Quote:
Originally Posted by Heavy Mask
I'm trying to get a grasp of simple toy games, but I'm so clueless that I can't even model properly.
I'm reading first Brokos book and I want to model the situation below but... I'm not able to.
Taking my GTO+ sim here
1. Do I have set up the ranges correctly? When IP has A for example, OOP would only have K or Q?
Yes, with both players holding AcAh,KcKh,QcQh, if one holds a A,K or Q, then this will lock out the corresponding hand for the opponent.
Quote:
Originally Posted by Heavy Mask
2. How can I set OOP checking frequency to 100% to see different changes in equilibrium?
For this, use the editor, load the tree (click on "IMPORT TREE"), remove the unwanted action, and click on "ACCEPT CHANGES".
In case you're having trouble, here's an adapted savefile.
It was made with v133, so if you're using an older version, then please upgrade to v133.
www.crevfiles.com/gto/adapted.gto
Other than that, I notice that under "Run solver" you're using a dEV of 0.1%.
Given that this is a toy game on the river, you should probably just set this to 0%.
I have already taken care of this in the savefile above.
By solving to 0% you'll get the exact solution to the problem.
Last edited by scylla; 03-22-2021 at 09:21 AM.