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10-14-2016 , 09:00 PM
Quote:
Originally Posted by xPISCIVOROUSx
Where did i go wrong?
I played around with the exampleturn2.stx file and PioSolver and got very similar results. I am not sure where you get 22 as a bet size. The exampleturn2.stx file worked for me when I used the following Pio config:

Board: Td 9d 6h 5h

Pot: 30

Bet Sizes: 21 68 180

I also clicked start tree with OOP decision
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10-14-2016 , 09:22 PM
The $22 bet size is the one that came with the exampleturn2.stx file, i didnt changed anything on crev´s end but running equilibrium for 85secs and imput that same info on Pio and ren and sim for around the same time.
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10-14-2016 , 09:28 PM
Quote:
Originally Posted by xPISCIVOROUSx
The $22 bet size is the one that came with the exampleturn2.stx file, i didnt changed anything on crev´s end but running equilibrium for 85secs and imput that same info on Pio and ren and sim for around the same time.
That is strange. The file i downloaded had 21 as first bet size.
The post I made above is the configuration I put in piosolver and its results were almost identical to the crev solution.

Did you download the file from this thread?
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10-14-2016 , 10:17 PM
Yes and posted pics of both the crev trees and pios
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10-14-2016 , 11:40 PM
Quote:
Originally Posted by xPISCIVOROUSx
Yes and posted pics of both the crev trees and pios
Spoiler:




Spoiler:



CREV is fast

Last edited by outfit; 10-14-2016 at 11:58 PM.
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10-15-2016 , 12:01 AM
Didnt put the entire betting for all streets just the flop #lolme and thanks for replying and uploading pics from both
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10-15-2016 , 02:59 AM
In the tree I posted the effective stacks were 180 and the bet sizes were 21, 68, 180.

Right now under pio you have entered "22" for bet sizes.
This means that under pio the effective stacks are only 22, and the players only get to push or check.

In order to set up the same tree in pio, enter "21 68 180" under "Bet sizes".


Edit: Oops, didn't notice that the question had already been answered.
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10-15-2016 , 03:07 AM
Quote:
Originally Posted by outfit
CREV is fast
Yes, and faster than pio in most cases.
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10-15-2016 , 07:49 AM
are there are any advantages of pio solver over crev?
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10-16-2016 , 06:39 AM
Quote:
Originally Posted by naTpuk85
are there are any advantages of pio solver over crev?
Our tree building wizard is still basic.
It will most likely be expanded in later versions.
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10-16-2016 , 12:15 PM
I'd say the only advantages of PIO are the better tree builder and easier browsing of different turn/river cards.

On the other hand the dynamic popup system in CREV is the absolute nuts. Solver solutions are all well and good but without a good system to analyse and interpret them they're not that useful. This is where the popup system really shines. CREV is worth the money for that alone.
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10-19-2016 , 04:50 AM
Is it possible to set the solver for only pure strategies (i.e. no mixing allowed except by suits)?

Or alternatively, to have it allow only limited mixing (like only 0/100, 25/75, or 50/50)?
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10-20-2016 , 03:29 AM
Quote:
Originally Posted by Zobags
Is it possible to set the solver for only pure strategies (i.e. no mixing allowed except by suits)?
I haven't actually looked into that yet. If such a limit were applied while solving then obviously you would not be able to converge to a Nash distance of zero, but it's entirely possible that you'd get somewhat close (something like a few % of the pot). I think I'll give it a try and see what comes up.

An alternative of course would be to round after solving regularly, but that would probably not add much.
Users can easily round the frequencies up or down for themselves.

Quote:
Originally Posted by Zobags
Or alternatively, to have it allow only limited mixing (like only 0/100, 25/75, or 50/50)?
Well, the more detail, the better the algorithm will converge. With of course the inevitable downside that you will lose what you were trying to achieve with setting limits in the first place. That being said, I'll take a look at it and see to which extent it converges.

Cheers,

Scylla

Last edited by scylla; 10-20-2016 at 03:43 AM.
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10-20-2016 , 03:36 AM
Hi, are you aware of some promo where i can get CREV at discount price? do you offer directly some discounts from time to time?
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10-20-2016 , 04:49 AM
Quote:
Originally Posted by scylla
I haven't actually looked into that yet. If such a limit were applied while solving then obviously you would not be able to converge to a Nash distance of zero, but it's entirely possible that you'd get somewhat close (something like a few % of the pot). I think I'll give it a try and see what comes up.

An alternative of course would be to round after solving regularly, but that would probably not add much.
Users can easily round the frequencies up or down for themselves.



Well, the more detail, the better the algorithm will converge. With of course the inevitable downside that you will lose what you were trying to achieve with setting limits in the first place. That being said, I'll take a look at it and see to which extent it converges.

Cheers,

Scylla


Awesome. Please post if and when you have beta that can do this.
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10-21-2016 , 03:14 AM
Quote:
Originally Posted by Zobags
Awesome. Please post if and when you have beta that can do this.
Ok, I don't have time this week, but I'll take a look next week and see what happens if I make some tweaks to the algorithm. It will definitely not converge to 0 with these restrictions, but we'll just have to see how close it gets.
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10-21-2016 , 10:16 AM
Hi, how do i export turn ranges (like TP+) into text format so I can use it in Pio?

I cannot double click the range since it consists 6-7 conditions

I know i can double click on ranges that had no conditions applied to them and just export them as text output but i don't know how to do it after I applied conditions for multiple streets


Thank you
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10-21-2016 , 03:22 PM
Solved...seems hand bugged out, alt+O was not giving me 1st line of the string..loaded hand from save again and it worked...was my 1st time attempting it so i thought i was doing smtn wrong....
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10-21-2016 , 05:55 PM
Quote:
Originally Posted by gsdavid
Hi, how do i export turn ranges (like TP+) into text format so I can use it in Pio?

I cannot double click the range since it consists 6-7 conditions

I know i can double click on ranges that had no conditions applied to them and just export them as text output but i don't know how to do it after I applied conditions for multiple streets


Thank you
If the range is unweighted then Alt+O will indeed work just fine. On the other hand, if the range is weighted, then, at the moment this export has not been added to the analyis tool yet. However, if you mouse over the action (after computing the tree with F7) and press Alt+W you will get an older tool for weighted output.

Cheers,

Scylla
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10-26-2016 , 01:21 PM
hi guys,

just wondering if it's possible to draw a "best response strategy curve" in CREV.

let me give an example: consider the shove/fold game, i.e SB can shove or fold, while BB can call or fold.

With "best response strategy curve" graph I mean a graph that display on the X axis: SB shoving freq, while on the Y axis: BB calling frequency. Then each points on, for example, the SB best response curve is the max exploitative shove freq for SB given the corresponding BB calling freq. While the intersection of the two curves is the equilibrium strategy.
Im going to attach a pic of the graph

Thanks in advance.
Cheers

[IMG][/IMG]
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10-27-2016 , 01:42 AM
Would really like the option to run calculations in batches. For example if I want to see the EV for the 184 flop subset I have to do it manually flop by flop. I'd like a way to automate this.
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10-27-2016 , 02:20 AM
Scripts
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10-27-2016 , 03:47 AM
I should have mentioned I was referring to the equilibrium tool.

As far as I can see the script editor doesn't have that command.
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10-27-2016 , 07:04 AM
Quote:
Originally Posted by pksmv
hi guys,

just wondering if it's possible to draw a "best response strategy curve" in CREV.

let me give an example: consider the shove/fold game, i.e SB can shove or fold, while BB can call or fold.

With "best response strategy curve" graph I mean a graph that display on the X axis: SB shoving freq, while on the Y axis: BB calling frequency. Then each points on, for example, the SB best response curve is the max exploitative shove freq for SB given the corresponding BB calling freq. While the intersection of the two curves is the equilibrium strategy.
Im going to attach a pic of the graph

Thanks in advance.
Cheers

[IMG][/IMG]
There's no dedicated function for this, but it can be done with a scipt.

See the screenshot below for SB varying his frequency and BB applying max exploit:



And see below for the graph where BB varies his calling frequency and SB applies max exploit:



Of course, for what you're looking to do you'd need to apply a transformation for the results of the second graph, so that BB's frequency is on the Y-axis (so all you would need to do is switch the X and Y columns so that they become Y and X). After that it should be possible to plot them in a single graph, for example in Excel.

One more thing to consider is that the frequency unfortunately still does not tell you which particular hands are in the top X% for that shove. This is not a fault of CardRunnersEV, but rather the fact that no ranking is defined here. Just saying that SB should shove the top 10% of hands unfortunately still does not tell us which hands those are. The same applies to setting a calling frequency for BB and making SB apply max exploit. In the examples above I have just used the standard ranking. Although it will not give you the exact equilibrium, it will bring you reasonably close to it.

That being said, should you not be aware of it, CardRunnersEV contains an equilibrium solver that can figure out the equilibrium for you. So it's not necessary to do this for yourself by hand. CardRunnersEV can figure out the equilibrium for you on the push of a button. For more on the solver, please see the videos here: http://www.cardrunnersev.com/download.html

Cheers,

Scylla
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10-27-2016 , 07:09 AM
Quote:
Originally Posted by getmeoffcompletely
Would really like the option to run calculations in batches. For example if I want to see the EV for the 184 flop subset I have to do it manually flop by flop. I'd like a way to automate this.
Ok, I will see what I can do.

Thank you for the feedback!

Scylla
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