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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

10-22-2018 , 04:46 PM
Quote:
Originally Posted by Ryuzaki111
Hi Scylla !

I'm trying to go to youtube tournament tutorial through this link. But it doesn't work. How can I have access to this tutorials? Thanks !
The links seem to work for me.
Here they are:
https://www.youtube.com/watch?v=5CarlapWnCQ
https://www.youtube.com/watch?v=QC33DbQk3x4
https://www.youtube.com/watch?v=y8ClZ4NDE_M
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10-22-2018 , 05:12 PM
Hi. One question more.

I made a very simple tree, in a situation that I had.

The equilibrium tool said that SB should push all hands




However, when I open the pop-ups, I can see that SB loses money with many hands.

Why? Thanks !
GTO+/CardRunnersEV? Quote
10-22-2018 , 05:17 PM
Thank you. I just checked that when I have the active tournament tab, the tournament links do not work. However when I have the active cash tab yes ; )
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10-23-2018 , 05:00 AM
Quote:
Originally Posted by Ryuzaki111
Hi. One question more.

I made a very simple tree, in a situation that I had.

The equilibrium tool said that SB should push all hands




However, when I open the pop-ups, I can see that SB loses money with many hands.

Why? Thanks !
Try adding a "Fold" action to SB. Right at this moment he only has a "Raise" action, meaning that this is the only action available to the solver. With no alternative available, the solver is therefore forced raise all of the hands; even if they are -EV.

Last edited by scylla; 10-23-2018 at 05:12 AM.
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10-23-2018 , 07:23 AM
Hi,
I tried installing the 64bit version on my macbook via crossover, but the app won't start. I searched this forum and saw that people got the 32bit version to start, as did I.

But I was wondering if anybody managed to get the 64bit version to run via crossover by now? If so, would you mind sharing how you installed it?
Or have heard anything about it, Scylla?

Cheers
GTO+/CardRunnersEV? Quote
10-23-2018 , 07:31 AM
Quote:
Originally Posted by realtimer
Hi,
I tried installing the 64bit version on my macbook via crossover, but the app won't start. I searched this forum and saw that people got the 32bit version to start, as did I.

But I was wondering if anybody managed to get the 64bit version to run via crossover by now? If so, would you mind sharing how you installed it?
Or have heard anything about it, Scylla?

Cheers
Is your CrossOver installation actually for 64bit?
Because if it's 32bit, then it won't be able to run 64bit software.
GTO+/CardRunnersEV? Quote
10-23-2018 , 07:45 AM
Well, there was only one crossover download version on their webpage, therefore I assume it is also for 64bit.

Is there anything else I need to install for the 64bit version? I saw something for the 32bit, which I installed.

Once installed, can I use the key I use for my other pc or do I need to request a new one?
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10-23-2018 , 08:09 AM
Purchased a second license now. So that issue should be out of the way.
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10-25-2018 , 10:53 AM


Sorry, when we can wait update?
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10-25-2018 , 10:18 PM
Hi Scylla.

I don't know why, but I did a tree, and when I want how those ranges play optimally. The equilibrium tool said me that: Do you can said me how to solve this problem? Thanks !
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10-26-2018 , 04:19 AM
Quote:
Originally Posted by Ryuzaki111
Hi Scylla.

I don't know why, but I did a tree, and when I want how those ranges play optimally. The equilibrium tool said me that: Do you can said me how to solve this problem? Thanks !
Can you send a savefile to support please?
GTO+/CardRunnersEV? Quote
10-26-2018 , 04:32 AM
Quote:
Originally Posted by Asaf91


Sorry, when we can wait update?
It's unfortunately not possible for me to discuss schedules, nor which features are in releases. That being said, if you have a tree where you feel that you would like certain bet sizes to be a bit different, then you can just use the tree editor. It's basically impossible for us to create a tree building wizard that everyone is 100% satisfied with (no matter what we do, there will always be people who feel that some feature should work differently), but with the tree editor it should be pretty straightforward to customize play into anything that you like. Please do note though that, as it turns out, in a GTO solution bet sizes are not particularly important. When it comes to the overall performance, any size of probe/donk bet will perform almost exactly as well as any other size. You can try this for yourself by building different trees, each with a different size of probe bet. The overall performance should not be significantly affected. To get the overall performance, look for OOP's EV below the table in his very first decision:

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10-26-2018 , 04:36 AM
Quote:
Originally Posted by scylla
Can you send a savefile to support please?
Yes of course. I just sent it to you. !!!
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10-26-2018 , 03:14 PM
Quote:
Originally Posted by scylla
Please do note though that, as it turns out, in a GTO solution bet sizes are not particularly important. When it comes to the overall performance, any size of probe/donk bet will perform almost exactly as well as any other size.
But more simple tree solve faster.
Usually, i want use only 1 size for donkbet 30% for turn. And for river i want use donkbet size 75%.
For probe bet i need 2 sizes: 50%, 130% for turn and river.

Now i have to every time go to "Edit tree" and change it.


And the same thing about the function "If bet less than XX ALWAYSE all in". Every time i have to go to Edit tree and delete some sizes like there:




If u do it, your soft will be BEST OF THE BEST!!! Before i use PIO, after simple. And last 6-8 month only GTO+. And i very need this functions.
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10-27-2018 , 01:43 AM
Hey scylla, great piece of software so far. I was going to suggest some improvements, but taking a second thought that would all just be cosmetics. Basically the only thing gtoplus misses comparing to competitors simplepostflop and piosolver is preflop solver.

Any chances you add that in near future?
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10-27-2018 , 06:51 AM
Pls help. Very strange raise. I dont understand.



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10-27-2018 , 07:40 AM
Quote:
Originally Posted by afteRReset
Hey scylla, great piece of software so far. I was going to suggest some improvements, but taking a second thought that would all just be cosmetics. Basically the only thing gtoplus misses comparing to competitors simplepostflop and piosolver is preflop solver.

Any chances you add that in near future?
We don't offer this for a number of reasons. First and foremost, a preflop solver is very resource intensive, requiring a strong processor and roughly 100GB of memory. Almost none of our users would actually be able to run it. When people request this feature, they often don't realize that their system can't actually handle it. Furthermore, preflop heads-up is the exact phase where you would least need a solver, given that the historic data in your tracker is far more important. Should your opponent be of a quality where you would need to resort to non-exploitable play, then that may actually be a game where you're better off leaving the table. It's particularly for postflop play where a solver has most value, given that there, for just about any spot, the historic sample size will be virtually non-existent.

Last edited by scylla; 10-27-2018 at 07:58 AM.
GTO+/CardRunnersEV? Quote
10-27-2018 , 07:42 AM
Quote:
Originally Posted by Asaf91
But more simple tree solve faster.
Usually, i want use only 1 size for donkbet 30% for turn. And for river i want use donkbet size 75%.
For probe bet i need 2 sizes: 50%, 130% for turn and river.

Now i have to every time go to "Edit tree" and change it.


And the same thing about the function "If bet less than XX ALWAYSE all in". Every time i have to go to Edit tree and delete some sizes like there:




If u do it, your soft will be BEST OF THE BEST!!! Before i use PIO, after simple. And last 6-8 month only GTO+. And i very need this functions.
Ok, as I said, I'll take it under consideration.

Thank you for the feedback,

Scylla

Last edited by scylla; 10-27-2018 at 07:59 AM.
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10-27-2018 , 07:53 AM
Quote:
Originally Posted by Asaf91
Pls help. Very strange raise. I dont understand.



It says "Check-raise 3, 5x".
This means check-raise 3% and checkraise to 5x the amount.
I assume you meant "Check-raise 3.5x"?

Last edited by scylla; 10-27-2018 at 07:59 AM.
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10-27-2018 , 05:04 PM
Quote:
Originally Posted by scylla
It says "Check-raise 3, 5x".
This means check-raise 3% and checkraise to 5x the amount.
I assume you meant "Check-raise 3.5x"?
Ty, you're right.
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10-29-2018 , 07:29 PM
Is GTO+ capable of solving multiple bet sizes on a street? It seems to tell me the GTO ranges with one bet size

I'm looking to emulate PIO where I see two ranges and a flop and it gives me recommendations of %range with each bet size
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10-30-2018 , 05:05 AM
Quote:
Originally Posted by kyang314
Is GTO+ capable of solving multiple bet sizes on a street? It seems to tell me the GTO ranges with one bet size
I'm looking to emulate PIO where I see two ranges and a flop and it gives me recommendations of %range with each bet size
Yes, GTO+ offers multiple bet sizes. For that, in the tree builder, go to the "Advanced" tab. Select "Use custom settings for flop" (or turn/river, whichever you prefer) and enter whichever sizes you'd like to use. See the screenshot below.

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10-31-2018 , 11:50 AM
Hey scylla,

One of the best thing about solvers is the ability of the software to aggregate data on multiple decision points given multiple boards/runouts.

This is a key thing when a student of the game wants to compare Mass Data Analysis of his players pool to what the optimal play should be.

Unfortunately, as i write this post, the ability to aggregate results for a data base in GTO+ is limited to the flop.

It would be super useful to be able to see overall frequency on turn and river also on multiple boards/runouts.

As of now, we can see overall frequency for flops only. If i run a 49 flops sample and want to see what are the overall frequency for both players on flop i can. But if i want to look at overall frequency on all possible turn for OOP or IP i can't, i need to look at it one by one and enter the data myself in a spread sheet. But the information is there though, so would it be difficult to have it aggregated?

I'm pretty sure i'm not the only one who would die to have this option in GTO+.

Thanks, you and your team are doing a great job so far with this software.
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10-31-2018 , 12:03 PM
Quote:
Originally Posted by scylla
If you want to find the optimal bet size for a spot, then the best way to do this is to create multiple trees; one for each bet size that you want to consider. After that, check the overall performance for OOP to see which size performs best. To get the overall performance, go to OOP's first decision in the tree and check his EV below the table.
Have stumbled up on some opinions of users that suggested solving for multiple bet sizes first, then interpreting the results and looking for which size the solver prefers. Then solving only for that preferred bet size. Would that work as well to find out optimal size?

Cheers
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10-31-2018 , 02:08 PM
Quote:
Originally Posted by Mr.Cyprine
Hey scylla,

One of the best thing about solvers is the ability of the software to aggregate data on multiple decision points given multiple boards/runouts.

This is a key thing when a student of the game wants to compare Mass Data Analysis of his players pool to what the optimal play should be.

Unfortunately, as i write this post, the ability to aggregate results for a data base in GTO+ is limited to the flop.

It would be super useful to be able to see overall frequency on turn and river also on multiple boards/runouts.

As of now, we can see overall frequency for flops only. If i run a 49 flops sample and want to see what are the overall frequency for both players on flop i can. But if i want to look at overall frequency on all possible turn for OOP or IP i can't, i need to look at it one by one and enter the data myself in a spread sheet. But the information is there though, so would it be difficult to have it aggregated?

I'm pretty sure i'm not the only one who would die to have this option in GTO+.

Thanks, you and your team are doing a great job so far with this software.
The data that you're referring to is available in the engine, and this is one of the many features that we can consider. For the moment we have chosen not to include this, given that knowing the average frequency across different flops is only of limited use (the frequency for each individual turn within each flop may be significantly different from this aggregate frequency). So, we can consider displaying it for future releases, however, for the moment we have decided to focus our development efforts elsewhere.

Last edited by scylla; 10-31-2018 at 02:28 PM.
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