Hi Scylla,
Impressive updates to GTO+ and Flopzilla. You added the type of stuff I felt was needed to make GTO+ and Flopzilla as useful as possible. I have a couple of suggestions or questions for some small things.
I had some crashes when loading a saved tree where I edited turn/river bets without resolving from flop.
The RAM check feature seems to take into account the RAM the tree running is using and have stopped a couple of sims in progress when I have like 12gb RAM available. As a workaround I can maybe just set it to like 2x the RAM I have? That would effectively just disable it.
Edit: Actually what happened was that after running the sim had ran for 15min GTO+ started to use 2x the amount of RAM. Does it dynamically change compression?
Is there an easy way to add custom filter for A-high, K-high etc in flopzilla? K-high is really nice to have for HUNL in GTO+ too but I don't know how useful it is for tighter formats. Maybe if you could filter for highest rank/kicker or something in filter could be a way to implement it:
I find these kinds of graphs you had in CREV really nice and I find them very useful for understanding ranges better and could be useful to have in flopzilla too:
Last edited by Kalupso; 08-21-2019 at 05:53 AM.