Quote:
Originally Posted by L enfant terrible
Oh, and one more thing: I noticed somewhere that it uses Monte Carlo sims, how long does it take per tree calculation? Is it RAM or CPU intensive?
Thanks
LET
It will mostly depend on the number of simulations. More simulations will mean longer calculation times.
The monte carlo engine is toggled to when it's not possible to enumerate everything due to the number of matchups. This will happen if you have a preflop hand with play on an unknown flop. Or if there's a multiway hand. A disadvantage of the monte carlo engine is that all of its results are estimates (because they're based on running a large number of simulations). The main advantage is that it will always work. So it's not as accurate as the math engine, which will give mathematically accurate values, but it's the backup engine in case there's too many matchups.
Ideally you should try to focus on spots where you can use the math engine. These will be heads-up preflop spots or postflop heads-up spots on known flops. In this case it will be possible to enumerate all results and you will have mathematically accurate data. On top of that, in those spots you will also be able to use the GTO solver, which will let the software figure out for you how a hand/range should be played.
Quote:
Originally Posted by L enfant terrible
Is it RAM or CPU intensive?
No, it's not particularly demanding in those areas.
Last edited by scylla; 02-11-2017 at 10:02 AM.