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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

07-09-2020 , 01:33 PM
Quote:
Originally Posted by scylla
It's possible to export the data of any decision in any line by clicking on the text output button.

Iam aware of that function, but I would have to do it for every single line manually. Why can't I export all generated data at once??

Shouldn't be hard to code smt so that with a single button click the results are exported in xlsx.

No I would have to export the flop, btw without headers but ok, then choose the action eg 33% bet, then again export the reaction of the second player and so on.

Could u add this to the to do list, to just literally have all data exported at once? Would be so time saving....
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07-09-2020 , 02:41 PM
Does running a solver at 100% cpu utilization dangerous for the CPU?
I lowered the threads to 12 and it's still at 100%. I'm running tons of flops to analyze and it can run for days. Anything that I need to know/be sensitive about?
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07-09-2020 , 02:44 PM
Quote:
Originally Posted by alberthofmann
Iam aware of that function, but I would have to do it for every single line manually. Why can't I export all generated data at once??

Shouldn't be hard to code smt so that with a single button click the results are exported in xlsx.

No I would have to export the flop, btw without headers but ok, then choose the action eg 33% bet, then again export the reaction of the second player and so on.

Could u add this to the to do list, to just literally have all data exported at once? Would be so time saving....
Ok, I will consider it for future releases.
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07-09-2020 , 02:50 PM
Quote:
Originally Posted by Dejavudu666
No, I understand the need for suit isomorphism as a standard abstraction. I'm talking about the POSTFLOP strategy matrix, I'm suggesting the ability to filter between the four suits, the same way we can with hand rank class e.g sets, two pair l, bad door flush draw etc.. So we can isolate a particular strategy regarding the board texture. It would be invaluable in my opinion, thoughts?
Ok, I will take it under consideration.
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07-09-2020 , 02:51 PM
Quote:
Originally Posted by jaym99
Hey Scylla - Can you make this so it's in more of a spreadsheet format where each value is in it's own cell. I think it would be much faster to read.
https://gyazo.com/66717da00b3dcc24df592c028757a46e
The problem here is that if each item has its own cell, the table starts taking up too much space.
We did look into this during development, and the rest of the interface became cramped.
So it's a challenge in how to fit all the available data/buttons within the available space.
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07-09-2020 , 03:38 PM
ahh, ok - how about putting the fonts in a bold text?
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07-10-2020 , 03:49 AM
Quote:
Originally Posted by jaym99
ahh, ok - how about putting the fonts in a bold text?
We have tried various approaches, but in the end, the current one is the one we decided to go with. I think that we also tried putting various parts in bold, underlining, etc. In the end, the challenge is fitting the available information into a certain amount of physical space; and there's always limits to how far this can be taken.

Last edited by scylla; 07-10-2020 at 04:02 AM.
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07-10-2020 , 05:57 AM
Scylla Hi,

I have a few questions:

-For every range vs range calculation I need to run the solver for every tree/flop that I want to run it on? for example, if I ran a subset of 80 flops for BTNvsBB in a SRP, can I just adjust the range to a different position and it will automatically adjust, or do I need to process a whole new database?

-As far as rebuilding trees for different scenarios and ranges, do I need again to process the database again or use a different one? That is something that i'm struggling to understand as I just don't know if the database is only fit to be used to the original tree and range that I had selected prior to processing it.

-What would be the recommended subset do you think? Is 1% accuracy good enough for SRP?

-How do I save flops to a save file?

Lastly, Does running a solver at 100% cpu utilization dangerous for the CPU if I run it over night?

Thanks for your time.

Last edited by crowned; 07-10-2020 at 06:20 AM.
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07-10-2020 , 11:40 AM
Quote:
Originally Posted by crowned
Scylla Hi,
I have a few questions:
-For every range vs range calculation I need to run the solver for every tree/flop that I want to run it on? for example, if I ran a subset of 80 flops for BTNvsBB in a SRP, can I just adjust the range to a different position and it will automatically adjust, or do I need to process a whole new database?

-As far as rebuilding trees for different scenarios and ranges, do I need again to process the database again or use a different one? That is something that i'm struggling to understand as I just don't know if the database is only fit to be used to the original tree and range that I had selected prior to processing it.
You indeed need to clear the database and build a new one from the tree that you want to use.

Quote:
Originally Posted by crowned
-What would be the recommended subset do you think? Is 1% accuracy good enough for SRP?
Are you referring to dEV (Nash distance)?
For this, typically 0.5% is the default value.

Quote:
Originally Posted by crowned
-How do I save flops to a save file?
Go to "File->Save as ...".

Quote:
Originally Posted by crowned
Lastly, Does running a solver at 100% cpu utilization dangerous for the CPU if I run it over night?
If your computer is properly configured, then it should be able to handle running at 100%. You can at the very least use a program like CoreTemp (just google it) to check if your CPU is indeed properly being cooled.
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07-10-2020 , 05:47 PM
Scylla how are you?

Is it too much to ask for the board to appear in this location?
Visually it is more comfortable to keep it in mind when we see the different lines to follow according to which letter comes out with our rank.

Something similar happened in the first versions on the main screen that already corrected it.

Thank you!

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07-11-2020 , 04:19 AM
Quote:
Originally Posted by Mates.
Scylla how are you?

Is it too much to ask for the board to appear in this location?
Visually it is more comfortable to keep it in mind when we see the different lines to follow according to which letter comes out with our rank.

Something similar happened in the first versions on the main screen that already corrected it.

Thank you!

It may be a bit tricky to put a board there, given that in some cases the navigator needs this space as well. But I can see if the board can perhaps be displayed in another location. For the moment, please note that the board is also displayed in the left part of the screen, below the ranges.
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07-11-2020 , 11:23 AM
hi scylla,

just wondering if there's a way to copy a node lock and apply it again without tediously having to do every single hand? e.g if i want to lock the same response to all bet sizes

thanks
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07-11-2020 , 12:59 PM
Hi scylla, I have some sugesstions to GTO+

1: Driil the current decision in database mode, this would be very good to train specific lines and I believe simple gto trainer have an option like this to start the hands in a specific line

2: In advanced tree builder is showed how much ram we will need to solve the tree, but when we edit the tree in game tree editor, we don't know how much ram will be needed if we add or remove a size in a specific line, a way to see how much ram would be need after we edit the tree would be very good

3: In play against solution a feature to choose the way we see our perfomance, then we could choose to see this the way we like more and add a way to see the performance showing how much EV we lose in % compared to if we had choosed the gto play

Last edited by Pedro Henrique; 07-11-2020 at 01:09 PM.
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07-11-2020 , 04:58 PM
Quote:
Originally Posted by scylla
You indeed need to clear the database and build a new one from the tree that you want to use.



Are you referring to dEV (Nash distance)?
For this, typically 0.5% is the default value.



Go to "File->Save as ...".



If your computer is properly configured, then it should be able to handle running at 100%. You can at the very least use a program like CoreTemp (just google it) to check if your CPU is indeed properly being cooled.
Thanks.
I know you can save the database by clicking 'save as' , but is it possible to upload the flops that were already solved via a txt file?

Yes, I meant dEV.

And also, When node locking, How long is it supposed to take? is there a way to make it quicker?
When node locking, is it possible to assign frequency in which the player raises his two set of cardS? for example sets, I'd like villain to raise a set 50% of the time and the other 50% just call. When locking and editing it seems like I can only make them call/fold/raise 100% of the time for a particular suite?

Last edited by crowned; 07-11-2020 at 05:13 PM.
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07-11-2020 , 10:02 PM
Quote:
Originally Posted by Pedro Henrique
Hi scylla, I have some sugesstions to GTO+

1: Driil the current decision in database mode, this would be very good to train specific lines and I believe simple gto trainer have an option like this to start the hands in a specific line

2: In advanced tree builder is showed how much ram we will need to solve the tree, but when we edit the tree in game tree editor, we don't know how much ram will be needed if we add or remove a size in a specific line, a way to see how much ram would be need after we edit the tree would be very good

3: In play against solution a feature to choose the way we see our perfomance, then we could choose to see this the way we like more and add a way to see the performance showing how much EV we lose in % compared to if we had choosed the gto play

Note: You can ignore suggestion 2, I just noticed now that this is already showed haha
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07-12-2020 , 03:59 AM
Quote:
Originally Posted by Pedro Henrique
Hi scylla, I have some sugesstions to GTO+

1: Driil the current decision in database mode, this would be very good to train specific lines and I believe simple gto trainer have an option like this to start the hands in a specific line

2: In advanced tree builder is showed how much ram we will need to solve the tree, but when we edit the tree in game tree editor, we don't know how much ram will be needed if we add or remove a size in a specific line, a way to see how much ram would be need after we edit the tree would be very good

3: In play against solution a feature to choose the way we see our perfomance, then we could choose to see this the way we like more and add a way to see the performance showing how much EV we lose in % compared to if we had choosed the gto play
Ok, I will consider it for future releases.
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07-12-2020 , 04:01 AM
Quote:
Originally Posted by Bella Ciao
hi scylla,
just wondering if there's a way to copy a node lock and apply it again without tediously having to do every single hand? e.g if i want to lock the same response to all bet sizes
thanks
For this, go to data output and click on "Copy to clipboard".
Then, in the decision that you want to paste to, go to data output and click on "Paste from clipboard".


Last edited by scylla; 07-12-2020 at 04:07 AM.
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07-12-2020 , 04:06 AM
Quote:
Originally Posted by crowned
Thanks.
I know you can save the database by clicking 'save as' , but is it possible to upload the flops that were already solved via a txt file?
At the moment we offer regular savefiles.
I can consider alternatives for later releases, but right at this moment this is not available.

Quote:
Originally Posted by crowned
And also, When node locking, How long is it supposed to take?
Node locking is in order to force a player to play in a certain way, so that you can see how this weakness can be exploited. So it's a restriction that is set in the solver. Node locking will however not result in speedup.

Quote:
Originally Posted by crowned
When node locking, is it possible to assign frequency in which the player raises his two set of cardS? for example sets, I'd like villain to raise a set 50% of the time and the other 50% just call. When locking and editing it seems like I can only make them call/fold/raise 100% of the time for a particular suite?
For this, click on "Current selection" to set up a mix of actions.

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07-12-2020 , 07:15 AM
hi scylla, is there a way to save a tree that we've locked and edited to open later on at that same point? when i pull a tree from a database solve and work on it, when i go to save it just saves the whole database again?

thanks
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07-12-2020 , 07:28 AM
Quote:
Originally Posted by scylla
At the moment we offer regular savefiles.
I can consider alternatives for later releases, but right at this moment this is not available.
That's not necessary. I just saw a video of someone importing flops from a txt file.



Quote:
Node locking is in order to force a player to play in a certain way, so that you can see how this weakness can be exploited. So it's a restriction that is set in the solver. Node locking will however not result in speedup.
So analyzing locked trees should take as much as it takes to solve a tree? There is no way to make it instant correct? So I need to run the solver for each street that I lock?



Quote:
For this, click on "Current selection" to set up a mix of actions.

Thansk for that.

As far looking at aggregated results of database that shows the equity of a set of cards on a particular board, I can filter the boards from my solved database on the same page from the flop filters? Would it be possible to allow a user to select the exact flop from the database and make it available on the same page?

And lastly(sorry), for some reason my check raise amount stays the same no matter how much I change the amount(either 2x,3x,50% pot, etc). Just stays the same after I run the solver. Always 73.4% pot.

And where are the extensive database saved? It's simply the saved .gto file?

Again, thanks.

Last edited by crowned; 07-12-2020 at 07:48 AM.
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07-13-2020 , 12:27 AM
Quote:
Originally Posted by scylla
Yes, this is available in v130.
For download go here: www.gtoplus.com/download
I already downloaded the V1.30 but still not able to see agregations for the turn. Can you tell me how to see the turn agregations for the 80 flops subset?
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07-13-2020 , 03:15 AM
Quote:
Originally Posted by Bella Ciao
hi scylla, is there a way to save a tree that we've locked and edited to open later on at that same point? when i pull a tree from a database solve and work on it, when i go to save it just saves the whole database again?

thanks
You can just use "File->Save as ..." to save any changes.
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07-13-2020 , 03:16 AM
Quote:
Originally Posted by carlos243
I already downloaded the V1.30 but still not able to see agregations for the turn. Can you tell me how to see the turn agregations for the 80 flops subset?
The tree needs to have been calculated with v130 or higher for the navigator to be displayed.
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07-13-2020 , 03:26 AM
Quote:
Originally Posted by crowned
So analyzing locked trees should take as much as it takes to solve a tree? There is no way to make it instant correct? So I need to run the solver for each street that I lock?
You will indeed need to run the solver again if you make changes to your tree. However, if your edits were made on the turn/river, then it's also possible to click on the "recalc" symbol to just recalculate that particular line.



Quote:
Originally Posted by crowned
As far looking at aggregated results of database that shows the equity of a set of cards on a particular board, I can filter the boards from my solved database on the same page from the flop filters? Would it be possible to allow a user to select the exact flop from the database and make it available on the same page?
We can consider adding this for future releases, however, for the moment, if you just filter for the top card, then your flop should be reasonably easy to locate from the list.

Quote:
Originally Posted by crowned
And lastly(sorry), for some reason my check raise amount stays the same no matter how much I change the amount(either 2x,3x,50% pot, etc). Just stays the same after I run the solver. Always 73.4% pot.
Try turning OFF "With only 2 bets left, get the money in smoothly". With this option, when the stack-to-pot ratio becomes too low, any further instructions are ignored and the tree builder gets the money in with with two geometrically sized bets.

Quote:
Originally Posted by crowned
And where are the extensive database saved? It's simply the saved .gto file?
Yes, it's simply stored in the .gto file.
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07-13-2020 , 08:04 AM
Quote:
Originally Posted by scylla
You will indeed need to run the solver again if you make changes to your tree. However, if your edits were made on the turn/river, then it's also possible to click on the "recalc" symbol to just recalculate that particular line.





We can consider adding this for future releases, however, for the moment, if you just filter for the top card, then your flop should be reasonably easy to locate from the list.



Try turning OFF "With only 2 bets left, get the money in smoothly". With this option, when the stack-to-pot ratio becomes too low, any further instructions are ignored and the tree builder gets the money in with with two geometrically sized bets.



Yes, it's simply stored in the .gto file.
Thanks, it worked
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