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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

07-16-2019 , 06:16 AM
Hey Scylla. Are complete aggregation reports coming in at any point. In gto+ we only see the report for for situations where one of the players bets. It would be nice to see full report that includes information after the flop or turn goes check check.
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07-16-2019 , 09:51 AM
Quote:
Originally Posted by BitchIAmAMartian
Hey Scylla. Are complete aggregation reports coming in at any point. In gto+ we only see the report for for situations where one of the players bets. It would be nice to see full report that includes information after the flop or turn goes check check.
Are you referring to the feature that shows betting frequencies for the flop (see pic below)? For the moment we only display this for the entry phase. The problem with phases after it is that it will be an aggregate of all of the turns/rivers combined. Although there's some value to knowing that this aggregate is for example 40% cbetting on the turn, there's a lot of information missing here, given that it does not contain how this is distributed amongst the turns/rivers. Also, a second problem is that for each tree any point on the turn/river will be reached with entirely different frequencies and ranges. So, just knowing the combined frequencies for all trees/turns/rivers combined provides a very obscure view. Given that some users would like to see it anyhow we will almost certainly add it in a future update. However, it won't be possible to fit it in for the next release, which already has quite a lot of new functionality.

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07-16-2019 , 01:14 PM
Hello, I'm just wondering if it's possible to node lock just turn and solve just turn without restarting the solve from the flop and taking a much longer time (especially on my weak PC).

I tried node locking just turn and locking both turn adjustment and GTO flop solution and it would always start from the beginning anyway, even though it already has the GTO flop ready to go no problem.

It's about 5s vs 400s difference for me so any help would be much appreciated.
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07-16-2019 , 01:38 PM
Quote:
Originally Posted by mrno1324
Hello, I'm just wondering if it's possible to node lock just turn and solve just turn without restarting the solve from the flop and taking a much longer time (especially on my weak PC).

I tried node locking just turn and locking both turn adjustment and GTO flop solution and it would always start from the beginning anyway, even though it already has the GTO flop ready to go no problem.

It's about 5s vs 400s difference for me so any help would be much appreciated.
For this click on the "resolve" icon to the right of the turn line.

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07-16-2019 , 01:47 PM
Amazing, tyvm scylla!
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07-16-2019 , 03:50 PM
Is it possible to do a full solve, then edit a turn node, then resolve quickly with the same flop strategy but different tree starting on the turn?

eg. we might give OOP turn probe sizes 66% and 150% which will result in a "closer to GTO" flop strategies but then want to investigate if turn overbet option actually adds significant EV. So we would edit out the 150%pot probe option and resolve just turn with the existing flop ranges.
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07-16-2019 , 03:51 PM
How i can check how many license on my email? 1 or 2?
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07-16-2019 , 10:02 PM
Quote:
Originally Posted by mrno1324
Is it possible to do a full solve, then edit a turn node, then resolve quickly with the same flop strategy but different tree starting on the turn?

eg. we might give OOP turn probe sizes 66% and 150% which will result in a "closer to GTO" flop strategies but then want to investigate if turn overbet option actually adds significant EV. So we would edit out the 150%pot probe option and resolve just turn with the existing flop ranges.
At the moment this is not possible, but it will be available in the next update. I had hoped to already be able to offer it by now, but there have been some delays due to some last minute added features. There's one more feature remaining, of which I'm not entirely clear how long it will take, so I expect it to be available by next week.
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07-16-2019 , 10:03 PM
Quote:
Originally Posted by Asaf91
How i can check how many license on my email? 1 or 2?
It's probably easiest if you contact support.
We'll check for you.
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07-17-2019 , 06:24 AM
1.can you add possibility to lock more specific part of range with right click? lets say iam interested on flop he OOP play no made hands and specifically flushdraws, i can right click no made hands but then when i right click flushdraws it will unlock no made hands and show all possible flushdraws

2.there is bug in specific line, in entire decision when i hover on specific part of range lets say again no made hand it will show me what part of no made hands are flushdraw OESD etc but when i want to do same thing but not in entire decision but lets say in bet line it will show only whole bet range composition of flushdraws OESD but not on no made hands if i hover mouse over it

3. also right click to lock specific part of range doesnt work when i go to specific part of line lets say in bet action again instead of entire decision
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07-17-2019 , 08:16 AM
Is it possible edit trees on all flops in database, without going in to every flop and edit manually one by one? I want to force OOP flop check for all flops
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07-17-2019 , 11:34 AM
Quote:
Originally Posted by magorko
1.can you add possibility to lock more specific part of range with right click? lets say iam interested on flop he OOP play no made hands and specifically flushdraws, i can right click no made hands but then when i right click flushdraws it will unlock no made hands and show all possible flushdraws
Ok, I will see if something can be done here for future releases.

Quote:
Originally Posted by magorko
2.there is bug in specific line, in entire decision when i hover on specific part of range lets say again no made hand it will show me what part of no made hands are flushdraw OESD etc but when i want to do same thing but not in entire decision but lets say in bet line it will show only whole bet range composition of flushdraws OESD but not on no made hands if i hover mouse over it. 3. also right click to lock specific part of range doesnt work when i go to specific part of line lets say in bet action again instead of entire decision
To a certain extent this will be offered in the next update, which will hopefully be available next week.
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07-17-2019 , 11:37 AM
Quote:
Originally Posted by RyanWCollins
Is it possible edit trees on all flops in database, without going in to every flop and edit manually one by one? I want to force OOP flop check for all flops
For that, edit just a single tree.
After that, clear the database and rebuild it from that tree.
Every tree in the database will now be a copy from the edited tree.
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07-17-2019 , 12:23 PM
Hi Scylla,

Is it possible to generate flops (for scripting) with conditions in GTO+ like only Ace High flops, or 9 high etc. ? You see my point.

Thanks
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07-17-2019 , 04:47 PM
Quote:
Originally Posted by rrrrudboyyyy
Hi Scylla,

Is it possible to generate flops (for scripting) with conditions in GTO+ like only Ace High flops, or 9 high etc. ? You see my point.

Thanks
We can consider it for later releases, although an alternative here would be to create a .txt file with flops that you'd like and place it in the /flops directory. There you can load it with "Import flops from file".

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07-17-2019 , 05:21 PM
hello zilla, I have a doubt regarding a range analysis in gto+. why has more equity an AKoff without club in this flop.
[IMG][/IMG]
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07-18-2019 , 02:20 AM
Quote:
Originally Posted by Pondax
hello zilla, I have a doubt regarding a range analysis in gto+. why has more equity an AKoff without club in this flop.
[IMG][/IMG]
Villain has check-raised you on the flop. His range will most likely consist out of strong made hands, draws and blufs. If your hand doesn't have a club in it, then due to card removal he will be slightly more likely to hold a flushdraw instead of a made hand. Flushdraws tend to have a relatively low equity compared to made hands. Without access to the tree itself this would be my best guess. Should you want me to take a closer look, then please send a savefile to support.

Last edited by scylla; 07-18-2019 at 02:26 AM.
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07-19-2019 , 05:41 PM
hey, which setting do you use for MTT solutions?
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07-20-2019 , 02:26 AM
Quote:
Originally Posted by fizzr
hey, which setting do you use for MTT solutions?
Is this for GTO+? At the moment GTO+ only offers SitAndGo. The entire problem with tournament situations is that they are not zero-sum. A consequence of this is that GTO solutions have only a limited amount of value there.

In cash games (with 0% rake) whatever is lost by villain is won by hero, and vice versa. So any mistake that villain makes will come at the benefit of hero. In tournaments however mistakes made by villain may not be to the benefit of hero, but to the other players in the tournament. It's even possible for mistakes made by villain to also cost hero money.

For example, in a satelite on the bubble it may be advised play for hero to push any two hands and for villain to fold all hands, including aces. However, if villain does not know this, then the other players in the satelite will benefit, and the GTO play for hero actually loses him money.

It's for this reason that, although we offer some tournament play as part of it just being mathematically interesting, we are currently not overly invested into this part of Hold'em. I'm happy to consider adding it for later releases, but right at this moment we're focussing mostly on cash games for this reason.
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07-22-2019 , 12:57 PM
Hi scylla, i've noticed recently after updating to v1.1.8 beta a lot of my sims will run to near completion then instead of finishing they display the insufficient memory and jump to the next. I was running an extra database similar to another one i ran with 180 flops and this time 70% of my flops i ran out of memory. The amount of memory required is the same. When I'm on gto+ and I see the sim is about to finish i have 2-3gb of ram left over and then suddenly at the desired dEV says out of memory. I am able to run the same exact sim on my other computer with 4gb less ram without this problem. To revert to an older version can I just install the old version again and use that launcher?
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07-22-2019 , 02:41 PM
So I realized someone else had this same problem. the solver will popup a msg that says 6.7gb of additional ram will be needed but only 3 is available. in fact 6.7gb is already in use by the solver for the solve. Then right before the solve is ready it will say out of memory and move on t the next one. This definitely didn't happen in v1.1.6 as I was able to solve trees that said they required slightly more ram than i had available and now i am not able to solve sims with 1-3gb to spare :/
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07-22-2019 , 03:37 PM
Hi,

I will need to reply tomorrow, given that I'm very short on time for the rest of the day due to some other obligations. As a quick fix though, if you want to downgrade to a previous version, here is a link to v117 (also available on the website as the current alpha): https://s3-us-west-2.amazonaws.com/c...v117_64bit.msi. Just to give a short answer, there is a good reason for this, but it requires a more in depth explanation than I'm able to give right at this moment.

Scylla
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07-23-2019 , 05:32 AM
Quote:
Originally Posted by BitchIAmAMartian
So I realized someone else had this same problem. the solver will popup a msg that says 6.7gb of additional ram will be needed but only 3 is available. in fact 6.7gb is already in use by the solver for the solve. Then right before the solve is ready it will say out of memory and move on t the next one. This definitely didn't happen in v1.1.6 as I was able to solve trees that said they required slightly more ram than i had available and now i am not able to solve sims with 1-3gb to spare :/
It's possible for this to happen if the ranges are very tight. In this case the solver needs to use a different approach, which requires additional memory. There's two ways of getting around this. The first is to add more RAM to your system. However, instead I would really recommend just using single bet sizes on later streets (turn/river). Using multiple bet sizes will not result in any significant better quality of the solution, given that they perform only slightly better than single bet sizes. Also, even with single bet sizes it can already be very challenging to make sense of the solutions from a human perspective. When just sticking to single bet sizes on the turn/river your trees will be smaller and solve faster, while being easier to interpret. I will however make some changes to v120 so that at the very least the current state is stored instead of just stopping the solver.
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07-23-2019 , 06:39 AM
Quote:
Originally Posted by scylla
It's possible for this to happen if the ranges are very tight. In this case the solver needs to use a different approach, which requires additional memory. There's two ways of getting around this. The first is to add more RAM to your system. However, instead I would really recommend just using single bet sizes on later streets (turn/river). Using multiple bet sizes will not result in any significant better quality of the solution, given that they perform only slightly better than single bet sizes. Also, even with single bet sizes it can already be very challenging to make sense of the solutions from a human perspective. When just sticking to single bet sizes on the turn/river your trees will be smaller and solve faster, while being easier to interpret. I will however make some changes to v120 so that at the very least the current state is stored instead of just stopping the solver.
True but it can be useful to first run with multiple sizings to see if there's one that's clearly preferred or if particular hands really like one sizing and think about why. And then remove the redundant sizing and run again which is why I think the feature I mentoned earlier will be really good
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07-23-2019 , 06:48 AM
Ok I still don't understand why the older version allows me to solve a tree using only 4.2gb of ram but the newer version uses 7.7gb and isn't able to complete eventhough 9gb are available...
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