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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

02-25-2017 , 06:50 PM
Quote:
Originally Posted by poker-hero
ty for your answer.

we don't realize that even a number like 1.000.000 is quite small when there are so many possible combos and boards.

is there a feature in CREV that allows to run several spots in a row?

For example, I'd like to run this spot for 5bb stacks, but also 6bb, 7bb, 10bb, etc...

can we run a script or something like that with CREV?
I think the most straightforward way of doing this would be to just open up several windows of the software and run them simultaneously. There's no limitations in how many instances that can be run at once, and Windows should be able to figure out the distribution of CPU.

Last edited by scylla; 02-25-2017 at 06:59 PM.
GTO+/CardRunnersEV? Quote
02-27-2017 , 02:59 PM
when we use the solver, (for example, I just used it for an all in preflop spot), the result is only visible in the pop up windows right?

is it possible to export the result table (the shoving range and folding range) to excel or txt?

Last edited by poker-hero; 02-27-2017 at 03:07 PM.
GTO+/CardRunnersEV? Quote
02-27-2017 , 05:40 PM
Quote:
Originally Posted by poker-hero
when we use the solver, (for example, I just used it for an all in preflop spot), the result is only visible in the pop up windows right?

is it possible to export the result table (the shoving range and folding range) to excel or txt?
ok, I found how to do that
GTO+/CardRunnersEV? Quote
02-27-2017 , 06:06 PM
I set a basic preflop SB vs BB push or fold spot and launched the solver.
With no rake.

Here is the CREV file :

Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[orbnAMKU@q.Tj&aPt551bGTNG0z!dV.AN.r##yx-QkXm5ASAhQOvLQi2ecpX&bW_xxkrZq]
[v.!UhXb52=sx*(aVP+V)gLP=JLf$-*GHzJWJSel=Ph*ygwwAmlng14.#+0A@F&OhBN1vfm]
[g?Hxh#mWDJkJoQVMOr?b4nsDIc7FAqet0MlvVcfO-K2f9v-1TM#tukTb-3j77nncOgm!1s]
[P9pOdq@7u58AqYuofiZIH56pKd1c&$GwI?0f3+fDpqV0Gg3j+vdwF9KDp_.7rZbpEuhaz7]
[0AGZ+8ZI8I!WLKRrpKY$PmRn&f4+NQt7Ar#l#SrD&wH$SX?cg5AI_mSemqe&?e1xlUTPVc]
[2NnGkSZ6Tf3dJ1Btvydt@VIJG?fkjCrskVwm2T#Kg5k7S$U_nhbhN!S2#fUvXCx_ws!n-y]
[X6Zy#uj?RI9&jF-C2OqiPz#_jXx&Wj!MDINLmvqm2SPjdRgIT0y.kVt8xoC!ZkR!oJrXao]
[YsnM_wqji7Y?PUnDNLVnvt1W$nFFSeZ42+WNGyaFkT!S!KzFL7DKHq#qyw3w6!OYWh@bmT]
[5RDPsw!cD#hC75XBhp#oldRsIcYq7y26X-?Rv!OTmvZ_Mm&9f&@2@caVdV9fc&jRaV@nIk]
[SZ$#@.6g-1BR$sAf&.fR0mmJwgQ?P&Nox#q.jfJyM39fQnWV#Q!Z&Kj5bWIRtpIjVxbTZo]
[YaTd-1lbZII@bPw!MIFr7tB#+EmAI593DWV.DMt4inE.wKNqrEjijLmC4LmHGaX8C@959z]
[lvn_XOJM$V_9&r.sKnwt_8UT2o2whjuLlzIcVphvRS@OsoGegaP9vz$Y-#Qrj9?egORL5.]
[+djE1_?zl-xD_SR4djvRbue?-MiJbBMSBq&WUdhAu7v]
Why isn't the result range the same shoving range as if we used Sklansky-Chubukov?

I expected to find the same range.
GTO+/CardRunnersEV? Quote
02-28-2017 , 05:19 AM
Quote:
Originally Posted by poker-hero
I set a basic preflop SB vs BB push or fold spot and launched the solver.
With no rake.

Here is the CREV file :

Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[orbnAMKU@q.Tj&aPt551bGTNG0z!dV.AN.r##yx-QkXm5ASAhQOvLQi2ecpX&bW_xxkrZq]
[v.!UhXb52=sx*(aVP+V)gLP=JLf$-*GHzJWJSel=Ph*ygwwAmlng14.#+0A@F&OhBN1vfm]
[g?Hxh#mWDJkJoQVMOr?b4nsDIc7FAqet0MlvVcfO-K2f9v-1TM#tukTb-3j77nncOgm!1s]
[P9pOdq@7u58AqYuofiZIH56pKd1c&$GwI?0f3+fDpqV0Gg3j+vdwF9KDp_.7rZbpEuhaz7]
[0AGZ+8ZI8I!WLKRrpKY$PmRn&f4+NQt7Ar#l#SrD&wH$SX?cg5AI_mSemqe&?e1xlUTPVc]
[2NnGkSZ6Tf3dJ1Btvydt@VIJG?fkjCrskVwm2T#Kg5k7S$U_nhbhN!S2#fUvXCx_ws!n-y]
[X6Zy#uj?RI9&jF-C2OqiPz#_jXx&Wj!MDINLmvqm2SPjdRgIT0y.kVt8xoC!ZkR!oJrXao]
[YsnM_wqji7Y?PUnDNLVnvt1W$nFFSeZ42+WNGyaFkT!S!KzFL7DKHq#qyw3w6!OYWh@bmT]
[5RDPsw!cD#hC75XBhp#oldRsIcYq7y26X-?Rv!OTmvZ_Mm&9f&@2@caVdV9fc&jRaV@nIk]
[SZ$#@.6g-1BR$sAf&.fR0mmJwgQ?P&Nox#q.jfJyM39fQnWV#Q!Z&Kj5bWIRtpIjVxbTZo]
[YaTd-1lbZII@bPw!MIFr7tB#+EmAI593DWV.DMt4inE.wKNqrEjijLmC4LmHGaX8C@959z]
[lvn_XOJM$V_9&r.sKnwt_8UT2o2whjuLlzIcVphvRS@OsoGegaP9vz$Y-#Qrj9?egORL5.]
[+djE1_?zl-xD_SR4djvRbue?-MiJbBMSBq&WUdhAu7v]
Why isn't the result range the same shoving range as if we used Sklansky-Chubukov?

I expected to find the same range.
This is because of the overlay offered by the pot. If I change the blinds to 0.001/0.002 so that essentially the pot is 0, you will get the result in the left below. In the right we see Sklansky-Chubukov, which is now exactly the same.



Here's a savefile:

Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[VDfMw7!?5W3H6p?_Sx9_Oqac22ZfX_p?4r15KjOy#CVSqMkJZXKIhzF#VHmC4kXw1$&KA+]
[SWKQa3LyPF#cGcYe=A@*(M-DrJ)X+x=5pcr.*pwqT$Ic+T=0x*CI6FWEta?q+ghxSd-sjo]
[ktI7pljuR9W24Rn.i7_BqrVl!FvJ0cvMD+hx#6nZ8&X@a8&8b6wBrsCjL-qHUUlst?&MK!]
[vqGiG_9POKXRwG!5JPrhF@jJjFH7.kr6XweHIb+!KTa6qoZ!TQpYgnx.Y9Qk5AG!S?76cJ]
[9Pmyk#RXx0z?Fv8lvfFcdT!eyUpiH2yf&CrLB#TfB6mcwr+OXIH6.MG4-PO#cmNrM9G8n-]
[rIif&lP4nd6UzJEFEu-QW-E!sXlgeQeTZ7Cp4vknmYiZAMrpA3@`T4`wW9ciCbN3kpLVFb]
[Dvi02-rqEKz0UawAmDeOoC_kBBe7qN_fB+CtE3Qi-&m.SMasC_`0?`@9T6kFQhhvEy@NIJ]
[?7t3NbsGS#3Q0hy!ZWbM#hS7a1d5soVmpUfnRkZuW@1Z@oUH_1fk?bHP2.oh_vLni5g.CO]
[@xZ22TDWyXfYpRLzPX$XkSXIrH-yw$TnEB8MI1Be6usq_waiZT?iWIQ?kkZvW3GMQg3_&6]
[MDh&Ziif8gr9R!iJhSQN#8hep7P!kwHVn_2uHtaxsZacAi3!du+CDD!2Ew#pEwjId5Kw4K]
[kSL.W95ZTN784WH&gCtNPpmU91HSb5v11OUkicz9rGjvpZNuimF#fF6.G!lzWvsEK-kq]

Last edited by scylla; 02-28-2017 at 05:34 AM.
GTO+/CardRunnersEV? Quote
02-28-2017 , 06:43 AM
Quote:
Originally Posted by scylla
This is because of the overlay offered by the pot. If I change the blinds to 0.001/0.002 so that essentially the pot is 0, you will get the result in the left below. In the right we see Sklansky-Chubukov, which is now exactly the same.
ty for the answer!

What I don't understand is that Sklansky Chubukov was calculated with a small blind and a big blind already in the pot, wasn't it?
If so, why does the presence of the 1.5bb in the pot adds an overlay?
Does this mean that Sklansky Chubukov rankings were calculated with a pot equal to 0?
GTO+/CardRunnersEV? Quote
02-28-2017 , 07:27 AM
Also, in this example below :

Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[$Gik932pMaasw0&w+1G?j5BEzG!Sr@plmE&gfo5eS#$#rR$2&.cm2jrJBhHbGAH#3gXZ-O]
[Ou6Gg=MR*(OO1Ls)BH&=-JltV*esEiqcp.w=kz*U&W#LiPqQ_KcY2Kjhe7UfDecjrTC@N3]
[-GSKYwhjJhY&ZIIX@W7GAQ-v.M6cz4j?zlKmGk-2H@SebdiNoIhnUL0pMcp6XNf@.sHt4o]
[SW1mOKfWQEwpXam6@gcM-P.wvdicyebh0ZYdo6_@#!0-fwj8Y-K73bE21#h5!B86N1SWg_]
[3qSlOPg@v04C.J$3cIFx&7UgqGviyuSbJCdI9Rj5$FddtVyzv_s.P9m&yQx7uzLcK.LKT-]
[gOtXtg58Y2wd6YPSu@p&yV9z7@NHk+biYX4z$yu`EH`p4caDRPOEa.PJ8DXzI4$jNv&h0x]
[rC3-WY-VwwNJmE-LtkkJ&VngO8kFFOxB`dI`ZowUJ6SgIaxs+hVN-@cKJIAFp2Jn+4CCcx]
[5kPl2SH&ULz0TVJ_gbap?9-sneeG1-JqRsG8_mXFsInpAvFUP&42NW3Kp3e1gKRxNY28I_]
[VXoX-_$i_Sn+BbP7UX_w.avTqitx#lgtP0.1IeClIK7r!t&BxI&UVHdjNGE!X7yeaHtzPF]
[htUPifFr19iphGcavb0?+l6d.Nxi@!9#4#MU-bNvM3&!OQIO-xo_oTWdkozv+FKXCH06#3]
[0d3TFhhDSLA7FNelyPPN&e#xJ8kiXr-3WWV8SNlIIx5Qx6Ic]
After launching the solver, how should I understand the meaning of each one of these numbers :

SB's pre-blind EV = -0.16 (bb or $?)
BB's pre-blind EV = -0.84 (bb or $?)

I don't understand what these numbers represent.

And also :

SB EV = 2.34 ($ I guess)
BB EV = 2.91

If I get it well, playing the Solver's strategy rewards the SB with an EV of 2.34 $, right?

SB EV + BB EV = 2.34+2.91 = 5.25
So does that mean that if SB and BB play optimally this spot, the average rake is 5+2.5-5.25 = 2.25$ per hand played (even when SB folded)?
GTO+/CardRunnersEV? Quote
02-28-2017 , 03:37 PM
I am using an old computer running windows xp and recently came into so money so looking to upgrade to a new system. What are the main components that make a good desktop for running the cr_Ev solver that money can buy? What are the main specifications that I should be looking at?

Spoiler:

MSI Desktop PC Vortex G65VR SLI-091 Intel Core i7 6th Gen 6700K (4.00 GHz) 32 GB DDR4 1 TB HDD 512 GB SSD Dual NVIDIA GeForce GTX 1070 8 GB GDDR5 SLI Windows 10 Home 64-Bit

Intel Core i7 6th Gen 6700K (4.00 GHz)
32 GB DDR4 1 TB HDD 512 GB SSD
Windows 10 Home 64-Bit
No Screen
NVIDIA GeForce GTX 1070 8 GB GDDR5 (SLI)




not sure if I need all this or how much paying for top of line makes a difference? Or what makes a good desktop. Computer will mostly be for running simulations and maybe working with lots of large files for both poker and other things. if anyone else has recommendations, let me know, thanks!
GTO+/CardRunnersEV? Quote
03-01-2017 , 03:32 AM
hey, question is probably asked a few times before me,but is there a option to import my pre flop ranges from crev to flopzilla? i tried it over the text output but it doesn't work
GTO+/CardRunnersEV? Quote
03-01-2017 , 06:33 AM
Quote:
Originally Posted by poker-hero
ty for the answer!

What I don't understand is that Sklansky Chubukov was calculated with a small blind and a big blind already in the pot, wasn't it?
If so, why does the presence of the 1.5bb in the pot adds an overlay?
Does this mean that Sklansky Chubukov rankings were calculated with a pot equal to 0?
Actually, it appears I misinterpreted your question and confused Sklansky Chubukov with the HU-allin ranking. For some reason at the top 49% they are not only the same, but also the +EV ranking for shoving "all hands" versus an opponent who calls "all hands". I'm not certain if this is a coincidence or if there's a math-based explanation, but unfortunately I don't have the time today to look into it. In regards to your original question, please see here for an explanation of how the Sklansky-Chubukov ranking works: http://www.pokerlistings.com/a-fail-...er-tournaments. The reason why you see a difference is because in the tree you posted villain does not have the same dynamic(+unrealistic) calling range that is used for Sklansky-Chubukov. So they are not the same because they are simply two different situations.
GTO+/CardRunnersEV? Quote
03-01-2017 , 06:41 AM
Quote:
Originally Posted by poker-hero
Also, in this example below :

Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[$Gik932pMaasw0&w+1G?j5BEzG!Sr@plmE&gfo5eS#$#rR$2&.cm2jrJBhHbGAH#3gXZ-O]
[Ou6Gg=MR*(OO1Ls)BH&=-JltV*esEiqcp.w=kz*U&W#LiPqQ_KcY2Kjhe7UfDecjrTC@N3]
[-GSKYwhjJhY&ZIIX@W7GAQ-v.M6cz4j?zlKmGk-2H@SebdiNoIhnUL0pMcp6XNf@.sHt4o]
[SW1mOKfWQEwpXam6@gcM-P.wvdicyebh0ZYdo6_@#!0-fwj8Y-K73bE21#h5!B86N1SWg_]
[3qSlOPg@v04C.J$3cIFx&7UgqGviyuSbJCdI9Rj5$FddtVyzv_s.P9m&yQx7uzLcK.LKT-]
[gOtXtg58Y2wd6YPSu@p&yV9z7@NHk+biYX4z$yu`EH`p4caDRPOEa.PJ8DXzI4$jNv&h0x]
[rC3-WY-VwwNJmE-LtkkJ&VngO8kFFOxB`dI`ZowUJ6SgIaxs+hVN-@cKJIAFp2Jn+4CCcx]
[5kPl2SH&ULz0TVJ_gbap?9-sneeG1-JqRsG8_mXFsInpAvFUP&42NW3Kp3e1gKRxNY28I_]
[VXoX-_$i_Sn+BbP7UX_w.avTqitx#lgtP0.1IeClIK7r!t&BxI&UVHdjNGE!X7yeaHtzPF]
[htUPifFr19iphGcavb0?+l6d.Nxi@!9#4#MU-bNvM3&!OQIO-xo_oTWdkozv+FKXCH06#3]
[0d3TFhhDSLA7FNelyPPN&e#xJ8kiXr-3WWV8SNlIIx5Qx6Ic]
After launching the solver, how should I understand the meaning of each one of these numbers :

SB's pre-blind EV = -0.16 (bb or $?)
BB's pre-blind EV = -0.84 (bb or $?)

I don't understand what these numbers represent.
This means that every hand SB expects to lose 16 cents and BB expects to lose 84 cents. So this is their expected value prior to posting their blinds.


Quote:
Originally Posted by poker-hero
(bb or $?)
$


Quote:
Originally Posted by poker-hero
And also :

SB EV = 2.34 ($ I guess)
BB EV = 2.91

If I get it well, playing the Solver's strategy rewards the SB with an EV of 2.34 $, right?

SB EV + BB EV = 2.34+2.91 = 5.25
So does that mean that if SB and BB play optimally this spot, the average rake is 5+2.5-5.25 = 2.25$ per hand played (even when SB folded)?
It does work like this for SB, however, the math for BB's EV is a bit more complex. He does indeed have an EV of 2.91, but this is only in the cases where SB raises. However, in the 27.1% of the time that SB folds BB's EV will be 7.5, given that he wins the pot.

So BB's overall EV is 72.9%*2.91 + 27.1%*7.5 = 4.15.

Therefore, SB EV + BB EV = 2.34 + 4.15 = 6.49. And given that the pot was 7.5, this means that every hand, on average 7.5-6.49=1.01 goes to rake. And this actually corresponds with the pre-blind EV of 16 cents and 84 cents, which meant that every hand $1 was lost in rake (the 1 cent difference is due to rounding).
GTO+/CardRunnersEV? Quote
03-01-2017 , 06:55 AM
Quote:
Originally Posted by X9s
I am using an old computer running windows xp and recently came into so money so looking to upgrade to a new system. What are the main components that make a good desktop for running the cr_Ev solver that money can buy? What are the main specifications that I should be looking at?

Spoiler:

MSI Desktop PC Vortex G65VR SLI-091 Intel Core i7 6th Gen 6700K (4.00 GHz) 32 GB DDR4 1 TB HDD 512 GB SSD Dual NVIDIA GeForce GTX 1070 8 GB GDDR5 SLI Windows 10 Home 64-Bit

Intel Core i7 6th Gen 6700K (4.00 GHz)
32 GB DDR4 1 TB HDD 512 GB SSD
Windows 10 Home 64-Bit
No Screen
NVIDIA GeForce GTX 1070 8 GB GDDR5 (SLI)




not sure if I need all this or how much paying for top of line makes a difference? Or what makes a good desktop. Computer will mostly be for running simulations and maybe working with lots of large files for both poker and other things. if anyone else has recommendations, let me know, thanks!
First of all, please upgrade to a 64bit operating system of Windows 7 or above. It's really important to have a 64bit operating system, given that 32bit systems have a disadvantage that they can only assign at most 1.5GB of memory to any one program. This puts a limitation on the largest possible tree that can be processed.

As for memory, this only affects the maximum size of tree that can be fit into memory. At the moment a 4bet tree takes around 600MB (300MB with memory compression), so as long as you have a decent amount of available memory there should not be any issues. If you make sure that you have, let's say, 8GB of available memory then you should be able to handle just about anything. And should you ever need more memory, then this is one of the easiest and cheapest items to upgrade.

When it comes to speed, the only real factors to look at are CPU and number of cores. If you have a 4 core system of 3.5GHz, then essentially you're running a 4*3.5=14GHz system. The solver scales really well with the number of cores, so 2x as many cores will come down to a speedup of 2x. One thing that is really important to know here though, is that you need to look at the number of physical cores. Often systems are advertised as having 8 processors, while there are actually only 4 physical processors present.

Finally, when it comes to the processor, please just make sure that it's been released somewhere in the last couple of years. Now, this is very unlikely to be a factor, because just about any processor that is sold today will work perfectly fine, however, most of the recent advances in CPU development are in efficiently managing memory and such, so processors that are really old might not deal as well with programs that deal with large amounts of memory.

That's about all I can think of.

Cheers,

Scylla
GTO+/CardRunnersEV? Quote
03-01-2017 , 07:02 AM
Quote:
Originally Posted by Pronto
hey, question is probably asked a few times before me,but is there a option to import my pre flop ranges from crev to flopzilla? i tried it over the text output but it doesn't work
Both programs store their ranges in the same newdefs2.txt file.
Copying that file is all that is needed to transfer the ranges.
GTO+/CardRunnersEV? Quote
03-01-2017 , 07:55 AM
Hi scylla,

in the example I posted earlier (and below), I was using the solver in the SB vs BB spot.

Can you see any method that would allow me to "solve" the BTN shoving spot in BTN steal situation?

I mean the solver only works when there are 2 players, so for example, would it be possible to strengthen the range of the opponent using weights, so that it represents the strength of SB and BB combined?

Or maybe using weights to make the BTN range lighter vs 1 Villain, so that once again, it represents BTN's force vs 2 Villains instead of one?
I tried to do so (using 50% weights for all Hero's combos in order to represent the fact that Hero's combos were fighting against twice as many combos), but I couldn't find how to do this properly.


Another option would be extrapolating the BTN EV based on SB vs BB EVs calculated by the solver : have you got any idea on how to do that?

thank you very much for your help!



Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[$Gik932pMaasw0&w+1G?j5BEzG!Sr@plmE&gfo5eS#$#rR$2&.cm2jrJBhHbGAH#3gXZ-O]
[Ou6Gg=MR*(OO1Ls)BH&=-JltV*esEiqcp.w=kz*U&W#LiPqQ_KcY2Kjhe7UfDecjrTC@N3]
[-GSKYwhjJhY&ZIIX@W7GAQ-v.M6cz4j?zlKmGk-2H@SebdiNoIhnUL0pMcp6XNf@.sHt4o]
[SW1mOKfWQEwpXam6@gcM-P.wvdicyebh0ZYdo6_@#!0-fwj8Y-K73bE21#h5!B86N1SWg_]
[3qSlOPg@v04C.J$3cIFx&7UgqGviyuSbJCdI9Rj5$FddtVyzv_s.P9m&yQx7uzLcK.LKT-]
[gOtXtg58Y2wd6YPSu@p&yV9z7@NHk+biYX4z$yu`EH`p4caDRPOEa.PJ8DXzI4$jNv&h0x]
[rC3-WY-VwwNJmE-LtkkJ&VngO8kFFOxB`dI`ZowUJ6SgIaxs+hVN-@cKJIAFp2Jn+4CCcx]
[5kPl2SH&ULz0TVJ_gbap?9-sneeG1-JqRsG8_mXFsInpAvFUP&42NW3Kp3e1gKRxNY28I_]
[VXoX-_$i_Sn+BbP7UX_w.avTqitx#lgtP0.1IeClIK7r!t&BxI&UVHdjNGE!X7yeaHtzPF]
[htUPifFr19iphGcavb0?+l6d.Nxi@!9#4#MU-bNvM3&!OQIO-xo_oTWdkozv+FKXCH06#3]
[0d3TFhhDSLA7FNelyPPN&e#xJ8kiXr-3WWV8SNlIIx5Qx6Ic]

Last edited by poker-hero; 03-01-2017 at 08:07 AM.
GTO+/CardRunnersEV? Quote
03-01-2017 , 10:32 AM
After running a Monte Carlo calculation, it's not possible to remove from a player's range the -EV combos?
GTO+/CardRunnersEV? Quote
03-02-2017 , 08:12 AM
Quote:
Originally Posted by poker-hero
Hi scylla,

in the example I posted earlier (and below), I was using the solver in the SB vs BB spot.

Can you see any method that would allow me to "solve" the BTN shoving spot in BTN steal situation?

I mean the solver only works when there are 2 players, so for example, would it be possible to strengthen the range of the opponent using weights, so that it represents the strength of SB and BB combined?

Or maybe using weights to make the BTN range lighter vs 1 Villain, so that once again, it represents BTN's force vs 2 Villains instead of one?
I tried to do so (using 50% weights for all Hero's combos in order to represent the fact that Hero's combos were fighting against twice as many combos), but I couldn't find how to do this properly.


Another option would be extrapolating the BTN EV based on SB vs BB EVs calculated by the solver : have you got any idea on how to do that?

thank you very much for your help!



Code:
[CardRunnersEV v3.3.3]
[This text block contains a savefile for CardRunnersEV]
[Use Ctrl+I to import into CardRunnersEV]
[www.cardrunnersev.com]
[$Gik932pMaasw0&w+1G?j5BEzG!Sr@plmE&gfo5eS#$#rR$2&.cm2jrJBhHbGAH#3gXZ-O]
[Ou6Gg=MR*(OO1Ls)BH&=-JltV*esEiqcp.w=kz*U&W#LiPqQ_KcY2Kjhe7UfDecjrTC@N3]
[-GSKYwhjJhY&ZIIX@W7GAQ-v.M6cz4j?zlKmGk-2H@SebdiNoIhnUL0pMcp6XNf@.sHt4o]
[SW1mOKfWQEwpXam6@gcM-P.wvdicyebh0ZYdo6_@#!0-fwj8Y-K73bE21#h5!B86N1SWg_]
[3qSlOPg@v04C.J$3cIFx&7UgqGviyuSbJCdI9Rj5$FddtVyzv_s.P9m&yQx7uzLcK.LKT-]
[gOtXtg58Y2wd6YPSu@p&yV9z7@NHk+biYX4z$yu`EH`p4caDRPOEa.PJ8DXzI4$jNv&h0x]
[rC3-WY-VwwNJmE-LtkkJ&VngO8kFFOxB`dI`ZowUJ6SgIaxs+hVN-@cKJIAFp2Jn+4CCcx]
[5kPl2SH&ULz0TVJ_gbap?9-sneeG1-JqRsG8_mXFsInpAvFUP&42NW3Kp3e1gKRxNY28I_]
[VXoX-_$i_Sn+BbP7UX_w.avTqitx#lgtP0.1IeClIK7r!t&BxI&UVHdjNGE!X7yeaHtzPF]
[htUPifFr19iphGcavb0?+l6d.Nxi@!9#4#MU-bNvM3&!OQIO-xo_oTWdkozv+FKXCH06#3]
[0d3TFhhDSLA7FNelyPPN&e#xJ8kiXr-3WWV8SNlIIx5Qx6Ic]
No, I don't think it's possible to simulate 3-way GTO play by extrapolating from 2-way play with some sort of trick.
If there is, I have not come across it.
GTO+/CardRunnersEV? Quote
03-02-2017 , 08:28 AM
Quote:
Originally Posted by poker-hero
After running a Monte Carlo calculation, it's not possible to remove from a player's range the -EV combos?
You can delete -EV hands by pressing Alt+D. Due to the nature of Monte Carlo though there may be some scattering in which hands are exactly -EV. Especially the borderline hands may switch between being -EV and +EV between simulations, due to them being very close to 0. Generally you should try to focus on heads-up situations if possible. The monte carlo engine is intended as a backup for spots that can not be enumerated. It's main advantage though is that it can simulate just about anything, no matter how many players are involved or if the flop is unknown. This makes it very suitable to look into very complex spots (for example the card removal from multiple players who have folded), however, in some cases some effort is needed to interpret the results.
GTO+/CardRunnersEV? Quote
03-03-2017 , 02:26 AM
Hi, Scylla.

Thanks for so incredible program.

Could you look is it possible to make size of solved *.stx tree files less

500 mb for 1 file is too much (for me especially as I save these files on cloud drives)



And a little applications
Can we Save default values for Rake Each time I had to set it manually to 0%
GTO+/CardRunnersEV? Quote
03-03-2017 , 07:38 PM
Quote:
Originally Posted by MagicGog
Hi, Scylla.

Thanks for so incredible program.

Could you look is it possible to make size of solved *.stx tree files less

500 mb for 1 file is too much (for me especially as I save these files on cloud drives)

Ok, thank you for the feedback.
I will see if I can reduce the filesize.

Quote:
Originally Posted by MagicGog
And a little applications
Can we Save default values for Rake Each time I had to set it manually to 0%
For this:
1) Enter the desired rake (and other values)
2) Select "Store as default"
3) Click "OK"

GTO+/CardRunnersEV? Quote
03-03-2017 , 11:16 PM
Quote:
Originally Posted by scylla
I will see if I can reduce the filesize.
For ex. I added 500Mb stx file to archive. It takes 4 seconds.

About Default rake. It doesn't work. Of course I tried to do as shown at screenshot before I ask about that. Now I checked again and the same bug.
1. I'm sure that I set Rake = 0 as default
2. I import any hand, Set look from flop, skip other players.
3. In the left-up I see that rake = 5 and I must again set it manually to 0, check checkbox 'Store to default' but next time I import something I see again Rake = 5%.
GTO+/CardRunnersEV? Quote
03-04-2017 , 03:51 PM
Quote:
Originally Posted by MagicGog
For ex. I added 500Mb stx file to archive. It takes 4 seconds.
I understand and I'll look into it.


Quote:
Originally Posted by MagicGog
About Default rake. It doesn't work. Of course I tried to do as shown at screenshot before I ask about that. Now I checked again and the same bug.
1. I'm sure that I set Rake = 0 as default
2. I import any hand, Set look from flop, skip other players.
3. In the left-up I see that rake = 5 and I must again set it manually to 0, check checkbox 'Store to default' but next time I import something I see again Rake = 5%.
Ah, ok. I had not understood that you were referring to importing hands. When importing a hand, the software will automatically assign rake, given that most pokersites add rake. Can you please go to the "Import Hand history" menu (press F3). In the lower right you can set Rakeback and Cap. Can you please try if setting Rakeback to 100% and Cap to 0 solves your issue? Rake will still be at 5% after importing, however, due to the rakeback and cap it will not be applied.

Last edited by scylla; 03-04-2017 at 03:59 PM.
GTO+/CardRunnersEV? Quote
03-08-2017 , 09:06 AM
When you import a hand, there's a way to display actions in BBs instead of $?
GTO+/CardRunnersEV? Quote
03-09-2017 , 05:49 AM
Quote:
Originally Posted by 4-Star General
When you import a hand, there's a way to display actions in BBs instead of $?
No, I can consider adding it as an option, but at the moment this is not there.
GTO+/CardRunnersEV? Quote
03-10-2017 , 09:54 AM
Quote:
Originally Posted by scylla
No, I can consider adding it as an option, but at the moment this is not there.
it would be very good
GTO+/CardRunnersEV? Quote
03-11-2017 , 02:52 PM
hi,

I have a big tree for 6max.
it starts with UTG action which is "raise" for example, and then there are many branches following this 1st action.
I'd like to keep the tree but change the UTG action and replace it by another one ("fold" for example).
This would allow me to set up a different spot without having to build all the branches following the first action.

Is it possible to do this?
GTO+/CardRunnersEV? Quote

      
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