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Old 01-08-2013, 12:28 PM   #2551
pkmikhail2
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Re: CardRunnersEV

Didn't find the answer, so asking it here. How do I define top % range preflop? I'm using beta.
Thanks
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Old 01-08-2013, 12:38 PM   #2552
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by pkmikhail2 View Post
Didn't find the answer, so asking it here. How do I define top % range preflop? I'm using beta.
Thanks
Doubleclick the condition to edit it.
Then use the slider.

Or did you mean something else?
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Old 01-08-2013, 01:12 PM   #2553
pkmikhail2
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Doubleclick the condition to edit it.
Then use the slider.

Or did you mean something else?
I ment I want to use top % as a variable in a script.
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Old 01-08-2013, 01:23 PM   #2554
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Re: CardRunnersEV

Quote:
Originally Posted by pkmikhail2 View Post
I ment I want to use top % as a variable in a script.
Ok, go to the preflop menu and use the button "Use variable" to assign that variable as the top x%.
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Old 01-08-2013, 09:10 PM   #2555
innaig86
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Re: CardRunnersEV

How can I export hands from HM2 (ongame.it) to be compatible with CardrunnersEv?
I've the stable version 2.7.6.

edit: i just installed the beta and found it ^^

Last edited by innaig86; 01-08-2013 at 09:16 PM.
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Old 01-08-2013, 09:23 PM   #2556
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Re: CardRunnersEV

Quote:
Originally Posted by innaig86 View Post
How can I export hands from HM2 (ongame.it) to be compatible with CardrunnersEv?
I've the stable version 2.7.6.

edit: i just installed the beta and found it ^^
Ok, great!
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Old 01-09-2013, 11:32 AM   #2557
FrankShank
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Re: CardRunnersEV

I want to compare the overall EV of having a turn check raising range to just having a turn betting range on a particular board run out.

What is the best way to do this?

It is confusing with the different EV's at different points in the tree.
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Old 01-09-2013, 01:38 PM   #2558
scylla
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Re: CardRunnersEV

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Originally Posted by FrankShank View Post
I want to compare the overall EV of having a turn check raising range to just having a turn betting range on a particular board run out.

What is the best way to do this?

It is confusing with the different EV's at different points in the tree.
You could add both lines beneath each other and give the top line a weight of 50%.

In that manner, you'll have both lines in the tree at the same time.

To get the EV of each line, compute with F7 and then mouse over the appropriate action (the EV of the decision as a whole is useless here, since it's a mix of the EVs of the two lines).

See below for an example where SB is considering between raising and calling to check down the turn. Mouse over the top red area to get the EV of calling, and mouse over the bottom area to get the EV of pushing.

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Old 01-09-2013, 11:46 PM   #2559
libertyhaze
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Re: CardRunnersEV

Using the beta version, when I input one condition/set of ranges for a HU BB calling range preflop, then click 'edit condition' try to add a second condition/set of ranges that I want to add a weight to, the second condition seems to replace the first one rather than sit below it. Am I doing something wrong in my approach?
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Old 01-10-2013, 12:18 AM   #2560
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Re: CardRunnersEV

nb. the program is also closing when I run the maximally exploit feature with a complete tree (ie no loose ends).
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Old 01-10-2013, 07:02 AM   #2561
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Re: CardRunnersEV

Quote:
Originally Posted by libertyhaze View Post
Using the beta version, when I input one condition/set of ranges for a HU BB calling range preflop, then click 'edit condition' try to add a second condition/set of ranges that I want to add a weight to, the second condition seems to replace the first one rather than sit below it. Am I doing something wrong in my approach?
Hi libertyhaze,

Ah yes, thatís different in the beta.
In the alpha you constantly had to get in and out of the preflop menu in order to add different conditions with different weights.
In the beta, itís all in one menu.
To add a weight to a starting hand, first select one of the five available weight to the upper right of the starting hand matrix.
Everything you now click on will get that weight attached to it.
Use the slider bar to the right of the matrix to change the value of the weight.

Iím currently working on an updated manual that should deal with all of the changes.

Cheers,

Scylla
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Old 01-10-2013, 07:02 AM   #2562
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Re: CardRunnersEV

Quote:
Originally Posted by libertyhaze View Post
nb. the program is also closing when I run the maximally exploit feature with a complete tree (ie no loose ends).
Could you please send a savefile to support?
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Old 01-10-2013, 08:17 AM   #2563
libertyhaze
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Could you please send a savefile to support?
Happy to if you tell me how to locate/create one
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Old 01-10-2013, 08:19 AM   #2564
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Re: CardRunnersEV

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Originally Posted by libertyhaze View Post
Happy to if you tell me how to locate/create one
Go to "File->Save as ..." in the menu.
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Old 01-10-2013, 08:46 AM   #2565
libertyhaze
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Go to "File->Save as ..." in the menu.
lol, would you believe for some reason it works now after not working all day...
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Old 01-10-2013, 09:01 AM   #2566
libertyhaze
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Re: CardRunnersEV

Quote:
Originally Posted by scylla View Post
Hi libertyhaze,

Ah yes, thatís different in the beta.
In the alpha you constantly had to get in and out of the preflop menu in order to add different conditions with different weights.
In the beta, itís all in one menu.
To add a weight to a starting hand, first select one of the five available weight to the upper right of the starting hand matrix.
Everything you now click on will get that weight attached to it.
Use the slider bar to the right of the matrix to change the value of the weight.

Iím currently working on an updated manual that should deal with all of the changes.

Cheers,

Scylla
This doesn't seem to work

I don't know if I explained myself correctly. I am trying to create a preflop HU file I can use, and for the SB 3b I want to create multiple ranges (eg. a standard stackoff range, a polarised 3b range, a merged 3b range), then each time I use the file I can change the weights accordingly.

The problem I have is that I click 'edit condition', select one of my stored ranges, double-click, press Done, and it includes it as one of my 3b ranges. Then I click 'edit condition' again, select another range, double-click, press Done, and it replaces the first one.

If I right-click 'edit condition' instead I get this small "multi conditions" menu but its application doesn't seem to be very intuitive :/
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Old 01-10-2013, 09:18 AM   #2567
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Re: CardRunnersEV

Quote:
Originally Posted by libertyhaze View Post
lol, would you believe for some reason it works now after not working all day...
That's the way these things typically go
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Old 01-10-2013, 09:28 AM   #2568
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by libertyhaze View Post
This doesn't seem to work

I don't know if I explained myself correctly. I am trying to create a preflop HU file I can use, and for the SB 3b I want to create multiple ranges (eg. a standard stackoff range, a polarised 3b range, a merged 3b range), then each time I use the file I can change the weights accordingly.

The problem I have is that I click 'edit condition', select one of my stored ranges, double-click, press Done, and it includes it as one of my 3b ranges. Then I click 'edit condition' again, select another range, double-click, press Done, and it replaces the first one.
You mean in the left column, below "Clear mode"?

If Clear mode is OFF, then every range you load will be ADDED to the existing range.
If Clear mode is ON, then it will REPLACE the existing range.

In case you want to ADD ranges to the existing range, but also attach a weight to them, then select the desired weight in the upper right of the starting hand matrix (there's 5 little buttons marked 1 through 5). If you now double-click a range to load it, this entire range will get that weight attached to it.

For more hints on how menus work, turn on "Help->Display hints in menus".
Mouse over any item to get an explanation of what it does.

Please let me know if that was what you were looking for.


Quote:
Originally Posted by libertyhaze View Post
If I right-click 'edit condition' instead I get this small "multi conditions" menu but its application doesn't seem to be very intuitive :/
That's a pretty complex function.
You can just ignore it.
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Old 01-10-2013, 12:49 PM   #2569
dees-blake
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Re: CardRunnersEV

Hi Scylla, was just wondering if it is possible to assign a variable within the restrictions of a specific action?

I understand the restrictions can be used so that villain might call a specific hand when faced with a bet of between 0-200. However, I want to assign 200 as a specific variable in order to graph it so that I can find out which point my bet-size could potentially be optimal.



Here is a picture of what I am hoping to achieve. However, when attempting to enter this, the program does not accept this input. I have also set variable #3 to 200 to ensure the problem wasn't that I was assigning a range of 0-0, but it still doesn't work.

So, is it possible or is this feature just not implemented at this specific time?
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Old 01-10-2013, 01:31 PM   #2570
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by dees-blake View Post
Hi Scylla, was just wondering if it is possible to assign a variable within the restrictions of a specific action?

I understand the restrictions can be used so that villain might call a specific hand when faced with a bet of between 0-200. However, I want to assign 200 as a specific variable in order to graph it so that I can find out which point my bet-size could potentially be optimal.



Here is a picture of what I am hoping to achieve. However, when attempting to enter this, the program does not accept this input. I have also set variable #3 to 200 to ensure the problem wasn't that I was assigning a range of 0-0, but it still doesn't work.

So, is it possible or is this feature just not implemented at this specific time?
You are correct.
I have neglected to implement that.
I will take care of it for the next release.

Thank you for the feedback!

Cheers,

Scylla
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Old 01-11-2013, 09:31 AM   #2571
Pykmen
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Re: CardRunnersEV

Hello Scylla.
sorry for my English.
you have the Russian support?
question.
whether the program can set that it would count EV thus:
flop:i nad KQ(from CO) vs BTN/ i am bet flop KJT, BTN raise, i call
tern: how to ask for the turn, which if released A or 9, then the opponent will be put only Street +, and if that to put the form on all range?
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Old 01-11-2013, 11:39 AM   #2572
wombert
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Re: CardRunnersEV

small feature request: could be please add labels on y- and x-axis for the graph ? we do analysis on hands and sometimes we only exchange the graph as jpg and it is always confusing which output method someone chose.
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Old 01-11-2013, 01:45 PM   #2573
HredunoS
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Thumbs up Re: CardRunnersEV

Please add CUDA or OpenCL support
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Old 01-11-2013, 07:47 PM   #2574
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by Pykmen View Post
Hello Scylla.
sorry for my English.
you have the Russian support?
question.
whether the program can set that it would count EV thus:
flop:i nad KQ(from CO) vs BTN/ i am bet flop KJT, BTN raise, i call
tern: how to ask for the turn, which if released A or 9, then the opponent will be put only Street +, and if that to put the form on all range?
I'm afraid I don't offer support in Russian.
But google translate usually works fine.
In regards to your question, you will have to elaborate a bit, because I don't understand it.
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Old 01-11-2013, 07:47 PM   #2575
scylla
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Re: CardRunnersEV

Quote:
Originally Posted by wombert View Post
small feature request: could be please add labels on y- and x-axis for the graph ? we do analysis on hands and sometimes we only exchange the graph as jpg and it is always confusing which output method someone chose.
You mean like this?

I should be able to pull that off.
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