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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

02-14-2014 , 06:35 AM
Quote:
Originally Posted by KohINoor
Could you verify this http://forumserver.twoplustwo.com/25...right-1415445/

Please ?

I want to see if I did it right or not.

Thanks !
I'm sorry, I'd like to help you but I don't have the time.
GTO+/CardRunnersEV? Quote
02-14-2014 , 08:55 AM
Hey scylla,

I can't remember if this was possible or not but how do I filter for "Exactly: One Pair" in the postflop conditions menu, to apply only to the cards on the board?

i.e. board is T65s and I want to filter for only pairs that contain a T, 6, 5.
Is there a quick filtering option to do this without having to explicitly select the hole card values?
GTO+/CardRunnersEV? Quote
02-14-2014 , 08:56 AM
Quote:
Originally Posted by ADK
Hey scylla,

I can't remember if this was possible or not but how do I filter for "Exactly: One Pair" in the postflop conditions menu, to apply only to the cards on the board?

i.e. board is T65s and I want to filter for only pairs that contain a T, 6, 5.
Is there a quick filtering option to do this without having to explicitly select the hole card values?
You could select the "no pocket pair" field.
GTO+/CardRunnersEV? Quote
02-14-2014 , 09:05 AM
Quote:
Originally Posted by scylla
You could select the "no pocket pair" field.
Ahh ofcourse, I knew I was being a dumb ass.

Cheers
GTO+/CardRunnersEV? Quote
02-14-2014 , 11:28 AM
Quote:
Originally Posted by Renton555
I'd like to have the ability to put a postflop condition of "top x percent of made hands".

Like say you get to an unknown river oop, and you want to call with the top X percent of your range to be unexploitable to bluffs. It would seem like fairly simple programming to have this condition.
Quote:
Originally Posted by scylla
This is currently not possible and can certainly not be done in a single EV run (it requires two separate runs; the first for determining the range and the order of hands; only after that can the top X% be determined, after which a recalculation is needed). It might be possible to do this in the future though, but it is not as simple as you propose.
Just wanted to give a +1 to this feature, I think it would be really useful.
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02-15-2014 , 06:03 AM
[IMG]http://s27.************/cpagpbhg3/Capture.jpg[/IMG]

What is the difference between check/call and checkdown ?

What means delete and how/when to use it ?

What means Player gets X% of: * the pot | * his equity ? How/When to use this feature ?

Is that true that if we buy CardrunnersEV now we get FREE upgrade to CardrunnersEV version 3 when it will be released ?

Thanks !
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02-15-2014 , 06:55 AM
Quote:
Originally Posted by KohINoor
[IMG]http://s27.************/cpagpbhg3/Capture.jpg[/IMG]

What is the difference between check/call and checkdown ?
Checkdown is the exact same thing as checking down.
It just saves you the trouble of checking down all the way to the river.

Quote:
Originally Posted by KohINoor
What means delete and how/when to use it ?
The delete action retroactively deletes all hands that go through it.
It will be as if they never existed.

Quote:
Originally Posted by KohINoor
What means Player gets X% of: * the pot | * his equity ? How/When to use this feature ?
Thanks !
If the pot is $76 and you say that the player will get 25% of the pot, then he'll make 25%*$76=$19.
If a player's equity is 56% and you say that he will realize 75% of his equity, then he'll effectively have 75%*56%=42% equity.

For what it's worth, regarding the above questions, all these are answered in the video manuals. Just go to "Help->Video manual" in the menu and select the subject that you want to know about.

Quote:
Originally Posted by KohINoor
Is that true that if we buy CardrunnersEV now we get FREE upgrade to CardrunnersEV version 3 when it will be released ?
I assume you are referring to the beta? Given that it is provided on the website as the main+recomended version, obviously someone who holds a license is entitled to use it in its alpha state as well.
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02-15-2014 , 09:20 AM
Quote:
Originally Posted by scylla
I assume you are referring to the beta? Given that it is provided on the website as the main+recomended version, obviously someone who holds a license is entitled to use it in its alpha state as well.
On your website http://www.cardrunnersev.com/download.html
It is version 2.92 beta, of corse if I buy the version 2.92 bet I will be able to use 2.99 beta too, but I asked you about the version 3.00 (not 2.xx but 3.xx). If I buy version 2.92 beta I will get FREE upgrade to version 3.00->3.xx ? Is that true ?
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02-15-2014 , 09:26 AM
Quote:
Originally Posted by KohINoor
On your website http://www.cardrunnersev.com/download.html
It is version 2.92 beta, of corse if I buy the version 2.92 bet I will be able to use 2.99 beta too, but I asked you about the version 3.00 (not 2.xx but 3.xx). If I buy version 2.92 beta I will get FREE upgrade to version 3.00->3.xx ? Is that true ?
There's no costs involved in upgrading from the beta to v3.xx.
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02-15-2014 , 03:27 PM
Quote:
Originally Posted by scylla
Can't you just use the menu with the predefined conditions (left part of the preflop condition menu)?
Well, the hands are pretty specific a lot of times, so you wouldn't be able to store them. Ie. bluff with nut flush blocker which changes by board or bluff w/ different blockers, call with blockers etc. I like to also add my entire river strategy in without looking at any frequency/combo data and see how close I come to proper frequencies etc and typing in some weighted combos would speed this up instead of adding each of them. Anyways if not I can still do what I have been doing, but if it's not much trouble then that's great too
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02-17-2014 , 10:57 AM
Hey scylla, is there a way to specify that turn or river card is an overcard to the flop when all the board cards are unknown?

If not, would you please implement it on the board conditions area, just like "flush has come"?
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02-17-2014 , 03:21 PM
Quote:
Originally Posted by ron1n
Hey scylla, is there a way to specify that turn or river card is an overcard to the flop when all the board cards are unknown?

If not, would you please implement it on the board conditions area, just like "flush has come"?
Go to the "Board" section of the postflop condition editor.
There, under the "Board" button:

For a turn card that's higher than the flop enter ***[>F] or ***[>B]
For a river card that's higher than just (but maybe not the turn) the flop enter ****[>F].
For a river card that's higher than the whole board enter ****[>B]

Go here for the syntax for boards: http://www.cardrunnersev.com/manual/boardsyntax.html
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02-18-2014 , 08:12 AM
sweet
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02-18-2014 , 03:07 PM
Is there any way to incorporate "simple bots" with the scripts? It would be great to have a bunch of predefined bots that could play against each other, just to see how different strategies affect the EV's of specific hands or scenario's.
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02-18-2014 , 04:10 PM
Quote:
Originally Posted by NoSoulToRead
Is there any way to incorporate "simple bots" with the scripts? It would be great to have a bunch of predefined bots that could play against each other, just to see how different strategies affect the EV's of specific hands or scenario's.
Very difficult:

a) program itself doesn't have window controls, so you can't read results easily. in general it draws everything right there

b) Calculations can be pretty slow
c) You would need to change a lot of files for different situations
d) you don't need that. Program is for very different purpose and if you have skills of use then you will use it not for single hand solving, but developing concepts and strategies.

last argument is what you look for- you develop concepts and implement those in your bot program.

There is better ways for automation of that program than using bots, but not going to reveal that
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02-18-2014 , 04:28 PM
Quote:
Originally Posted by NoSoulToRead
Is there any way to incorporate "simple bots" with the scripts? It would be great to have a bunch of predefined bots that could play against each other, just to see how different strategies affect the EV's of specific hands or scenario's.
The software already does that.
That's what an EV calculation ís.
It's how much you will make on average over an infinite number of random simulations.
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02-19-2014 , 06:49 PM
Is it possible to see the pot odds in % instead of 2.5:1 ?

And it would be a nice feature (if not possible) to get a % shown for the bettor to see how often his bet has to work for it to be break even?
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02-19-2014 , 06:54 PM
Anybody from the USA ever have success purchasing the CREVBETA registration key, using a Greendot card (visa logo)? Trying the online purchase route, through Avangate, the card said that the transaction was denied because it was an 'out of country' purchase. So then I went ahead and tried the 'offline card processing' route with Avangate. I was just wondering if anyone from the USA ever had success with a Greendot card. I guess that either the card I'm using sucks completely, or I just need to go through some extra hoops to get CREV? There didn't seem to be an option for just sending a check, waiting for it to clear, and reveiving the 'key file', so I may just have to get a decent card or something.
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02-20-2014 , 02:13 AM
I just downloaded the new version. What happened to the popup that came up when you hovered over a range and it showed a table of all the hands in that range and the individual ev of them?
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02-20-2014 , 06:57 AM
Quote:
Originally Posted by rh300487
Is it possible to see the pot odds in % instead of 2.5:1?
No, that's not possible.

Quote:
Originally Posted by rh300487
And it would be a nice feature (if not possible) to get a % shown for the bettor to see how often his bet has to work for it to be break even?
You can simply use a graph to do this.
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02-20-2014 , 07:00 AM
Quote:
Originally Posted by TronSpecial
I just downloaded the new version. What happened to the popup that came up when you hovered over a range and it showed a table of all the hands in that range and the individual ev of them?
That popup requires EV data to be present in your tree.
To perform an EV run, press F7.
Or use the "Calculate" button in the lower left.
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02-20-2014 , 07:33 AM
Quote:
Originally Posted by scylla
No, that's not possible.



You can simply use a graph to do this.
In the program??

I know how to calculate all of this obviously. but its things im calculating/thinking about every single hand im analysing. So why not show it underneath the players action? Would be more efficient.
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02-20-2014 , 07:46 AM
Another thing that would be awesome is to have categories and sub-categories..

for example. I want to have my 1K NL ranges slightly different then my 200nl ranges. So I would make it like this:

1k NL
---- RFI
===== EP
===== MP
===== CO
===== BTN
===== SB
---- CC
---- 3B
---- c3B


200 NL
---- RFI
===== EP
===== MP
===== CO
===== BTN
===== SB
---- CC
---- 3B
---- c3B


And another cool feature would be to sync them with flopzilla and holdeq and visa versa.
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02-20-2014 , 11:00 AM
Hey Scylla,

I was trying to make an output graph through a script showing which hands shoul I call vs a certain resteal. So I added data points showing the frequency:
Add data point (Frq(1),Frq(2))

The problem I find is that the only output scripts can make are % ones, not real hands. So I know I should call with 5% of hands in an example, but just donīt know which hands are these 5%.

Is it possible to include in a future update that? Something like adding a new column on the graph shown saying which hands are included in the column if it has a Get frequency operator.

Thanks in advance
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02-21-2014 , 06:03 AM
Quote:
Originally Posted by rh300487
In the program??

I know how to calculate all of this obviously. but its things im calculating/thinking about every single hand im analysing. So why not show it underneath the players action? Would be more efficient.
Ok, I'll look into it.
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