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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-15-2017 , 11:01 AM
So one of the features of the program is that it allows me to 'write scripts'.

What does this mean, exactly?
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09-15-2017 , 03:35 PM
Quote:
Originally Posted by MRW90
So one of the features of the program is that it allows me to 'write scripts'.

What does this mean, exactly?
This is explained in more detail on the website under "upcoming features":
http://www.cardrunnersev.com/gtoplus.html

Shortly after that we will introduce a new variation of "scripting", although in the case of GTO+ this will actually be a database feature. Given the fact that basically all flop data can be stored in tiny files (roughly 100 kb per solved tree), we will offer the ability to run a tree on many different flops and then perform comparisons between those trees, with all these trees being stored in one relatively small database.

There's a very slight change in schedule as compared to what is listed on the website though. Turn/river reports and scripting will actually both already be available in v101, as well as some other new features. The work on v101 was finished today and all that remains is some final bugchecks and a release video. GTO+ v101 will be available within a few days.
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09-18-2017 , 03:33 AM
When is the next update coming?
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09-18-2017 , 03:53 AM
Quote:
Originally Posted by Gcm1998
When is the next update coming?
Probably tomorrow. The update has already been produced. All that remains is some final bugchecks, updates to the website and the production of a release video.
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09-19-2017 , 05:41 PM
Hey scylla,

Say i wanted to node lock an assumption of villain's tendencies for the flop (to raise less frequently), do i have to lock all the decision trees for villain in the whole simulation (like node lock assumptions for villlain OTT + OTR) or only for flop play?
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09-20-2017 , 04:37 AM
Quote:
Originally Posted by Evoxgsr96
Hey scylla,

Say i wanted to node lock an assumption of villain's tendencies for the flop (to raise less frequently), do i have to lock all the decision trees for villain in the whole simulation (like node lock assumptions for villlain OTT + OTR) or only for flop play?
No, in fact it's probably best to leave the turn and river play unlocked entirely, given that it can be really difficult to define play for all possible runouts of the board. You should just enter your assumption of villain's tendencies on the flop, lock it and run the solver.
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09-20-2017 , 05:42 AM
Quote:
Originally Posted by Gcm1998
When is the next update coming?
There's been some slight delays due to unexpected technical difficulties, however, the update should be released later today.
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09-20-2017 , 03:14 PM
Hey Scylla,

Really nice update!

Is it possible to add betting/checking frequencies for Player 1 when looking at a specific hand in turn/river reports?
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09-20-2017 , 04:26 PM
Hi,
Is it possible to export results to csv file?
Is it possible to see Player 2 frequencies after player1 action?
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09-20-2017 , 05:43 PM
Hello, I have installed the update but the software says that it cannot run without a license key.

I have requested a new license file and I have copied the file in this directory:
\GTO\GTO\regkey.dat

But I get everytime the same error message.

I have solved my problem:
I have placed the registration file in the main folder where also the GTO.exe is placed.
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09-20-2017 , 05:59 PM
Hey Scylla is it possible if u can let us install/use multiple versions of GTO+?

some of us want to go back to our old save files (which does not work with new version)

Thanks.
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09-20-2017 , 06:14 PM
@ Scylla.
Very nice update. Btw do you know already when it will be possible to select different postflop settings like custom turn and river bet sizes or a function that removes donking range on the different streets?
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09-21-2017 , 04:28 AM
Quote:
Originally Posted by Siesta
Hey Scylla,

Really nice update!

Is it possible to add betting/checking frequencies for Player 1 when looking at a specific hand in turn/river reports?
Betting/checking frequencies for individual hands converge really poorly, as opposed to EV and all-around frequencies, which converge relatively fast. And equity is just the exact mathematical value, so convergence does not apply. The problem in displaying individual hands is that if you solve to a different dEV, the frequency can become completely different. In some cases it even switches from 0% to 100%. So this makes it a poor property to look at from a plotting perspective.

Last edited by scylla; 09-21-2017 at 04:48 AM.
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09-21-2017 , 04:33 AM
Quote:
Originally Posted by HarryPH
Hi,
Is it possible to export results to csv file?
Is it possible to see Player 2 frequencies after player1 action?
I can certainly consider offering export features, however, a concern that I have is that I can't really think of anything that can be done with this data in excel. There's a lot of data internal in the engine that is needed in order to perform operations on these values. You can't, for example, just take the average; this will give you an incorrect value. What I would propose instead is that if there's things that users would like to do with this data, then please let support know and we'll see if we can generate dedicated features instead.

As for showing frequencies for player 2, those frequencies are not nearly as relevant. The first problem is that with player 1 having the option to bet or check, there's actually two scenarios where player 2 gets to act. The first is raise/call/fold and the second is bet/check. However, there's no point in comparing trees for player 2's actions. This is because if in the first tree player 1 bets 10% of the time with a certain range, and 80% of the time in the other tree with a completely different range, then you're comparing apples with pears. Player 2 is facing completely different spots, which can not be compared with one another.
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09-21-2017 , 04:43 AM
Quote:
Originally Posted by John Wang
Hey Scylla is it possible if u can let us install/use multiple versions of GTO+?

some of us want to go back to our old save files (which does not work with new version)

Thanks.
Yes, there's been a bit of a screwup, in that in v100 we have neglected to store the version number of the software. This is required in order to load it into subsequent versions. As a result, v101 will not be able to load savefiles from v100 anymore. This is a one-time issue though; all later versions will be able to load savefiles from all previous versions; just not from v100. Should you want to still use v100, then here is a .zip version: http://www.crevfiles.com/gto/GTOv100.zip
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09-21-2017 , 04:47 AM
Quote:
Originally Posted by x64asm
@ Scylla.
Very nice update. Btw do you know already when it will be possible to select different postflop settings like custom turn and river bet sizes or a function that removes donking range on the different streets?
This will be available in v103. The current version is v101, and the update v102 should be available within about a week. V102 will offer Sit and Go functionality. We considered already adding this in v101, but given that we were over schedule as it was, we decided to offer this in two separate updates.
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09-21-2017 , 05:45 AM
Quote:
As for showing frequencies for player 2, those frequencies are not nearly as relevant. The first problem is that with player 1 having the option to bet or check, there's actually two scenarios where player 2 gets to act. The first is raise/call/fold and the second is bet/check. However, there's no point in comparing trees for player 2's actions. This is because if in the first tree player 1 bets 10% of the time with a certain range, and 80% of the time in the other tree with a completely different range, then you're comparing apples with pears. Player 2 is facing completely different spots, which can not be compared with one another.
BTN vs BL.
People usually check and don't donk. I'd like to lock donking to "0". I'm interested in BTN Cbeting frequencies.
Same playing 3Bet pots IP.

btw. can I build database for lets say 10 flops an 3 different trees for all this flops?
GTO+/CardRunnersEV? Quote
09-21-2017 , 06:36 AM
Quote:
Originally Posted by scylla
I can certainly consider offering export features, however, a concern that I have is that I can't really think of anything that can be done with this data in excel. There's a lot of data internal in the engine that is needed in order to perform operations on these values. You can't, for example, just take the average; this will give you an incorrect value. What I would propose instead is that if there's things that users would like to do with this data, then please let support know and we'll see if we can generate dedicated features instead.
One thing that could be very useful is average EVs for specific hands when looking at a flop database. You could then begin to adjust your preflop calling ranges in various spots based on the average EVs hands are achieving post.
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09-21-2017 , 06:56 AM
Quote:
Quote:
As for showing frequencies for player 2, those frequencies are not nearly as relevant. The first problem is that with player 1 having the option to bet or check, there's actually two scenarios where player 2 gets to act. The first is raise/call/fold and the second is bet/check. However, there's no point in comparing trees for player 2's actions. This is because if in the first tree player 1 bets 10% of the time with a certain range, and 80% of the time in the other tree with a completely different range, then you're comparing apples with pears. Player 2 is facing completely different spots, which can not be compared with one another.
BTN vs BL.
People usually check and don't donk. I'd like to lock donking to "0". I'm interested in BTN Cbeting frequencies.
Same playing 3Bet pots IP.

btw. can I build database for lets say 10 flops an 3 different trees for all these flops?
In simple postflop there is something like "strategy aggregation". It allows checking frequencies for a given spot in the line for all calculated flops.
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09-21-2017 , 07:44 AM
Quote:
Originally Posted by HarryPH
BTN vs BL.
People usually check and don't donk. I'd like to lock donking to "0". I'm interested in BTN Cbeting frequencies.
Same playing 3Bet pots IP.
When the player 1 only has one action then GTO+ will indeed start displaying the frequencies for player 2.
So this is already written into the software.
Once v103 is available, you will be able to do this.

Quote:
Originally Posted by HarryPH
btw. can I build database for lets say 10 flops an 3 different trees for all this flops?
Well, you can, although to me it seems easier to use a separate database for each tree. Should you however want to still do this, then there still remains the matter of having the same 10 flops for all 3 trees. For this, create the database with the 10 flops for the first tree. After that, use "Export flops to file" in order to store these flops to a file (will be stored in directory /flops). Then, create the second tree and click on "Import flops from file" to load the same 10 trees. And then do the same for the third tree.
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09-21-2017 , 07:57 AM
Quote:
Originally Posted by HarryPH
In simple postflop there is something like "strategy aggregation". It allows checking frequencies for a given spot in the line for all calculated flops.
Maybe I don't fully understand you, but to me it seems that the only spot where any comparison is relevant is in the first decision where a player has more than 1 action. Beyond that point you're comparing spots where a player is faced with completely different scenarios. It's like comparing apples with pears. I think I will make one small addition to v102 though for what you're looking to do. You should see that in about a week. Probably a bit longer now, given that I've had some other feature requests as well that we'll try to put in there.

Last edited by scylla; 09-21-2017 at 08:03 AM.
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09-21-2017 , 08:00 AM
Quote:
Originally Posted by Siesta
One thing that could be very useful is average EVs for specific hands when looking at a flop database. You could then begin to adjust your preflop calling ranges in various spots based on the average EVs hands are achieving post.
This data is available within the engine, so from a mathematical viewpoint it's definitely not a problem. It would be more of an interface challenge, given that the more features are added to an interface, the more difficult it becomes to use. I'll just make a note of it and take it into consideration for later releases.
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09-21-2017 , 08:14 AM
Hello,
Could you add Board Texture(flop,turn,river) above hand matrix when doing postflop analysis like in CREV, but only with larger font?
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09-21-2017 , 08:17 AM
Quote:
Originally Posted by scylla
This data is available within the engine, so from a mathematical viewpoint it's definitely not a problem. It would be more of an interface challenge, given that the more features are added to an interface, the more difficult it becomes to use. I'll just make a note of it and take it into consideration for later releases.
Ok, thank you! Have you come across the flop subsets used in Pio and SP? They have a weight attribute attached to them to signify how likely each kind of flop is to occur. This can then be used to more accurately estimate what the EV would look like across all 1755 flops when only using a small fraction of them in practice.
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09-21-2017 , 08:24 AM
and I don't know if it is happening only to me,but again something wrong with preflop range entering:
when I try to enter for example:

[0.17]Kh4h, Kd4d, Ks4s, Kc4c[/0.17], [0.21]9d8h, 9s8h, 9c8h, 9h8d, 9s8d, 9c8d, 9h8s, 9d8s, 9c8s, 9h8c, 9d8c, 9s8c[/0.21]

all text becomes red like I did it wrongly
It accepts it properly , but it doesn't allow build tree , as it thinks I didn't enter ranges and asks me to enter ranges.
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