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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

10-20-2020 , 03:04 AM
Just to be sure, u can’t import solved flop solutions from other solvers, right? I know u can import pio preflop ranges.
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10-20-2020 , 09:21 AM
Quote:
Originally Posted by scylla
Do you mean when you switch to a different program and switch back? I'm not sure what that would happen, given that at the very least, nothing significant is happening in the GTO+ code. Can you please try to set an exception in your virus scanner? Other than that, I have never personally seen this happen and will probably not be able to reproduce this, making it difficult to figure out the cause. As for auto-saving active files, we currently don't offer this, but I can consider it for future releases.
Yeah it surprised me too but it's happened a few times now - when I check discord or windows photos to see the runout of the hand I just simmed.
So I've probably entered the flop action, clicked the arrow to select a turn and then briefly navigated away to find out just what the turn/river are supposed to be, then when I go back to GTO+ it closes and restarts.
Have added the antivirus exception, will see if that does it.
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10-20-2020 , 10:23 AM
Quote:
Originally Posted by daxemite
Just to be sure, u can’t import solved flop solutions from other solvers, right? I know u can import pio preflop ranges.
We don't import savefiles from other solvers.
Due to all sorts of subtle differences in format this would be very difficult to support.
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10-20-2020 , 07:00 PM
Quote:
Originally Posted by Dejavudu666
Where did you find sim libraries? I couldn't find any myself!
https://www.zenithpoker.com/library/
Enjoy!

Quote:
Originally Posted by scylla
Ok, I can consider removing those. It's not entirely clear though, given that we're just performing the instruction that the user requested. For example, in the screenshot a raise of 5% of the pot is used. Reasonably speaking the user should know that this is not a practical value.
The problem arose when I was trying to build a tree with many sizes at each node. It's not clear when 20% pot or w/e is under the minimum raise-size, for example. Something like "remove illegal raises" in the tree editor would work.

Quote:
Originally Posted by scylla
Under most circumstances turns can be recalculated rather quickly, but if the trees are very large, then it's better to use "Extensive" storage. This will however mean solving the tree from scratch; the data can not be calculated retroactively.
To clarify, there's no way to resolve the turns in advance, then play against the solution afterwards (with no lag), without resolving the entire tree from scratch?
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10-20-2020 , 07:04 PM
Nice 1 Tombos

Sent from my G8441 using Tapatalk
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10-21-2020 , 03:14 AM
Quote:
Originally Posted by tombos21
The problem arose when I was trying to build a tree with many sizes at each node. It's not clear when 20% pot or w/e is under the minimum raise-size, for example. Something like "remove illegal raises" in the tree editor would work.
Ok, I will consider it for future releases.

Quote:
Originally Posted by tombos21
To clarify, there's no way to resolve the turns in advance, then play against the solution afterwards (with no lag), without resolving the entire tree from scratch?
This would basically come down to locking the entire flop, and resolving the tree. From what I recall, we did look at this feature, but the speed that was gained compared to just regularly re-solving the entire tree was not very substantial.
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10-21-2020 , 11:01 AM
Quote:
Originally Posted by BitchIAmAMartian
Oh indeed it does. that helps a lot thx. I also wanted to ask how well gto+ scales with multiple cores/thread? im thinking of buying either a 5900x or 5950x and the price difference is 46% for 25% more cores and multicore cinebench performance. Im just wondering if this scales similarily in gto +? because if it doesn't 1 to 1 it might not be woth the money for me.
Your performance metrics are based on first-part results. You ought to wait for the likes of Gamers Nexus to release their own independent results and analysis.

I however can speak to the 3900x scaling well with GTO+ however even though cinebench is the best synthetic benchmark to compare when considering a CPU for poker solving, it is not linear comparison because cinebench is very synthetic and loads up the CPU residency up to 100% for the entire duration of the benchmark. GTO+ does not and this is more clear with the more cores and threads you have. Also, GTO+ has a lot of variance which can be seen if you solve the same tree over and over, you will get slightly different solve times.

But consider this, IF you can save 25% off of your solve times, calculate what 25% off of 2 hours is only half an hour, with perfect scaling which you wont get. This will scale as your databases get larger and the savings in time might be more valuable but you can also just wait a little longer the results (solutions) are the exactly same. It really depends on how big and complicated your trees and databases get and how often you are solving. If you are like me and start off with GTO ranges and solve a subset of flops to work with, then you aren't going to be re-running solutions often, and then the core count doesn't matter so much as even a quad core with no multi-threading will work, given enough time. Just how the world record for solving Pi was done on old hardware and beat out google with their multi-million dollar data-center. All it took was more time (and a bunch of memory).

Last edited by MadCat; 10-21-2020 at 11:13 AM.
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10-21-2020 , 02:12 PM


Is there any way to add another flop to an existing data?" Add specific flop" is greyed out after you've run all the sims in the database already
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10-21-2020 , 02:53 PM
Additionally, when exporting to Flopzilla Pro: Is there a way to make it work with several instances of GTO+ and Flopzilla Pro at once (one connected to one but having several of those pairs active at once or switch them around). It usually bugs outs until you close all instances of both programs and restart them
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10-22-2020 , 01:03 AM
Quote:
Originally Posted by JackOscar


Is there any way to add another flop to an existing data?" Add specific flop" is greyed out after you've run all the sims in the database already
It's not possible to add more flops to a weighted subset.
Subsets are already perfectly balanced.
Adding more flops would make them much less accurate.
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10-22-2020 , 01:05 AM
Quote:
Originally Posted by JackOscar
Additionally, when exporting to Flopzilla Pro: Is there a way to make it work with several instances of GTO+ and Flopzilla Pro at once (one connected to one but having several of those pairs active at once or switch them around). It usually bugs outs until you close all instances of both programs and restart them
We could consider this for future releases, although it would probably be very difficult to keep track of which window is connected to which.
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10-22-2020 , 07:22 AM
Quote:
I'm a very happy user of GTO+ however sometimes the program will close and restart while I'm examining a solution, always when I'm clicking back and forth between apps. I frequently forget to save the solution before I start looking through it so I'm wondering if it's possible to have that done automatically, or perhaps as a temp file that I can load on restart.
Happens to me from time to time. Had this issue just a minute ago when editing a huge tree.

Some features I would like to see:
Go all-in if bet/raise is more than X% of stack (as opposed to % of Pot). I too often have to edit nodes, where the bet is like 85% of stack. Also finding all of them in the tree editor is nightmare.

Partial range locking = lock only some combos, and calculate what to do with rest of range. Great feature for building strategy simplifications and exploring exploit plays.
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10-22-2020 , 12:30 PM
Quote:
Originally Posted by alkaatch
Happens to me from time to time. Had this issue just a minute ago when editing a huge tree.

Some features I would like to see:
Go all-in if bet/raise is more than X% of stack (as opposed to % of Pot). I too often have to edit nodes, where the bet is like 85% of stack. Also finding all of them in the tree editor is nightmare.

Partial range locking = lock only some combos, and calculate what to do with rest of range. Great feature for building strategy simplifications and exploring exploit plays.
Ok, I will consider it for future releases.
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10-22-2020 , 06:05 PM
Thanks a lot Scylla! I would be OK with playing some reasonable price for the improvements of GTO+. The price you charge is kinda small for lifetime licence and all the upgrades. Dont know how would that work for your bussines model etc. but you deserve it!
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10-23-2020 , 05:17 PM
Quote:
Originally Posted by alkaatch
Partial range locking = lock only some combos, and calculate what to do with rest of range. Great feature for building strategy simplifications and exploring exploit plays.
+1

Also, the ability to copy-paste ranges into nodelocks.
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10-24-2020 , 01:08 AM
Quote:
Originally Posted by tombos21
+1

Also, the ability to copy-paste ranges into nodelocks.
Copy pasting strategies is already possible.
For this, go to output mode and click on "Copy to clipboard".

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10-24-2020 , 12:31 PM
Hi,
How do I nodelock when playing against the solution?
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10-24-2020 , 07:44 PM
Quote:
Originally Posted by scylla
Copy pasting strategies is already possible.
For this, go to output mode and click on "Copy to clipboard".

That works for exporting ranges, but there's no way to import specific ranges into a nodelock. Like I wanna just be able to paste a range into a text editor and have it take a specific action with hands that are within my pasted range.
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10-24-2020 , 07:45 PM
Quote:
Originally Posted by crowned
Hi,
How do I nodelock when playing against the solution?
Nodelock it the same way you normally would, resolve it, then play against it.
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10-25-2020 , 02:13 AM
Quote:
Originally Posted by tombos21
That works for exporting ranges, but there's no way to import specific ranges into a nodelock. Like I wanna just be able to paste a range into a text editor and have it take a specific action with hands that are within my pasted range.
Currently we offer the ability to copy paste strategies from one decision to another. This will even work between different instances of the software. Is what you're asking that you copy a range like AA-77,AKs into the editor, and it translates that into a strategy? The problem there would be that just having that range will not tell the editor to which action it should apply, or what to do with the remaining hands in the other actions.
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10-25-2020 , 08:14 AM
Quote:
Originally Posted by tombos21
Nodelock it the same way you normally would, resolve it, then play against it.
I need to nodelock and process every individual tree out of my whole database?
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10-25-2020 , 10:50 AM
Quote:
Originally Posted by crowned
I need to nodelock and process every individual tree out of my whole database?
A tree needs to have been solved before you can play against it. As for locking every tree in your database, if all that you want to do is to ignore a certain action, then a better approach would be to edit one of the trees, clear the database and build a new database from the edited tree.
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10-25-2020 , 11:21 AM
Is it possible for programs to change sleep & hibernate options? I used to set my windows preference to have the HD never fall asleep which was convenient when running sims, nowadays I like to put the computer HD to sleep after 20 minutes. Being lazy I'd prefer to not have to change back and forth between 20 minutes and indefinite when running GTO. So my question / feature request is that when GTO+ is running it blocks computer sleep from happening.
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10-25-2020 , 01:08 PM
very good software !
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10-26-2020 , 01:46 AM
Quote:
Originally Posted by 1BigOT
Is it possible for programs to change sleep & hibernate options? I used to set my windows preference to have the HD never fall asleep which was convenient when running sims, nowadays I like to put the computer HD to sleep after 20 minutes. Being lazy I'd prefer to not have to change back and forth between 20 minutes and indefinite when running GTO. So my question / feature request is that when GTO+ is running it blocks computer sleep from happening.
Some users may not appreciate this, so it may be difficult to set this up.

Last edited by scylla; 10-26-2020 at 01:53 AM.
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