Open Side Menu Go to the Top
Register
GTO+/CardRunnersEV? GTO+/CardRunnersEV?

03-07-2014 , 08:10 AM
Quote:
Originally Posted by Klever187
Pretty sure what he means is when you work on the post flop condition menu instead of it showing all 1326 combos to choose from, he wants it to only show the range you selected pre flop. So, if you only selected your range to be AA-TT it should only show that in the post flop selection table instead of making all 1326 combos visible and clickable
For the software to know which hands are in the range you'll need to compute (F7).
After that, in the postflop menu, go to the range editor.



There, click on "Get selection from tree".
Here you can now either select some top/bottom% of that range, or just import the entire range by clicking "Accept current selection".



This will import the selected range into the matrix, where you can further edit it.
GTO+/CardRunnersEV? Quote
03-07-2014 , 08:12 AM
Quote:
Originally Posted by rh300487
Yeah..

Further, i was thinking of another feature that might be very usefull. I would call it something like 'Split Ranges' or 'compare lines'..

For example. we hit the flop and have a certrain line we want to take. But now we want to compare this line with another line starting on the turn (PF we play the exact same...)

We then hit the option to split strategy or compare strategy or w.e we want to call it and then then we get to play the line twice from that spot (so the ranges/hands dont get discarded allong the way) and at the beginning of the split it will show two EV's.. so we can compare wich line with out assumptions would generate the highest EV..

Maybe something like this is already built in / possible. Until know the only way I found this to work was to just rebuild the tree. The biggest difference is that we never get to run the analyze/adjust streets/actions and see imediate resutls on both runs.

If this option would work. We could even run multiple split strategies to decide which one will generate a higher EV in the end and create optimal lines, easier.
You can do this by simply adding the two lines.
Then, assign a weight of 50% (any weight will do really; it doesn't have to be 50%) to the top line.
Compute and mouse over the action of each line to see how it performs.
GTO+/CardRunnersEV? Quote
03-07-2014 , 08:13 AM
Quote:
Originally Posted by QTip
I'm working on strategies in the blinds. I use the graphing function and scripting in which I'm always using EV to determine a best strategy. Obviously, I'm after the best strategy bb.

Now I'm curious, are there times when the EV of bb's strategy is the highest, but it's not the best strategy bb?
No, I can't really think of any exception.
GTO+/CardRunnersEV? Quote
03-07-2014 , 09:30 AM
Quote:
Originally Posted by scylla
No, I can't really think of any exception.
OK, thanks.
GTO+/CardRunnersEV? Quote
03-07-2014 , 09:41 AM
Quote:
Originally Posted by scylla
After that, in the postflop menu, go to the range editor.
I've not seen either of those screens. I've been clicking around to find the postflop menu to find this range editor. I've not been able to find it yet.
GTO+/CardRunnersEV? Quote
03-07-2014 , 09:47 AM
Quote:
Originally Posted by QTip
I've not seen either of those screens. I've been clicking around to find the postflop menu to find this range editor. I've not been able to find it yet.
In the postflop menu it's the small button next to the "range" button.
It has a coloured matrix on it.
GTO+/CardRunnersEV? Quote
03-07-2014 , 10:06 AM
Quote:
Originally Posted by scylla
In the postflop menu it's the small button next to the "range" button.
It has a coloured matrix on it.
I don't have that button. So, I checked my version. 2.8.7. I looked on your site and see the matrix button was recently added. Didn't realize I was so far behind. Thought it updated automatically. I'll get updated. Thanks.
GTO+/CardRunnersEV? Quote
03-07-2014 , 10:11 AM
Quote:
Originally Posted by QTip
I don't have that button. So, I checked my version. 2.8.7. I looked on your site and see the matrix button was recently added. Didn't realize I was so far behind. Thought it updated automatically. I'll get updated. Thanks.
Yes, there's regular updates.
We're already up to v2.9.2.

See here for the changelist: http://www.cardrunnersev.com/download.html

A new beta is indicated in the lower left of CardRunnersEV's startup screen.
It will read, in red, "New beta detected!".
Maybe it's a bit too subtle, but I didn't want to bother users with annoying popups.
GTO+/CardRunnersEV? Quote
03-07-2014 , 10:12 AM
Quote:
Originally Posted by scylla
In the postflop menu it's the small button next to the "range" button.
It has a coloured matrix on it.
Amazing! Nice improvements.
GTO+/CardRunnersEV? Quote
03-07-2014 , 11:09 AM
Quote:
Originally Posted by scylla
You can do this by simply adding the two lines.
Then, assign a weight of 50% (any weight will do really; it doesn't have to be 50%) to the top line.
Compute and mouse over the action of each line to see how it performs.
2x awesome (no need to quote the other post)!..

If I would have multiple ranges in one action, I would have to apply 50% weight to every action? correct? Or could I apply it to the group at once?
GTO+/CardRunnersEV? Quote
03-07-2014 , 05:51 PM
Quote:
Originally Posted by rh300487
2x awesome (no need to quote the other post)!..

If I would have multiple ranges in one action, I would have to apply 50% weight to every action? correct? Or could I apply it to the group at once?
The weight really doesn't matter.
You can apply 50% to each action, or any other weight.
As long as each action is treated you should be ok.
GTO+/CardRunnersEV? Quote
03-07-2014 , 11:05 PM
I'd like to clarify the blind's EV when analyzing multiway hands. In the pic below, is the ($0.12) including the 50c small blind he posted? So, which is correct?

1. The ($0.12) is a $0.38 improvement over folding?

2. The ($0.12) is a loss on top of the $0.50 blind posted.

When I have the sb fold 100%, the EV is 0, so I'm assuming #2 is correct. Therefore, if we can't find a line for the small blind with an EV over $0.50, his better line is folding. Correct?

Thanks.

[IMG][/IMG]
GTO+/CardRunnersEV? Quote
03-08-2014 , 07:11 AM
Quote:
Originally Posted by QTip
I'd like to clarify the blind's EV when analyzing multiway hands. In the pic below, is the ($0.12) including the 50c small blind he posted? So, which is correct?

1. The ($0.12) is a $0.38 improvement over folding?

2. The ($0.12) is a loss on top of the $0.50 blind posted.

When I have the sb fold 100%, the EV is 0, so I'm assuming #2 is correct. Therefore, if we can't find a line for the small blind with an EV over $0.50, his better line is folding. Correct?

Thanks.

[IMG][/IMG]
You need to completely ignore any blinds that a player has previously posted.
What blinds you have posted have nothing to do with your decision process.
Money that you have put into the pot is no longer yours.
The only thing that matters is how much your decision wins/loses right then and there.

EV is always in comparison to folding.
So that decision performs 12 cents worse than just folding.
GTO+/CardRunnersEV? Quote
03-08-2014 , 01:51 PM
Quote:
Originally Posted by scylla
You need to completely ignore any blinds that a player has previously posted.
What blinds you have posted have nothing to do with your decision process.
Money that you have put into the pot is no longer yours.
The only thing that matters is how much your decision wins/loses right then and there.

EV is always in comparison to folding.
So that decision performs 12 cents worse than just folding.
OK, thanks.
GTO+/CardRunnersEV? Quote
03-08-2014 , 02:08 PM
Hey I have a Simple question about the EV Calculation of CREV.

How do i determine the $ a Spot generates longterm.

For example the Cbet here:


How much do I win in this Spot longterm, if I bet 0.25$ ?

If I win 0.24(EV)$ longterm for betting 0.25$ I would loose 0,01$ ?

Does a green EV number always means its a winning play ?

What is the formula used to determine the EV?
GTO+/CardRunnersEV? Quote
03-08-2014 , 03:09 PM
Quote:
Originally Posted by penpen
Hey I have a Simple question about the EV Calculation of CREV.

How do i determine the $ a Spot generates longterm.

For example the Cbet here:


How much do I win in this Spot longterm, if I bet 0.25$ ?

If I win 0.24(EV)$ longterm for betting 0.25$ I would loose 0,01$ ?
No, your net win would be 0.24.
So basically you bet 0.25 but you expect to win back 0.49.


Quote:
Originally Posted by penpen
Does a green EV number always means its a winning play ?
Yes, it means that you win money there.
Of course, it doesn't mean that it's the best possible play.
A better way of playing the hand may exist.

Quote:
Originally Posted by penpen
What is the formula used to determine the EV?
EV is the difference between:
1) the expected end value of your stack by taking a certain action
2) the value of your stack right now
GTO+/CardRunnersEV? Quote
03-08-2014 , 05:28 PM
Thanks =). Now everything seems clear.
GTO+/CardRunnersEV? Quote
03-11-2014 , 10:26 AM
I've been tripped up by something in crEV a few times so thought I'd request a fix....

- You're working on a tree which you have previously saved as tree1.stx
- You want to start work on a new tree from an existing hh, so you press f3 and import the hh into a tree
- You finish your work on the new tree and without thinking just ctrl-s to save it
- This saves your new tree over tree1.stx because when you f3'd earlier it didn't close tree1.stx and open a new tree

Basically when you f3 to import a new hh, it would be good if you were offered a prompt asking if you wanted to save your existing tree and open a new one.
GTO+/CardRunnersEV? Quote
03-11-2014 , 12:53 PM
Quote:
Originally Posted by PokerRon247
I've been tripped up by something in crEV a few times so thought I'd request a fix....

- You're working on a tree which you have previously saved as tree1.stx
- You want to start work on a new tree from an existing hh, so you press f3 and import the hh into a tree
- You finish your work on the new tree and without thinking just ctrl-s to save it
- This saves your new tree over tree1.stx because when you f3'd earlier it didn't close tree1.stx and open a new tree

Basically when you f3 to import a new hh, it would be good if you were offered a prompt asking if you wanted to save your existing tree and open a new one.
A variant upon this suggestion is to add a checkbox in the savefile screen.
[x] makes file read-only when saved
A button in the savefile screen to remove the read-only tag is not required; this can already be done by right clicking it and removing the read-only tag.

This is the equivalent to making the file read-only in Windows after you have saved it in CREV; like I now do with important files. From that moment overwriting is no longer an issue. I also had countless templates that I lost this way.
GTO+/CardRunnersEV? Quote
03-12-2014 , 05:53 AM
Hey scylla, would you (at some point at least) consider adding a layer system for the whole board runout? I mean flop+turn+river not just for the turn and river.

It would be very helpful in mapping a general strategy by seeing really quickly how it performs over different runouts including completely unknown ones.
GTO+/CardRunnersEV? Quote
03-12-2014 , 10:33 AM
I really like the post flop matrix selection, but is it possible for you to add a weighting option for the post flop matrix like there is for the pre flop matrix?

Last edited by Karganeth; 03-12-2014 at 10:49 AM.
GTO+/CardRunnersEV? Quote
03-12-2014 , 12:16 PM
Quote:
Originally Posted by ron1n
Hey scylla, would you (at some point at least) consider adding a layer system for the whole board runout? I mean flop+turn+river not just for the turn and river.

It would be very helpful in mapping a general strategy by seeing really quickly how it performs over different runouts including completely unknown ones.
I think this would be a bit hard, given that there's ~20k flops, while there's only 52 turns/rivers.
GTO+/CardRunnersEV? Quote
03-12-2014 , 12:17 PM
Quote:
Originally Posted by Karganeth
I really like the post flop matrix selection, but is it possible for you to add a weighting option for the post flop matrix like there is for the pre flop matrix?
I'll give it some thought.
GTO+/CardRunnersEV? Quote
03-12-2014 , 12:19 PM
Quote:
Originally Posted by PokerRon247
I've been tripped up by something in crEV a few times so thought I'd request a fix....

- You're working on a tree which you have previously saved as tree1.stx
- You want to start work on a new tree from an existing hh, so you press f3 and import the hh into a tree
- You finish your work on the new tree and without thinking just ctrl-s to save it
- This saves your new tree over tree1.stx because when you f3'd earlier it didn't close tree1.stx and open a new tree

Basically when you f3 to import a new hh, it would be good if you were offered a prompt asking if you wanted to save your existing tree and open a new one.
Ok, I've just added this for the next release.
That was ... surprisingly hard.
Anyhow, it's done now.
Thank you for the feedback!
GTO+/CardRunnersEV? Quote
03-12-2014 , 12:37 PM
Quote:
Originally Posted by scylla
I think this would be a bit hard, given that there's ~20k flops, while there's only 52 turns/rivers.
I think i didnt put it clear enough. One should not need more than 15 - 20 flop types (connected, unconnected, fd, mono, rainbow, high, low, Axx, Kxx, paired and some combination of those) plus the current turn + river system...
GTO+/CardRunnersEV? Quote

      
m