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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

07-06-2020 , 04:04 PM
Quote:
Originally Posted by BruceEli
Hello,
How can I activate the "absolute mode" in flopzilla pro?
At the moment we have not yet carried over that feature from Flopzilla v1, but it should be available in future releases.
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07-06-2020 , 04:06 PM
Quote:
Originally Posted by pokerboy1606
but let's say if I just want to view hands at a decision that bet 75%< only, are we able to do that on the matrix and in the popup?
We don't have a filter for that in the editor, but I can consider it for future releases.

Last edited by scylla; 07-06-2020 at 04:24 PM.
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07-06-2020 , 04:07 PM
Quote:
Originally Posted by p0ker_n00b
Hi I am trying to get the tree built so that otf villain min raises my cbet
No matter number I put into the "IP settings" ----> "OOP has bet" category, the amount of 70 always shows up in the tree for villains flop raise size vs cbet

For a min-raise, use the input 2x. If this still doesn't work, then turn OFF "With only 2 bets left, get the money in smoothly". This feature means that if the stack-to-pot ratio becomes low, the tree builder will ignore any further instructions and finalize the play with 2 geometrically sized bets.

Last edited by scylla; 07-06-2020 at 04:24 PM.
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07-06-2020 , 07:13 PM
This is probably quite niche, but any thoughts on having a way to account for card removal effects of folded hands? It would be interesting to test to see how much this affects solutions.
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07-06-2020 , 08:44 PM
Hello, OOP can't do donk bet.

I don't understand why for OOP the EV is different when IP check 100% than when IP bet 100% size 1/3.

But the IP EV is exactly the same.

Photos to compare. Left 100% check, right 100% bet

Edit Tree; http://prntscr.com/td2lna

OOP EV: http://prntscr.com/td2kzu

IP EV: http://prntscr.com/td2kp8
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07-07-2020 , 05:08 AM
Quote:
Originally Posted by ballin4life
This is probably quite niche, but any thoughts on having a way to account for card removal effects of folded hands? It would be interesting to test to see how much this affects solutions.
You can use the "Card removal" button in the upper right of the screen to turn card removal ON/OFF.
The card removal effect for folded hands is included in this.
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07-07-2020 , 05:09 AM
Quote:
Originally Posted by eduargentina
Hello, OOP can't do donk bet.

I don't understand why for OOP the EV is different when IP check 100% than when IP bet 100% size 1/3.

But the IP EV is exactly the same.

Photos to compare. Left 100% check, right 100% bet

Edit Tree; http://prntscr.com/td2lna

OOP EV: http://prntscr.com/td2kzu

IP EV: http://prntscr.com/td2kp8
I can't really tell from the screenshots.
Can you send the savefiles to support please?
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07-07-2020 , 01:11 PM
Scylla,

While reviewing a hand history and then transitioning to the solution and then going back to PATS (Play Against The Solution) so that I can, for example, look at a different street of that same hand, but the program losses memory of where I left off in the hand history and I am presented and left with an unseated table. Is it possible the program can just keep the state of where I left off in memory somewhere so that I can go back and look at it if I want? Of course then this means that you would have to force the user to unseat themselves if it was done this way. Perhaps you did it the way you did it intentionally for some reason?
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07-07-2020 , 02:17 PM
Quote:
Originally Posted by scylla
You can use the "Card removal" button in the upper right of the screen to turn card removal ON/OFF.
The card removal effect for folded hands is included in this.
I meant the card removal effect of hands other than the 2 players involved in the current tree (like preflop folds from the other players). Was just thinking about whether it's possible to have a way to account for the deck not being perfectly random and how much of a difference this actually makes.
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07-07-2020 , 05:12 PM
Hi scylla,
Is there a way to weight decisions when node locking for solves when I assume villain mixing strategies and not acting 100% in a certain way?
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07-07-2020 , 06:19 PM
Quote:
Originally Posted by DeuceOTR
Hi scylla,
Is there a way to weight decisions when node locking for solves when I assume villain mixing strategies and not acting 100% in a certain way?
While "lock + edit decision" is on, click the action displayed under "current selection". There, you can type in frequency weights for different actions.
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07-07-2020 , 07:01 PM
Quote:
Originally Posted by mongoose0141
While "lock + edit decision" is on, click the action displayed under "current selection". There, you can type in frequency weights for different actions.
Thanks!
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07-08-2020 , 12:54 AM
Quote:
Originally Posted by scylla
For a min-raise, use the input 2x. If this still doesn't work, then turn OFF "With only 2 bets left, get the money in smoothly". This feature means that if the stack-to-pot ratio becomes low, the tree builder will ignore any further instructions and finalize the play with 2 geometrically sized bets.
It worked.

+1
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07-08-2020 , 03:44 AM
Quote:
Originally Posted by ballin4life
I meant the card removal effect of hands other than the 2 players involved in the current tree (like preflop folds from the other players). Was just thinking about whether it's possible to have a way to account for the deck not being perfectly random and how much of a difference this actually makes.
We can try and look into if we can figure this out for later releases, but right at this moment this is not available.
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07-08-2020 , 03:48 AM
Quote:
Originally Posted by MadCat
Scylla,

While reviewing a hand history and then transitioning to the solution and then going back to PATS (Play Against The Solution) so that I can, for example, look at a different street of that same hand, but the program losses memory of where I left off in the hand history and I am presented and left with an unseated table. Is it possible the program can just keep the state of where I left off in memory somewhere so that I can go back and look at it if I want? Of course then this means that you would have to force the user to unseat themselves if it was done this way. Perhaps you did it the way you did it intentionally for some reason?
As you already point out, both approaches have advantages and disadvantages. I believe that we chose this approach in order to be certain that no changes were made to the tree between leaving the table and returning to it, which could cause all sorts of subtle crashes and issues.

Last edited by scylla; 07-08-2020 at 04:00 AM.
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07-08-2020 , 04:49 AM
Hi, does anyone have experience installing GTO+ on a mac? I've installed it on crossover, through a windows 10 64 bit bottle, and having trouble opening it:

Spoiler:








The application just sits open in thee dock but no window is popping up, I've installed simple postflop and other applications so i know crossover is working, opinions?
Thanks
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07-08-2020 , 08:19 AM
Quote:
Originally Posted by scylla
We can try and look into if we can figure this out for later releases, but right at this moment this is not available.
@scylla I would avoid to implement such dangerous feature which would be helpful only for colluders and multiaccounters!
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07-08-2020 , 11:21 AM
Hey,

Is there or will there be in the future a way to export the flop turn and river results (ev of bet check fold) into a txt file or clipboard?

I know that I can clip the results for the flop action. Then I would have to choose a turn and clip the results for the turn Action, same for river.

The data is obviously generated and inside the software, so why can't I have the feature to export all with one button click.

I want to export the results in excel and color code them. So that I would basically have columns like this

Pos Flop raise call fold turn raise check fold river raise check fold

5s6hKd 30 10 0 Ad 20.... And so on
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07-08-2020 , 03:10 PM
Quote:
Originally Posted by RossGod
Hi, does anyone have experience installing GTO+ on a mac? I've installed it on crossover, through a windows 10 64 bit bottle, and having trouble opening it:
I would expect it to work, however, that being said, alternatives to CrossOver are Parallels and WineSkin.
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07-08-2020 , 03:11 PM
Quote:
Originally Posted by alberthofmann
Hey,

Is there or will there be in the future a way to export the flop turn and river results (ev of bet check fold) into a txt file or clipboard?

I know that I can clip the results for the flop action. Then I would have to choose a turn and clip the results for the turn Action, same for river.

The data is obviously generated and inside the software, so why can't I have the feature to export all with one button click.

I want to export the results in excel and color code them. So that I would basically have columns like this

Pos Flop raise call fold turn raise check fold river raise check fold

5s6hKd 30 10 0 Ad 20.... And so on
It's possible to export the data of any decision in any line by clicking on the text output button.

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07-08-2020 , 09:24 PM
Hi scylla, is there plans to implement a filter for suits in the hand matrix. I know myself and others would utilize a feature, such as this, no end. Being able to filter hand class by suit is, in my opinion, integral to understanding and developing heuristics for defend against certain sizings & believe this trumps any clutter a feature like this would create on the interface.
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07-09-2020 , 04:51 AM
Quote:
Originally Posted by Dejavudu666
Hi scylla, is there plans to implement a filter for suits in the hand matrix. I know myself and others would utilize a feature, such as this, no end. Being able to filter hand class by suit is, in my opinion, integral to understanding and developing heuristics for defend against certain sizings & believe this trumps any clutter a feature like this would create on the interface.
Are you referring to the preflop matrix? Typically preflop all suits are the same, so there's really no need for a dedicated feature for distinguishing between suits. And additional problem is that if the preflop range contains asymmetrical suit selection, then it will often no longer be possible to achieve speedup in the solver by bucketing hands together; the solver would run a lot slower. Nor will it be possible to create aggregate reports. So there's quite a few disadvantages to treating suits differently preflop. If you want to do so anyhow, then an alternative would be to use Flopzilla to select any range that you like and export (or copy) it to GTO+.

Last edited by scylla; 07-09-2020 at 05:03 AM.
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07-09-2020 , 08:32 AM
No, I understand the need for suit isomorphism as a standard abstraction. I'm talking about the POSTFLOP strategy matrix, I'm suggesting the ability to filter between the four suits, the same way we can with hand rank class e.g sets, two pair l, bad door flush draw etc.. So we can isolate a particular strategy regarding the board texture. It would be invaluable in my opinion, thoughts?
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07-09-2020 , 01:25 PM
Hey Scylla - Can you make this so it's in more of a spreadsheet format where each value is in it's own cell. I think it would be much faster to read.
https://gyazo.com/66717da00b3dcc24df592c028757a46e
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07-09-2020 , 01:29 PM
Quote:
Originally Posted by jaym99
Hey Scylla - Can you make this so it's in more of a spreadsheet format where each value is in it's own cell. I think it would be much faster to read.
https://gyazo.com/66717da00b3dcc24df592c028757a46e
I agree, and could you also make the lists sortable?
I'd love to be able to sort the combos by checking frequency for example.
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