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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-16-2018 , 05:33 AM
Quote:
Originally Posted by scylla
For those who prefer the terms IP and OOP, or possibly something different:
1) Update to v114 (www.gtoplus.com/download)
2) Edit the file /config/languages/english.txt
3) Go to the section [MAIN INTERFACE]
4) Edit items 37 and 38
Worked. I also changed items 25) and 26) "enter range for player"
GTO+/CardRunnersEV? Quote
09-16-2018 , 09:39 AM
Quote:
Originally Posted by Pedro Henrique
I live in a third world country and even what you might consider a low end PC hardware it's expensive as **** here, and I don't want to spend more than necessary, I am about to buy a new PC the main reason I buying is not poker but I would like to use gto+ on it and I thinking If a ryzen 5 2400g is enough to run some simulations on it, someone here who have a ryzen 5 2400g (who is the processor I'm most interested at the moment for the cost benefit) how much time do you take to solve btn vs blinds single raised pots 100bbs deep without donkbets, using 1 flop size for both players and 3 sizes on turn and river for villain and 2 sizes on turn and river for hero?
If it helps any i have an 8 year old processor (Intel Q9300 2.5ghz) and 8gb of ram. My processor will solve a flop in ~4 min lets say MP vs BB ranges w/ 1 bet size and no donk. You can compare my processor to yours on one of those comparison charts and maybe deduce relatively how much faster it'll be for you. I'm about to get a ryzen 7 in about 3 months so can't wait to see the speed difference with gto+. I also live in a 3rd world country and understand the crazy computer prices. There's some new services now that bring a bunch of stuff in bulk from Amazon etc. so you don't have to pay the crazy importation taxes it saves you ~30%, at least where i'm at in south america. good luck!

Also thanks for giving us a way to change Player1 to OOP scylla!
GTO+/CardRunnersEV? Quote
09-16-2018 , 12:05 PM
Quote:
Originally Posted by scylla
Is it possible that one of you has "Card removal" ON, while the other has it OFF?

As always, thanks a lot Scylla. That was the problem.
GTO+/CardRunnersEV? Quote
09-17-2018 , 09:30 AM
Quote:
Originally Posted by scylla
For those who prefer the terms IP and OOP, or possibly something different:
1) Update to v114 (www.gtoplus.com/download)
2) Edit the file /config/languages/english.txt
3) Go to the section [MAIN INTERFACE]
4) Edit items 37 and 38
Hey Scylla. When I try to edit the file I receive a message saying that I dont have permission to edit it.

Enviado de meu SM-G610M usando o Tapatalk
GTO+/CardRunnersEV? Quote
09-17-2018 , 10:10 AM
Quote:
Originally Posted by adrissan
Hey Scylla. When I try to edit the file I receive a message saying that I dont have permission to edit it.

Enviado de meu SM-G610M usando o Tapatalk
In that case:
1) Copy the file to a location on disc where you do have permission to edit
2) Edit the file
3) Save the edited file over the original file
GTO+/CardRunnersEV? Quote
09-17-2018 , 10:47 AM
Quote:
Originally Posted by scylla
In that case:
1) Copy the file to a location on disc where you do have permission to edit
2) Edit the file
3) Save the edited file over the original file
When I try to save it over the original file, I receive an error message saying that I dont have permission to do that. It seems that it is protected against oversavings.

Enviado de meu SM-G610M usando o Tapatalk
GTO+/CardRunnersEV? Quote
09-17-2018 , 01:21 PM
Quote:
Originally Posted by adrissan
When I try to save it over the original file, I receive an error message saying that I dont have permission to do that. It seems that it is protected against oversavings.

Enviado de meu SM-G610M usando o Tapatalk
Just to be clear, when you're having this issue:

do not
1) Edit the file
2) Save the file

do
1) Copy the file to a location on disc where you have permission
2) Edit the file at that location
3) Copy the edited file back to the original location

Unless you don't have admin privileges, you should be able to copy a file to any location.
If the issue persists, then just google the error that's given to you by Windows.
Or post a screenshot of the error, in which case I'll see if I can google it for you.
GTO+/CardRunnersEV? Quote
09-17-2018 , 01:41 PM
Problem solved. It was the admin privileges.

Thanks Scylla.
Quote:
Originally Posted by scylla
Just to be clear, when you're having this issue:

do not
1) Edit the file
2) Save the file

do
1) Copy the file to a location on disc where you have permission
2) Edit the file at that location
3) Copy the edited file back to the original location

Unless you don't have admin privileges, you should be able to copy a file to any location.
If the issue persists, then just google the error that's given to you by Windows.
Or post a screenshot of the error, in which case I'll see if I can google it for you.
Enviado de meu SM-G610M usando o Tapatalk
GTO+/CardRunnersEV? Quote
09-18-2018 , 09:17 AM
Hello, I have a short question accordingly to CardrunnersEV.
I have reinstalled my computer and I´m not sure what calculating settings I had.

So I had a tree and after every second or third calculation I have got big different results.

So I have increased the calculation accuracy. (At least I hope that I did that. :-D )
So I have clicked on "Engine"-->"Edit number of simulations"
And in the field "Runs x1000:" I have inserted the value: 10000
In the other field ("Faliure at x failed runs:") I have inserted the value: 100000

Now the calculation takes much more time but I still get slightly different results after every run.

And what means "Faliure at x failed runs"?

This is my tree:





Here are the results for the BB player after the first calculation:




Here are the results for the BB player after the second calculation:


Last edited by x64asm; 09-18-2018 at 09:26 AM.
GTO+/CardRunnersEV? Quote
09-18-2018 , 11:15 AM
Hi,

Are you working on the training module for GTO+ or it's just something you have in mind for the future?

Thank you!
GTO+/CardRunnersEV? Quote
09-19-2018 , 03:22 AM
Quote:
Originally Posted by hachaque
Hi,

Are you working on the training module for GTO+ or it's just something you have in mind for the future?

Thank you!
As I'm sure you understand, I really can not discuss that, especially in a public forum.
GTO+/CardRunnersEV? Quote
09-19-2018 , 03:47 AM
Quote:
Originally Posted by x64asm
Hello, I have a short question accordingly to CardrunnersEV.
I have reinstalled my computer and I´m not sure what calculating settings I had.

So I had a tree and after every second or third calculation I have got big different results.

So I have increased the calculation accuracy. (At least I hope that I did that. :-D )
So I have clicked on "Engine"-->"Edit number of simulations"
And in the field "Runs x1000:" I have inserted the value: 10000
In the other field ("Faliure at x failed runs:") I have inserted the value: 100000

Now the calculation takes much more time but I still get slightly different results after every run.

And what means "Faliure at x failed runs"?

This is my tree:





Here are the results for the BB player after the first calculation:




Here are the results for the BB player after the second calculation:

This is a multiway tree, which means that the software will use the Monte Carlo engine. The Monte Carlo engine is based on running a large number of random simulations. Given that these simulations are randomly drawn, the results will be slightly different every time. The purpose of the monte carlo engine is to offer a flexible engine that can always be applied, even in the most complex of spots. So for example it can even be used to look at the effects of bunching in 10-way play. So the advantage of this engine is that it can always provide an answer, no matter how complex the spot. The disadvantage is that it may take a bit more effort to interpret the results. That being said, I would just like to point you to our new software GTO+, which is to a large extent CREV2. GTO+ focusses more on the postflop GTO aspect of Hold'em, offers many new features in that area and has been designed to be (at least we hope) easy to use. For more information on GTO+ please go here: www.gtoplus.com.

Last edited by scylla; 09-19-2018 at 04:02 AM.
GTO+/CardRunnersEV? Quote
09-19-2018 , 03:47 AM
Hello Scylla,
There is something I dont understand. When I display the results in a graph and look at player 1 (changed name to OOP) statistics on the right, it shows me the Tree, equity, frequencies and EV. But when I then click on player 2 (changed to IP), it only shows Tree, equity and Ev, none of the frequencies for the decisions.

"]https://gyazo.com/993c340b12415185aa924c4cd9e35e34[/URL]

What am I doing wrong here? How can I see the flop frequencies for player 2 (IP) in an exportable statistics table?

Cheers
Sam

Last edited by realtimer; 09-19-2018 at 03:48 AM. Reason: URL
GTO+/CardRunnersEV? Quote
09-19-2018 , 04:24 AM
Quote:
Originally Posted by realtimer
Hello Scylla,
There is something I dont understand. When I display the results in a graph and look at player 1 (changed name to OOP) statistics on the right, it shows me the Tree, equity, frequencies and EV. But when I then click on player 2 (changed to IP), it only shows Tree, equity and Ev, none of the frequencies for the decisions.

"]https://gyazo.com/993c340b12415185aa924c4cd9e35e34[/URL]

What am I doing wrong here? How can I see the flop frequencies for player 2 (IP) in an exportable statistics table?

Cheers
Sam
This has come up a few times, it's because player 1 can bet so it'd be incomplete data (player 1 can donk different amounts for each board). If you enable the "No donking" thing when you're building your tree it'll display the data for player 2 (as it's the first real decision of the hand).

It'd still be useful to see the data imo even if player 1 has a donking range.
GTO+/CardRunnersEV? Quote
09-19-2018 , 12:25 PM
Hey,

that makes sense. The data is, of course, useful for me, but then I will solve it again with no donks to better understands IPs frequencies.

Cheers
GTO+/CardRunnersEV? Quote
09-22-2018 , 01:53 AM
Hey scyla when checking if a simplification don't have great impact on ev we should look the ev loss of villain or ev gain of villain? after solving a spot here where hero was player 2 and had a strategy of cbeting at a very low frequency with a lot of mix, I decided to nodelock it to check range then I get these results

Original strategy evs
Player 1: 2.83
Player 2 (hero): 3.16

Nodelocked strategy:
Player 1:2.9
Player 2 (hero): 3.15
(Hero lost 0.01 ev but villain won 0.07)

I tought the ev loss and ev gain from player 2 to player 1 would be proportional, but I noticed this doesn't seem to be the case in games with rake, considering this, when looking if a simplification is good we should consider the amount of ev hero loses or the amount of ev villain gains?
GTO+/CardRunnersEV? Quote
09-22-2018 , 05:29 AM
Scylla (or anyone)

Does anyone have any tips for finding patterns in GTO+'s play?

I was looking at Big Blind check-raises against Button, seperating different kind of flops and managed to sort of work out what GTO+ was doing and worked out a check-raise strategy based on it. It was a pretty time consuming process so I was just wondering if anyone had any tips or possible shortcuts.
GTO+/CardRunnersEV? Quote
09-22-2018 , 01:51 PM
Quote:
Originally Posted by Husker
Scylla (or anyone)

Does anyone have any tips for finding patterns in GTO+'s play?

I was looking at Big Blind check-raises against Button, seperating different kind of flops and managed to sort of work out what GTO+ was doing and worked out a check-raise strategy based on it. It was a pretty time consuming process so I was just wondering if anyone had any tips or possible shortcuts.
I think it could be less time consuming if it was possible to do aggreagated reports for Check raises as well. Could that be an option, Scylla? Have exportable reports for other actions than only the first aggressive action on Flop.
GTO+/CardRunnersEV? Quote
09-23-2018 , 06:38 AM
Quote:
Originally Posted by realtimer
I think it could be less time consuming if it was possible to do aggreagated reports for Check raises as well. Could that be an option, Scylla? Have exportable reports for other actions than only the first aggressive action on Flop.
The problem here is that for each tree both the board and ranges at the check-raise decision will be different. So for each tree the check-raise is measured under different circumstances. As a consequence, this data can not really be plotted. It's possible for us to plot it anyhow, but it has no real practical meaning.

Last edited by scylla; 09-23-2018 at 07:00 AM.
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09-23-2018 , 06:52 AM
Is there are way of exporting a range at a node in GTO+ to flopzilla or CREV?
GTO+/CardRunnersEV? Quote
09-23-2018 , 06:54 AM
Quote:
Originally Posted by Blunderer
Is there are way of exporting a range at a node in GTO+ to flopzilla or CREV?
Not at the moment, but we will consider it for future releases.

Last edited by scylla; 09-23-2018 at 07:10 AM.
GTO+/CardRunnersEV? Quote
09-23-2018 , 06:57 AM
Quote:
Originally Posted by Husker
Scylla (or anyone)

Does anyone have any tips for finding patterns in GTO+'s play?
I was looking at Big Blind check-raises against Button, seperating different kind of flops and managed to sort of work out what GTO+ was doing and worked out a check-raise strategy based on it. It was a pretty time consuming process so I was just wondering if anyone had any tips or possible shortcuts.
There's no standard approach for this. We are nowadays capable of figuring out the optimal way to play in heads-up hold'em spots, but there's no cookie-cutter approaches (yet?) to quickly translate this data to practical play. In the end, interpreting the data will take some effort and creativity.

Last edited by scylla; 09-23-2018 at 07:05 AM.
GTO+/CardRunnersEV? Quote
09-23-2018 , 07:09 AM
Quote:
Originally Posted by Pedro Henrique
Hey scyla when checking if a simplification don't have great impact on ev we should look the ev loss of villain or ev gain of villain? after solving a spot here where hero was player 2 and had a strategy of cbeting at a very low frequency with a lot of mix, I decided to nodelock it to check range then I get these results

Original strategy evs
Player 1: 2.83
Player 2 (hero): 3.16

Nodelocked strategy:
Player 1:2.9
Player 2 (hero): 3.15
(Hero lost 0.01 ev but villain won 0.07)

I tought the ev loss and ev gain from player 2 to player 1 would be proportional, but I noticed this doesn't seem to be the case in games with rake, considering this, when looking if a simplification is good we should consider the amount of ev hero loses or the amount of ev villain gains?
When a game is zero-sum (so if rake is at 0%) then whatever hero loses will go to villain, and vice versa. When rake applies though, the game is no longer zero-sum and a fraction of the pot will also go to the house. As a result hero's profits will no longer equal villain's losses. The most straightforward approach to me would still be to look at OOP's overall EV, given that it's just the easiest to acquire, whereas IP's EV takes some math. I will see if I can create a small additional feature though where IP's overall EV is displayed somewhere as well.

Last edited by scylla; 09-23-2018 at 07:16 AM.
GTO+/CardRunnersEV? Quote
09-23-2018 , 07:24 AM
Hi Scylla!

Is there a way for GTO+ to display recommended sizing in specific spot (like in PIO, where it shows that for example you should overbet turn with this and that, with this and that frequency) ? Or if not, then do you consider adding it in the future?

I've read the post in which you explained that specific sizing isn't that important, so it doesn't change to much your ev if u bet 24 or 38% of the pot, but still, maybe it is possible to do with GTO+...?
GTO+/CardRunnersEV? Quote
09-23-2018 , 10:55 AM
Any chance we will see a multiway and/or preflop solver in the future?
GTO+/CardRunnersEV? Quote

      
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