Quote:
Originally Posted by Ninja666
1) I still believe that it waste 95 of montecarlo itterations, correct? It doesn't generate additional trials for runs, that was deleted?
No, if you've set 100k runs, then you'll get 100k runs.
The program may have to go through a much larger number of runs in order to get tó those 100k succesful runs though.
So the simulation will take longer.
Quote:
Originally Posted by Ninja666
2) While it allows to generate monotone board textures, but it doesn't differencate between A2cc 5s, 25cc Ad and similar style. And that could be dramatical difference when blocking effects comes to arena.
No, you can still do that.
For example, if you want a 2flush AXX board, where XX are cards of 2 through 5 and the A is non-flush, then you can enter:
- A[2,5]c[2,5]c + 2flush + no pairs
- A[2,5]s[2,5]s + 2flush + no pairs
- A[2,5]d[2,5]d + 2flush + no pairs
- A[2,5]h[2,5]h + 2flush + no pairs
Quote:
Originally Posted by Ninja666
3) While it works well while showing frequencies, however Postflop range visualizer Graph doesn't work well:
There is two conditions:
Pocketpairs + Flush draw
Rest of pocket pairs (without flush draw on monotone board texture).
Graph shows all pocketpairs only as HC pocketpairs (flushdraw- supreme condiotion- is ignored).
That could be program bug tho.
Not sure.
Could you please send a savefile to support?