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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

04-01-2013 , 07:32 AM
Quote:
Originally Posted by outwards
Never mind. I got this. (I understand now that posting the blinds does not count in the EV computation, so the pot is 1.5 the two players are fighting over)
Correct.
In fact, SB's EV and BB's EV will always add up to the pot.

So the pot is 1.5.

SB's EV
SB's EV is 0.5.

BB's EV
SB folds in 48.3% of the cases, in which case will win the 1.5 pot.
And in the other 51.7% of the cases SB will raise and BB will have an EV of 0.54.
That makes BB's EV 48.3%*1.5+51.7%*0.54=1.

BB's EV and SB's EV combined
And therefore BB's EV and SB's EV is 0.5+1=1.5, which is indeed the pot.

Works for all other decisions as well.
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04-01-2013 , 06:50 PM
Is it possible to make a variable that varies the hands within a specified range. For example, the game is hu and hero shoves all in from the SB with [A2o, K6o, Q8o J5o, 45s] and villain calls with a variable 1(0-100%). Can I make 5 separate EV graphs for each hand as villains call frequency varies. Is know how to do this hand by hand, but I was just wondering if there was a way to speed up the process.
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04-02-2013 , 06:34 AM
Quote:
Originally Posted by dappoker
Is it possible to make a variable that varies the hands within a specified range. For example, the game is hu and hero shoves all in from the SB with [A2o, K6o, Q8o J5o, 45s] and villain calls with a variable 1(0-100%). Can I make 5 separate EV graphs for each hand as villains call frequency varies. Is know how to do this hand by hand, but I was just wondering if there was a way to speed up the process.
Well, I suppose you could write a script that creates a 2D graph, where each column is for one of the hands. So you could attach a checkpoint to each hand (by entering them as separate conditions and then attaching a checkpoint) and then add each as a separate measuring point in the 2D graph for each iteration. It would be a bit cumbersome though. Personally, I'd just do 5 graphs by hand.
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04-03-2013 , 08:43 PM
I've just got Hem2 and can't work out how to copy hands from hem2 into crev. I figured out I probably have to right click the hand in reports and select view. Then select copy to clipboard when the HH pops up. But I dont know what format to copy the HH in? None of them seem compatible? Can someone tell me where I'm going wrong pretty please!
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04-03-2013 , 09:07 PM
Quote:
Originally Posted by babaar
I've just got Hem2 and can't work out how to copy hands from hem2 into crev. I figured out I probably have to right click the hand in reports and select view. Then select copy to clipboard when the HH pops up. But I dont know what format to copy the HH in? None of them seem compatible? Can someone tell me where I'm going wrong pretty please!
Importing HM2 hands is only possible in the beta.
For that, select "Holdem manager 2" and follow the instructions in the import field:

Please copy-paste the hand history text into this field.

To get the hand history in HEM2, left-click a hand to select it.
Then, right-click it and select "View".
The "Hand Viewer" menu will now come up.
In its lower right, you can select "Copy to clipboard as ..."
Select the option "Plain text" as the output mode and press the "Copy to clipboard" button.
Now you can use Ctrl+V to paste the hand history into this field.
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04-04-2013 , 06:20 PM
hey scylla,
after i edit Villains betting condition on the flop,
i need to output the range in to a text mode.
how i can do this?

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04-05-2013 , 04:23 AM
Quote:
Originally Posted by Siurek
i need to output the range in to a text mode.
how i can do this?
Hover over the decision (so that the hand grid you posted is visible) and press ALT+O.

That brings up a window showing the results in a table, which you can copy/paste into another program.

Other options are shown in small print at the bottom of that hand grid.

Welcome to the Forums.
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04-05-2013 , 10:57 AM
Quote:
Is it possible to make a variable that varies the hands within a specified range. For example, the game is hu and hero shoves all in from the SB with [A2o, K6o, Q8o J5o, 45s] and villain calls with a variable 1(0-100%). Can I make 5 separate EV graphs for each hand as villains call frequency varies. Is know how to do this hand by hand, but I was just wondering if there was a way to speed up the process.
Quote:
Originally Posted by scylla
Well, I suppose you could write a script that creates a 2D graph, where each column is for one of the hands. So you could attach a checkpoint to each hand (by entering them as separate conditions and then attaching a checkpoint) and then add each as a separate measuring point in the 2D graph for each iteration. It would be a bit cumbersome though. Personally, I'd just do 5 graphs by hand.
It does seem tedious and unnecessary to create a script for only five hands, but I am really trying to get SB's ev for all 169 possible holdings as villains calling freq. varies between 0-100%. By doing this, I could get villains calling freq that makes SB indifferent between folding and open shoving for each holding. In this case do you think creating a script would save time?
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04-05-2013 , 05:30 PM
Quote:
Originally Posted by dappoker
It does seem tedious and unnecessary to create a script for only five hands, but I am really trying to get SB's ev for all 169 possible holdings as villains calling freq. varies between 0-100%. By doing this, I could get villains calling freq that makes SB indifferent between folding and open shoving for each holding. In this case do you think creating a script would save time?
I've just tried doing this manually with a graph.
For example, see below for SB shoving 97s with 20bb.
BB is using the pokerstove range for the hand ranking.
The X-axis it the top% with which BB is calling.
As you can see, there's actually two points where SB becomes indifferent.
And with other hands, graphs can get even more complex.
I think if you want to do this, you're best off doing this manually, since interpreting the graphs is something that requires an approach that is better not automated.

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04-05-2013 , 06:38 PM
Quote:
Originally Posted by scylla
I've just tried doing this manually with a graph.
For example, see below for SB shoving 97s with 20bb.
BB is using the pokerstove range for the hand ranking.
The X-axis it the top% with which BB is calling.
As you can see, there's actually two points where SB becomes indifferent.
And with other hands, graphs can get even more complex.
I think if you want to do this, you're best off doing this manually, since interpreting the graphs is something that requires an approach that is better not automated.

Thanks for looking into that. I do agree that the EV graph should be automated for that exact reason you gave. Is it possible though to write a script that would spit out a 169 graphs for every hand? It would give me the indifference point(s) for every single holding which seems pretty valuable to know. Thanks again for the help.
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04-06-2013 , 05:06 AM
Quote:
Originally Posted by dappoker
Thanks for looking into that. I do agree that the EV graph should be automated for that exact reason you gave. Is it possible though to write a script that would spit out a 169 graphs for every hand? It would give me the indifference point(s) for every single holding which seems pretty valuable to know. Thanks again for the help.
No, I've given this some thought, but I really can't think of a way of automating this. You would really need to do create a graph 169 times by hand and then interpret the graph for each hand. Even with a script it would not be much easier though, since you would still need to interpret 169 graphs.
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04-06-2013 , 02:45 PM
How do I easily adjust ranges on the flop? If I want to look at how my calling range does versus the population tendencies for HU Hypers, how can I look at flops and easily adjust ranges like in Flopzilla with the slider. I keep getting this complicated Postflop condition menu when I try to set ranges for what players are doing certain parts of their overall range. Is there something I can watch? I know you have the videos on Cardrunners but I didn't really see that.

Thanks,
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04-07-2013 , 07:58 AM
Quote:
Originally Posted by TapDancingSquid
How do I easily adjust ranges on the flop? If I want to look at how my calling range does versus the population tendencies for HU Hypers, how can I look at flops and easily adjust ranges like in Flopzilla with the slider. I keep getting this complicated Postflop condition menu when I try to set ranges for what players are doing certain parts of their overall range. Is there something I can watch? I know you have the videos on Cardrunners but I didn't really see that.

Thanks,
If this is for the beta
Here's links to the instructional videos on the postflop menu
http://www.youtube.com/watch?v=sET1JECtOlI
http://www.youtube.com/watch?v=g6Z4I725-Rw

And here's a link to the video on toggles.
You'll mostly be interested in the Alt+F toggle for filtering the top/bottom percentages of a range
http://www.youtube.com/watch?v=Bz0oUELYVnk

If this is for the alpha
The postflop condition menu is discussed in the beginning of part 2.
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04-07-2013 , 12:57 PM
Quote:
Originally Posted by scylla
No, I've given this some thought, but I really can't think of a way of automating this. You would really need to do create a graph 169 times by hand and then interpret the graph for each hand. Even with a script it would not be much easier though, since you would still need to interpret 169 graphs.
Can you by any means create a script that will output two or more separate graphs?
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04-07-2013 , 02:23 PM
Quote:
Originally Posted by dappoker
Can you by any means create a script that will output two or more separate graphs?
No, although I expect that to be possible for future versions.
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04-07-2013 , 04:29 PM
Quote:
Originally Posted by scylla
No, although I expect that to be possible for future versions.
Awesome. Im looking forward to it.
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04-07-2013 , 11:00 PM
Quote:
Originally Posted by scylla
If this is for the beta
Here's links to the instructional videos on the postflop menu
http://www.youtube.com/watch?v=sET1JECtOlI
http://www.youtube.com/watch?v=g6Z4I725-Rw

And here's a link to the video on toggles.
You'll mostly be interested in the Alt+F toggle for filtering the top/bottom percentages of a range
http://www.youtube.com/watch?v=Bz0oUELYVnk

If this is for the alpha
The postflop condition menu is discussed in the beginning of part 2.

Where do I go to get the save files to follow along with the video?
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04-07-2013 , 11:09 PM
I'm using BETA btw.

I'm still unsure as to how I would put in polarized check raising ranges into the flop. Or polarized donking ranges.
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04-08-2013 , 06:10 AM
Quote:
Originally Posted by TapDancingSquid
Where do I go to get the save files to follow along with the video?
You can get those here:
www.cardrunnersev.com/savefiles/demovideo.rar
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04-08-2013 , 06:14 AM
Quote:
Originally Posted by TapDancingSquid
I'm using BETA btw.

I'm still unsure as to how I would put in polarized check raising ranges into the flop. Or polarized donking ranges.
I've replied to your earlier post in post #2938 where I gave links to the videos on how to use the postflop menu and on the filters. If you're looking for the top/bottom % of ranges, then you'll need the Alt+F toggle.

As for using a slider, like in Flopzilla, it's not possible to use a slider after the flop, since all hands are evaluated relative to the board (so it's not some constant ranking). If you want to enter top/bottom %, then perform an action for "all hands", compute, mouse over it and press Alt+F to get the top/bottom percentages.


PS:
Also, as I asked in post #2938, are you using the alpha or the beta?
The above answer applies to the beta.

Last edited by scylla; 04-08-2013 at 06:21 AM.
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04-09-2013 , 08:07 AM
Hi Scylla, i have another question:
Why can't the math engine be used to work out pre-flop EV when multiple players are involved and no post-flop cards are assigned(but player's don't see a flop unless all in)?
I can do it myself, but it takes me days for each problem.

Is it a lot of work to implement 3way situations for math engine, or not possible?

Thanks.
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04-09-2013 , 08:44 AM
just bought this software, and I have a couple of newbie questions (I have watched the instructional vids, just want to make sure I understand these basic concepts correctly).

This is a scenario where I am comparing c/r flop to c/c. BB's range is just 78s



1) I gave a weight of 50% to each action in order to compare them. Is that a correct approach?

2) Hovering above the raising range gives me and EV of +8.36, and the calling range +6.19. These ev calculations take in consideration every probable action that I have specified for the turn/river. Correct?

3) In this case, would I be correct to deduct that raising is better than calling?

4) BB's ev once the flop is known is +6.93 as is shown in the top left. Assuming this is a 10-20 husng, does the BB lose 13.07 chips on average from the start of the hand?

Thanks a lot for your time.
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04-09-2013 , 09:56 AM
Quote:
Originally Posted by ayuken
just bought this software, and I have a couple of newbie questions (I have watched the instructional vids, just want to make sure I understand these basic concepts correctly).

This is a scenario where I am comparing c/r flop to c/c. BB's range is just 78s



1) I gave a weight of 50% to each action in order to compare them. Is that a correct approach?
Yes, that should work fine.

Quote:
Originally Posted by ayuken
2) Hovering above the raising range gives me and EV of +8.36, and the calling range +6.19. These ev calculations take in consideration every probable action that I have specified for the turn/river. Correct?
Yes, that is correct.

Quote:
Originally Posted by ayuken
3) In this case, would I be correct to deduct that raising is better than calling?
Correct again!

Quote:
Originally Posted by ayuken
4) BB's ev once the flop is known is +6.93 as is shown in the top left. Assuming this is a 10-20 husng, does the BB lose 13.07 chips on average from the start of the hand?
If BB paid $20 to get into this spot, then it does indeed sound like he lost 13.07 overall by calling. To see the preflop data as well, please turn on "Merge monte carlo and math" (it's a toggle in the upper left, as well as under "Engine" in the menu). The monte carlo engine will work out the preflop data. It will be an estimate though, and therefore have an error in it, but I would expect it to be close to 13.07. If it says something else, and you need me to take a look, please send a savefile to support.
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04-09-2013 , 09:59 AM
Quote:
Originally Posted by shark_fishin
Hi Scylla, i have another question:
Why can't the math engine be used to work out pre-flop EV when multiple players are involved and no post-flop cards are assigned(but player's don't see a flop unless all in)?
I can do it myself, but it takes me days for each problem.

Is it a lot of work to implement 3way situations for math engine, or not possible?
It's close to impossible, since there's roughly 1 billion matchups, and for each matchup you'd need to store the equities in a table. You can probably bring the number of matchups down a bit, but it will still be roughly 100M.
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04-10-2013 , 05:41 PM
what would be the fastest way to find the minimum frequency which villain must be shoving from the SB for the BB to call will all 169 possible holdings? I know we've already talked about his, but just double checking. is there any way to do it other than computing each hand individually?
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