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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

08-01-2017 , 11:19 AM
Im trying to build a tree and set the rake cap. but it turns up red and I cant build tree. what am I doing wrong?
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08-01-2017 , 11:25 AM
Quote:
Originally Posted by SoyLate
Im trying to build a tree and set the rake cap. but it turns up red and I cant build tree. what am I doing wrong?
I have just checked, and it works fine for me.
Can you post a screenshot please?
Or send one to support?

Here is what it looks like for me:

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08-01-2017 , 12:37 PM
Hello, I test GTO+ at the moment.
I have compare my results from the CREV solver with the GTO+ solver.
But I get different results for some reason.



I have created the same tree like above with GTO+.



GTO+ says check flop 100% and CREV says bet flop 12.70% of the time.

I have uploaded the CREV and the GTO+ file is there a bug in GTO+ or I´am doing something wrong?

http://www.pixelbanane.de/yafu/2369542182/files.rar
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08-01-2017 , 12:40 PM


rake cap is red and build tree is grayed out
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08-01-2017 , 12:46 PM
Quote:
Originally Posted by x64asm
Hello, I test GTO+ at the moment.
I have compare my results from the CREV solver with the GTO+ solver.
But I get different results for some reason.



I have created the same tree like above with GTO+.



GTO+ says check flop 100% and CREV says bet flop 12.70% of the time.

I have uploaded the CREV and the GTO+ file is there a bug in GTO+ or I´am doing something wrong?

http://www.pixelbanane.de/yafu/2369542182/files.rar
I'm getting the same results for CREV and GTO+, with CREV checking 100% of the time. Can you try running the file you have just sent again please? And set dEV to 0.25%?

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08-01-2017 , 12:48 PM
Quote:
Originally Posted by SoyLate


rake cap is red and build tree is grayed out
I believe the maximum cap in the program has been set at 10.
Are you certain that the cap in your game is 20?
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08-01-2017 , 01:47 PM
yes, such are the horrors of live poker. even 25 or more at some higher limits
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08-01-2017 , 02:03 PM
will the sng feature factor in ICM and risk premium for the solutions?

software looks great

Last edited by Big_Mick00; 08-01-2017 at 02:16 PM.
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08-01-2017 , 02:36 PM
Quote:
Originally Posted by Big_Mick00
will the sng feature factor in ICM and risk premium for the solutions?

software looks great
The sng feature will apply ICM conversions to the chip data and provide an outcome where neither player can improve on his own performance.
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08-01-2017 , 02:37 PM
Quote:
Originally Posted by SoyLate
yes, such are the horrors of live poker. even 25 or more at some higher limits
Oh, sorry about that; being an online player I suppose I overlooked that.
I will remove that limit for the next release.
For the moment though the highest possible value is 10.

Last edited by scylla; 08-01-2017 at 02:49 PM.
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08-01-2017 , 03:19 PM
Scylla - Just been having a quick look at your new piece of software....Looks really nicely designed, very surprised how quick and small the files are, excited to see how it develops!

Feel a bit bad asking for things on day one, but multiple bet sizings would be cool.
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08-01-2017 , 04:59 PM
Quote:
Originally Posted by scylla
I'm getting the same results for CREV and GTO+, with CREV checking 100% of the time. Can you try running the file you have just sent again please? And set dEV to 0.25%?


In CREV I get bet 3.69% and check 96.3%.

My rake is: 4.5% and rake cap is: 0.50

btw. I get also another different result if I activate the compress memory function.

Last edited by x64asm; 08-01-2017 at 05:28 PM.
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08-01-2017 , 06:15 PM
I have made also a small video there you can see what I do:

http://www.pixelbanane.de/yafu/38868...t+00-10-08.mp4
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08-01-2017 , 08:05 PM
Quote:
Originally Posted by SoyLate
yes, such are the horrors of live poker. even 25 or more at some higher limits
lmfao
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08-01-2017 , 08:34 PM
Quote:
Originally Posted by Blunderer
Feel a bit bad asking for things on day one, but multiple bet sizings would be cool.
I think it would be very important for lot of players.
I was also hoping a lot it would be easier to do that in the new release
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08-01-2017 , 10:00 PM
Hi, i got this idea for GTO+.

I think it's so tough to remember a pattern when frequency are so fined tune for each hand in a solution. As a example, solver can show a solution like this :

7c7h Frequency of action : (0.241 / 0.759 / 0)
7d7c Frequency of action : (0.241 / 0.759 / 0)
7d7h Frequency of action : (0.324 / 0.759 / 0)
...
...
...

To learn the gto solution, I would prefer to round up "binary" these hands .

7c7h Frequency of action : (0 / 1 / 0) = I call this hand.
7d7c Frequency of action : (0 / 1 / 0)
7d7h Frequency of action : (1 / 0 / 0) = I raise this hand.
...

Of course, we gonna loose some EV, but I can tolerate a small difference if I can learn and memorize a solution near the optimal of GTO.
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08-02-2017 , 02:37 AM
tried gto+ and something which i miss and wasn't mentioned until now is the possibility to make different betsizes for both players..

for example BTNvsBB i bet as the BTN on a lot of flops 1/3ps,but on the other side the BB wouldn't lead out for 1/3ps,so i need the option to make a 1/3ps bet for BTN and a 2/3ps bet for the leading range from the BB..

same goes for a lot of other spots,so would be really nice to have this option in the future like i already have it in cardrunners ev
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08-02-2017 , 02:55 AM
Quote:
Originally Posted by Pronto
tried gto+ and something which i miss and wasn't mentioned until now is the possibility to make different betsizes for both players..

for example BTNvsBB i bet as the BTN on a lot of flops 1/3ps,but on the other side the BB wouldn't lead out for 1/3ps,so i need the option to make a 1/3ps bet for BTN and a 2/3ps bet for the leading range from the BB..

same goes for a lot of other spots,so would be really nice to have this option in the future like i already have it in cardrunners ev
I suppose this may not have been stated clearly enough on the website, but this is a beta, mainly with the intent of checking for bugs. Not all functionality is there yet. We have not yet made decisions as to the exact functionality for the tree builder, but this will be done at a later point. Please do observe though that trees that have multiple bet sizes throughout the flop, turn and river tend to explode in size, with trees that have two bet sizes already requiring 5 to 10GB of memory and trees with 3 bet sizes throughout probably requiring something along the lines of 50GB (admittedly though I haven't checked this particular case). This is not a limitation on our end, it's just the size that is required to store those trees in any software. Solving times will most likely be of a similar magnitude. Other than that, please note that if player 1 has two bet sizes, then, in the first decision the tree will split in 3 scenarios. If after that player 2 has two bet sizes as well, the tree will split into 9 different scenarios. And 27 after that. You will very quickly get to a spot where I don't think there's much point to performing any level of analysis anymore. To me it seems a lot more productive to focus on single decisions or a small number of decisions instead of having massive trees with thousands of nodes throughout ~2500 turn+river combinations. You will never even look at more than 0.0001% of these scenarios anyhow. That being said, that's just how I would approach it; perhaps other people feel differently.

Last edited by scylla; 08-02-2017 at 03:18 AM.
GTO+/CardRunnersEV? Quote
08-02-2017 , 03:00 AM
Quote:
Originally Posted by shetu
Hi, i got this idea for GTO+.

I think it's so tough to remember a pattern when frequency are so fined tune for each hand in a solution. As a example, solver can show a solution like this :

7c7h Frequency of action : (0.241 / 0.759 / 0)
7d7c Frequency of action : (0.241 / 0.759 / 0)
7d7h Frequency of action : (0.324 / 0.759 / 0)
...
...
...

To learn the gto solution, I would prefer to round up "binary" these hands .

7c7h Frequency of action : (0 / 1 / 0) = I call this hand.
7d7c Frequency of action : (0 / 1 / 0)
7d7h Frequency of action : (1 / 0 / 0) = I raise this hand.
...

Of course, we gonna loose some EV, but I can tolerate a small difference if I can learn and memorize a solution near the optimal of GTO.
Basically this would come down to replacing one solution that is very difficult to interpret with a very slightly more simplified solution that is still of approximately the same magnitude of difficulty to interpret. Personally what I look at are the statistics in the right of the interface. In these statistics the enormously massive amount of data in the solution has been sorted and organized for you in order to give a pretty decent overview of what's going on. There's typically hundreds of hands in a range, and, I don't know how good your memory is, but I myself could not possibly remember all of that. It's much easier to remember that you need to for example bet 70% of your stronger top pair hands, and check the bottom 30% half of the time.
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08-02-2017 , 03:05 AM
Quote:
Originally Posted by x64asm
I have made also a small video there you can see what I do:

http://www.pixelbanane.de/yafu/38868...t+00-10-08.mp4
Ah, ok. Thank you. You need to enter 0.25% and not 0.25. In your video you're solving for a Nash distance of 25 cents, while the starting pot is 55 cents. So you're basically solving for a Nash distance of a massive 50% of the post. So just enter 0.25% and you'll get the same solution as in GTO+. Other than that, after solving, please compute the tree with F7 (or by pressing the big "Calculate" button in the lower left) instead of F5. F5 only solves for frequencies and equity and is based on Monte Carlo. Basically, you should always compute EV with F7.
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08-02-2017 , 05:03 AM
Quote:
Originally Posted by scylla
I suppose this may not have been stated clearly enough on the website, but this is a beta, mainly with the intent of checking for bugs. Not all functionality is there yet. We have not yet made decisions as to the exact functionality for the tree builder, but this will be done at a later point. Please do observe though that trees that have multiple bet sizes throughout the flop, turn and river tend to explode in size, with trees that have two bet sizes already requiring 5 to 10GB of memory and trees with 3 bet sizes throughout probably requiring something along the lines of 50GB (admittedly though I haven't checked this particular case). This is not a limitation on our end, it's just the size that is required to store those trees in any software. Solving times will most likely be of a similar magnitude. Other than that, please note that if player 1 has two bet sizes, then, in the first decision the tree will split in 3 scenarios. If after that player 2 has two bet sizes as well, the tree will split into 9 different scenarios. And 27 after that. You will very quickly get to a spot where I don't think there's much point to performing any level of analysis anymore. To me it seems a lot more productive to focus on single decisions or a small number of decisions instead of having massive trees with thousands of nodes throughout ~2500 turn+river combinations. You will never even look at more than 0.0001% of these scenarios anyhow. That being said, that's just how I would approach it; perhaps other people feel differently.

ah no,i didn't mean multiple betsizes,i made a crev screenshot to make it more clear



just different betsizes for different actions,but still one betsize per player
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08-02-2017 , 05:27 AM
Quote:
Originally Posted by Pronto
ah no,i didn't mean multiple betsizes,i made a crev screenshot to make it more clear



just different betsizes for different actions,but still one betsize per player
Oh, I see. That is not a problem at all. This is just the first beta, and we are perfectly aware that users require the ability to customize their trees. Tree based navigation, editing and more elaborate building options will be added during the beta period.
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08-02-2017 , 08:03 AM
Hi

Was going to try out the new solver today. Downloaded it, get a message regarding needing a licence (which I have) and then nothing happens the program doesn't open and I don't have a option to paste a key anywhere.

Any ideas?
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08-02-2017 , 08:13 AM
Quote:
Originally Posted by buffyslayer1
Hi

Was going to try out the new solver today. Downloaded it, get a message regarding needing a licence (which I have) and then nothing happens the program doesn't open and I don't have a option to paste a key anywhere.

Any ideas?
For the duration of the beta GTO+ uses the same licensing system as CREV. Your license is stored in the file regkey.dat, which, provided CREV is registered, you will find in its main directory (to get there, right-click its icon and select "open file location"). To activate GTO+, simply copy the regkey.dat file into the same directory as the one with gto.exe in it. For an example of what it should look like, please see the picture here: http://www.cardrunnersev.com/gtoplusdownload.html. Should you need a new key, then you can request that here: http://www.cardrunnersev.com/requestkey.html. Your new key will be sent to you within a few minutes of your request.
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08-02-2017 , 08:21 AM
thank you for the quick response

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