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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

11-02-2013 , 05:53 AM
This doesn't work for me. Flop card is unknown and obviously max exploit tool put all hands for BB in tree with highest (85%) equity.

Spoiler:


If I split range on flop, CRev uses Monte Carlo engine witch is very odd. Obv I get wrong results with that.




Spoiler:





GTO+/CardRunnersEV? Quote
11-02-2013 , 09:06 AM
Quote:
Originally Posted by HredunoS
This doesn't work for me. Flop card is unknown and obviously max exploit tool put all hands for BB in tree with highest (85%) equity.
Ok, I think I previously did not completely understand what you were trying to do.

I think you're probably a lot better off here by deleting the -EV hands instead of using the Max Exploit tool. All you would need to do then is compute (F7) and delete the -EV hands from the conditions.

Writing a script to automate the actions
This process can also be completely automated with a script.
In that manner you can perform all actions at the push of a button.
First, just set up the tree like in the screenshot below.
Then save it as tmp savefile nr 1 by pressing Ctrl+1.
Then add the script checkpoints to the conditions and write the following script:



Now, you can just perform all actions by pressing F4 (to run the script).


PS
I'll probably need a more detailed description of what you're trying to do in order to assist you. Right now I need to make a lot of educated guesses. For example, I'm not entirely certain if line 1 (Load Tree) in the script is relevant. So, if you need more assistence, then please give a more detailed description.

Last edited by scylla; 11-02-2013 at 09:34 AM.
GTO+/CardRunnersEV? Quote
11-02-2013 , 05:30 PM
Deleting the -EV hands instead of using the Max Exploit tool doesn't do the job too.

Example:
I estimate that if BB flat calls 45s he would realize 75% equity of this hand and 66% equity of Q7o, 63% of J3o. BB could also 3bet or fold this hands.

Deleting the -EV hands from tree keeps correct % for each hand but force BB to call or fold this hands (while 3 bet might be higher EV option).

Max exploit tool picks best BB action for all hands correctly (3b/call/fold) but puts all calling hands into highest equity % subtree.

I'd like to keep estimated % and automatically assign all hands to action with highest EV.
GTO+/CardRunnersEV? Quote
11-03-2013 , 08:44 AM
Quote:
Originally Posted by HredunoS
Deleting the -EV hands instead of using the Max Exploit tool doesn't do the job too.

Example:
I estimate that if BB flat calls 45s he would realize 75% equity of this hand and 66% equity of Q7o, 63% of J3o. BB could also 3bet or fold this hands.

Deleting the -EV hands from tree keeps correct % for each hand but force BB to call or fold this hands (while 3 bet might be higher EV option).

Max exploit tool picks best BB action for all hands correctly (3b/call/fold) but puts all calling hands into highest equity % subtree.

I'd like to keep estimated % and automatically assign all hands to action with highest EV.
Oh, ok.
We can solve that by artificially placing the "Call" actions in a different preflop decision.



Just make BB raise by letting him add $0.01 to the current bet.
Then make SB raise by adding another $0.01.

And thén split into the different Call branches.
The branching point has now been moved to another decision.

It's not pretty, but it works.


I'll see what I can do to let the software not toggle to Monte Carlo mode if all of the postflop actions don't actually require a flop to determine if they are TRUE or FALSE.
GTO+/CardRunnersEV? Quote
11-03-2013 , 06:20 PM
Hey,
There is one more request:

variable displaying variable values will show variables that used in current tree,
However it would be usefull to have option to show other values, that are used for temporary calculations or informational ones, for example if I want to measure and calculate some freaquencies, distributions and similar stuff. Maybe that would be running script and not popping up two variables table or graph.

So here I see several solutions:
a) checkboxes at each variable. Those checkboxes would allow to display or not to display X variable ( I dont like that option)
b) Additional combobox or maybe even better- Menu option, that would allow you to choose what should appear in variable value hint box:
1) Only variables, that are used in tree, so temporary ones wouldn't be shown in hint box (like it is now).
2) variable hint box show all non empty variable values.

Currenty it works like this:




In addition I would recommend current variable hints, because it is not aestetic way to do so It would be better to add button with link to written manual, or just simple hint like on other spots.
GTO+/CardRunnersEV? Quote
11-03-2013 , 07:49 PM
Quote:
Originally Posted by Ninja666
Hey,
There is one more request:

variable displaying variable values will show variables that used in current tree,
However it would be usefull to have option to show other values, that are used for temporary calculations or informational ones, for example if I want to measure and calculate some freaquencies, distributions and similar stuff. Maybe that would be running script and not popping up two variables table or graph.
I think I'll just add any variable that is used in the tree to the list that is shown for scripts. That should solve the issue.
GTO+/CardRunnersEV? Quote
11-04-2013 , 06:08 AM
Quote:
Originally Posted by scylla
I think I'll just add any variable that is used in the tree to the list that is shown for scripts. That should solve the issue.
Right now it is solved in that way. Any variable used in the tree is shown right there I would like to see all non empty variable values there. thnx.
GTO+/CardRunnersEV? Quote
11-06-2013 , 01:18 AM
I just watched the vids on creating a equilibrium using scripts and would like to be able to solve rivers this way. In the sample video i followed along and was able to do it for the example on preflop.

Would i be able to do this for an entire hand where the board is known. For example is it possible to write a script that would tell me what range of hands to bet for value in my range and what hands to bluff with on the river?

or is there an easier way to solve rivers to get an equilibrium?

thanks for the time and love the software!
GTO+/CardRunnersEV? Quote
11-06-2013 , 02:14 PM
I love your software man!

Would you ever consider making a hand chart with removal effects to choose what we want to do with each of our combos instead of the "conditions" box that appears post flop? by hand chart i mean like in the preflop section when entering our conditions for each player we are given the option to individually choose what hands we want in each players range and even by suit. I think this would be much easier for a lot of players.

Last edited by Klever187; 11-06-2013 at 02:22 PM.
GTO+/CardRunnersEV? Quote
11-06-2013 , 10:54 PM
Quote:
Originally Posted by friedfish
I just watched the vids on creating a equilibrium using scripts and would like to be able to solve rivers this way. In the sample video i followed along and was able to do it for the example on preflop.

Would i be able to do this for an entire hand where the board is known. For example is it possible to write a script that would tell me what range of hands to bet for value in my range and what hands to bluff with on the river?

or is there an easier way to solve rivers to get an equilibrium?

thanks for the time and love the software!
You can solve 1 bet river equilibriums for given ranges relatively easily through iteration.

It's much harder to find appropriate ranges for getting to the river.
GTO+/CardRunnersEV? Quote
11-07-2013 , 04:19 AM
Quote:
Originally Posted by Klever187
I love your software man!

Would you ever consider making a hand chart with removal effects to choose what we want to do with each of our combos instead of the "conditions" box that appears post flop? by hand chart i mean like in the preflop section when entering our conditions for each player we are given the option to individually choose what hands we want in each players range and even by suit. I think this would be much easier for a lot of players.
+1)
GTO+/CardRunnersEV? Quote
11-07-2013 , 07:44 AM
Quote:
Originally Posted by friedfish
I just watched the vids on creating a equilibrium using scripts and would like to be able to solve rivers this way. In the sample video i followed along and was able to do it for the example on preflop.

Would i be able to do this for an entire hand where the board is known. For example is it possible to write a script that would tell me what range of hands to bet for value in my range and what hands to bluff with on the river?

or is there an easier way to solve rivers to get an equilibrium?

thanks for the time and love the software!
I would need to see for what tree you're looking for an equilibrium. There's no real difference between preflop and postflop when looking for equilibria, so there should not be a limitation there.

Please do observe though that support for finding equilibria is not part of a CardRunnersEV license (you might get help ... but again, you may be told "no"). The only thing I have to say on the subject is what is in the instructional videos that are linked to in the software. The only purpose of these videos was to explain the script commands. Equilibria were just the backdrop for that demonstration in some of the videos.
GTO+/CardRunnersEV? Quote
11-07-2013 , 07:45 AM
Quote:
Originally Posted by Klever187
I love your software man!

Would you ever consider making a hand chart with removal effects to choose what we want to do with each of our combos instead of the "conditions" box that appears post flop? by hand chart i mean like in the preflop section when entering our conditions for each player we are given the option to individually choose what hands we want in each players range and even by suit. I think this would be much easier for a lot of players.
Yes, I'm working on that feature right now.
GTO+/CardRunnersEV? Quote
11-07-2013 , 09:36 AM
Quote:
Originally Posted by scylla
Yes, I'm working on that feature right now.
I love you
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11-08-2013 , 05:59 AM
Hey, I am trying to setup my work place. SO now I am trying to assign crEV Class ID for Placemint. Now it is "Afx:400000:b:10005:6:1e7085b".

Will it be changed in the future? Is it constant? I dont want to do that by title name.

Thnx.
GTO+/CardRunnersEV? Quote
11-08-2013 , 08:37 AM
Quote:
Originally Posted by Ninja666
Hey, I am trying to setup my work place. SO now I am trying to assign crEV Class ID for Placemint. Now it is "Afx:400000:b:10005:6:1e7085b".

Will it be changed in the future? Is it constant? I dont want to do that by title name.

Thnx.
It's probably best if you test this for yourself.
Here's a link to v290 for CardRunnersEV: https://s3-us-west-2.amazonaws.com/c...EVbetav290.msi

Install that, check the Class ID, then upgrade to v291 and see if it remains constant.
GTO+/CardRunnersEV? Quote
11-08-2013 , 02:28 PM
Is CREV coded to take advantage of multi-core processor? I'm thinking of getting 4930K or AMD's 8-core for my new build. Are there any CPUs you would recommend?
GTO+/CardRunnersEV? Quote
11-08-2013 , 02:35 PM
Quote:
Originally Posted by wiit
Is CREV coded to take advantage of multi-core processor? I'm thinking of getting 4930K or AMD's 8-core for my new build. Are there any CPUs you would recommend?
CardRunnersEV runs on one processor.
The main factor in its performance is the speed of the processor.
GTO+/CardRunnersEV? Quote
11-09-2013 , 06:35 AM
Quote:
Originally Posted by scylla
It's probably best if you test this for yourself.
Here's a link to v290 for CardRunnersEV: https://s3-us-west-2.amazonaws.com/c...EVbetav290.msi

Install that, check the Class ID, then upgrade to v291 and see if it remains constant.
Unfortunately it looks like that it changes its ID even after restart
GTO+/CardRunnersEV? Quote
11-10-2013 , 08:15 AM
Quote:
Originally Posted by Ninja666
Unfortunately it looks like that it changes its ID even after restart
This mostly sounds like an issue with PlaceMint; not a CardRunnersEV issue.
GTO+/CardRunnersEV? Quote
11-12-2013 , 01:38 AM
Trying to work out the EV of a flop call here. For some reason, I'm a bit off the CREV numbers. I've toyed with some different rounding for my flop to turn equity and his turn to river equity, but I'm not happy with my results. Perhaps my equation is just wrong here? Or is there some rounding going on in the software or something? Just want to make sure I'm not doing something wrong, etc.

I paste the CREV screen shot below. On the flop, the pot is $20 and Villain bets $20. We call with an OESD, and he holds a set. He shoves all-in for $271.50 on any turn, and we only call when we hit the straight the 17.8% of the time. He then has his 22.7% redraw.

CREV gives me $15.18 for the flop call. I'm getting $14.64.

Thanks for any help.

Flop situation:

[IMG][/IMG]

My calcs:

.822(-20) + .178(.773(311.50) + .227(-291.5)) =
-16.44 + .178(240.7895 - 66.1705)
-16.44 + 31.08 = 14.64
GTO+/CardRunnersEV? Quote
11-12-2013 , 06:10 AM
Quote:
Scylla,

I think would be worth adding the "backdoor outside straight draw" to the draws conditions.

Cheers

Quote:
Originally Posted by Ninja666 View Post
2) Didn't find possibility to add Backdoor straight draw or gutshot.
quick example:
I would like to echo these requests. Please add this feature even in a more basic form.
GTO+/CardRunnersEV? Quote
11-12-2013 , 07:07 AM
Request for naming preflop ranges:

Hey, it would be nice to be able to assign names for conditions right here:


And see something like:
PPs
Suited broadways
Suited aces
Suited connectors

Or whatever I would name those.

THat could be done by adding one more input field in right button click on variable name dialog:



Also I would like that when you are saving variables so those names would be saved too.
That would be great addition. Especially when you can see full ranges in preflop condition menu and if you are working with variables it could be messy.

Thank you.
GTO+/CardRunnersEV? Quote
11-12-2013 , 07:15 AM
Quote:
Originally Posted by Ninja666
Request for naming preflop ranges:

Hey, it would be nice to be able to assign names for conditions right here:


And see something like:
PPs
Suited broadways
Suited aces
Suited connectors

Or whatever I would name those.

THat could be done by adding one more input field in right button click on variable name dialog:



Also I would like that when you are saving variables so those names would be saved too.
That would be great addition. Especially when you can see full ranges in preflop condition menu and if you are working with variables it could be messy.

Thank you.
Ok, I'll take it into consideration.
GTO+/CardRunnersEV? Quote
11-12-2013 , 07:21 AM
Quote:
Originally Posted by QTip
Trying to work out the EV of a flop call here. For some reason, I'm a bit off the CREV numbers. I've toyed with some different rounding for my flop to turn equity and his turn to river equity, but I'm not happy with my results. Perhaps my equation is just wrong here? Or is there some rounding going on in the software or something? Just want to make sure I'm not doing something wrong, etc.

I paste the CREV screen shot below. On the flop, the pot is $20 and Villain bets $20. We call with an OESD, and he holds a set. He shoves all-in for $271.50 on any turn, and we only call when we hit the straight the 17.8% of the time. He then has his 22.7% redraw.

CREV gives me $15.18 for the flop call. I'm getting $14.64.

Thanks for any help.

Flop situation:

[IMG][/IMG]

My calcs:

.822(-20) + .178(.773(311.50) + .227(-291.5)) =
-16.44 + .178(240.7895 - 66.1705)
-16.44 + 31.08 = 14.64
The 15.18 number is actually really easy to calculate.
You're investing 20 to get into a 35.18 spot on the turn.
Therefore, you make 35.18-20=15.18.

Of course, that's really just kicking the problem down the road.
The real question if where the 35.18 number is coming from.

Button calls 17.8% of the time.
When he calls, he will win 77.84% of the time.
In the other 22.16% of the cases he will lose.

That makes his EV for calling:
77.84%*331.5 - 22.16%*271.5 = 197.88.
(you will also see this EV number when you mouse over the Call action).

And given that he calls 17.8% of the time, his overal EV for the decision is:
17.8%*197.88 = 35.22

There's a 4 cent difference here with the answer CardRunnersEV gives, but that's due to rounding in the Call%. CardRunnersEV's answer is the exact one.
GTO+/CardRunnersEV? Quote

      
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