Last edited by scylla; 10-08-2017 at 06:18 AM.
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Old 10-08-2017, 06:05 AM   #6227
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Re: CardRunnersEV

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Originally Posted by DaTree View Post
Hi, Scylla.
It seems to me that I found something strange with the solver.
In the following example, I swapped range 1 through range 2 and blocked 100% checks in the second case.
This IMO should give the same result (it's like when you eliminate the oop donk bet option), but the answers are very different.
What is the reason for this? or What am I doing wrong?

https://gyazo.com/6dc60e87ec527951172fb18b3b228f25

https://gyazo.com/84d8dc77670a794c6d80eea643ef08aa
These trees are not the same.
In the first, if player 1 checks, then player 2 will be to act.
In the second, if player 2 checks, then play moves to the turn.
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Old 10-08-2017, 12:26 PM   #6228
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Re: CardRunnersEV

@scylla Im thinking of buying the CREV package...So my question is when are we using CREV or GTO+? Is GTO+ going to replace CREV at some point? Is one better for cash and one for Tourneys? Sorry if this has been answered already.

thanks
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Old 10-09-2017, 09:42 AM   #6229
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Re: CardRunnersEV

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Originally Posted by PLAYTOLIVE View Post
@scylla Im thinking of buying the CREV package...So my question is when are we using CREV or GTO+? Is GTO+ going to replace CREV at some point? Is one better for cash and one for Tourneys? Sorry if this has been answered already.

thanks
CREV is a decision tree based EV calculator. It allows you to enter any tree that you see fit and will calculate the EV and equity in every spot in that tree for every decision, action, condition and starting hand. As of about two years ago, GTO functionality has been added to CREV. It allows you to create a tree, enter any play that you see fit, and then run the solver to let it figure out play in the remainder of the tree where play has not been defined.

Although we are very happy with the addition of GTO to CREV, the magnitude of GTO is quite substantial, and we felt that it would be better to offer this GTO functionality in a separate program with an interface that was specifically written for this purpose. By doing this we hope to offer a very user-friendly program that is focussed particularly on heads-up postflop GTO research. For some videos on the software so far, please go here: http://www.cardrunnersev.com/gtoplus.html. The latest version is v101, but v102 will be available soon.


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Originally Posted by PLAYTOLIVE View Post
Is GTO+ going to replace CREV at some point?
It will only take the heads-up postflop GTO part of CREV and expand on that theme.
The other features will remain in CREV.


Quote:
Originally Posted by PLAYTOLIVE View Post
Is one better for cash and one for Tourneys?
Sorry if this has been answered already.
V102 of GTO+ will offer SitAndGo functionality.
So, as of v102, both programs will offer this.
GTO+ specializes in heads-up postflop play, so for these spots you can use GTO+.

One thing to note though is that spots in tournaments are not zero-sum, so optimal play does not apply as fully as it does to cash games. The problem of a non-zero-sum spot is that if villain deviates, this may also be to the disadvantage of hero. So, the GTO solution should be seen more as a guideline as opposed to a mathematical fact (as it is in cash games).

Last edited by scylla; 10-09-2017 at 09:57 AM.
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Old 10-09-2017, 03:57 PM   #6230
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
For this you could define which hands villain is betting on the turn.
In CREV you can do this by setting conditions and locking them.



What you will most likely find is that on the flop villain will be less inclined to go into lines where he is led to a turn line where his play is sub-optimal. Conversely, if villain's play locked, then hero will be more inclined to go to this line.
Thank you.

---

How do i node lock those same assumptions for villain OTR, it won't let me?

Like basically same thing like last time, i want to figure out how hero's flop frequencies (raising/calling) will change if villain will have a high turn betting or river betting frequency like he over-bluffs or bets more then nash frequency.

Say villain bets flop, we call, turn gets xed through, we x the river and since villain will have a high river betting frequency here/he over-bluffs.
^
I want to know in this scenario if our the solver will advocate calling here more often then xraising?
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Old 10-09-2017, 04:16 PM   #6231
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Re: CardRunnersEV

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Originally Posted by Evoxgsr96 View Post
Thank you.

---

How do i node lock those same assumptions for villain OTR, it won't let me?
Yes, you can do this on the river as well in CREV.
Just enter the conditions and right-click the action to lock it.
Same as on the turn.
There's no restrictions, so it should work exactly the same.
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Old 10-09-2017, 06:22 PM   #6232
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Re: CardRunnersEV

Hey Scylla,

Still trying to get GTO+ to run on one of my systems. Tried two things and had questions. On my old windows machine I tried running the 32-bit version of the program and received an error message reading 'Could not fine "mfc140u.dl" Please re-install the program.' I tried running the 32bit version on crossover on my mac and received the same error.

Is there a way around this?

Thanks for any help
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Old 10-09-2017, 07:40 PM   #6233
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Re: CardRunnersEV

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Originally Posted by scylla View Post
GTO+ is currently in beta, so not all features are available yet. V102 of GTO+ will be released either today or Sunday. It will offer SitAndGo functionality, as well as a few features that were requested by users so far. After this we will begin work on v103, which will offer more extensive tree building/editing/navigation tools. So you should have what you're looking for in a few weeks.
Is it already released? Because I couldnt find a newer version as v101.
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Old 10-10-2017, 05:04 AM   #6234
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Re: CardRunnersEV

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Originally Posted by LilTony View Post
Hey Scylla,

Still trying to get GTO+ to run on one of my systems. Tried two things and had questions. On my old windows machine I tried running the 32-bit version of the program and received an error message reading 'Could not fine "mfc140u.dl" Please re-install the program.' I tried running the 32bit version on crossover on my mac and received the same error.

Is there a way around this?

Thanks for any help
Ideally you should use the 64bit version, given that the 32bit version will run about 25% slower, as well as only be able to use at most 1.5GB of memory (this is due to how 32bit systems work). Should you however prefer the 32bit version anyhow, then your issue will most likely be fixed by installing the file that can be downloaded here from microsoft.com: https://www.microsoft.com/en-us/down....aspx?id=48145. On the page, click on "Download" and select the vc_redist.x86.exe file. Can you please let me know if this fixes the problem? It will help in case anyone else has a similar issue.

Thank you in advance,

Scylla
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Old 10-10-2017, 05:07 AM   #6235
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Re: CardRunnersEV

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Originally Posted by x64asm View Post
Is it already released? Because I couldnt find a newer version as v101.
Yes, I'm sorry about the delay.
I hope to have it available later today.
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Old 10-10-2017, 08:11 AM   #6236
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Re: CardRunnersEV

Scylla, would be be cool if it was possible to move flops in database to sort it out.
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Old 10-10-2017, 08:21 AM   #6237
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Re: CardRunnersEV

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Originally Posted by voy@ger View Post
Scylla, would be be cool if it was possible to move flops in database to sort it out.
Can you be a bit more specific please?
I don't fully understand your request.
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Old 10-10-2017, 08:29 AM   #6238
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Re: CardRunnersEV

I just want that flops could be moved up or down like ranges in Flopzilla or CREV. For instance I want to explore at first A high flops and I have 75 flops where I should look for it if it is not sorted in txt file.
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Old 10-10-2017, 10:35 AM   #6239
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Ideally you should use the 64bit version, given that the 32bit version will run about 25% slower, as well as only be able to use at most 1.5GB of memory (this is due to how 32bit systems work). Should you however prefer the 32bit version anyhow, then your issue will most likely be fixed by installing the file that can be downloaded here from microsoft.com: https://www.microsoft.com/en-us/down....aspx?id=48145. On the page, click on "Download" and select the vc_redist.x86.exe file. Can you please let me know if this fixes the problem? It will help in case anyone else has a similar issue.

Thank you in advance,

Scylla
Worked!
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Old 10-10-2017, 03:24 PM   #6240
scylla
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Re: CardRunnersEV

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Originally Posted by voy@ger View Post
I just want that flops could be moved up or down like ranges in Flopzilla or CREV. For instance I want to explore at first A high flops and I have 75 flops where I should look for it if it is not sorted in txt file.
Ok, I will keep that in mind. For the moment though, a solution to what you're looking for might be to create a list of flops that you like and store them in a .txt file. This can be done in database mode with the button "Export flops to file". This will store your file in the directory /flops. It's also possible to manually edit this file in case you want to make changes to it. In order to create such a file, you may need to run GTO+ as admin though; otherwise the file may not be successfully saved.

When in graph mode, you can click on the name of the first column to sort the flops in the order in which they are present in the database. This is a new feature in v102. Should you need to upgrade, then go here for download: http://www.cardrunnersev.com/gtoplusdownload.html
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Old 10-10-2017, 03:26 PM   #6241
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Re: CardRunnersEV

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Originally Posted by LilTony View Post
Worked!
Ok, thank you for letting me know!
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Old 10-11-2017, 08:28 AM   #6242
Siesta
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Re: CardRunnersEV

Hey Scylla,

I'm getting a strange visual bug with the new text tables in v102:

https://gfycat.com/peacefulaffectionatebrocketdeer

Any idea what might be causing it?
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Old 10-11-2017, 10:51 AM   #6243
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Re: CardRunnersEV

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Originally Posted by Siesta View Post
Hey Scylla,

I'm getting a strange visual bug with the new text tables in v102:

https://gfycat.com/peacefulaffectionatebrocketdeer

Any idea what might be causing it?
No, I can't say I have ever seen this before. That particular dialog is essentially a part of Windows, so it's not a bug in the software itself. Are you possibly using an emulator of some kind? Or perhaps some unusual settings in Windows? Or the 32bit version? I will keep it in mind in case I get other reports, but as long as it doesn't get in the way of the functionality of the dialog I think I will let it rest for the moment.
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Old 10-11-2017, 01:03 PM   #6244
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Re: CardRunnersEV

Interesting, yes I am running on Parallels but I have never seen this before either! I'll have a look on the Parallels forums and see if I can find any information there.
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Old 10-11-2017, 02:58 PM   #6245
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Re: CardRunnersEV

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Originally Posted by Siesta View Post
Interesting, yes I am running on Parallels but I have never seen this before either! I'll have a look on the Parallels forums and see if I can find any information there.
Ok, now that I think about it, I have seen something roughly similar before, and that was when the driver for my graphics card was not fully up-to-date. So that may be the cause of the issue.
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Old 10-11-2017, 03:56 PM   #6246
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Re: CardRunnersEV

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Originally Posted by scylla View Post
Yes, you can do this on the river as well in CREV.
Just enter the conditions and right-click the action to lock it.
Same as on the turn.
There's no restrictions, so it should work exactly the same.
Hey it worked, and now solver has hero calling more often OTF.



So i had a question about how to node lock properly for villain OTR when not setting any locks for the turn like above (both turn + river are unknown).

Like OTR i want villain to over-bluff/have a high betting frequency with A-highs/missed draws etc., but the solver says it bets 8%?
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Old 10-12-2017, 04:32 AM   #6247
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Re: CardRunnersEV

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Originally Posted by Evoxgsr96 View Post
Hey it worked, and now solver has hero calling more often OTF.



So i had a question about how to node lock properly for villain OTR when not setting any locks for the turn like above (both turn + river are unknown).

Like OTR i want villain to over-bluff/have a high betting frequency with A-highs/missed draws etc., but the solver says it bets 8%?
You should probably include one-pair types as well. Right at this moment you're only betting complete misses. So, you might want to include any pair. Or, if you only want to bet weak made hands, include something like "at most middle pair".
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Old 10-12-2017, 07:47 AM   #6248
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Re: CardRunnersEV

Great piece of Software. I have the entire bundle, Flopzilla, CREV and GTO+ . I think it would help if there where more videos on how to actually use the information to improve our games. Especially with the GTO+ bundle. Im still wrapping my head around it myself. Great work and very affordable compared to other GTO solvers!!!!! I hope development continues for a long time.


cheers
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Old 10-12-2017, 09:55 PM   #6249
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Re: CardRunnersEV

Hey Scylla, i like to make a feature request for people that like to process big databases overnight for a big number of diff flops. can we add a autosave after x hands feature. I just dont want to lose progress if the program crashes.

Thanks
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Old 10-13-2017, 04:54 AM   #6250
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Re: CardRunnersEV

Quote:
Originally Posted by PLAYTOLIVE View Post
Great piece of Software. I have the entire bundle, Flopzilla, CREV and GTO+ . I think it would help if there where more videos on how to actually use the information to improve our games. Especially with the GTO+ bundle. Im still wrapping my head around it myself. Great work and very affordable compared to other GTO solvers!!!!! I hope development continues for a long time.


cheers
For the moment our efforts are focussed on developing the beta.
We will see how to proceed after the software leaves beta.
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