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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

06-27-2016 , 02:38 PM
Quote:
Originally Posted by Foosa
This sounds like a good idea. I would be much more tempted to buy CREV if trees can be semi-automated. Is it possible to save trees and then change the flop each time you load the tree?
Yes, although you would of course need to run the solver again, given that on a different flop the equilibrium will be different as well.
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06-28-2016 , 05:54 AM
Quote:
Originally Posted by scylla
If a player is not all in yet after that it will check down.
The main problem is this. It doesn't build multistreet trees, just for 1 street. I want wizard to build complete tree from flop to river in 1 click after I choose betsizes and raisesizes as percentage of the pot.


Quote:
Originally Posted by scylla
I'm not aware of sizes being "weird" though. Can you maybe give an example so that I have a better idea of what you're referring to?
Ok here is the picture of tree builded with wizard given betsize 3 and raisesize 9.
http://prnt.sc/bm21x4
Look on turn - in some branches it checkdown, but in some branches bet 6 into 10.5 - I talk about these weird betsizes.

So building flop tree is ok, but on turn and river I build it manually (still using wizard, but editing tree alot). It can take alot of time to build complete tree, and still there can be mistakes. I think wizard should be able to do it (like in simplepostflop where you just choose betsize and raisesize and click aply).
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06-28-2016 , 04:43 PM
Quote:
Originally Posted by idn07
Ok here is the picture of tree builded with wizard given betsize 3 and raisesize 9.
http://prnt.sc/bm21x4
Look on turn - in some branches it checkdown, but in some branches bet 6 into 10.5 - I talk about these weird betsizes.
Both the raise to 9 and the bet of 6 are 0.57 times the pot.
I think that the actual problem is that the raise size should be larger.

Quote:
Originally Posted by idn07
So building flop tree is ok, but on turn and river I build it manually (still using wizard, but editing tree alot). It can take alot of time to build complete tree, and still there can be mistakes. I think wizard should be able to do it (like in simplepostflop where you just choose betsize and raisesize and click aply).
Ok, I can look into it for future releases.

Last edited by scylla; 06-28-2016 at 04:52 PM.
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06-28-2016 , 11:55 PM
+1, that feature would streamline session reviews alot
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07-04-2016 , 10:28 AM
Version 3.2.6

Preflop i select hands 76s-65s...in random flop i have nut flush 0.12%, and rest of flushes (2nd,3rd...) are 0%. 76s-65s can never be a nut flush on flop. What is happening?
Edit:Conditions are 1.>=nut flush 2.>=flush2nd 3.>=flush3rd 4.>=flush4th-->nut flush 0.12%-rest 0%
Conditions are 1.>=flush4th 2.>=flush2nd 3.>=flush3rd 4.>=nut flush-->flush4th 0.12%-rest 0%
Conditions are 1.>=flush2nd 2.>=flush4th 3.>=flush3rd 4.>=nut flush-->flush2nd 0.12%-rest 0%
So it is always entering in the first condition not taking into account the strength of the flush


Another question:time ago (http://forumserver.twoplustwo.com/16...l#post32671926) you were talking about a way of qualifying straight strenght, any advance on this?
thanks for your help

Last edited by rpqlej; 07-04-2016 at 10:34 AM.
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07-04-2016 , 02:28 PM
Quote:
Originally Posted by rpqlej
Preflop i select hands 76s-65s...in random flop i have nut flush 0.12%, and rest of flushes (2nd,3rd...) are 0%. 76s-65s can never be a nut flush on flop. What is happening?
Edit:Conditions are 1.>=nut flush 2.>=flush2nd 3.>=flush3rd 4.>=flush4th-->nut flush 0.12%-rest 0%
Conditions are 1.>=flush4th 2.>=flush2nd 3.>=flush3rd 4.>=nut flush-->flush4th 0.12%-rest 0%
Conditions are 1.>=flush2nd 2.>=flush4th 3.>=flush3rd 4.>=nut flush-->flush2nd 0.12%-rest 0%
So it is always entering in the first condition not taking into account the strength of the flush
You have entered >=nut flush, so in other words, nut flush or better.
A hand like 76s can make both a straight flush, a full house and quads, all of which would beat the nut flush.


Quote:
Originally Posted by rpqlej
Another question:time ago (http://forumserver.twoplustwo.com/16...l#post32671926) you were talking about a way of qualifying straight strenght, any advance on this?
thanks for your help
If the board is known then you can pretty much just specify straight strenghts by defining which cards are in your hand when making a straight. If the board is unknown then there's ~20k different possible flops; it would be really difficult to specifiy strategies over ~20k possible flops down to this level of detail.
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07-04-2016 , 04:24 PM
Quote:
Originally Posted by scylla
You have entered >=nut flush, so in other words, nut flush or better.
A hand like 76s can make both a straight flush, a full house and quads, all of which would beat the nut flush.
You are right, thanks...


Quote:
Originally Posted by scylla
If the board is known then you can pretty much just specify straight strenghts by defining which cards are in your hand when making a straight. If the board is unknown then there's ~20k different possible flops; it would be really difficult to specifiy strategies over ~20k possible flops down to this level of detail.
Ok, ty again
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07-12-2016 , 01:27 PM
wow, great update scylla and very nice work
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07-13-2016 , 09:42 AM
Quote:
Originally Posted by voy@ger
wow, great update scylla and very nice work
Very nice update indeed, thanks!

A couple of requests.

In range analyzing tool there are no "no flushdraw" option on the flop (but there is on the turn). On flop it will be usefull too.

There is no "1 card backdoor flushdraw" option in range analyzer.

Also about 1 card backdoor flushdraw - in postflop condition menu it will be easier to specify 1 card backdoor flushdraws if we could choose from "1 card bdfd high" and "1 card bdfd low" just like in flopzilla.
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07-13-2016 , 03:04 PM
Quote:
Originally Posted by idn07
Very nice update indeed, thanks!
Thank you.
I have to say I'm very pleased with the result.
The goal here was to create:
- A dynamic system that quickly tells you what's going on in the tree
- A new analysis tool that allows you to zoom in on details (combos, percentages, EVs) of all individual hands and for all actions
- An editor for preflop and postflop ranges
It took quite a bit of experimenting to figure out which display modes were needed and how to approach the analysis tool/editor, but I think the goal has been achieved. Also, in response to some of the recent requests, the tree building wizard has been expanded to 4 bets, as well as an auto-complete function having been added that tells you the optimal way of getting the money in.


Quote:
Originally Posted by idn07
A couple of requests.

In range analyzing tool there are no "no flushdraw" option on the flop (but there is on the turn). On flop it will be usefull too.
Ah, ok.
That would indeed make sense.
I'll take care of that for the next release.


Quote:
Originally Posted by idn07
There is no "1 card backdoor flushdraw" option in range analyzer.
I seem to recall leaving that one out because it wouldn't add much to the dynamic popups. It might be useful for the editor though. The best approach might be to, like in Flopzilla, make this optional in the editor.


Quote:
Originally Posted by idn07
Also about 1 card backdoor flushdraw - in postflop condition menu it will be easier to specify 1 card backdoor flushdraws if we could choose from "1 card bdfd high" and "1 card bdfd low" just like in flopzilla.
In the postflop condition menu it's possible to select the strength of the backdoor draw (to nuts, 2nd nuts, 3rd nuts, etc). The reason why it's done differently in Flopzilla is because in that case you want to be able to select them out of the matrix. So if you were filtering for 1 card backdoor flushdraws and clicked on AKo, then you would be selecting both the nut and 2nd nut draw with no way of making a distinction between the two. This does not apply to the approach in CardRunnersEV's postlop condition menu, since there you can just select for the strength.
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07-15-2016 , 02:01 AM
Guys i dont understand the concept of expected value quite well. Say i preapared my tree and made my calculation. It says +2bb in 100bb effective stacks. Does it mean i make 2bb everytime i play this line in the long run? Is there anyway to convert this to bb/100 statisticss. Any insight would be appreciated.
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07-15-2016 , 04:41 AM
Quote:
Originally Posted by cagakdemir
Guys i dont understand the concept of expected value quite well. Say i preapared my tree and made my calculation. It says +2bb in 100bb effective stacks. Does it mean i make 2bb everytime i play this line in the long run? Is there anyway to convert this to bb/100 statisticss. Any insight would be appreciated.
If it's a number in the tree then it means that you win 2bb every time that you play that line (in the long run). In regards to bb/100 on the other hand, let's say that you're at a flop of Ah9h2d and the EV for betting is 2bb. There is no way to deduce bb/100 statistics from that.

This is because the situation where you:
- Go to the flop
- The flop is Ah9h2d
- You bet
does not occur 100 times in a row.

Bb/100 statistics are only relevant for spots that occur every single hand.
The only number that applies to that is the pre-post EV in the upper left*:



That is your EV prior to posting blinds in that position.
So in the pic above SB loses 13 cents on every hand.
For an example file, see the files in /equilbrium_sample_files/preflop.



*=Only shown for preflop hands, given that if a flop is given, you're once again in a situation that does not occur 100 times in a row.

Last edited by scylla; 07-15-2016 at 04:48 AM.
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07-15-2016 , 08:19 AM
Thanks for the quick response.
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07-19-2016 , 08:14 AM
Scylla

I just watched the video for the latest version, on pop-ups. You must be the smartest programmer on earth. Absolute genius. Do you have a team, or is it just you?

Rod
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07-23-2016 , 07:50 AM
Was wondering whether you could help me out.

Suppose I have a default strategy tree (either one from running the equilibrium function or a simplified version of it).

Now suppose I adjust villain strategy away from the equilibrium, then with max exploit I get the 'perfect' adjustment, but it is too extreme to be used in practice.

Is it possible to dilute the impact of the max exploit on the default strategy, (eg by only applying the max exploit to x% of the range)?

thanks in advance
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07-23-2016 , 12:00 PM
I have had some crashes when pressing space to look at ranges with the new tool. Is it a known bug or should I provide more information about when it happens etc?
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07-23-2016 , 05:56 PM
Quote:
Originally Posted by nzrod
I just watched the video for the latest version, on pop-ups. You must be the smartest programmer on earth.
Oh, I seem to have overlooked this post, but thank you
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07-23-2016 , 05:58 PM
Quote:
Originally Posted by Blunderer
Was wondering whether you could help me out.

Suppose I have a default strategy tree (either one from running the equilibrium function or a simplified version of it).

Now suppose I adjust villain strategy away from the equilibrium, then with max exploit I get the 'perfect' adjustment, but it is too extreme to be used in practice.

Is it possible to dilute the impact of the max exploit on the default strategy, (eg by only applying the max exploit to x% of the range)?

thanks in advance
The max exploit tool, when applied to equilibrium solutions, is currently mostly intended to show how the EV would change if either player were to play optimally instead of the solution provided by the solver. I can look into variations of this theme for later versions though.
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07-23-2016 , 06:00 PM
Quote:
Originally Posted by Kalupso
I have had some crashes when pressing space to look at ranges with the new tool. Is it a known bug or should I provide more information about when it happens etc?
No, it's not a known issue, although bugs are to be expected in a new version like this.
Could you please send a savefile to support with a brief description of what you're doing in the program when you get the crash?

Thank you in advance,

Scylla
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07-23-2016 , 09:24 PM
Hello Scylla

Is it possible to copy a range from the postflop menu ? (I detailed the postflop range using the postflop menu, not writing into the "range box" hand by hand obviously).

Thanks !
Ben
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07-24-2016 , 01:55 PM
Quote:
Originally Posted by Shark Junge
Hello Scylla

Is it possible to copy a range from the postflop menu ? (I detailed the postflop range using the postflop menu, not writing into the "range box" hand by hand obviously).

Thanks !
Ben
If you compute the tree (with F7) and mouse over the relevant action, then pressing Alt+O will give you a dialog. The range is listed in the first line.
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07-26-2016 , 01:18 AM
Hi

Just bought the Software a week ago.

Great Work.

Is there any way to copy the weighted Range ?

Alt+O copies the Combos but not their weight.

Thanks
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07-26-2016 , 05:08 AM
Quote:
Originally Posted by Fasteddie70
Hi

Just bought the Software a week ago.

Great Work.

Is there any way to copy the weighted Range ?

Alt+O copies the Combos but not their weight.

Thanks
For that use Alt+W. It's an older toggle that's now replaced with the new analysis tool; text output will be added to the analysis tool shortly.
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07-26-2016 , 05:05 PM
Hi

Have been enjoying the software for few weeks now. Spent countless hours running various flops. Have few questions on improvements.

Q1. Do you plan to add flop subset feature to save great deal of time on CREV + excel?

Q2. Do you plan to get equilibrium solver to run simultaneously(or subsequently) for say: 2bet called pot / 3bet called pot / 4bet called pot aka whole tree, rather than separately. Which also happens to tax great deal of time in hindsight of projects.

Nevertheless good software.

Thank you.
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07-27-2016 , 12:09 PM
Quote:
Originally Posted by sks
Hi

Have been enjoying the software for few weeks now. Spent countless hours running various flops. Have few questions on improvements.

Q1. Do you plan to add flop subset feature to save great deal of time on CREV + excel?

Q2. Do you plan to get equilibrium solver to run simultaneously(or subsequently) for say: 2bet called pot / 3bet called pot / 4bet called pot aka whole tree, rather than separately. Which also happens to tax great deal of time in hindsight of projects.

Nevertheless good software.

Thank you.
As is stated on the website, the code for the solver is currently being rewritten. It's only after this has finished that it's possible to evaluate development of future features. So at the moment I can't answer these questions yet.
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