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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

03-01-2013 , 01:13 PM
Seems to be something wrong with some dialogue boxes:

Any idea how to fix?
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03-01-2013 , 01:19 PM
Quote:
Originally Posted by LorenzoVMatterhorn
Seems to be something wrong with some dialogue boxes:

Any idea how to fix?
This is for the alpha, right?

Turn ON Extra->Use 120 dpi action menu.

This issue should not occur in the beta though.
If you're getting this in the beta, please let me know.
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03-02-2013 , 10:14 AM
Yeah that was alpha, works fine in beta, ty.
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03-02-2013 , 10:18 AM
when I use maximum exploitative play button, can I shomehow set that it doesn't change first part of three? For example, I want to see max. exp. play for buttun player but I want to know what is best play when he opens 50% OTB, so I don't want to change that but only actions after that. Thanks!
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03-02-2013 , 05:58 PM
Quote:
Originally Posted by goranbaxy
when I use maximum exploitative play button, can I shomehow set that it doesn't change first part of three? For example, I want to see max. exp. play for buttun player but I want to know what is best play when he opens 50% OTB, so I don't want to change that but only actions after that. Thanks!
Well, as long as the tree is raise or fold then you should be able to perform the Max Exploit algorithm manually. And if you want to skip a certain decision, then just do so.

For more on how to perfórm this algorithm by hand, see here:
http://www.cardrunnersev.com/manual/maxexploit.html

It's under "How to maximally exploit villain's strategy: Manually".
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03-03-2013 , 01:00 PM
I understand how to use scripts to say model a villain cbetting the top x% of their range on a given flop...

How would one go about saying I want to model a villain cbetting y%, and that my model will be made of up of the top x% of hands and then the rest z% (where z= y-x) made of the bottom of their range i.e we are going to model that the mid part of as checked back.

I want to use this in terms of pure numbers, rather than trying to fudge about adding in combo of made hands, as I would like to be able to quickly and easily change y and z using variables.
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03-03-2013 , 01:00 PM
Few questions.
1) Is it possible to select specific preflop ranges (ie only AsXs or something like that)? I also tried to import the specific range as a text, but it doesn't work.
2) Is it possible to see the number of combos of this range?

Thanks

Last edited by tigerjack89; 03-03-2013 at 01:21 PM.
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03-03-2013 , 05:31 PM
Quote:
Originally Posted by tigerjack89
1) Is it possible to select specific preflop ranges (ie only AsXs or something like that)? I also tried to import the specific range as a text, but it doesn't work.
No, CardRunnersEV treats hands like in real life. So you can't filter for suits before the flop. You can only do so after the flop is dealt (or you can select one specific hand).

Quote:
Originally Posted by tigerjack89
2) Is it possible to see the number of combos of this range?
If the Math Engine is used, then:
- Compute your tree
- Mouse over the condition
- Press Alt+C to toggle to combo mode
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03-03-2013 , 05:47 PM
Quote:
Originally Posted by oracle3001
I understand how to use scripts to say model a villain cbetting the top x% of their range on a given flop...

How would one go about saying I want to model a villain cbetting y%, and that my model will be made of up of the top x% of hands and then the rest z% (where z= y-x) made of the bottom of their range i.e we are going to model that the mid part of as checked back.

I want to use this in terms of pure numbers, rather than trying to fudge about adding in combo of made hands, as I would like to be able to quickly and easily change y and z using variables.
Something like this I suppose.
The xyz.txt file is a script.
Save it to the /scripts subdirectory for the software to recognize it.
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03-03-2013 , 06:19 PM
Quote:
Originally Posted by scylla
Something like this I suppose.
The xyz.txt file is a script.
Save it to the /scripts subdirectory for the software to recognize it.
Thanks, I will take a look tomorrow at it.
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03-03-2013 , 07:29 PM
Just tried to run the script on the test file provided straight out of the box and it errors out.

For some reason, the check point 2 and 3 get removed when the script is run. It goes through the first time through the loop fine, then all of a sudden it deletes checkpoint 2 and 3.

Also a couple of questions about the example...

You seem to have the setup as one player betting top 30%, then BB calling top 20% and bottom 10%, rather than the other way round?

Also line 6 you have "unexpl shove" function for checkpoint 2? Why is that there?
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03-04-2013 , 05:21 AM
Quote:
Originally Posted by oracle3001
Just tried to run the script on the test file provided straight out of the box and it errors out.

For some reason, the check point 2 and 3 get removed when the script is run. It goes through the first time through the loop fine, then all of a sudden it deletes checkpoint 2 and 3.

Also a couple of questions about the example...

You seem to have the setup as one player betting top 30%, then BB calling top 20% and bottom 10%, rather than the other way round?

Also line 6 you have "unexpl shove" function for checkpoint 2? Why is that there?
Hi Oracle3001,

The xyz.txt script does not contain an unexpl. shove function.
Are you certain that you're not running another script by accident?
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03-04-2013 , 05:43 AM
Quote:
Originally Posted by scylla
Hi Oracle3001,

The xyz.txt script does not contain an unexpl. shove function.
Are you certain that you're not running another script by accident?
Woooppphhhss....my bad...I had an old script of mine that I had been working on still loaded, which just happened to have 3 checkpoints!

Works now...

Quick question. Why do you have to run the EV calc twice at lines 4 and 6?

Last edited by oracle3001; 03-04-2013 at 06:11 AM.
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03-04-2013 , 06:43 AM
Quote:
Originally Posted by oracle3001
Woooppphhhss....my bad...I had an old script of mine that I had been working on still loaded, which just happened to have 3 checkpoints!

Works now...

Quick question. Why do you have to run the EV calc twice at lines 4 and 6?
After we have set villain's range in line 5 we need to recompute for the changes to take effect.
After all, the EVs in locations 2 and 3 are affected by what range is used for villain in location 1.
GTO+/CardRunnersEV? Quote
03-04-2013 , 06:48 AM
Quote:
Originally Posted by scylla
After we have set villain's range in line 5 we need to recompute for the changes to take effect.
After all, the EVs in locations 2 and 3 are affected by what range is used for villain in location 1.
I understand, thanks.
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03-04-2013 , 01:05 PM
you gave me a way to mimic the max exploit tool using scripts and that has been a huge help. is there a way to mimic the unexploitable shoving tool?
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03-04-2013 , 04:29 PM
Quote:
Originally Posted by sthief09
you gave me a way to mimic the max exploit tool using scripts and that has been a huge help. is there a way to mimic the unexploitable shoving tool?
Well, in the instructional videos for the beta I dó explain how to write your own unexploitable shoving algorithm. For those, start the beta and go to "Videos" in the startup screen.

You'll need to see the following videos:
Unexploitable shoves: Part 1, 2 and 3
Scripts: Intro, graphs, Unexpl. shoving 1, unexpl. shoving 2.
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03-05-2013 , 12:44 AM
Quote:
Originally Posted by scylla
Well, in the instructional videos for the beta I dó explain how to write your own unexploitable shoving algorithm. For those, start the beta and go to "Videos" in the startup screen.

You'll need to see the following videos:
Unexploitable shoves: Part 1, 2 and 3
Scripts: Intro, graphs, Unexpl. shoving 1, unexpl. shoving 2.

sorry! I actually did watch those but there is so much depth to your program that when I learn something, I forget something else I will re-watch now.

thanks again for all your help.
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03-05-2013 , 05:02 PM
Quote:
Originally Posted by scylla
No, CardRunnersEV treats hands like in real life. So you can't filter for suits before the flop. You can only do so after the flop is dealt (or you can select one specific hand).
Thanks scylla. So ie if I'd like to analyze a river situation where my oppo can only have certain suited hands, how can I proceed to assign him this range?
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03-05-2013 , 05:23 PM
Quote:
Originally Posted by tigerjack89
Thanks scylla. So ie if I'd like to analyze a river situation where my oppo can only have certain suited hands, how can I proceed to assign him this range?
Either just start the hand preflop and play the hand naturally.
Or start the hand at the turn and filter for the desired range there.
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03-05-2013 , 06:37 PM
Sorry if this had been asked a before, does the calculator take into account for card removal?
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03-05-2013 , 06:57 PM
Is there a way to have two trees running at the same time?
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03-05-2013 , 07:08 PM
Quote:
Originally Posted by 3eBjUnKiE
Sorry if this had been asked a before, does the calculator take into account for card removal?
Yes, card removal is applied.
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03-05-2013 , 07:09 PM
Quote:
Originally Posted by 3eBjUnKiE
Is there a way to have two trees running at the same time?
You can open up two instances of the program I suppose.
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03-06-2013 , 05:43 PM
How would I go about solving this scenario?

Game is hu on the river. The board is KQJT3 on the river with a pot of 2. BB bet 1. BB range betting consists of 16.67% Ax, 16.67% 9x, and the rest is bluffs say 66.67% with 82. I want to know the ev of calling with 95.
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