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Old 11-24-2016, 02:47 PM   #5501
sks
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Re: CardRunnersEV

Hi scylla,

Is there a quick load way to load already calculated tree, w/o having to run F7 again?

Thank you.
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Old 11-25-2016, 06:10 AM   #5502
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Re: CardRunnersEV

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Originally Posted by sks View Post
Hi scylla,

Is there a quick load way to load already calculated tree, w/o having to run F7 again?

Thank you.
No, EV data is not stored in the savefile.
I can look into it for later versions, but at the moment it's not there.
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Old 11-25-2016, 06:31 AM   #5503
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Re: CardRunnersEV

any possibility of 5betting being added to the wizard tree?
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Old 11-26-2016, 06:04 AM   #5504
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Re: CardRunnersEV

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Originally Posted by Moshiach View Post
any possibility of 5betting being added to the wizard tree?
Ok, I'll see what I can do.

Cheers,

Scylla
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Old 11-26-2016, 08:44 AM   #5505
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Re: CardRunnersEV

any possibility of Solver command being added to the script system? or i miss something?
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Old 11-27-2016, 06:10 AM   #5506
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Re: CardRunnersEV

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Originally Posted by IsicOOsicK View Post
any possibility of Solver command being added to the script system? or i miss something?
Something along those lines will probably be added in the future, but right at this moment it's not yet available.
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Old 11-29-2016, 12:50 AM   #5507
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Re: CardRunnersEV

Hey! How can I work on equilibrium solver these things:

- Multiple sizing bets

- PRF game (not with the checkdown POF, but raise/flat/3b/fold/etc range PRF with POF game)
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Old 11-29-2016, 04:24 AM   #5508
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Re: CardRunnersEV

Was considering buying flopzilla and was wondering if CREV had the same features/functions (like would i be able to do everything in CREV as the same to flopzilla) as i already have CREV?

I'm going to make an assumption and say that CREV is mainly focused on EV calcs while flopzilla just gives you an insight into ranges?
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Old 11-29-2016, 05:12 PM   #5509
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Re: CardRunnersEV

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Originally Posted by markkiv View Post
Hey! How can I work on equilibrium solver these things:

- Multiple sizing bets

- PRF game (not with the checkdown POF, but raise/flat/3b/fold/etc range PRF with POF game)
You can build any tree you like manually, however for the moment the tree building wizard itself only offers single bet sizes. As for preflop play, we can offer a basic preflop solver without postflop play.
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Old 11-29-2016, 05:21 PM   #5510
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Re: CardRunnersEV

Quote:
Originally Posted by Evoxgsr96 View Post
Was considering buying flopzilla and was wondering if CREV had the same features/functions (like would i be able to do everything in CREV as the same to flopzilla) as i already have CREV?

I'm going to make an assumption and say that CREV is mainly focused on EV calcs while flopzilla just gives you an insight into ranges?
CardRunnersEV can do most things that Flopzilla can, however, Flopzilla's interface is optimized for range analysis.

Other than that, Flopzilla also offers an external equity calculator (HoldEq) that is capable of connecting to multiple windows of Flopzilla. Any change in the ranges, filters or board in any Flopzilla Window will be automatically updated in HoldEq and in the other connected windows. Go here for a video on HoldEq: https://www.youtube.com/watch?v=RTKBiwffRMw

HoldEq is also capable of displaying equity graphs and matrices. See below for some screenshots (the video will probably give a better impression of Flopzilla+HoldEq in action though). These output windows can be left open while Flopzilla+HoldEq are being used, so if you make any change in your ranges, the output in these windows will immediately be updated. There's no need to close the windows between calculations or to even press a refresh button. Everything is updated instantly.







And of course, for other videos on how to use Flopzilla, please go here:
http://www.flopzilla.com/video.html

Last edited by scylla; 11-29-2016 at 05:37 PM.
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Old 12-01-2016, 04:42 AM   #5511
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Re: CardRunnersEV

In the analysis tool, would there be a way to have any hand with a distribution above 50% to any action automatically snap to 100%, basically for ease of viewing, e.g. instead of the picture below on the left, have it automatically display as the picture on the right?

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Old 12-01-2016, 02:33 PM   #5512
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Re: CardRunnersEV

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Originally Posted by Moshiach View Post
In the analysis tool, would there be a way to have any hand with a distribution above 50% to any action automatically snap to 100%, basically for ease of viewing, e.g. instead of the picture below on the left, have it automatically display as the picture on the right?

I can look into it, however, in the matrix you would still see a distribution of hands, given that for example AhKh may be a flush, while the other AKs hands would not be.

Cheers,

Scylla
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Old 12-02-2016, 01:18 AM   #5513
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Re: CardRunnersEV

What do others general use for their bet sizings in the Tree Wizard? I find that using using anything above 60% of the pot as the first Single Bet results in a surprisingly low cbet frequency (<10% out of position, <50% in position ...mostly). This is for 2bet pots using a bet/2bet/3bet/4bet tree.

I'm alternating between 1/3rd pot and 2/3rds pot for the first single bet, e.g.

1/3rd pot > 4x raise > 2.5x re-raise > all in. The odds given are 4:1, 2.7:1, 2.8:1, 1.5:1 respectively.

OR

2/3rds pot > 3x raise > 2.4x re-raise > all in | 2.5:1, 2.8:1, 2.8:1, 2:1
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Old 12-02-2016, 10:15 PM   #5514
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Re: CardRunnersEV

Real quick question can't seem to find it in manual, say i get to the river and draws miss given run out how do i get either player to bet "certain missed draws" like missed FD's that aren't Ax or missed SD's of certain combos?

Last edited by Evoxgsr96; 12-02-2016 at 10:22 PM.
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Old 12-03-2016, 06:58 AM   #5515
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Re: CardRunnersEV

Quote:
Originally Posted by Moshiach View Post
What do others general use for their bet sizings in the Tree Wizard? I find that using using anything above 60% of the pot as the first Single Bet results in a surprisingly low cbet frequency (<10% out of position, <50% in position ...mostly). This is for 2bet pots using a bet/2bet/3bet/4bet tree.

I'm alternating between 1/3rd pot and 2/3rds pot for the first single bet, e.g.

1/3rd pot > 4x raise > 2.5x re-raise > all in. The odds given are 4:1, 2.7:1, 2.8:1, 1.5:1 respectively.

OR

2/3rds pot > 3x raise > 2.4x re-raise > all in | 2.5:1, 2.8:1, 2.8:1, 2:1
There isn't really a correct answer here, however, the tree building wizard can suggest best sizes for you to get the money in smoothly. For this turn on the option "Suggest bet sizes". That being said, cbetting frequencies are often dependent on the board and the ranges. For example, if villain has a defending range that is heavy in suited connectors and low pockets then a low connected board will often result in a low cbet frequency for hero.
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Old 12-03-2016, 06:59 AM   #5516
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Re: CardRunnersEV

Quote:
Originally Posted by Evoxgsr96 View Post
Real quick question can't seem to find it in manual, say i get to the river and draws miss given run out how do i get either player to bet "certain missed draws" like missed FD's that aren't Ax or missed SD's of certain combos?
For that, just enter "flushdraw", "oesd" or "gutshot" in the postflop menu. When on the river, these will be considered as "this draw was available on the turn, but missed".
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Old 12-03-2016, 09:42 AM   #5517
Atkin
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Re: CardRunnersEV

Hey scylla!

Are there known issues with the 3.3.0 Version? I installed yesterday and everytime I try to edit a range or conditions in a tree it snaps back to the "create new tree" window and I have to start over.

This happens regarldess of import or manual tree creation!

Edit: Just downgraded to 3.2.9 and the problem is resolved
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Old 12-03-2016, 12:34 PM   #5518
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Re: CardRunnersEV

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Originally Posted by Atkin View Post
Hey scylla!

Are there known issues with the 3.3.0 Version? I installed yesterday and everytime I try to edit a range or conditions in a tree it snaps back to the "create new tree" window and I have to start over.

This happens regarldess of import or manual tree creation!

Edit: Just downgraded to 3.2.9 and the problem is resolved
This is not a known issue with v330, however, if you upgrade again and install to a different directory (to ensure a fresh re-install) then the problem will almost certainly be resolved (this issue is probably due to a missing/corrupted file). Similarly, re-running the installer and selecting the option "Repair" will probably work as well.

Cheers,

Scylla
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Old 12-05-2016, 12:58 PM   #5519
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Re: CardRunnersEV

Thank you for the quick answer!

Should I encounter the problem again I'll make sure to use the solution you provided. Keep up the good work
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Old 12-07-2016, 03:30 PM   #5520
x64asm
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Re: CardRunnersEV

Hello, I have a question about the equilibrium solver.



As you can see in the picture the solver says that the SB should call 71.3% of his range and fold 28.7%.

But the solver does not show on which turn card I should call 71.3% and fold 28.7%.

So my problem is that I dont know what I should do with the result.
I dont think so that the solver wants me to tell that I should call on every turn 71.3% and fold 28.7% of my range.

I have use the tree wizard to create this tree.

Here is also a download link for my CREV tree: https://uploadfiles.io/f4c9a

Would be cool if you could help me with this case. :-)
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Old 12-07-2016, 06:22 PM   #5521
scylla
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Re: CardRunnersEV

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Originally Posted by x64asm View Post
Hello, I have a question about the equilibrium solver.



As you can see in the picture the solver says that the SB should call 71.3% of his range and fold 28.7%.

But the solver does not show on which turn card I should call 71.3% and fold 28.7%.

So my problem is that I dont know what I should do with the result.
I dont think so that the solver wants me to tell that I should call on every turn 71.3% and fold 28.7% of my range.

I have use the tree wizard to create this tree.

Here is also a download link for my CREV tree: https://uploadfiles.io/f4c9a

Would be cool if you could help me with this case. :-)
Hi,

If you want to see a particular turn card, then just enter it under the board and recompute with F7. You'll get to see the play on that particular turn. I'll see if I can add a faster way of displaying play on different turns though.

That being said, please observe that in this tree it is really advisable to use a 4-bet tree instead of just a push or fold tree. So in the wizard, please select the option "Bet+raise+3bet+4bet", so that the hand is fully played out by both players.

Cheers,

Scylla
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Old 12-07-2016, 08:45 PM   #5522
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Re: CardRunnersEV

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Originally Posted by scylla View Post
Hi,
If you want to see a particular turn card, then just enter it under the board and recompute with F7. You'll get to see the play on that particular turn.
Cheers,
If a flop call is -EV or +EV depends also on the turn card. If I know for sure that I will hit the nuts on turn then I can call the flop even if my hand is a -EV flop call.

If I want to know if I should raise, call or fold on flop should I remove then the trees for turn and river? I mean I cant use the turn and river trees at this point because at first I must find out what I should raise, call or fold on flop.

The tree wizard is confusing for me. I mean I can use all trees from the wizard only if I know also the turn and river cards.

But even then I could use the result only if I would know what turn and river card would come when I play.

So when I create a tree with the wizard I guess I should remove or make the the turn and river trees unavailable for the EV-calculator when I want to find out what I should to on flop. Is this correct?

I hope you can understand what I mean. :-/
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Old 12-08-2016, 06:53 AM   #5523
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Re: CardRunnersEV

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Originally Posted by x64asm View Post
If a flop call is -EV or +EV depends also on the turn card. If I know for sure that I will hit the nuts on turn then I can call the flop even if my hand is a -EV flop call.

If I want to know if I should raise, call or fold on flop should I remove then the trees for turn and river? I mean I cant use the turn and river trees at this point because at first I must find out what I should raise, call or fold on flop.
At the point where you're playing the flop, there's 49 possible turn cards. The solver takes all 49 scenarios into account and figures out how to play the flop in such a way that it works for all these possible turns. It will also figure out equilibrium play for each of these 49 possible turns and the ~2500 possible turn+river scenarios. No effort is needed on your end. The solution that the solver comes up with provides an equilibrium for the entire tree, in every possible scenario. So when you're at the flop there's no need to think about the possible turns. It's all been taken care of. The entire tree is in an equilibrium.

If you want to move beyond the flop and see how a turn is played, then just enter that turn and press F7 to see its solution. To return to the flop, reset the turn and press F7 again.

Quote:
Originally Posted by x64asm View Post
So when I create a tree with the wizard I guess I should remove or make the the turn and river trees unavailable for the EV-calculator when I want to find out what I should to on flop. Is this correct?
You should just leave the tree as it was created by the wizard. The subtrees on the turn and river are necessary so that the solver knows that it needs to fill in play there as well. There's nothing that needs to be done beyond this. The flop solution that is provided is the optimal one that takes every possible scenario that can happen into account, including on the turn and river.

Last edited by scylla; 12-08-2016 at 07:19 AM.
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Old 12-08-2016, 09:41 PM   #5524
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
At the point where you're playing the flop, there's 49 possible turn cards. The solver takes all 49 scenarios into account and figures out how to play the flop in such a way that it works for all these possible turns. It will also figure out equilibrium play for each of these 49 possible turns and the ~2500 possible turn+river scenarios. No effort is needed on your end. The solution that the solver comes up with provides an equilibrium for the entire tree, in every possible scenario. So when you're at the flop there's no need to think about the possible turns. It's all been taken care of. The entire tree is in an equilibrium.

If you want to move beyond the flop and see how a turn is played, then just enter that turn and press F7 to see its solution. To return to the flop, reset the turn and press F7 again.



You should just leave the tree as it was created by the wizard. The subtrees on the turn and river are necessary so that the solver knows that it needs to fill in play there as well. There's nothing that needs to be done beyond this. The flop solution that is provided is the optimal one that takes every possible scenario that can happen into account, including on the turn and river.

Thx for the reply. Now I have understand it.
But I have one last equestion is the result of the solver a GTO solution?
(I want to start in the next days to watch videos about GTO strategys etc. so at the moment Im still a fish when it comes to GTO. ^^)

Is a equilibrium solution the same like a GTO solution?


btw. plz keep up the good development with CardrunnerEV its an awesome software thx for that.
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Old 12-09-2016, 06:08 AM   #5525
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Re: CardRunnersEV

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Originally Posted by x64asm View Post
Thx for the reply. Now I have understand it.
But I have one last equestion is the result of the solver a GTO solution?
(I want to start in the next days to watch videos about GTO strategys etc. so at the moment Im still a fish when it comes to GTO. ^^)

Is a equilibrium solution the same like a GTO solution?
Yes, it's the exact same thing.


Quote:
Originally Posted by x64asm View Post
btw. plz keep up the good development with CardrunnerEV its an awesome software thx for that.
Thank you. We'll be releasing a new update either today or Sunday that's about 15% faster, but more importantly, that uses significantly less memory. In fact, with extra memory compression the reduction in memory use is almost 5x compared to the current level. So for example, for the file /equilibrium_sample_files/flop/flop_4bet_2GB_REQUIRED.stx, the solver now only needs about 280MB of memory. Without extra memory compression the reduction is about 2x at 650MB.

Last edited by scylla; 12-09-2016 at 06:28 AM.
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